[MIRROR] Belly temperature (#11529)

Co-authored-by: SatinIsle <98125273+SatinIsle@users.noreply.github.com>
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
This commit is contained in:
CHOMPStation2StaffMirrorBot
2025-08-29 15:04:54 -07:00
committed by GitHub
parent 0c6b4cd278
commit 393e117ffe
21 changed files with 494 additions and 472 deletions
+98 -56
View File
@@ -746,66 +746,67 @@
// Hot air hurts :(
if((breath.temperature <= species.cold_discomfort_level || breath.temperature >= species.heat_discomfort_level) && !(COLD_RESISTANCE in mutations))
if(!isbelly(loc)) //None of this happens anyway whilst inside of a belly, belly temperatures are all handled as body temperature
if((breath.temperature <= species.cold_discomfort_level || breath.temperature >= species.heat_discomfort_level) && !(COLD_RESISTANCE in mutations))
if(breath.temperature <= species.breath_cold_level_1)
if(prob(20))
to_chat(src, span_danger("You feel your face freezing and icicles forming in your lungs!"))
else if(breath.temperature >= species.breath_heat_level_1)
if(prob(20))
to_chat(src, span_danger("You feel your face burning and a searing heat in your lungs!"))
if(breath.temperature >= species.heat_discomfort_level)
if(breath.temperature >= species.breath_heat_level_3)
apply_damage(HEAT_GAS_DAMAGE_LEVEL_3, BURN, BP_HEAD)
throw_alert("temp", /obj/screen/alert/hot, HOT_ALERT_SEVERITY_MAX)
else if(breath.temperature >= species.breath_heat_level_2)
apply_damage(HEAT_GAS_DAMAGE_LEVEL_2, BURN, BP_HEAD)
throw_alert("temp", /obj/screen/alert/hot, HOT_ALERT_SEVERITY_MODERATE)
if(breath.temperature <= species.breath_cold_level_1)
if(prob(20))
to_chat(src, span_danger("You feel your face freezing and icicles forming in your lungs!"))
else if(breath.temperature >= species.breath_heat_level_1)
apply_damage(HEAT_GAS_DAMAGE_LEVEL_1, BURN, BP_HEAD)
throw_alert("temp", /obj/screen/alert/hot, HOT_ALERT_SEVERITY_LOW)
else if(species.get_environment_discomfort(src, ENVIRONMENT_COMFORT_MARKER_HOT))
throw_alert("temp", /obj/screen/alert/warm, HOT_ALERT_SEVERITY_LOW)
if(prob(20))
to_chat(src, span_danger("You feel your face burning and a searing heat in your lungs!"))
if(breath.temperature >= species.heat_discomfort_level)
if(breath.temperature >= species.breath_heat_level_3)
apply_damage(HEAT_GAS_DAMAGE_LEVEL_3, BURN, BP_HEAD)
throw_alert("temp", /obj/screen/alert/hot, HOT_ALERT_SEVERITY_MAX)
else if(breath.temperature >= species.breath_heat_level_2)
apply_damage(HEAT_GAS_DAMAGE_LEVEL_2, BURN, BP_HEAD)
throw_alert("temp", /obj/screen/alert/hot, HOT_ALERT_SEVERITY_MODERATE)
else if(breath.temperature >= species.breath_heat_level_1)
apply_damage(HEAT_GAS_DAMAGE_LEVEL_1, BURN, BP_HEAD)
throw_alert("temp", /obj/screen/alert/hot, HOT_ALERT_SEVERITY_LOW)
else if(species.get_environment_discomfort(src, ENVIRONMENT_COMFORT_MARKER_HOT))
throw_alert("temp", /obj/screen/alert/warm, HOT_ALERT_SEVERITY_LOW)
else
clear_alert("temp")
else if(breath.temperature <= species.cold_discomfort_level)
if(breath.temperature <= species.breath_cold_level_3)
apply_damage(COLD_GAS_DAMAGE_LEVEL_3, BURN, BP_HEAD)
throw_alert("temp", /obj/screen/alert/cold, COLD_ALERT_SEVERITY_MAX)
else if(breath.temperature <= species.breath_cold_level_2)
apply_damage(COLD_GAS_DAMAGE_LEVEL_2, BURN, BP_HEAD)
throw_alert("temp", /obj/screen/alert/cold, COLD_ALERT_SEVERITY_MODERATE)
else if(breath.temperature <= species.breath_cold_level_1)
apply_damage(COLD_GAS_DAMAGE_LEVEL_1, BURN, BP_HEAD)
throw_alert("temp", /obj/screen/alert/cold, COLD_ALERT_SEVERITY_LOW)
else if(species.get_environment_discomfort(src, ENVIRONMENT_COMFORT_MARKER_COLD))
throw_alert("temp", /obj/screen/alert/chilly, COLD_ALERT_SEVERITY_LOW)
else
clear_alert("temp")
//breathing in hot/cold air also heats/cools you a bit
var/temp_adj = breath.temperature - bodytemperature
if (temp_adj < 0)
temp_adj /= (BODYTEMP_COLD_DIVISOR * 5) //don't raise temperature as much as if we were directly exposed
else
clear_alert("temp")
temp_adj /= (BODYTEMP_HEAT_DIVISOR * 5) //don't raise temperature as much as if we were directly exposed
else if(breath.temperature <= species.cold_discomfort_level)
var/relative_density = breath.total_moles / (MOLES_CELLSTANDARD * BREATH_PERCENTAGE)
temp_adj *= relative_density
if(breath.temperature <= species.breath_cold_level_3)
apply_damage(COLD_GAS_DAMAGE_LEVEL_3, BURN, BP_HEAD)
throw_alert("temp", /obj/screen/alert/cold, COLD_ALERT_SEVERITY_MAX)
else if(breath.temperature <= species.breath_cold_level_2)
apply_damage(COLD_GAS_DAMAGE_LEVEL_2, BURN, BP_HEAD)
throw_alert("temp", /obj/screen/alert/cold, COLD_ALERT_SEVERITY_MODERATE)
else if(breath.temperature <= species.breath_cold_level_1)
apply_damage(COLD_GAS_DAMAGE_LEVEL_1, BURN, BP_HEAD)
throw_alert("temp", /obj/screen/alert/cold, COLD_ALERT_SEVERITY_LOW)
else if(species.get_environment_discomfort(src, ENVIRONMENT_COMFORT_MARKER_COLD))
throw_alert("temp", /obj/screen/alert/chilly, COLD_ALERT_SEVERITY_LOW)
else
clear_alert("temp")
if(temp_adj > BODYTEMP_HEATING_MAX)
temp_adj = BODYTEMP_HEATING_MAX
if(temp_adj < BODYTEMP_COOLING_MAX)
temp_adj = BODYTEMP_COOLING_MAX
bodytemperature += temp_adj
//breathing in hot/cold air also heats/cools you a bit
var/temp_adj = breath.temperature - bodytemperature
if (temp_adj < 0)
temp_adj /= (BODYTEMP_COLD_DIVISOR * 5) //don't raise temperature as much as if we were directly exposed
else
temp_adj /= (BODYTEMP_HEAT_DIVISOR * 5) //don't raise temperature as much as if we were directly exposed
var/relative_density = breath.total_moles / (MOLES_CELLSTANDARD * BREATH_PERCENTAGE)
temp_adj *= relative_density
if(temp_adj > BODYTEMP_HEATING_MAX)
temp_adj = BODYTEMP_HEATING_MAX
if(temp_adj < BODYTEMP_COOLING_MAX)
temp_adj = BODYTEMP_COOLING_MAX
bodytemperature += temp_adj
else
clear_alert("temp")
clear_alert("temp")
breath.update_values()
return 1
@@ -867,10 +868,13 @@
else if(istype(loc, /obj/machinery/atmospherics/unary/cryo_cell))
var/obj/machinery/atmospherics/unary/cryo_cell/cc = loc
loc_temp = cc.air_contents.temperature
else if(isbelly(loc))
var/obj/belly/b = loc
loc_temp = b.bellytemperature
else
loc_temp = environment.temperature
if(adjusted_pressure < species.warning_high_pressure && adjusted_pressure > species.warning_low_pressure && abs(loc_temp - bodytemperature) < 20 && bodytemperature < species.heat_level_1 && bodytemperature > species.cold_level_1)
if(adjusted_pressure < species.warning_high_pressure && adjusted_pressure > species.warning_low_pressure && abs(loc_temp - bodytemperature) < 20 && bodytemperature < species.heat_level_1 && bodytemperature > species.cold_level_1 && (!isbelly(loc) || !allowtemp))
clear_alert("pressure")
return // Temperatures are within normal ranges, fuck all this processing. ~Ccomp
@@ -889,8 +893,46 @@
var/relative_density = environment.total_moles / MOLES_CELLSTANDARD
bodytemperature += between(BODYTEMP_COOLING_MAX, temp_adj*relative_density, BODYTEMP_HEATING_MAX)
if(isbelly(loc) && allowtemp)
var/obj/belly/b = loc
if(b.bellytemperature >= species.heat_discomfort_level) //A bit more easily triggered than normal, intentionally
var/burn_dam = 0
if(b.bellytemperature >= species.heat_level_1)
if(b.bellytemperature >= species.heat_level_2)
if(b.bellytemperature >= species.heat_level_3)
burn_dam = HEAT_DAMAGE_LEVEL_3
throw_alert("temp", /obj/screen/alert/hot, HOT_ALERT_SEVERITY_MAX)
else
burn_dam = HEAT_DAMAGE_LEVEL_2
throw_alert("temp", /obj/screen/alert/hot, HOT_ALERT_SEVERITY_MODERATE)
else
burn_dam = HEAT_DAMAGE_LEVEL_1
throw_alert("temp", /obj/screen/alert/hot, HOT_ALERT_SEVERITY_LOW)
else
throw_alert("temp", /obj/screen/alert/warm, HOT_ALERT_SEVERITY_LOW)
if(digestable && b.temperature_damage)
take_overall_damage(burn=burn_dam, used_weapon = "High Body Temperature")
else if(b.bellytemperature <= species.cold_discomfort_level)
var/cold_dam = 0
if(b.bellytemperature <= species.cold_level_1)
if(b.bellytemperature <= species.cold_level_2)
if(b.bellytemperature <= species.cold_level_3)
cold_dam = COLD_DAMAGE_LEVEL_3
throw_alert("temp", /obj/screen/alert/cold, COLD_ALERT_SEVERITY_MAX)
else
cold_dam = COLD_DAMAGE_LEVEL_2
throw_alert("temp", /obj/screen/alert/cold, COLD_ALERT_SEVERITY_MODERATE)
else
cold_dam = COLD_DAMAGE_LEVEL_1
throw_alert("temp", /obj/screen/alert/cold, COLD_ALERT_SEVERITY_LOW)
else
throw_alert("temp", /obj/screen/alert/chilly, COLD_ALERT_SEVERITY_LOW)
if(digestable && b.temperature_damage)
take_overall_damage(burn=cold_dam, used_weapon = "Low Body Temperature")
else clear_alert("temp")
// +/- 50 degrees from 310.15K is the 'safe' zone, where no damage is dealt.
if(bodytemperature >= species.heat_level_1)
else if(bodytemperature >= species.heat_discomfort_level)
//Body temperature is too hot.
if(SEND_SIGNAL(src, COMSIG_CHECK_FOR_GODMODE) & COMSIG_GODMODE_CANCEL)
return 1 // Cancelled by a component
@@ -912,7 +954,7 @@
take_overall_damage(burn=burn_dam, used_weapon = "High Body Temperature")
else if(bodytemperature <= species.cold_level_1)
else if(bodytemperature <= species.cold_discomfort_level)
//Body temperature is too cold.
if(SEND_SIGNAL(src, COMSIG_CHECK_FOR_GODMODE) & COMSIG_GODMODE_CANCEL)
@@ -43,6 +43,7 @@
selective_preference = client.prefs_vr.selective_preference
eating_privacy_global = client.prefs_vr.eating_privacy_global
allow_mimicry = client.prefs_vr.allow_mimicry
allowtemp = client.prefs_vr.allowtemp
drop_vore = client.prefs_vr.drop_vore
stumble_vore = client.prefs_vr.stumble_vore