From 38bd5c079fa3cdd050c8bee6b0dee64221c954c7 Mon Sep 17 00:00:00 2001 From: CHOMPStation2StaffMirrorBot <94713762+CHOMPStation2StaffMirrorBot@users.noreply.github.com> Date: Fri, 23 Jan 2026 18:12:05 -0700 Subject: [PATCH] [MIRROR] Reduce the stub toe chance from unlucky (#12316) Co-authored-by: SatinIsle <98125273+SatinIsle@users.noreply.github.com> --- code/datums/components/traits/unlucky.dm | 2 ++ 1 file changed, 2 insertions(+) diff --git a/code/datums/components/traits/unlucky.dm b/code/datums/components/traits/unlucky.dm index d28ef3ef8e..d3036c0fae 100644 --- a/code/datums/components/traits/unlucky.dm +++ b/code/datums/components/traits/unlucky.dm @@ -279,6 +279,8 @@ for(var/obj/structure/table/evil_table in the_turf) if(!evil_table.material) //We only want tables, not just table frames. continue + if(!prob(10)) //Reduce the chance further, due to the number of tables that are passed in normal play. + continue living_guy.visible_message(span_danger("[living_guy] stubs [living_guy.p_their()] toe on [evil_table]!"), span_bolddanger("You stub your toe on [evil_table]!")) living_guy.apply_damage(2 * damage_mod, BRUTE, pick(BP_L_FOOT, BP_R_FOOT), used_weapon = "blunt force trauma") living_guy.adjustHalLoss(25) //It REALLY hurts.