Adds a verb to toggle headset icon visibility.

Adds a verb to IC tab that lets you hide/show headset sprite on your char. (Hella eyesore on large chars looking like someone stapled a whole-ass parking ticket on their cheek lmao)
Also fixes an indentation crime while at it.
This commit is contained in:
Verkister
2022-11-10 15:24:47 +02:00
parent 94bdb1ed00
commit 36b0fb1d9f
3 changed files with 45 additions and 19 deletions
@@ -1,18 +1,25 @@
/mob/living/carbon/human/update_fullness()
var/previous_stomach_fullness = vore_fullness_ex["stomach"]
var/previous_taur_fullness = vore_fullness_ex["taur belly"]
//update_vore_tail_sprite()
//update_vore_belly_sprite()
. = ..()
if(vore_fullness_ex["stomach"] != previous_stomach_fullness)
update_vore_belly_sprite()
if(vore_fullness_ex["taur belly"] != previous_taur_fullness)
update_vore_tail_sprite()
var/previous_stomach_fullness = vore_fullness_ex["stomach"]
var/previous_taur_fullness = vore_fullness_ex["taur belly"]
//update_vore_tail_sprite()
//update_vore_belly_sprite()
. = ..()
if(vore_fullness_ex["stomach"] != previous_stomach_fullness)
update_vore_belly_sprite()
if(vore_fullness_ex["taur belly"] != previous_taur_fullness)
update_vore_tail_sprite()
/mob/living/carbon/human/vs_animate(var/belly_to_animate)
if(belly_to_animate == "stomach")
vore_belly_animation()
else if(belly_to_animate == "taur belly")
vore_tail_animation()
else
return
if(belly_to_animate == "stomach")
vore_belly_animation()
else if(belly_to_animate == "taur belly")
vore_tail_animation()
else
return
/mob/living/carbon/human/verb/hide_headset()
set name = "Show/Hide Headset"
set category = "IC"
set desc = "Toggle headset worn icon visibility."
hide_headset = !hide_headset
update_inv_ears()
@@ -9,3 +9,4 @@
vore_icon_bellies = list("stomach", "taur belly")
var/struggle_anim_stomach = FALSE
var/struggle_anim_taur = FALSE
var/hide_headset = FALSE