From 927c90c105a6c175855ebe030f9d431601258d59 Mon Sep 17 00:00:00 2001 From: Yoshax Date: Mon, 25 Jul 2016 16:18:33 +0100 Subject: [PATCH] Increases accuracy penalties in detrimental states --- code/modules/mob/living/carbon/human/human_defense.dm | 4 ++-- code/modules/projectiles/gun.dm | 6 +++--- 2 files changed, 5 insertions(+), 5 deletions(-) diff --git a/code/modules/mob/living/carbon/human/human_defense.dm b/code/modules/mob/living/carbon/human/human_defense.dm index 3185d25c40..df851dfa25 100644 --- a/code/modules/mob/living/carbon/human/human_defense.dm +++ b/code/modules/mob/living/carbon/human/human_defense.dm @@ -159,9 +159,9 @@ emp_act if(user.eye_blind) accuracy_penalty += 75 if(user.eye_blurry) - accuracy_penalty += 15 - if(user.confused) accuracy_penalty += 30 + if(user.confused) + accuracy_penalty += 45 var/hit_zone = get_zone_with_miss_chance(target_zone, src, accuracy_penalty) diff --git a/code/modules/projectiles/gun.dm b/code/modules/projectiles/gun.dm index 1262c791f3..8c3169b682 100644 --- a/code/modules/projectiles/gun.dm +++ b/code/modules/projectiles/gun.dm @@ -334,12 +334,12 @@ P.dispersion = dispersion // Certain statuses make it harder to aim, blindness especially. Same chances as melee, however guns accuracy uses multiples of 15. - if(user.confused) - accuracy -= 2 if(user.eye_blind) accuracy -= 5 if(user.eye_blurry) - accuracy -= 1 + accuracy -= 2 + if(user.confused) + accuracy -= 3 //accuracy bonus from aiming if (aim_targets && (target in aim_targets))