Mostly removes creation of throwaway objects from chameleon items

- Replaces the creation of throwaway items from New() with initial() calls for all chameleon items.
- Unfortunately throwaway items could not be removed when switch appearance, as initial() does not work very will with list vars.
- Makes chameleon item name cache lists global.
- Makes chameleon guns a subtype of energy guns, removes chameleon magazines.
- Moves chameleon.dm to clothing module root
- Items without icon or icon_state are no longer selectable as chameleon appearances.
- Chameleon verbs go in their own panel.
This commit is contained in:
mwerezak
2015-06-06 18:19:23 -04:00
parent 3434826eaf
commit 3906989eac
11 changed files with 436 additions and 523 deletions
+1 -2
View File
@@ -36,7 +36,6 @@
fire_sound = isnull(current_mode.fire_sound)? initial(fire_sound) : current_mode.fire_sound
update_icon()
update_held_icon()
/obj/item/weapon/gun/energy/emp_act(severity)
..()
@@ -115,4 +114,4 @@
icon_state = "[modifystate][ratio]"
else
icon_state = "[initial(icon_state)][ratio]"
update_held_icon()