diff --git a/code/modules/overmap/bluespace_rift_vr.dm b/code/modules/overmap/bluespace_rift_vr.dm index 198ccc2277..88e20fd048 100644 --- a/code/modules/overmap/bluespace_rift_vr.dm +++ b/code/modules/overmap/bluespace_rift_vr.dm @@ -5,7 +5,7 @@ icon_state = "portal" color = "#2288FF" - known = 0 //shows up on nav computers automatically + known = FALSE //shows up on nav computers automatically scannable = TRUE //if set to TRUE will show up on ship sensors for detailed scans var/obj/effect/overmap/bluespace_rift/partner diff --git a/code/modules/overmap/events/overmap_event.dm b/code/modules/overmap/events/overmap_event.dm index ff1b4ae105..7b1faa68f6 100644 --- a/code/modules/overmap/events/overmap_event.dm +++ b/code/modules/overmap/events/overmap_event.dm @@ -8,7 +8,8 @@ name = "event" icon = 'icons/obj/overmap.dmi' icon_state = "event" - opacity = 1 + opacity = 1 + known = FALSE var/list/events // List of event datum paths var/list/event_icon_states // Randomly picked from var/difficulty = EVENT_LEVEL_MODERATE diff --git a/code/modules/overmap/overmap_object.dm b/code/modules/overmap/overmap_object.dm index 25d088fb56..ccf3df8be7 100644 --- a/code/modules/overmap/overmap_object.dm +++ b/code/modules/overmap/overmap_object.dm @@ -14,6 +14,9 @@ var/skybox_pixel_y //Shift from lower left corner of skybox var/image/cached_skybox_image //Cachey + light_system = MOVABLE_LIGHT + light_on = FALSE + //Overlay of how this object should look on other skyboxes /obj/effect/overmap/proc/get_skybox_representation() if(!cached_skybox_image) @@ -55,7 +58,6 @@ return INITIALIZE_HINT_QDEL if(known) - //layer = ABOVE_LIGHTING_LAYER plane = PLANE_LIGHTING_ABOVE for(var/obj/machinery/computer/ship/helm/H in global.machines) H.get_known_sectors() diff --git a/code/modules/overmap/ships/computers/sensors.dm b/code/modules/overmap/ships/computers/sensors.dm index 30c9ed3632..5f7e3b4058 100644 --- a/code/modules/overmap/ships/computers/sensors.dm +++ b/code/modules/overmap/ships/computers/sensors.dm @@ -118,9 +118,10 @@ return if(sensors && sensors.use_power && sensors.powered()) var/sensor_range = round(sensors.range*1.5) + 1 - linked.set_light(sensor_range + 0.5, 4) + linked.set_light_range(sensor_range + 0.5) + linked.set_light_on(TRUE) else - linked.set_light(0) + linked.set_light_on(FALSE) /obj/machinery/shipsensors name = "sensors suite" diff --git a/code/modules/overmap/ships/ship.dm b/code/modules/overmap/ships/ship.dm index bda1ef645b..99ecdcf154 100644 --- a/code/modules/overmap/ships/ship.dm +++ b/code/modules/overmap/ships/ship.dm @@ -16,6 +16,7 @@ dir = NORTH icon_state = "ship" appearance_flags = TILE_BOUND|KEEP_TOGETHER|LONG_GLIDE //VOREStation Edit + light_power = 4 var/moving_state = "ship_moving" var/vessel_mass = 10000 //tonnes, arbitrary number, affects acceleration provided by engines diff --git a/code/modules/overmap/spacetravel.dm b/code/modules/overmap/spacetravel.dm index 5a3e8ed477..02ab02b3a2 100644 --- a/code/modules/overmap/spacetravel.dm +++ b/code/modules/overmap/spacetravel.dm @@ -2,7 +2,7 @@ /obj/effect/overmap/visitable/sector/temporary name = "Deep Space" invisibility = 101 - known = 0 + known = FALSE in_space = TRUE /obj/effect/overmap/visitable/sector/temporary/New(var/nx, var/ny) diff --git a/maps/submaps/admin_use_vr/fun.dm b/maps/submaps/admin_use_vr/fun.dm index 08338c6d88..2520516b15 100644 --- a/maps/submaps/admin_use_vr/fun.dm +++ b/maps/submaps/admin_use_vr/fun.dm @@ -171,7 +171,7 @@ [b]Notice[/b]: REPLACE ME"} //Uses the paper/book syntax start_x = 2 start_y = 2 - known = 0 + known = FALSE // It notifies admins when you spawn it and gives you a 'JMP' and 'VV' link in the message so you can find it easily. /obj/effect/overmap/visitable/admin_use/Initialize() @@ -192,7 +192,7 @@ fore_dir = NORTH //You may need to edit this ingame if you want your ship to fly correctly! start_x = 2 start_y = 2 - known = 0 + known = FALSE // Similarly notifies you /obj/effect/overmap/visitable/ship/admin_use/Initialize()