Merge large polaris changes

This commit is contained in:
Arokha Sieyes
2017-03-02 22:44:17 -05:00
213 changed files with 18973 additions and 17252 deletions

View File

@@ -140,11 +140,9 @@ var/list/gamemode_cache = list()
var/use_loyalty_implants = 0
var/welder_vision = 1
var/generate_asteroid = 0
var/generate_map = 0
var/no_click_cooldown = 0
var/asteroid_z_levels = list()
//Used for modifying movement speed for mobs.
//Unversal modifiers
var/run_speed = 0
@@ -186,12 +184,6 @@ var/list/gamemode_cache = list()
var/use_lib_nudge = 0 //Use the C library nudge instead of the python nudge.
var/use_overmap = 0
var/list/station_levels = list(1) // Defines which Z-levels the station exists on.
var/list/admin_levels= list(2) // Defines which Z-levels which are for admin functionality, for example including such areas as Central Command and the Syndicate Shuttle
var/list/contact_levels = list(1, 5) // Defines which Z-levels which, for example, a Code Red announcement may affect
var/list/player_levels = list(1, 3, 4, 5, 6) // Defines all Z-levels a character can typically reach
var/list/sealed_levels = list(7) // Defines levels that do not allow random transit at the edges.
// Event settings
var/expected_round_length = 3 * 60 * 60 * 10 // 3 hours
// If the first delay has a custom start time
@@ -343,14 +335,8 @@ var/list/gamemode_cache = list()
if ("log_runtime")
config.log_runtime = 1
if ("generate_asteroid")
config.generate_asteroid = 1
if ("asteroid_z_levels")
config.asteroid_z_levels = splittext(value, ";")
//Numbers get stored as strings, so we'll fix that right now.
for(var/z_level in config.asteroid_z_levels)
z_level = text2num(z_level)
if ("generate_map")
config.generate_map = 1
if ("no_click_cooldown")
config.no_click_cooldown = 1
@@ -661,19 +647,19 @@ var/list/gamemode_cache = list()
if("use_overmap")
config.use_overmap = 1
/*
if("station_levels")
config.station_levels = text2numlist(value, ";")
using_map.station_levels = text2numlist(value, ";")
if("admin_levels")
config.admin_levels = text2numlist(value, ";")
using_map.admin_levels = text2numlist(value, ";")
if("contact_levels")
config.contact_levels = text2numlist(value, ";")
using_map.contact_levels = text2numlist(value, ";")
if("player_levels")
config.player_levels = text2numlist(value, ";")
using_map.player_levels = text2numlist(value, ";")
*/
if("expected_round_length")
config.expected_round_length = MinutesToTicks(text2num(value))