[MIRROR] Overhauls borg hypos to work like chem dispensers (#11931)

Co-authored-by: Ryumi <ghosttehspychecka@gmail.com>
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
This commit is contained in:
CHOMPStation2StaffMirrorBot
2025-11-07 09:17:21 -07:00
committed by GitHub
parent e13cfbc71c
commit 38f998779a
31 changed files with 761 additions and 180 deletions

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@@ -567,6 +567,12 @@ GLOBAL_LIST_INIT(all_volume_channels, list(
#define SHELTER_DEPLOY_ANCHORED_OBJECTS "anchored objects" #define SHELTER_DEPLOY_ANCHORED_OBJECTS "anchored objects"
#define SHELTER_DEPLOY_SHIP_SPACE "ship not in space" #define SHELTER_DEPLOY_SHIP_SPACE "ship not in space"
// Borg hypo injection checks
#define BORGHYPO_STATUS_CONTAINERFULL "container full"
#define BORGHYPO_STATUS_NOCHARGE "not enough charge"
#define BORGHYPO_STATUS_NORECIPE "recipe not found"
#define BORGHYPO_STATUS_SUCCESS "success"
#define PTO_SECURITY "Security" #define PTO_SECURITY "Security"
#define PTO_MEDICAL "Medical" #define PTO_MEDICAL "Medical"
#define PTO_ENGINEERING "Engineering" #define PTO_ENGINEERING "Engineering"

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@@ -33,12 +33,7 @@
chassis.visible_message(span_warning("[chassis] fires [src]!")) chassis.visible_message(span_warning("[chassis] fires [src]!"))
occupant_message(span_warning("You fire [src]!")) occupant_message(span_warning("You fire [src]!"))
src.mecha_log_message("Fired from [src], targeting [target].") src.mecha_log_message("Fired from [src], targeting [target].")
var/target_for_log = "unknown" add_attack_logs(chassis.occupant,target,"Fired exosuit weapon [src.name] (MANUAL)")
if(ismob(target))
target_for_log = target
else if(target)
target_for_log = "[target.name]"
add_attack_logs(chassis.occupant,target_for_log,"Fired exosuit weapon [src.name] (MANUAL)")
for(var/i = 1 to min(projectiles, projectiles_per_shot)) for(var/i = 1 to min(projectiles, projectiles_per_shot))
var/turf/aimloc = targloc var/turf/aimloc = targloc

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@@ -150,16 +150,18 @@
if("import_config") if("import_config")
. = TRUE . = TRUE
var/our_data = params["config"] var/our_data = params["config"]
var/imported_color = sanitize_hexcolor(our_data["base_color"]) base_color = sanitize_hexcolor(our_data["base_color"])
if(imported_color) var/new_name = sanitize_name(our_data["name"])
base_color = imported_color if(new_name)
set_new_name(our_data["name"]) set_new_name(new_name)
added_overlays.Cut() added_overlays.Cut()
if(!possible_overlays) if(!possible_overlays)
return return
for(var/overlay in our_data["overlays"]) for(var/overlay in our_data["overlays"])
if(possible_overlays.Find(overlay["icon_state"])) if(possible_overlays.Find(overlay["icon_state"]))
added_overlays[overlay["icon_state"]] = list( color = overlay["color"], alpha = overlay["alpha"] ) var/new_color = sanitize_hexcolor(overlay["color"])
var/new_alpha = CLAMP(text2num(overlay["alpha"]), 0, 255)
added_overlays[overlay["icon_state"]] = list(color = new_color, alpha = new_alpha)
update_icon() update_icon()
if("clear") if("clear")

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@@ -63,7 +63,7 @@
if(C.brute_damage == 0 && C.electronics_damage == 0) if(C.brute_damage == 0 && C.electronics_damage == 0)
to_chat(R, span_notice("Repair of [C] completed.")) to_chat(R, span_notice("Repair of [C] completed."))
return return
if(!R.use_direct_power(power_tick, 500)) //We don't want to drain ourselves too far down during exploration if(!R.use_direct_power(power_tick, 500)) //We don't want to drain ourselves too far down during exploration
to_chat(R, span_warning("Not enough power to initialize the repair system.")) to_chat(R, span_warning("Not enough power to initialize the repair system."))
return return
if(do_after(R, tick_delay, target = R)) if(do_after(R, tick_delay, target = R))

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@@ -249,9 +249,7 @@
UNTYPED_LIST_ADD(robot_chems, list("id" = possible_reagent.id, "name" = possible_reagent.name)) UNTYPED_LIST_ADD(robot_chems, list("id" = possible_reagent.id, "name" = possible_reagent.name))
data["name"] = name data["name"] = name
var/robot_theme = robot_user.get_ui_theme() data["theme"] = robot_user.get_ui_theme()
if(robot_theme)
data["theme"] = robot_theme
data["chems"] = robot_chems data["chems"] = robot_chems
return data return data

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@@ -1217,7 +1217,7 @@
if(cell.charge - (amount + lower_limit) <= 0) if(cell.charge - (amount + lower_limit) <= 0)
return FALSE return FALSE
cell.charge -= amount cell.use(amount)
return TRUE return TRUE
/mob/living/silicon/robot/binarycheck() /mob/living/silicon/robot/binarycheck()

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@@ -49,10 +49,8 @@
var/mob/living/silicon/robot/R = host var/mob/living/silicon/robot/R = host
data["module_name"] = R.module ? "[R.module]" : null data["module_name"] = R.module ? "[R.module]" : null
if(R.emagged)
data["theme"] = "syndicate" data["theme"] = R.get_ui_theme()
else if (R.ui_theme)
data["theme"] = R.ui_theme
if(!R.module) if(!R.module)
return data return data

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@@ -25,9 +25,7 @@
var/mob/living/silicon/robot/R = host var/mob/living/silicon/robot/R = host
data["active_decals"] = R.robotdecal_on data["active_decals"] = R.robotdecal_on
var/robot_theme = R.get_ui_theme() data["theme"] = R.get_ui_theme()
if(robot_theme)
data["theme"] = robot_theme
return data return data

View File

@@ -57,10 +57,7 @@
modules |= module_name modules |= module_name
data["possible_modules"] = modules data["possible_modules"] = modules
data["mind_name"] = R.mind.name data["mind_name"] = R.mind.name
if(R.emagged) data["theme"] = R.get_ui_theme()
data["theme"] = "syndicate"
else if (R.ui_theme)
data["theme"] = R.ui_theme
return data return data

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@@ -202,6 +202,20 @@
container = null container = null
. = TRUE . = TRUE
if("import_config")
var/list/our_data = params["config"]
if(!islist(our_data))
return FALSE
var/list/new_recipes = list()
for(var/key, value in our_data)
if(istext(key) && islist(value))
for(var/list/steps in value)
if(istext(steps["id"]) && isnum(steps["amount"]))
new_recipes[key] += list(list("id" = steps["id"], "amount" = steps["amount"]))
if(length(new_recipes))
saved_recipes = new_recipes
. = TRUE
if("record_recipe") if("record_recipe")
recording_recipe = list() recording_recipe = list()
. = TRUE . = TRUE
@@ -260,7 +274,7 @@
var/amount_actually_dispensed = C.reagents.trans_to(container, dispense_amount) var/amount_actually_dispensed = C.reagents.trans_to(container, dispense_amount)
if(dispense_amount != amount_actually_dispensed) if(dispense_amount != amount_actually_dispensed)
visible_message(span_warning("[src] buzzes."), span_warning("You hear a faint buzz.")) visible_message(span_warning("[src] buzzes."), span_warning("You hear a faint buzz."))
to_chat(ui.user, span_warning("[src] was only able to dispense [amount_actually_dispensed]u out of [dispense_amount]u requested of <b>[label]</b>!")) to_chat(ui.user, span_warning("[src] was only able to dispense [amount_actually_dispensed ? amount_actually_dispensed : 0]u out of [dispense_amount]u requested of <b>[label]</b>!"))
playsound(src, 'sound/machines/buzz-two.ogg', 50, TRUE) playsound(src, 'sound/machines/buzz-two.ogg', 50, TRUE)
break break
else else

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@@ -5,18 +5,39 @@
item_state = "hypo" item_state = "hypo"
icon_state = "borghypo" icon_state = "borghypo"
amount_per_transfer_from_this = 5 amount_per_transfer_from_this = 5
min_transfer_amount = 1
volume = 30 volume = 30
max_transfer_amount = null max_transfer_amount = 10
/// The single chemical we have currently selected. Used to index `reagent_volumes`, `reagent_names`, and `reagent_ids`.
var/mode = 1 var/mode = 1
var/charge_cost = 325 /// Amount of power this hypo will remove from the robot user's internal cell when a reagent's stores are replenished.
var/charge_cost = 325 // CHOMPEdit
var/charge_tick = 0 var/charge_tick = 0
var/recharge_time = 5 //Time it takes for shots to recharge (in seconds) /// Time it takes for shots to recharge (in seconds)
var/bypass_protection = FALSE // If true, can inject through things like spacesuits and armor. var/recharge_time = 5
/// If true, can inject through things like spacesuits and armor.
var/bypass_protection = FALSE
/// Affects whether the TGUI will display itself as a chem or drink dispenser.
var/is_dispensing_drinks = FALSE
/// String contents in the TGUI search bar.
var/ui_chemical_search
/// Whether or not we're dispensing just a single reagent or are dispensing multiple reagents via a recipe
var/is_dispensing_recipe = FALSE
/// The recipe we will dispense if `is_dispensing_recipe` is `TRUE`
var/selected_recipe_id
var/hypo_sound = 'sound/effects/hypospray.ogg' // What sound do we play on use?
var/list/reagent_ids = list(REAGENT_ID_TRICORDRAZINE, REAGENT_ID_INAPROVALINE, REAGENT_ID_BICARIDINE, REAGENT_ID_ANTITOXIN, REAGENT_ID_KELOTANE, REAGENT_ID_TRAMADOL, REAGENT_ID_DEXALIN, REAGENT_ID_SPACEACILLIN) // CHOMPEdit var/list/reagent_ids = list(REAGENT_ID_TRICORDRAZINE, REAGENT_ID_INAPROVALINE, REAGENT_ID_BICARIDINE, REAGENT_ID_ANTITOXIN, REAGENT_ID_KELOTANE, REAGENT_ID_TRAMADOL, REAGENT_ID_DEXALIN, REAGENT_ID_SPACEACILLIN) // CHOMPEdit
var/list/reagent_volumes = list() var/list/reagent_volumes = list()
/// Associated list of the names of each of our reagents. Indexed via `mode`.
var/list/reagent_names = list() var/list/reagent_names = list()
/// If we're currently recording a recipe, this will be set to a list containing the recipe's steps.
var/list/recording_recipe
/// Associated list of the recipes we have saved. Indexed via the string ID of the recipe.
var/list/saved_recipes = list()
/// In the hypo's TGUI, this determines the amount buttons that will be available to change this hypo's transfer amount.
var/list/transfer_amounts = list(5, 10)
/obj/item/reagent_containers/borghypo/surgeon /obj/item/reagent_containers/borghypo/surgeon
reagent_ids = list(REAGENT_ID_INAPROVALINE, REAGENT_ID_DEXALIN, REAGENT_ID_TRICORDRAZINE, REAGENT_ID_SPACEACILLIN, REAGENT_ID_OXYCODONE) reagent_ids = list(REAGENT_ID_INAPROVALINE, REAGENT_ID_DEXALIN, REAGENT_ID_TRICORDRAZINE, REAGENT_ID_SPACEACILLIN, REAGENT_ID_OXYCODONE)
@@ -34,13 +55,54 @@
bypass_protection = TRUE // Because mercs tend to be in spacesuits. bypass_protection = TRUE // Because mercs tend to be in spacesuits.
reagent_ids = list(REAGENT_ID_HEALINGNANITES, REAGENT_ID_HYPERZINE, REAGENT_ID_TRAMADOL, REAGENT_ID_OXYCODONE, REAGENT_ID_SPACEACILLIN, REAGENT_ID_PERIDAXON, REAGENT_ID_OSTEODAXON, REAGENT_ID_MYELAMINE, REAGENT_ID_SYNTHBLOOD) reagent_ids = list(REAGENT_ID_HEALINGNANITES, REAGENT_ID_HYPERZINE, REAGENT_ID_TRAMADOL, REAGENT_ID_OXYCODONE, REAGENT_ID_SPACEACILLIN, REAGENT_ID_PERIDAXON, REAGENT_ID_OSTEODAXON, REAGENT_ID_MYELAMINE, REAGENT_ID_SYNTHBLOOD)
/// Performs a single reagent addition. Returns its success (or error) status at doing so.
/obj/item/reagent_containers/borghypo/proc/try_add_reagent(var/datum/reagents/target_reagents, var/mob/user, var/reagent_id, var/amount)
var/reagent_volume = reagent_volumes[reagent_id]
if(!reagent_volume || reagent_volume < amount)
return BORGHYPO_STATUS_NOCHARGE
if(!target_reagents.get_free_space())
return BORGHYPO_STATUS_CONTAINERFULL
if(hypo_sound)
playsound(src, hypo_sound, 25, TRUE)
var/amount_to_add = min(amount, reagent_volumes[reagent_id])
target_reagents.add_reagent(reagent_id, amount_to_add)
reagent_volumes[reagent_id] -= amount_to_add
return BORGHYPO_STATUS_SUCCESS
/// Attempts to add one reagent or multiple reagents, depending on if this hypo is currently set to dispense a recipe, (see `is_dispensing_recipe`.) Returns its success (or error) status at doing so.
/obj/item/reagent_containers/borghypo/proc/try_injection(var/datum/reagents/target_reagents, var/mob/user)
if(is_dispensing_recipe && selected_recipe_id)
// Add reagents with our selected ID
var/foundRecipe = saved_recipes[selected_recipe_id]
if(!foundRecipe)
to_chat(user, span_warning("Couldn't find recipe ") + span_boldwarning(selected_recipe_id) + span_warning("! Contact a coder."))
return BORGHYPO_STATUS_NORECIPE
for(var/recipe_step in foundRecipe)
var/step_reagent_id = recipe_step["id"]
var/step_dispense_amount = recipe_step["amount"]
var/result = try_add_reagent(target_reagents, user, step_reagent_id, step_dispense_amount)
switch(result)
if(BORGHYPO_STATUS_CONTAINERFULL)
return result
if(BORGHYPO_STATUS_NOCHARGE)
var/datum/reagent/empty_reagent = SSchemistry.chemical_reagents[step_reagent_id]
to_chat(user, span_warning("[src] doesn't have enough ") + span_boldwarning(empty_reagent.name) + span_warning(" to complete this recipe!"))
return result
return BORGHYPO_STATUS_SUCCESS
else
// Just add reagents
return try_add_reagent(target_reagents, user, reagent_ids[mode], amount_per_transfer_from_this)
/obj/item/reagent_containers/borghypo/Initialize(mapload) /obj/item/reagent_containers/borghypo/Initialize(mapload)
. = ..() . = ..()
for(var/T in reagent_ids) for(var/T in reagent_ids)
reagent_volumes[T] = volume reagent_volumes[T] = volume
var/datum/reagent/R = SSchemistry.chemical_reagents[T] var/datum/reagent/hypo_reagent = SSchemistry.chemical_reagents[T]
reagent_names += R.name reagent_names += hypo_reagent.name
START_PROCESSING(SSobj, src) START_PROCESSING(SSobj, src)
@@ -54,25 +116,19 @@
charge_tick = 0 charge_tick = 0
if(isrobot(loc)) if(isrobot(loc))
var/mob/living/silicon/robot/R = loc var/mob/living/silicon/robot/robot_user = loc
if(R && R.cell) if(robot_user && robot_user.cell)
for(var/T in reagent_ids) for(var/T in reagent_ids)
if(reagent_volumes[T] < volume) if(reagent_volumes[T] < volume)
if(R.cell.charge - charge_cost < 800) //This is so borgs don't kill themselves with it. if(!robot_user.use_direct_power(charge_cost, 800))
return 0 return 0
else reagent_volumes[T] = min(reagent_volumes[T] + 5, volume)
R.cell.use(charge_cost)
reagent_volumes[T] = min(reagent_volumes[T] + 5, volume)
return 1 return 1
/obj/item/reagent_containers/borghypo/attack(var/mob/living/M, var/mob/user) /obj/item/reagent_containers/borghypo/attack(var/mob/living/M, var/mob/user)
if(!istype(M)) if(!istype(M))
return return
if(!reagent_volumes[reagent_ids[mode]])
balloon_alert(user, "the injector is empty.")
return
var/mob/living/carbon/human/H = M var/mob/living/carbon/human/H = M
if(istype(H)) if(istype(H))
var/obj/item/organ/external/affected = H.get_organ(user.zone_sel.selecting) var/obj/item/organ/external/affected = H.get_organ(user.zone_sel.selecting)
@@ -86,55 +142,210 @@
*/ */
if(M.can_inject(user, 1, ignore_thickness = bypass_protection)) if(M.can_inject(user, 1, ignore_thickness = bypass_protection))
balloon_alert(user, "you inject [M] with the injector.")
balloon_alert(M, "you feel a tiny prick!")
if(M.reagents) if(M.reagents)
var/t = min(amount_per_transfer_from_this, reagent_volumes[reagent_ids[mode]]) var/reagent_id = reagent_ids[mode]
M.reagents.add_reagent(reagent_ids[mode], t) var/amount_to_add = min(amount_per_transfer_from_this, reagent_volumes[reagent_id])
reagent_volumes[reagent_ids[mode]] -= t var/result = try_injection(M.reagents, user)
add_attack_logs(user, M, "Borg injected with [reagent_ids[mode]]") if(is_dispensing_recipe)
to_chat(user, span_notice("[t] units injected. [reagent_volumes[reagent_ids[mode]]] units remaining.")) // Log every reagent injected in the recipe
var/foundRecipe = saved_recipes[selected_recipe_id]
for(var/recipe_step in foundRecipe)
var/step_reagent_id = recipe_step["id"]
var/step_dispense_amount = recipe_step["amount"]
add_attack_logs(user, M, "Borg injected with [step_dispense_amount] units of '[step_reagent_id]'")
else
add_attack_logs(user, M, "Borg injected with [amount_to_add] units of '[reagent_id]'")
switch(result)
if(BORGHYPO_STATUS_CONTAINERFULL)
balloon_alert(user, "\the [M] has too many reagents in [M.p_their()] system!")
return
if(BORGHYPO_STATUS_NOCHARGE)
if(is_dispensing_recipe)
balloon_alert(user, "not enough reagents to inject full recipe!")
balloon_alert(M, "you feel multiple tiny pricks in quick succession!")
else
var/datum/reagent/empty_reagent = SSchemistry.chemical_reagents[reagent_id]
balloon_alert(user, "\the [src] doesn't have enough [empty_reagent.name]!")
return
if(BORGHYPO_STATUS_NORECIPE)
balloon_alert(user, "recipe '[selected_recipe_id]' not found!")
return
else
if(is_dispensing_recipe)
balloon_alert(user, "recipe '[selected_recipe_id]' injected into \the [M].")
balloon_alert(M, "you feel multiple tiny pricks in quick succession!")
else
balloon_alert(user, "[amount_to_add] units injected into \the [M].")
balloon_alert(M, "you feel a tiny prick!")
return return
/obj/item/reagent_containers/borghypo/attack_self(mob/user as mob) //Change the mode /obj/item/reagent_containers/borghypo/attack_self(mob/user as mob) //Change the mode
var/t tgui_interact(user)
for(var/i = 1 to reagent_ids.len)
if(t)
t += ", "
if(mode == i)
t += span_bold("[reagent_names[i]]")
else
t += "<a href='byond://?src=\ref[src];reagent=[reagent_ids[i]]'>[reagent_names[i]]</a>"
t = "Available reagents: [t]."
to_chat(user,span_infoplain(t))
return return
/* No longer necessary because we use TGUI for this now!
/obj/item/reagent_containers/borghypo/Topic(var/href, var/list/href_list) /obj/item/reagent_containers/borghypo/Topic(var/href, var/list/href_list)
if(href_list["reagent"]) if(href_list["reagent"])
var/t = reagent_ids.Find(href_list["reagent"]) var/t = reagent_ids.Find(href_list["reagent"])
if(t) if(t)
playsound(src, 'sound/effects/pop.ogg', 50, 0) playsound(src, 'sound/effects/pop.ogg', 50, 0)
mode = t mode = t
var/datum/reagent/R = SSchemistry.chemical_reagents[reagent_ids[mode]] var/datum/reagent/new_reagent = SSchemistry.chemical_reagents[reagent_ids[mode]]
balloon_alert(usr, "synthesizer is now producing '[R.name]'") balloon_alert(usr, "synthesizer is now producing '[new_reagent.name]'")
*/
/obj/item/reagent_containers/borghypo/tgui_interact(mob/user, datum/tgui/ui, datum/tgui/parent_ui, custom_state)
. = ..()
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
// Assuming the user is opening the UI, empty the chem search preemptively.
ui_chemical_search = null
ui = new(user, src, "BorgHypo", "Integrated [is_dispensing_drinks ? "Drink Dispenser" : "Chemical Hypo"]")
ui.open()
/obj/item/reagent_containers/borghypo/tgui_static_data(mob/user)
var/list/static_data = list()
static_data["isDispensingDrinks"] = is_dispensing_drinks
static_data["minTransferAmount"] = min_transfer_amount
static_data["maxTransferAmount"] = max_transfer_amount
return static_data
/obj/item/reagent_containers/borghypo/tgui_data(mob/user, datum/tgui/ui, datum/tgui_state/state)
var/list/data = list()
if(!isrobot(user))
return data
var/mob/living/silicon/robot/robot_user = user
data["theme"] = robot_user.get_ui_theme()
data["amount"] = amount_per_transfer_from_this
data["transferAmounts"] = transfer_amounts
var/list/chemicals = list()
for(var/key, value in reagent_volumes)
var/datum/reagent/available_reagent = SSchemistry.chemical_reagents[key]
// If the user is searching for a particular chemical by name, only add this one if its name matches their search!
if((ui_chemical_search && findtext(available_reagent.name, ui_chemical_search)) || !ui_chemical_search)
UNTYPED_LIST_ADD(chemicals, list("name" = available_reagent.name, "id" = key, "volume" = value))
data["chemicals"] = chemicals
data["uiChemicalSearch"] = ui_chemical_search
data["selectedReagentId"] = reagent_ids[mode]
data["recipes"] = saved_recipes
data["recordingRecipe"] = recording_recipe
data["isDispensingRecipe"] = is_dispensing_recipe
data["selectedRecipeId"] = selected_recipe_id
return data
/obj/item/reagent_containers/borghypo/tgui_act(action, list/params, datum/tgui/ui, datum/tgui_state/state)
. = ..()
if(.)
return
switch(action)
if("select_reagent")
var/new_mode = reagent_ids.Find(params["selectedReagentId"])
if(new_mode)
var/datum/reagent/selected_reagent = SSchemistry.chemical_reagents[reagent_ids[new_mode]]
playsound(src, 'sound/effects/pop.ogg', 50, 0)
if(recording_recipe)
UNTYPED_LIST_ADD(recording_recipe, list("id" = selected_reagent.id, "amount" = amount_per_transfer_from_this))
else
mode = new_mode
balloon_alert(ui.user, "synthesizer is now producing '[selected_reagent.name]'")
is_dispensing_recipe = FALSE
. = TRUE
if("set_amount")
amount_per_transfer_from_this = clamp(round(text2num(params["amount"]), 1), min_transfer_amount, max_transfer_amount) // Round to nearest 1, clamp between min and max transfer amount
. = TRUE
if("import_config")
var/list/our_data = params["config"]
if(!islist(our_data))
return FALSE
var/list/new_recipes = list()
for(var/key, value in our_data)
if(istext(key) && islist(value))
for(var/list/steps in value)
if(istext(steps["id"]) && isnum(steps["amount"]))
new_recipes[key] += list(list("id" = steps["id"], "amount" = steps["amount"]))
if(length(new_recipes))
saved_recipes = new_recipes
. = TRUE
if("record_recipe")
recording_recipe = list()
. = TRUE
if("cancel_recording")
recording_recipe = null
. = TRUE
if("clear_recipes")
saved_recipes = list()
. = TRUE
if("save_recording")
var/name = tgui_input_text(ui.user, "What do you want to name this recipe?", "Recipe Name?", "Recipe Name", MAX_NAME_LEN)
if(tgui_status(ui.user, state) != STATUS_INTERACTIVE)
return
if(saved_recipes[name] && tgui_alert(ui.user, "\"[name]\" already exists, do you want to overwrite it?",, list("No", "Yes")) != "Yes")
return
if(name && recording_recipe)
for(var/list/L in recording_recipe)
var/label = L["id"]
// Verify this hypo can dispense every chemical
if(!reagent_ids.Find(label))
to_chat(ui.user, span_warning("\The [src] cannot find ") + span_boldwarning(label) + span_warning("!"))
return
saved_recipes[name] = recording_recipe
recording_recipe = null
. = TRUE
if("remove_recipe")
var/recipe_name = params["recipe"]
// If we've selected the recipe we're deleting, un-select it!
if(selected_recipe_id == recipe_name)
selected_recipe_id = null
is_dispensing_recipe = FALSE
saved_recipes -= recipe_name
. = TRUE
if("select_recipe")
// Make sure we actually have a recipe saved with the given name before setting it!
var/recipe_name = params["recipe"]
var/selectedRecipe = saved_recipes[recipe_name]
if(!selectedRecipe)
to_chat(ui.user, span_warning("\The [src] cannot find the recipe ") + span_boldwarning(recipe_name) + span_warning("!"))
return
playsound(ui.user, 'sound/effects/pop.ogg', 50, 0)
balloon_alert(ui.user, "synthesizer is using macro: '[recipe_name]'")
is_dispensing_recipe = TRUE
selected_recipe_id = recipe_name
. = TRUE
if("set_chemical_search")
ui_chemical_search = params["uiChemicalSearch"]
. = TRUE
/obj/item/reagent_containers/borghypo/examine(mob/user) /obj/item/reagent_containers/borghypo/examine(mob/user)
. = ..() . = ..()
if(get_dist(user, src) <= 2) if(get_dist(user, src) <= 2)
var/datum/reagent/R = SSchemistry.chemical_reagents[reagent_ids[mode]] var/datum/reagent/current_reagent = SSchemistry.chemical_reagents[reagent_ids[mode]]
. += span_notice("It is currently producing [R.name] and has [reagent_volumes[reagent_ids[mode]]] out of [volume] units left.") . += span_notice("It is currently producing [current_reagent.name] and has [reagent_volumes[reagent_ids[mode]]] out of [volume] units left.")
/obj/item/reagent_containers/borghypo/service /obj/item/reagent_containers/borghypo/service
name = "cyborg drink synthesizer" name = "integrated drink synthesizer"
desc = "A portable drink dispencer." desc = "An inbuilt synthesizer capable of fabricating a broad variety of drinks."
icon = 'icons/obj/drinks.dmi' icon = 'icons/obj/drinks.dmi'
icon_state = "shaker" icon_state = "shaker"
charge_cost = 20 charge_cost = 20
recharge_time = 3 recharge_time = 3
volume = 60 volume = 60
max_transfer_amount = 30 max_transfer_amount = 30
is_dispensing_drinks = TRUE
transfer_amounts = list(5, 10, 20, 30)
hypo_sound = 'sound/machines/reagent_dispense.ogg'
reagent_ids = list(REAGENT_ID_ALE, reagent_ids = list(REAGENT_ID_ALE,
REAGENT_ID_APPLEJUICE, //CHOMPADD it has literally every other type of juice.. REAGENT_ID_APPLEJUICE, //CHOMPADD it has literally every other type of juice..
REAGENT_ID_BEER, REAGENT_ID_BEER,
@@ -192,16 +403,24 @@
if(!target.is_open_container() || !target.reagents) if(!target.is_open_container() || !target.reagents)
return return
if(!reagent_volumes[reagent_ids[mode]]) var/result = try_injection(target.reagents, user)
to_chat(user, span_notice("[src] is out of this reagent, give it some time to refill.")) switch(result)
return if(BORGHYPO_STATUS_CONTAINERFULL)
if(is_dispensing_recipe)
if(!target.reagents.get_free_space()) balloon_alert(user, "\the [target] is too full to finish the recipe!")
balloon_alert(user, "[target] is full!") else
return balloon_alert(user, "\the [target] is full!")
if(BORGHYPO_STATUS_NOCHARGE)
var/t = min(amount_per_transfer_from_this, reagent_volumes[reagent_ids[mode]]) if(is_dispensing_recipe)
target.reagents.add_reagent(reagent_ids[mode], t) balloon_alert(user, "not enough reagents to finish recipe '[selected_recipe_id]'!")
reagent_volumes[reagent_ids[mode]] -= t else
balloon_alert(user, "transfered [t] units to [target].") var/datum/reagent/empty_reagent = SSchemistry.chemical_reagents[reagent_ids[mode]]
balloon_alert(user, "not enough of reagent '[empty_reagent.name]'!")
if(BORGHYPO_STATUS_NORECIPE)
balloon_alert(user, "recipe '[selected_recipe_id]' not found!")
else
if(is_dispensing_recipe)
balloon_alert(user, "recipe '[selected_recipe_id]' dispensed to \the [target].")
else
balloon_alert(user, "[amount_per_transfer_from_this] units dispensed to \the [target].")
return return

View File

@@ -0,0 +1,33 @@
import { useBackend } from 'tgui/backend';
import { ChemDispenserChemicals } from '../ChemDispenser/ChemDispenserChemicals';
import { BorgHypoSearch } from './BorgHypoSearch';
import type { Data } from './types';
export const BorgHypoChemicals = (props) => {
const { act, data } = useBackend<Data>();
const {
chemicals = [],
isDispensingRecipe,
selectedReagentId,
isDispensingDrinks,
recordingRecipe,
} = data;
const recording = !!recordingRecipe;
return (
<ChemDispenserChemicals
chemicals={chemicals}
sectionTitle={isDispensingDrinks ? 'Drinks' : 'Chemicals'}
dispenseAct={(reagentId) => {
if (recording || selectedReagentId !== reagentId) {
act('select_reagent', {
selectedReagentId: reagentId,
});
}
}}
buttons={<BorgHypoSearch />}
chemicalButtonSelect={(reagentId) =>
!recording && selectedReagentId === reagentId && !isDispensingRecipe
}
/>
);
};

View File

@@ -0,0 +1,46 @@
import { useBackend } from 'tgui/backend';
import { Box, Section, Stack } from 'tgui-core/components';
import { formatUnits } from '../common/BeakerContents';
import type { Data } from './types';
export const BorgHypoRecipeDisplay = (props) => {
const { act, data } = useBackend<Data>();
const { recordingRecipe } = data;
const recording = !!recordingRecipe;
const recordedContents =
recording &&
recordingRecipe.map((r) => ({
id: r.id,
name: r.id.replace(/_/, ' '),
volume: r.amount,
}));
return (
<Section
title="Recipe Creation"
fill
scrollable
buttons={
!recording ? null : (
<Stack>
<Box color="Bad" inline bold>
Recording in progress...
</Box>
</Stack>
)
}
>
{recording && (
<Stack align="start" justify="space-between" direction="column">
{recordedContents.map((reagent, i) => (
<Stack.Item key={i} color="label">
{formatUnits(reagent.volume)} of {reagent.name}
</Stack.Item>
))}
</Stack>
)}
</Section>
);
};

View File

@@ -0,0 +1,34 @@
import { useBackend } from 'tgui/backend';
import { Stack } from 'tgui-core/components';
import { ChemDispenserRecipes } from '../ChemDispenser/ChemDispenserRecipes';
import { BorgHypoRecipeDisplay } from './BorgHypoRecipeDisplay';
import type { Data } from './types';
export const BorgHypoRecipes = (props) => {
const { act, data } = useBackend<Data>();
const { recipes, isDispensingRecipe, selectedRecipeId, recordingRecipe } =
data;
return (
<Stack vertical fill>
<Stack.Item basis="70%">
<ChemDispenserRecipes
recipes={recipes}
recordingRecipe={recordingRecipe}
recordAct={() => act('record_recipe')}
cancelAct={() => act('cancel_recording')}
saveAct={() => act('save_recording')}
clearAct={() => act('clear_recipes')}
dispenseAct={(recipe) => act('select_recipe', { recipe })}
removeAct={(recipe) => act('remove_recipe', { recipe })}
getDispenseButtonSelected={(recipe) => {
return isDispensingRecipe && selectedRecipeId === recipe;
}}
/>
</Stack.Item>
<Stack.Item basis="30%">
<BorgHypoRecipeDisplay />
</Stack.Item>
</Stack>
);
};

View File

@@ -0,0 +1,37 @@
import { useEffect, useState } from 'react';
import { useBackend } from 'tgui/backend';
import { Box, Icon, Stack } from 'tgui-core/components';
import type { Data } from './types';
export const BorgHypoRecordingBlinker = (props) => {
const { data } = useBackend<Data>();
const isRecording = !!data.recordingRecipe;
const [blink, setBlink] = useState(false);
useEffect(() => {
if (isRecording) {
const intervalId = setInterval(() => {
setBlink((v) => !v);
}, 1000);
return () => clearInterval(intervalId);
}
}, [isRecording]);
if (!isRecording) {
return null;
}
return (
<>
<Stack.Item>
<Icon mt={0.7} color="bad" name={blink ? 'circle-o' : 'circle'} />
</Stack.Item>
<Stack.Item>
<Box color="bad" inline bold>
REC
</Box>
</Stack.Item>
</>
);
};

View File

@@ -0,0 +1,26 @@
import { useBackend } from 'tgui/backend';
import { Input, Stack } from 'tgui-core/components';
import { BorgHypoRecordingBlinker } from './BorgHypoRecordingBlinker';
import type { Data } from './types';
export const BorgHypoSearch = (props) => {
const { act, data } = useBackend<Data>();
const { isDispensingDrinks } = data;
const uiChemicalsName = isDispensingDrinks ? 'drinks' : 'chemicals';
return (
<Stack align="baseline">
<BorgHypoRecordingBlinker />
<Stack.Item>
<Input
width="150px"
placeholder={`Search ${uiChemicalsName}...`}
onChange={(input) =>
act('set_chemical_search', {
uiChemicalSearch: input,
})
}
/>
</Stack.Item>
</Stack>
);
};

View File

@@ -0,0 +1,18 @@
import { useBackend } from 'tgui/backend';
import { ChemDispenserSettings } from '../ChemDispenser/ChemDispenserSettings';
import type { Data } from './types';
export const BorgHypoSettings = (props) => {
const { act, data } = useBackend<Data>();
const { amount, minTransferAmount, maxTransferAmount, transferAmounts } =
data;
return (
<ChemDispenserSettings
selectedAmount={amount}
availableAmounts={transferAmounts}
minAmount={minTransferAmount}
maxAmount={maxTransferAmount}
amountAct={(amt) => act('set_amount', { amount: amt })}
/>
);
};

View File

@@ -0,0 +1,38 @@
import { useBackend } from 'tgui/backend';
import { Window } from 'tgui/layouts';
import { Stack } from 'tgui-core/components';
import { BorgHypoChemicals } from './BorgHypoChemicals';
import { BorgHypoRecipes } from './BorgHypoRecipes';
import { BorgHypoSettings } from './BorgHypoSettings';
import type { Data } from './types';
export const BorgHypo = (props) => {
const { data } = useBackend<Data>();
const { isDispensingDrinks, theme } = data;
return (
<Window
width={680}
height={isDispensingDrinks ? 610 : 540}
theme={theme || 'ntos'}
>
<Window.Content>
<Stack fill>
<Stack.Item grow>
<Stack vertical fill>
<Stack.Item>
<BorgHypoSettings />
</Stack.Item>
<Stack.Item grow>
<BorgHypoRecipes />
</Stack.Item>
</Stack>
</Stack.Item>
<Stack.Item grow>
<BorgHypoChemicals />
</Stack.Item>
</Stack>
</Window.Content>
</Window>
);
};

View File

@@ -0,0 +1,18 @@
import type { BooleanLike } from 'tgui-core/react';
import type { Reagent, Recipe } from '../ChemDispenser/types';
export type Data = {
amount: number;
transferAmounts: number[];
minTransferAmount: number;
maxTransferAmount: number;
chemicals: Reagent[];
selectedReagentId: string;
recipes: Record<string, Recipe[]>;
recordingRecipe: Recipe[];
isDispensingRecipe: BooleanLike;
selectedRecipeId: string;
uiChemicalSearch: string;
isDispensingDrinks: BooleanLike;
theme: string | null;
};

View File

@@ -1,50 +1,61 @@
import { useEffect, useState } from 'react'; import { type ReactNode, useEffect, useState } from 'react';
import { useBackend } from 'tgui/backend'; import { useBackend } from 'tgui/backend';
import { Button, Icon, Section, Stack, Tooltip } from 'tgui-core/components'; import { Button, Icon, Section, Stack, Tooltip } from 'tgui-core/components';
import type { BooleanLike } from 'tgui-core/react';
import type { Data, Reagent } from './types';
import type { Data } from './types'; export const ChemDispenserChemicals = (props: {
sectionTitle: string;
export const ChemDispenserChemicals = (props) => { chemicals: Reagent[];
const { act, data } = useBackend<Data>(); /** Called when the user clicks on a reagent dispense button. Arg is the ID of the button's reagent. */
const { chemicals = [] } = data; dispenseAct: (reagentId: string) => void;
/** Optional callback that returns whether or not a reagent dispense button will appear "activated". Arg is the ID of the button's reagent. */
chemicalButtonSelect?: (reagentId: string) => BooleanLike;
/** Extra UI elements that will appear within the header of the chemical UI. */
buttons: ReactNode;
}) => {
const {
chemicals,
sectionTitle,
dispenseAct,
chemicalButtonSelect,
buttons,
} = props;
const flexFillers: boolean[] = []; const flexFillers: boolean[] = [];
for (let i = 0; i < (chemicals.length + 1) % 3; i++) { const sortedChemicals: Reagent[] = chemicals;
flexFillers.push(true); sortedChemicals.sort((a, b) => a.name.localeCompare(b.name));
}
return ( return (
<Section <Section title={sectionTitle} fill scrollable buttons={buttons}>
title={data.glass ? 'Drink Dispenser' : 'Chemical Dispenser'}
fill
scrollable
buttons={<RecordingBlinker />}
>
<Stack direction="row" wrap="wrap" align="flex-start" g={0.3}> <Stack direction="row" wrap="wrap" align="flex-start" g={0.3}>
{chemicals.map((c, i) => ( {sortedChemicals.map((c, i) => (
<Stack.Item key={i} basis="40%" grow height="20px"> <Stack.Item key={i} basis="49%" grow maxWidth="50%">
<Button <Button
icon="arrow-circle-down"
fluid fluid
ellipsis
align="flex-start" align="flex-start"
onClick={() => tooltip={c.name.length > 15 ? c.name : undefined}
act('dispense', { selected={
reagent: c.id, chemicalButtonSelect ? chemicalButtonSelect(c.id) : false
})
} }
onClick={() => dispenseAct(c.id)}
> >
{`${c.name} (${c.volume})`} <Stack>
<Stack.Item>
<Icon name="arrow-circle-down" />
</Stack.Item>
<Stack.Item grow overflow="hidden">
{c.name}
</Stack.Item>
<Stack.Item>{`(${c.volume})`}</Stack.Item>
</Stack>
</Button> </Button>
</Stack.Item> </Stack.Item>
))} ))}
{flexFillers.map((_, i) => (
<Stack.Item key={i} grow basis="25%" height="20px" />
))}
</Stack> </Stack>
</Section> </Section>
); );
}; };
const RecordingBlinker = (props) => { export const RecordingBlinker = (props) => {
const { data } = useBackend<Data>(); const { data } = useBackend<Data>();
const recording = !!data.recordingRecipe; const recording = !!data.recordingRecipe;

View File

@@ -1,13 +1,42 @@
import { useBackend } from 'tgui/backend';
import { Box, Button, Section, Stack } from 'tgui-core/components'; import { Box, Button, Section, Stack } from 'tgui-core/components';
import type { BooleanLike } from 'tgui-core/react';
import { handleImportData } from '../PlushieEditor/function';
import { exportRecipes } from './functions';
import type { Recipe } from './types';
import type { Data } from './types'; export const ChemDispenserRecipes = (props: {
/** Associated list of saved recipe macros. */
recipes: Record<string, Recipe[]>;
/** The current recipe macro that's being recorded, if any. We assume we aren't recording a recipe if this is undefined! */
recordingRecipe: Recipe[];
/** Called when the user attempts to start a recipe recording. */
recordAct: () => void;
/** Called when the user attempts to cancel a recipe recording. */
cancelAct: () => void;
/** Called when the user attempts to save a recipe recording. */
saveAct: () => void;
/** Called when the user attempts to clear all recipe recordings. */
clearAct: () => void;
/** Called when the user attempts to use a recipe macro. */
dispenseAct: (recipe: string) => void;
/** Called when a recipe dispense button is checking whether or not it will appear "selected". Arg is the ID of the button's reagent. Defaults to false if undefined. */
getDispenseButtonSelected?: (recipe: string) => BooleanLike;
/** Called when the user attempts to remove a recipe macro. */
removeAct: (recipe: string) => void;
}) => {
const {
recipes,
recordingRecipe,
recordAct,
cancelAct,
saveAct,
clearAct,
dispenseAct,
getDispenseButtonSelected,
removeAct,
} = props;
export const ChemDispenserRecipes = (props) => { const isRecording: boolean = !!recordingRecipe;
const { act, data } = useBackend<Data>();
const { recipes, recordingRecipe } = data;
const recording: boolean = !!recordingRecipe;
const recipeData = Object.keys(recipes).sort(); const recipeData = Object.keys(recipes).sort();
return ( return (
@@ -17,51 +46,61 @@ export const ChemDispenserRecipes = (props) => {
scrollable scrollable
buttons={ buttons={
<Stack> <Stack>
{!recording && ( {!isRecording && (
<Stack.Item> <Stack.Item>
<Button icon="circle" onClick={() => act('record_recipe')}> <Button icon="circle" onClick={recordAct}>
Record Record
</Button> </Button>
</Stack.Item> </Stack.Item>
)} )}
{recording && ( {isRecording && (
<Stack.Item> <Stack.Item>
<Button <Button icon="ban" color="bad" onClick={cancelAct}>
icon="ban"
color="bad"
onClick={() => act('cancel_recording')}
>
Discard Discard
</Button> </Button>
</Stack.Item> </Stack.Item>
)} )}
{recording && ( {isRecording && (
<Stack.Item> <Stack.Item>
<Button <Button icon="save" color="green" onClick={saveAct}>
icon="save"
color="green"
onClick={() => act('save_recording')}
>
Save Save
</Button> </Button>
</Stack.Item> </Stack.Item>
)} )}
{!recording && ( {!isRecording && (
<Stack.Item> <>
<Button.Confirm <Stack.Item>
icon="trash" <Button.File
confirmIcon="trash" accept=".json"
color="bad" tooltip="Import recipes"
onClick={() => act('clear_recipes')} icon="file-alt"
> onSelectFiles={(files) => handleImportData(files)}
Clear All />
</Button.Confirm> </Stack.Item>
</Stack.Item> <Stack.Item>
<Button
icon="download"
tooltip="Export recipes"
disabled={!recipeData.length}
onClick={() => exportRecipes(recipes)}
/>
</Stack.Item>
<Stack.Item>
<Button.Confirm
icon="trash"
confirmIcon="trash"
color="bad"
onClick={clearAct}
>
Clear All
</Button.Confirm>
</Stack.Item>
</>
)} )}
</Stack> </Stack>
} }
> >
{recording && ( {isRecording && (
<> <>
<Box color="green" fontSize={1.2} bold> <Box color="green" fontSize={1.2} bold>
Recording In Progress... Recording In Progress...
@@ -91,7 +130,12 @@ export const ChemDispenserRecipes = (props) => {
<Button <Button
fluid fluid
icon="flask" icon="flask"
onClick={() => act('dispense_recipe', { recipe })} selected={
getDispenseButtonSelected
? getDispenseButtonSelected(recipe)
: undefined
}
onClick={() => dispenseAct(recipe)}
> >
{recipe} {recipe}
</Button> </Button>
@@ -102,7 +146,7 @@ export const ChemDispenserRecipes = (props) => {
confirmIcon="triangle-exclamation" confirmIcon="triangle-exclamation"
confirmContent={''} confirmContent={''}
color="bad" color="bad"
onClick={() => act('remove_recipe', { recipe })} onClick={() => removeAct(recipe)}
/> />
</Stack.Item> </Stack.Item>
</Stack> </Stack>

View File

@@ -1,4 +1,3 @@
import { useBackend } from 'tgui/backend';
import { import {
Button, Button,
LabeledList, LabeledList,
@@ -7,28 +6,35 @@ import {
Stack, Stack,
} from 'tgui-core/components'; } from 'tgui-core/components';
import { dispenseAmounts } from './constants'; export const ChemDispenserSettings = (props: {
import type { Data } from './types'; /** The dispense amount the user has currently selected. */
selectedAmount: number;
export const ChemDispenserSettings = (props) => { /** Available amounts for this dispenser to use. */
const { act, data } = useBackend<Data>(); availableAmounts: number[];
const { amount } = data; /** The minimum allowed selectable amount. Used for the slider UI element. */
minAmount: number;
/** The maximum allowed selectable amount. Used for the slider UI element. */
maxAmount: number;
/** Called when the user tries to change the dispensed amount. Arg is the amount the user is trying to set it to. */
amountAct: (amount: number) => void;
}) => {
const { selectedAmount, availableAmounts, minAmount, maxAmount, amountAct } =
props;
return ( return (
<Section title="Settings" fill> <Section
title="Settings"
fill
>
<LabeledList> <LabeledList>
<LabeledList.Item label="Dispense" verticalAlign="middle"> <LabeledList.Item label="Dispense" verticalAlign="middle">
<Stack g={0.1}> <Stack g={0.1}>
{dispenseAmounts.map((a, i) => ( {availableAmounts.map((a, i) => (
<Stack.Item key={i}> <Stack.Item key={i}>
<Button <Button
textAlign="center" textAlign="center"
selected={amount === a} selected={selectedAmount === a}
m="0" m="0"
onClick={() => onClick={() => amountAct(a)}
act('amount', {
amount: a,
})
}
> >
{`${a}u`} {`${a}u`}
</Button> </Button>
@@ -40,14 +46,10 @@ export const ChemDispenserSettings = (props) => {
<Slider <Slider
step={1} step={1}
stepPixelSize={5} stepPixelSize={5}
value={amount} value={selectedAmount}
minValue={1} minValue={minAmount}
maxValue={120} maxValue={maxAmount}
onChange={(e, value) => onChange={(e, value) => amountAct(value)}
act('amount', {
amount: value,
})
}
/> />
</LabeledList.Item> </LabeledList.Item>
</LabeledList> </LabeledList>

View File

@@ -0,0 +1,12 @@
import { getCurrentTimestamp } from '../VorePanelExport/VorePanelExportTimestamp';
import type { Recipe } from './types';
export function exportRecipes(recipes: Record<string, Recipe[]>) {
const blob = new Blob([JSON.stringify(recipes)], {
type: 'application/json',
});
const datesegment = getCurrentTimestamp();
const filename = `ChemRecipes${datesegment}.json`;
Byond.saveBlob(blob, filename, '.json');
}

View File

@@ -3,13 +3,18 @@ import { Window } from 'tgui/layouts';
import { Stack } from 'tgui-core/components'; import { Stack } from 'tgui-core/components';
import { ChemDispenserBeaker } from './ChemDispenserBeaker'; import { ChemDispenserBeaker } from './ChemDispenserBeaker';
import { ChemDispenserChemicals } from './ChemDispenserChemicals'; import {
ChemDispenserChemicals,
RecordingBlinker,
} from './ChemDispenserChemicals';
import { ChemDispenserRecipes } from './ChemDispenserRecipes'; import { ChemDispenserRecipes } from './ChemDispenserRecipes';
import { ChemDispenserSettings } from './ChemDispenserSettings'; import { ChemDispenserSettings } from './ChemDispenserSettings';
import { dispenseAmounts } from './constants';
import type { Data } from './types'; import type { Data } from './types';
export const ChemDispenser = (props) => { export const ChemDispenser = (props) => {
const { data } = useBackend<Data>(); const { data, act } = useBackend<Data>();
const { recipes, recordingRecipe, glass, chemicals, amount } = data;
return ( return (
<Window width={680} height={540}> <Window width={680} height={540}>
@@ -20,15 +25,45 @@ export const ChemDispenser = (props) => {
<Stack.Item grow> <Stack.Item grow>
<Stack vertical fill> <Stack vertical fill>
<Stack.Item> <Stack.Item>
<ChemDispenserSettings /> <ChemDispenserSettings
selectedAmount={amount}
availableAmounts={dispenseAmounts}
minAmount={1}
maxAmount={120}
amountAct={(amt) =>
act('amount', {
amount: amt,
})
}
/>
</Stack.Item> </Stack.Item>
<Stack.Item grow> <Stack.Item grow>
<ChemDispenserRecipes /> <ChemDispenserRecipes
recipes={recipes}
recordingRecipe={recordingRecipe}
recordAct={() => act('record_recipe')}
cancelAct={() => act('cancel_recording')}
saveAct={() => act('save_recording')}
clearAct={() => act('clear_recipes')}
dispenseAct={(recipe) =>
act('dispense_recipe', { recipe })
}
removeAct={(recipe) => act('remove_recipe', { recipe })}
/>
</Stack.Item> </Stack.Item>
</Stack> </Stack>
</Stack.Item> </Stack.Item>
<Stack.Item grow> <Stack.Item grow>
<ChemDispenserChemicals /> <ChemDispenserChemicals
sectionTitle={
glass ? 'Drink Dispenser' : 'Chemical Dispenser'
}
chemicals={chemicals}
dispenseAct={(reagentId) =>
act('dispense', { reagent: reagentId })
}
buttons={<RecordingBlinker />}
/>
</Stack.Item> </Stack.Item>
</Stack> </Stack>
</Stack.Item> </Stack.Item>

View File

@@ -9,12 +9,12 @@ export type Data = {
amount: number; amount: number;
isBeakerLoaded: BooleanLike; isBeakerLoaded: BooleanLike;
glass: BooleanLike; glass: BooleanLike;
beakerContents: reagent[]; beakerContents: Reagent[];
beakerCurrentVolume: number | null; beakerCurrentVolume: number | null;
beakerMaxVolume: number | null; beakerMaxVolume: number | null;
chemicals: reagent[]; chemicals: Reagent[];
recipes: Record<string, Recipe[]>; recipes: Record<string, Recipe[]>;
recordingRecipe: Recipe[]; recordingRecipe: Recipe[];
}; };
type reagent = { name: string; id: string; volume: number }; export type Reagent = { name: string; id: string; volume: number };

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@@ -38,7 +38,7 @@ export type Data = {
law_sets: law_pack[]; law_sets: law_pack[];
active_ais: DropdownEntry[]; active_ais: DropdownEntry[];
selected_ai: string | null; selected_ai: string | null;
theme?: string; theme: string | null;
}; };
export type DropdownEntry = { export type DropdownEntry = {

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@@ -4,7 +4,7 @@ export type Data = {
possible_sprites?: spriteOption[]; possible_sprites?: spriteOption[];
currentName: string; currentName: string;
isDefaultName: boolean; isDefaultName: boolean;
theme?: string; theme: string | null;
selected_module?: string; selected_module?: string;
sprite_datum?: string | null; sprite_datum?: string | null;
sprite_datum_class?: string | null; sprite_datum_class?: string | null;

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@@ -5,7 +5,7 @@ import { Box, Button, Input, Section, Stack } from 'tgui-core/components';
import { createSearch } from 'tgui-core/string'; import { createSearch } from 'tgui-core/string';
type Data = { type Data = {
theme?: string; theme: string | null;
all_decals?: string[] | null; all_decals?: string[] | null;
all_animations?: string[] | null; all_animations?: string[] | null;
active_decals: string[]; active_decals: string[];

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@@ -2,7 +2,7 @@ import type { BooleanLike } from 'tgui-core/react';
export type Data = { export type Data = {
name?: string; name?: string;
theme?: string; theme: string | null;
chems?: RobotChem[]; chems?: RobotChem[];
our_patient: Patient | null; our_patient: Patient | null;

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@@ -31,7 +31,7 @@ export type Data = {
max_health: number; max_health: number;
light_color: string; light_color: string;
theme?: string; theme: string | null;
// Modules // Modules
modules_static: Module[]; modules_static: Module[];

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@@ -1,6 +1,6 @@
import { Box, Stack } from 'tgui-core/components'; import { Box, Stack } from 'tgui-core/components';
const formatUnits = (a) => `${a} unit${a === 1 ? '' : 's'}`; export const formatUnits = (a) => `${a} unit${a === 1 ? '' : 's'}`;
/** /**
* Displays a beaker's contents * Displays a beaker's contents