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https://github.com/CHOMPStation2/CHOMPStation2.git
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Removed borer from roundstart calamity, added it to the dynamic event handler. Increased event frequency.
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@@ -17,7 +17,7 @@
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uplink_uses = 10
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//Possible roundstart antag types.
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var/list/atypes = list("syndi","ling","tater","wiz","ninja","vox","slug","cult")
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var/list/atypes = list("syndi","ling","tater","wiz","ninja","vox","cult") //Readd slug when borer spawn is fixed.
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var/list/chosen_atypes = list()
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var/list/chosen_candidates = list()
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var/list/already_assigned_candidates = list()
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@@ -44,6 +44,13 @@ var/list/event_last_fired = list()
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//see:
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// Code/WorkInProgress/Cael_Aislinn/Economy/Economy_Events.dm
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// Code/WorkInProgress/Cael_Aislinn/Economy/Economy_Events_Mundane.dm
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if(ticker.mode && ticker.mode.name == "calamity") //Calamity mode messes with some events.
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possibleEvents[/datum/event/borer_infestation] = 400
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possibleEvents[/datum/event/economic_event] = 25
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possibleEvents[/datum/event/trivial_news] = 25
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possibleEvents[/datum/event/mundane_news] = 25
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else
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possibleEvents[/datum/event/economic_event] = 300
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possibleEvents[/datum/event/trivial_news] = 400
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possibleEvents[/datum/event/mundane_news] = 300
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@@ -53,6 +60,7 @@ var/list/event_last_fired = list()
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if(account_hack_attempted)
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possibleEvents[/datum/event/money_hacker] = max(min(25, player_list.len) * 4, 200)
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possibleEvents[/datum/event/carp_migration] = 20 + 10 * active_with_role["Engineer"]
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possibleEvents[/datum/event/brand_intelligence] = 20 + 25 * active_with_role["Janitor"]
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@@ -32,7 +32,7 @@ var/scheduledEvent = null
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playercount_modifier = 0.8
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if(ticker.mode && ticker.mode.name == "calamity") //Calamity mode lowers the time required between events drastically.
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playercount_modifier = playercount_modifier * 0.3
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playercount_modifier = playercount_modifier * 0.5
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var/next_event_delay = rand(eventTimeLower, eventTimeUpper) * playercount_modifier
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scheduledEvent = world.timeofday + next_event_delay
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