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Compilation fixes.
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@@ -915,7 +915,7 @@
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if(status_flags & GODMODE) return 0
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//SSD check, if a logged player is awake put them back to sleep!
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if(sleeping < 2 && species.show_ssd && (!client || !key || player_logged))
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if(species.show_ssd && !client && !aghosted)
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sleeping = 2
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//SSD check, if a logged player is awake put them back to sleep!
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@@ -987,10 +987,8 @@
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adjustHalLoss(-3)
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if (mind)
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//Are they SSD? If so we'll keep them asleep but work off some of that sleep var in case of stoxin or similar.
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if(player_logged)
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sleeping = max(sleeping-1, 2)
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else
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sleeping = max(sleeping-1, 0)
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if(client || sleeping > 3)
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AdjustSleeping(-1)
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blinded = 1
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stat = UNCONSCIOUS
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animate_tail_reset()
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