Merge pull request #8374 from Baystation12/dev-freeze

Dev freeze into dev
This commit is contained in:
Zuhayr
2015-03-07 12:05:32 +10:30
17 changed files with 159 additions and 93 deletions
@@ -109,11 +109,11 @@ Please contact me on #coderbus IRC. ~Carn x
#define DAMAGE_LAYER 2
#define SURGERY_LEVEL 3 //bs12 specific.
#define UNIFORM_LAYER 4
#define TAIL_LAYER 5 //bs12 specific. this hack is probably gonna come back to haunt me
#define ID_LAYER 6
#define SHOES_LAYER 7
#define GLOVES_LAYER 8
#define SUIT_LAYER 9
#define ID_LAYER 5
#define SHOES_LAYER 6
#define GLOVES_LAYER 7
#define SUIT_LAYER 8
#define TAIL_LAYER 9 //bs12 specific. this hack is probably gonna come back to haunt me
#define GLASSES_LAYER 10
#define BELT_LAYER 11 //Possible make this an overlay of somethign required to wear a belt?
#define SUIT_STORE_LAYER 12
@@ -920,7 +920,7 @@ proc/get_damage_icon_part(damage_state, body_part)
/mob/living/carbon/human/update_fire(var/update_icons=1)
overlays_standing[FIRE_LAYER] = null
if(on_fire)
overlays_standing[FIRE_LAYER] = image("icon"='icons/mob/OnFire.dmi', "icon_state"="Standing", "layer"=-FIRE_LAYER)
overlays_standing[FIRE_LAYER] = image("icon"='icons/mob/OnFire.dmi', "icon_state"="Standing", "layer"=FIRE_LAYER)
if(update_icons) update_icons()
@@ -974,12 +974,12 @@ proc/get_damage_icon_part(damage_state, body_part)
#undef DAMAGE_LAYER
#undef SURGERY_LEVEL
#undef UNIFORM_LAYER
#undef TAIL_LAYER
#undef ID_LAYER
#undef SHOES_LAYER
#undef GLOVES_LAYER
#undef EARS_LAYER
#undef SUIT_LAYER
#undef TAIL_LAYER
#undef GLASSES_LAYER
#undef FACEMASK_LAYER
#undef BELT_LAYER
+9 -7
View File
@@ -858,13 +858,15 @@ note dizziness decrements automatically in the mob's Life() proc.
canmove = 1
pixel_y = V.mob_offset_y
else if(buckled)
if(buckled.buckle_lying != -1) lying = buckled.buckle_lying
if (!buckled.buckle_movable)
anchored = 1
canmove = 0
else
anchored = 0
canmove = 1
anchored = 1
canmove = 0
if(istype(buckled))
if(buckled.buckle_lying != -1)
lying = buckled.buckle_lying
if(buckled.buckle_movable)
anchored = 0
canmove = 1
else if( stat || weakened || paralysis || resting || sleeping || (status_flags & FAKEDEATH))
lying = 1
canmove = 0
+1 -1
View File
@@ -121,7 +121,7 @@
var/m_int = null//Living
var/m_intent = "run"//Living
var/lastKnownIP = null
var/obj/structure/bed/buckled = null//Living
var/obj/buckled = null//Living
var/obj/item/l_hand = null//Living
var/obj/item/r_hand = null//Living
var/obj/item/weapon/back = null//Human/Monkey