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Makes beepsky less brutal
Fixes #10979 Fixes beepsky beating up handcuffed people
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@@ -622,6 +622,12 @@ proc/is_blind(A)
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return 0
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/mob/living/carbon/assess_perp(var/obj/access_obj, var/check_access, var/auth_weapons, var/check_records, var/check_arrest)
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if(handcuffed)
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return SAFE_PERP
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return ..()
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/mob/living/carbon/human/assess_perp(var/obj/access_obj, var/check_access, var/auth_weapons, var/check_records, var/check_arrest)
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var/threatcount = ..()
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if(. == SAFE_PERP)
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