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Merge pull request #8374 from Baystation12/dev-freeze
Dev freeze into dev
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@@ -109,11 +109,11 @@ Please contact me on #coderbus IRC. ~Carn x
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#define DAMAGE_LAYER 2
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#define SURGERY_LEVEL 3 //bs12 specific.
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#define UNIFORM_LAYER 4
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#define TAIL_LAYER 5 //bs12 specific. this hack is probably gonna come back to haunt me
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#define ID_LAYER 6
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#define SHOES_LAYER 7
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#define GLOVES_LAYER 8
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#define SUIT_LAYER 9
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#define ID_LAYER 5
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#define SHOES_LAYER 6
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#define GLOVES_LAYER 7
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#define SUIT_LAYER 8
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#define TAIL_LAYER 9 //bs12 specific. this hack is probably gonna come back to haunt me
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#define GLASSES_LAYER 10
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#define BELT_LAYER 11 //Possible make this an overlay of somethign required to wear a belt?
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#define SUIT_STORE_LAYER 12
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@@ -920,7 +920,7 @@ proc/get_damage_icon_part(damage_state, body_part)
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/mob/living/carbon/human/update_fire(var/update_icons=1)
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overlays_standing[FIRE_LAYER] = null
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if(on_fire)
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overlays_standing[FIRE_LAYER] = image("icon"='icons/mob/OnFire.dmi', "icon_state"="Standing", "layer"=-FIRE_LAYER)
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overlays_standing[FIRE_LAYER] = image("icon"='icons/mob/OnFire.dmi', "icon_state"="Standing", "layer"=FIRE_LAYER)
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if(update_icons) update_icons()
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@@ -974,12 +974,12 @@ proc/get_damage_icon_part(damage_state, body_part)
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#undef DAMAGE_LAYER
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#undef SURGERY_LEVEL
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#undef UNIFORM_LAYER
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#undef TAIL_LAYER
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#undef ID_LAYER
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#undef SHOES_LAYER
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#undef GLOVES_LAYER
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#undef EARS_LAYER
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#undef SUIT_LAYER
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#undef TAIL_LAYER
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#undef GLASSES_LAYER
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#undef FACEMASK_LAYER
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#undef BELT_LAYER
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@@ -858,13 +858,15 @@ note dizziness decrements automatically in the mob's Life() proc.
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canmove = 1
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pixel_y = V.mob_offset_y
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else if(buckled)
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if(buckled.buckle_lying != -1) lying = buckled.buckle_lying
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if (!buckled.buckle_movable)
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anchored = 1
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canmove = 0
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else
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anchored = 0
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canmove = 1
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anchored = 1
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canmove = 0
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if(istype(buckled))
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if(buckled.buckle_lying != -1)
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lying = buckled.buckle_lying
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if(buckled.buckle_movable)
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anchored = 0
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canmove = 1
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else if( stat || weakened || paralysis || resting || sleeping || (status_flags & FAKEDEATH))
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lying = 1
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canmove = 0
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@@ -121,7 +121,7 @@
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var/m_int = null//Living
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var/m_intent = "run"//Living
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var/lastKnownIP = null
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var/obj/structure/bed/buckled = null//Living
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var/obj/buckled = null//Living
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var/obj/item/l_hand = null//Living
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var/obj/item/r_hand = null//Living
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var/obj/item/weapon/back = null//Human/Monkey
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