adds the ability to turn into other people for proteans, and gives protean blobs their robot emotes back

This commit is contained in:
Seris02
2023-02-09 11:53:23 +08:00
parent feaaa59bd4
commit 369e1bdcc5
7 changed files with 223 additions and 2 deletions
@@ -186,6 +186,7 @@
body_descriptors[entry] = descriptor.default_value // Species datums have initial default value.
else
body_descriptors[entry] = CLAMP(last_descriptors[entry], 1, LAZYLEN(descriptor.standalone_value_descriptors))
character.descriptors = body_descriptors
if (copy_flavour)
character.flavor_texts["general"] = flavor_texts["general"]
@@ -0,0 +1,138 @@
/mob/living/carbon/human/proc/transform_into_other_human(var/mob/living/carbon/human/character, var/copy_name, var/copy_flavour = TRUE, var/convert_to_prosthetics = FALSE)
/*
name, nickname, flavour, OOC notes
gender, sex
custom species name, custom bodytype, weight, scale, scaling center, sound type, sound freq
custom say verbs
ears, wings, tail, hair, facial hair
ears colors, wings colors, tail colors
body color, prosthetics (if they're a protean) (convert to DSI if protean and not prosthetic), eye color, hair color etc
markings
custom synth markings toggle, custom synth color toggle
digitigrade
blood color
*/
if (copy_name)
name = character.name
nickname = character.nickname
gender = character.gender
identifying_gender = character.identifying_gender
r_eyes = character.r_eyes
g_eyes = character.g_eyes
b_eyes = character.b_eyes
h_style = character.h_style
r_hair = character.r_hair
g_hair = character.g_hair
b_hair = character.b_hair
r_grad = character.r_grad
g_grad = character.g_grad
b_grad = character.b_grad
f_style = character.f_style
r_facial = character.r_facial
g_facial = character.g_facial
b_facial = character.b_facial
r_skin = character.r_skin
g_skin = character.g_skin
b_skin = character.b_skin
s_tone = character.s_tone
h_style = character.h_style
grad_style = character.grad_style
f_style = character.f_style
grad_style = character.grad_style
b_type = character.b_type
synth_color = character.synth_color
r_synth = character.r_synth
g_synth = character.g_synth
b_synth = character.b_synth
synth_markings = character.synth_markings
ear_style = character.ear_style
r_ears = character.r_ears
b_ears = character.b_ears
g_ears = character.g_ears
r_ears2 = character.r_ears2
b_ears2 = character.b_ears2
g_ears2 = character.g_ears2
r_ears3 = character.r_ears3
b_ears3 = character.b_ears3
g_ears3 = character.g_ears3
tail_style = character.tail_style
r_tail = character.r_tail
b_tail = character.b_tail
g_tail = character.g_tail
r_tail2 = character.r_tail2
b_tail2 = character.b_tail2
g_tail2 = character.g_tail2
r_tail3 = character.r_tail3
b_tail3 = character.b_tail3
g_tail3 = character.g_tail3
wing_style = character.wing_style
r_wing = character.r_wing
b_wing = character.b_wing
g_wing = character.g_wing
r_wing2 = character.r_wing2
b_wing2 = character.b_wing2
g_wing2 = character.g_wing2
r_wing3 = character.r_wing3
b_wing3 = character.b_wing3
g_wing3 = character.g_wing3
var/bodytype = character.species?.get_bodytype()
if (convert_to_prosthetics) //should only really be run for proteans
for(var/name in BP_ALL)
var/obj/item/organ/external/I = character.organs_by_name[name]
var/obj/item/organ/external/O = organs_by_name[name]
if(O)
if(I.robotic >= ORGAN_ROBOT)
O.robotize(I.model)
else
var/dsi_company = GLOB.dsi_to_species[bodytype]
if (!dsi_company)
dsi_company = "DSI - Synthetic"
O.robotize(dsi_company)
for(var/N in character.organs_by_name)
var/obj/item/organ/external/O = organs_by_name[N]
var/obj/item/organ/external/I = character.organs_by_name[N]
O.markings = I.markings.Copy()
markings_len = character.markings_len
descriptors = character.descriptors?.Copy()
if (copy_flavour)
flavor_texts = character.flavor_texts?.Copy()
weight = character.weight
weight_gain = character.weight_gain
weight_loss = character.weight_loss
fuzzy = character.fuzzy
offset_override = character.offset_override //CHOMPEdit
voice_freq = character.voice_freq
character.resize(character.size_multiplier, animate = TRUE, ignore_prefs = TRUE)
voice_sounds_list = character.voice_sounds_list
species?.blood_color = character.species?.blood_color
dna?.base_species = bodytype
species?.base_species = bodytype
species?.vanity_base_fit = bodytype
if (istype(species, /datum/species/shapeshifter))
wrapped_species_by_ref["\ref[src]"] = bodytype
custom_species = character.custom_species
custom_say = character.custom_say
custom_ask = character.custom_ask
custom_whisper = character.custom_whisper
custom_exclaim = character.custom_exclaim
digitigrade = character.digitigrade
dna?.ResetUIFrom(src)
force_update_limbs()
regenerate_icons()
@@ -180,6 +180,11 @@
/mob/living/simple_mob/protean_blob/isSynthetic()
return TRUE // yup
/mob/living/simple_mob/protean_blob/get_available_emotes()
var/list/fulllist = global._robot_default_emotes.Copy()
fulllist |= global._human_default_emotes //they're living nanites, they can make whatever sounds they want
return fulllist
/mob/living/simple_mob/protean_blob/Stat()
..()
if(humanform)
@@ -130,12 +130,81 @@
to_chat(caller, "<span class='notify'>You begin to reassemble. You will need to remain still.</span>")
caller.visible_message("<span class='notify'>[caller] rapidly contorts and shifts!</span>", "<span class='danger'>You begin to reassemble.</span>")
if(do_after(caller, 40,exclusive = TASK_ALL_EXCLUSIVE))
if(client.prefs) //Make sure we didn't d/c
if(caller.client.prefs) //Make sure we didn't d/c
var/obj/item/weapon/rig/protean/Rig = species?:OurRig
caller.client.prefs.vanity_copy_to(caller, FALSE, flavour, oocnotes, TRUE)
caller.client.prefs.vanity_copy_to(src, FALSE, flavour, oocnotes, TRUE)
species?:OurRig = Rig //Get a reference to our Rig and put it back after reassembling
caller.visible_message("<span class='notify'>[caller] adopts a new form!</span>", "<span class='danger'>You have reassembled.</span>")
/mob/living/carbon/human/proc/nano_copy_body()
set name = "Copy Form"
set desc = "If you are aggressively grabbing someone, with their consent, you can turn into a copy of them. (Without their name)."
set category = "Abilities"
set hidden = 1
var/mob/living/caller = src
if(temporary_form)
caller = temporary_form
var/grabbing_but_not_enough
var/mob/living/carbon/human/victim = null
for(var/obj/item/weapon/grab/G in caller)
if(G.state < GRAB_AGGRESSIVE)
grabbing_but_not_enough = TRUE
return
else
victim = G.affecting
if (!victim)
if (grabbing_but_not_enough)
to_chat(caller, "<span class='warning'>You need a better grip to do that!</span>")
else
to_chat(caller, "<span class='notice'>You need to be aggressively grabbing someone before you can copy their form.</span>")
return
if (!istype(victim))
to_chat(caller, "<span class='warning'>You can only perform this on human mobs!</span>")
return
if (!victim.client)
to_chat(caller, "<span class='notice'>The person you try this on must have a client!</span>")
return
to_chat(caller, "<span class='notice'>Waiting for other person's consent.</span>")
var/consent = tgui_alert(victim, "Allow [src] to copy what you look like?", "Consent", list("Yes", "No"))
if (consent != "Yes")
to_chat(caller, "<span class='notice'>They declined your request.</span>")
return
var/input = tgui_alert(caller,{"Copy [victim]'s flavourtext?"},"Copy Form",list("Yes","No","Cancel"))
if(input == "Cancel" || !input)
return
var/flavour = 0
if(input == "Yes")
flavour = 1
var/checking = FALSE
for(var/obj/item/weapon/grab/G in caller)
if(G.affecting == victim && G.state >= GRAB_AGGRESSIVE)
checking = TRUE
if (!checking)
to_chat(caller, "<span class='warning'>You lost your grip on [victim]!</span>")
return
to_chat(caller, "<span class='notify'>You begin to reassemble into [victim]. You will need to remain still.</span>")
caller.visible_message("<span class='notify'>[caller] rapidly contorts and shifts!</span>", "<span class='danger'>You begin to reassemble into [victim].</span>")
if(do_after(caller, 40,exclusive = TASK_ALL_EXCLUSIVE))
checking = FALSE
for(var/obj/item/weapon/grab/G in caller)
if(G.affecting == victim && G.state >= GRAB_AGGRESSIVE)
checking = TRUE
if (!checking)
to_chat(caller, "<span class='warning'>You lost your grip on [victim]!</span>")
return
if(caller.client) //Make sure we didn't d/c
var/obj/item/weapon/rig/protean/Rig = species?:OurRig
transform_into_other_human(victim, FALSE, flavour, TRUE)
species?:OurRig = Rig //Get a reference to our Rig and put it back after reassembling
caller.visible_message("<span class='notify'>[caller] adopts the form of [victim]!</span>", "<span class='danger'>You have reassembled into [victim].</span>")
////
// Storing metal
////
@@ -491,4 +560,10 @@
icon_state = "latch"
to_call = /mob/living/carbon/human/proc/nano_latch
/obj/effect/protean_ability/copy_form
ability_name = "Copy Form"
desc = "If you are aggressively grabbing someone, with their consent, you can turn into a copy of them. (Without their name)."
icon_state = "copy_form"
to_call = /mob/living/carbon/human/proc/nano_copy_body
#undef PER_LIMB_STEEL_COST
@@ -95,6 +95,7 @@
/mob/living/carbon/human/proc/nano_metalnom,
/mob/living/carbon/human/proc/nano_blobform,
/mob/living/carbon/human/proc/nano_rig_transform,
/mob/living/carbon/human/proc/nano_copy_body,
/mob/living/carbon/human/proc/appearance_switch,
/mob/living/carbon/human/proc/nano_latch,
/mob/living/proc/set_size,