From 3882ac24e7d55b51a13d5c0b11d161fc5867aa9e Mon Sep 17 00:00:00 2001 From: Erthilo Date: Sun, 24 Jun 2012 01:06:11 +0100 Subject: [PATCH] Fixes Syndicate's not spawning with explosive implants properly. --- code/game/gamemodes/nuclear/nuclear.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/gamemodes/nuclear/nuclear.dm b/code/game/gamemodes/nuclear/nuclear.dm index 758ff767b7..7cebf6ff6b 100644 --- a/code/game/gamemodes/nuclear/nuclear.dm +++ b/code/game/gamemodes/nuclear/nuclear.dm @@ -237,7 +237,7 @@ synd_mob.equip_if_possible(new /obj/item/weapon/reagent_containers/pill/cyanide(synd_mob), synd_mob.slot_in_backpack) synd_mob.equip_if_possible(new /obj/item/weapon/gun/projectile/automatic/c20r(synd_mob), synd_mob.slot_belt) synd_mob.equip_if_possible(new /obj/item/weapon/storage/box/engineer(synd_mob.back), synd_mob.slot_in_backpack) - var/datum/organ/external/O = pick(synd_mob.organs) + var/datum/organ/external/O = synd_mob.organs[pick(synd_mob.organs)] var/obj/item/weapon/implant/dexplosive/E = new/obj/item/weapon/implant/dexplosive(O) O.implant += E E.imp_in = synd_mob