mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-13 11:43:31 +00:00
Add observer HUD from /tg/, refactor HUDs
This commit is contained in:
@@ -150,3 +150,10 @@
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#define ui_spell_master "EAST-2:16,NORTH-1:26"
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#define ui_genetic_master "EAST-1:16,NORTH-3:16"
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// Ghost ones
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#define ui_ghost_jumptomob "SOUTH:6,CENTER-2:24"
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#define ui_ghost_orbit "SOUTH:6,CENTER-1:24"
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#define ui_ghost_reenter_corpse "SOUTH:6,CENTER:24"
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#define ui_ghost_teleport "SOUTH:6,CENTER+1:24"
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#define ui_ghost_pai "SOUTH: 6, CENTER+2:24"
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@@ -1,169 +1,170 @@
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/obj/screen/ai/multicam
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name = "Multicamera Mode"
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icon = 'icons/mob/screen_ai.dmi'
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icon_state = "multicam"
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/obj/screen/ai/multicam/Click()
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if(..())
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return
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var/mob/living/silicon/ai/AI = usr
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AI.toggle_multicam()
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/obj/screen/ai/add_multicam
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name = "New Camera"
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icon = 'icons/mob/screen_ai.dmi'
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icon_state = "new_cam"
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/obj/screen/ai/add_multicam/Click()
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if(..())
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return
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var/mob/living/silicon/ai/AI = usr
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AI.drop_new_multicam()
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/datum/hud/proc/ai_hud()
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adding = list()
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other = list()
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/mob/living/silicon/ai/create_mob_hud(datum/hud/HUD, apply_to_client = TRUE)
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..()
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HUD.ui_style = 'icons/mob/screen_ai.dmi'
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HUD.adding = list()
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HUD.other = list()
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var/obj/screen/using
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//AI core
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using = new /obj/screen()
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using.name = "AI Core"
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using.icon = 'icons/mob/screen_ai.dmi'
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using.icon = HUD.ui_style
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using.icon_state = "ai_core"
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using.screen_loc = ui_ai_core
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using.layer = SCREEN_LAYER
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adding += using
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HUD.adding += using
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//Camera list
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using = new /obj/screen()
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using.name = "Show Camera List"
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using.icon = 'icons/mob/screen_ai.dmi'
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using.icon = HUD.ui_style
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using.icon_state = "camera"
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using.screen_loc = ui_ai_camera_list
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using.layer = SCREEN_LAYER
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adding += using
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HUD.adding += using
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//Track
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using = new /obj/screen()
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using.name = "Track With Camera"
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using.icon = 'icons/mob/screen_ai.dmi'
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using.icon = HUD.ui_style
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using.icon_state = "track"
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using.screen_loc = ui_ai_track_with_camera
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using.layer = SCREEN_LAYER
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adding += using
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HUD.adding += using
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//Camera light
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using = new /obj/screen()
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using.name = "Toggle Camera Light"
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using.icon = 'icons/mob/screen_ai.dmi'
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using.icon = HUD.ui_style
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using.icon_state = "camera_light"
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using.screen_loc = ui_ai_camera_light
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using.layer = SCREEN_LAYER
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adding += using
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HUD.adding += using
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//Crew Monitoring
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using = new /obj/screen()
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using.name = "Crew Monitoring"
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using.icon = 'icons/mob/screen_ai.dmi'
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using.icon = HUD.ui_style
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using.icon_state = "crew_monitor"
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using.screen_loc = ui_ai_crew_monitor
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using.layer = SCREEN_LAYER
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adding += using
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HUD.adding += using
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//Crew Manifest
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using = new /obj/screen()
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using.name = "Show Crew Manifest"
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using.icon = 'icons/mob/screen_ai.dmi'
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using.icon = HUD.ui_style
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using.icon_state = "manifest"
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using.screen_loc = ui_ai_crew_manifest
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using.layer = SCREEN_LAYER
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adding += using
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HUD.adding += using
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//Alerts
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using = new /obj/screen()
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using.name = "Show Alerts"
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using.icon = 'icons/mob/screen_ai.dmi'
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using.icon = HUD.ui_style
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using.icon_state = "alerts"
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using.screen_loc = ui_ai_alerts
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using.layer = SCREEN_LAYER
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adding += using
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HUD.adding += using
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//Announcement
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using = new /obj/screen()
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using.name = "Announcement"
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using.icon = 'icons/mob/screen_ai.dmi'
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using.icon = HUD.ui_style
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using.icon_state = "announcement"
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using.screen_loc = ui_ai_announcement
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using.layer = SCREEN_LAYER
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adding += using
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HUD.adding += using
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//Shuttle
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using = new /obj/screen()
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using.name = "Call Emergency Shuttle"
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using.icon = 'icons/mob/screen_ai.dmi'
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using.icon = HUD.ui_style
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using.icon_state = "call_shuttle"
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using.screen_loc = ui_ai_shuttle
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using.layer = SCREEN_LAYER
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adding += using
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HUD.adding += using
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//Laws
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using = new /obj/screen()
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using.name = "State Laws"
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using.icon = 'icons/mob/screen_ai.dmi'
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using.icon = HUD.ui_style
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using.icon_state = "state_laws"
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using.screen_loc = ui_ai_state_laws
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using.layer = SCREEN_LAYER
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adding += using
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HUD.adding += using
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//PDA message
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using = new /obj/screen()
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using.name = "PDA - Send Message"
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using.icon = 'icons/mob/screen_ai.dmi'
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using.icon = HUD.ui_style
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using.icon_state = "pda_send"
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using.screen_loc = ui_ai_pda_send
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using.layer = SCREEN_LAYER
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adding += using
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HUD.adding += using
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//PDA log
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using = new /obj/screen()
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using.name = "PDA - Show Message Log"
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using.icon = 'icons/mob/screen_ai.dmi'
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using.icon = HUD.ui_style
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using.icon_state = "pda_receive"
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using.screen_loc = ui_ai_pda_log
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using.layer = SCREEN_LAYER
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adding += using
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HUD.adding += using
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//Take image
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using = new /obj/screen()
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using.name = "Take Image"
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using.icon = 'icons/mob/screen_ai.dmi'
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using.icon = HUD.ui_style
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using.icon_state = "take_picture"
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using.screen_loc = ui_ai_take_picture
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using.layer = SCREEN_LAYER
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adding += using
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HUD.adding += using
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//View images
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using = new /obj/screen()
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using.name = "View Images"
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using.icon = 'icons/mob/screen_ai.dmi'
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using.icon = HUD.ui_style
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using.icon_state = "view_images"
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using.screen_loc = ui_ai_view_images
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using.layer = SCREEN_LAYER
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adding += using
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HUD.adding += using
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//Multicamera mode
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using = new /obj/screen/ai/multicam()
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using = new /obj/screen/ai/multicam() // special
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using.name = "Multicamera Mode"
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using.icon = HUD.ui_style
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using.icon_state = "multicam"
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using.screen_loc = ui_ai_multicam
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adding += using
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using.layer = SCREEN_LAYER
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HUD.adding += using
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//Add multicamera camera
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using = new /obj/screen/ai/add_multicam()
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using = new /obj/screen/ai/add_multicam() // special
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using.name = "New Camera"
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using.icon = HUD.ui_style
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using.icon_state = "new_cam"
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using.screen_loc = ui_ai_add_multicam
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adding += using
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using.layer = SCREEN_LAYER
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HUD.adding += using
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mymob.client.screen = list()
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mymob.client.screen += adding + other
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mymob.client.screen += mymob.client.void
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return
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if(client && apply_to_client)
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client.screen = list()
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client.screen += HUD.adding + HUD.other
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client.screen += client.void
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@@ -1,27 +1,31 @@
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/datum/hud/proc/larva_hud()
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/mob/living/carbon/alien/create_mob_hud(datum/hud/HUD, apply_to_client = TRUE)
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..()
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src.adding = list()
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src.other = list()
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HUD.ui_style = 'icons/mob/screen1_alien.dmi'
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HUD.adding = list()
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HUD.other = list()
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var/obj/screen/using
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using = new /obj/screen()
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using.name = "mov_intent"
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using.set_dir(SOUTHWEST)
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using.icon = 'icons/mob/screen1_alien.dmi'
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using.icon_state = (mymob.m_intent == "run" ? "running" : "walking")
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using.icon = HUD.ui_style
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using.icon_state = (m_intent == "run" ? "running" : "walking")
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using.screen_loc = ui_acti
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using.layer = HUD_LAYER
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src.adding += using
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move_intent = using
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HUD.adding += using
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HUD.move_intent = using
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mymob.healths = new /obj/screen()
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mymob.healths.icon = 'icons/mob/screen1_alien.dmi'
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mymob.healths.icon_state = "health0"
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mymob.healths.name = "health"
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mymob.healths.screen_loc = ui_alien_health
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healths = new /obj/screen()
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healths.icon = HUD.ui_style
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healths.icon_state = "health0"
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healths.name = "health"
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healths.screen_loc = ui_alien_health
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mymob.client.screen = list()
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mymob.client.screen += list( mymob.healths) //, mymob.rest, mymob.sleep, mymob.mach )
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mymob.client.screen += src.adding + src.other
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mymob.client.screen += mymob.client.void
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if(client && apply_to_client)
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client.screen = list()
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client.screen += list(healths)
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client.screen += HUD.adding + HUD.other
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client.screen += client.void
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115
code/_onclick/hud/ghost.dm
Normal file
115
code/_onclick/hud/ghost.dm
Normal file
@@ -0,0 +1,115 @@
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/obj/screen/ghost
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icon = 'icons/mob/screen_ghost.dmi'
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/obj/screen/ghost/MouseEntered()
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flick(icon_state + "_anim", src)
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/obj/screen/ghost/jumptomob
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name = "Jump to mob"
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icon_state = "jumptomob"
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/obj/screen/ghost/jumptomob/Click()
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var/mob/observer/dead/G = usr
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G.jumptomob()
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/obj/screen/ghost/orbit
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name = "Orbit"
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icon_state = "orbit"
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/obj/screen/ghost/orbit/Click()
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var/mob/observer/dead/G = usr
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G.follow()
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/obj/screen/ghost/reenter_corpse
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name = "Reenter corpse"
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icon_state = "reenter_corpse"
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/obj/screen/ghost/reenter_corpse/Click()
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var/mob/observer/dead/G = usr
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G.reenter_corpse()
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/obj/screen/ghost/teleport
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name = "Teleport"
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icon_state = "teleport"
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/obj/screen/ghost/teleport/Click()
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var/mob/observer/dead/G = usr
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G.dead_tele()
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/obj/screen/ghost/pai
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name = "pAI Candidate"
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icon_state = "pai"
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/obj/screen/ghost/pai/Click()
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var/mob/observer/dead/G = usr
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G.paialert()
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/mob/observer/dead/create_mob_hud(datum/hud/HUD, apply_to_client = TRUE)
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..()
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var/list/adding = list()
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HUD.adding = adding
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var/obj/screen/using
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using = new /obj/screen/ghost/jumptomob()
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using.screen_loc = ui_ghost_jumptomob
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using.hud = src
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adding += using
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using = new /obj/screen/ghost/orbit()
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using.screen_loc = ui_ghost_orbit
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using.hud = src
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adding += using
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using = new /obj/screen/ghost/reenter_corpse()
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using.screen_loc = ui_ghost_reenter_corpse
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using.hud = src
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adding += using
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using = new /obj/screen/ghost/teleport()
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using.screen_loc = ui_ghost_teleport
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using.hud = src
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adding += using
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using = new /obj/screen/ghost/pai()
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using.screen_loc = ui_ghost_pai
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using.hud = src
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adding += using
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/*
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using = new /obj/screen/language_menu
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using.icon = ui_style
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using.hud = src
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adding += using
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*/
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if(client && apply_to_client)
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client.screen = list()
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client.screen += HUD.adding
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client.screen += client.void
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/* I wish we had this. Not yet, though.
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/datum/hud/ghost/show_hud(version = 0, mob/viewmob)
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// don't show this HUD if observing; show the HUD of the observee
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var/mob/dead/observer/O = mymob
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if (istype(O) && O.observetarget)
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plane_masters_update()
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return FALSE
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. = ..()
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if(!.)
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return
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var/mob/screenmob = viewmob || mymob
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if(!screenmob.client.prefs.ghost_hud)
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screenmob.client.screen -= static_inventory
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else
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screenmob.client.screen += static_inventory
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//We should only see observed mob alerts.
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/datum/hud/ghost/reorganize_alerts(mob/viewmob)
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var/mob/dead/observer/O = mymob
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if (istype(O) && O.observetarget)
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return
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. = ..()
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*/
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@@ -191,6 +191,8 @@ var/list/global_huds = list(
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var/list/slot_info
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var/icon/ui_style
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var/ui_color
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var/ui_alpha
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datum/hud/New(mob/owner)
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mymob = owner
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@@ -305,35 +307,23 @@ datum/hud/New(mob/owner)
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/datum/hud/proc/instantiate()
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if(!ismob(mymob)) return 0
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if(!mymob.client) return 0
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if(!ismob(mymob))
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return 0
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ui_style = ui_style2icon(mymob.client.prefs.UI_style)
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var/ui_color = mymob.client.prefs.UI_style_color
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var/ui_alpha = mymob.client.prefs.UI_style_alpha
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if(ishuman(mymob))
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human_hud(ui_style, ui_color, ui_alpha, mymob) // Pass the player the UI style chosen in preferences
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else if(isrobot(mymob))
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robot_hud(ui_style, ui_color, ui_alpha, mymob)
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else if(isbrain(mymob))
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mymob.instantiate_hud(src)
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else if(isalien(mymob))
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larva_hud()
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else if(isAI(mymob))
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ai_hud()
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else if(isobserver(mymob))
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ghost_hud()
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else
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mymob.instantiate_hud(src)
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mymob.create_mob_hud(src)
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persistant_inventory_update()
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mymob.reload_fullscreen() // Reload any fullscreen overlays this mob has.
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mymob.update_action_buttons()
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reorganize_alerts()
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/mob/proc/instantiate_hud(var/datum/hud/HUD)
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return
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/mob/proc/create_mob_hud(datum/hud/HUD, apply_to_client = TRUE)
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if(!client)
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return 0
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HUD.ui_style = ui_style2icon(client?.prefs?.UI_style)
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HUD.ui_color = client?.prefs?.UI_style_color
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HUD.ui_alpha = client?.prefs?.UI_style_alpha
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//Triggered when F12 is pressed (Unless someone changed something in the DMF)
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/mob/verb/button_pressed_F12(var/full = 0 as null)
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@@ -1,20 +1,24 @@
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/mob/living/carbon/human/instantiate_hud(var/datum/hud/HUD, var/ui_style, var/ui_color, var/ui_alpha)
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HUD.human_hud(ui_style, ui_color, ui_alpha, src)
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/mob/living/carbon/human/create_mob_hud(datum/hud/HUD)
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..()
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|
||||
/datum/hud/proc/human_hud(var/ui_style='icons/mob/screen1_White.dmi', var/ui_color = "#ffffff", var/ui_alpha = 255, var/mob/living/carbon/human/target)
|
||||
var/datum/hud_data/hud_data
|
||||
if(!istype(target))
|
||||
hud_data = new()
|
||||
if(species?.hud)
|
||||
hud_data = species.hud
|
||||
else
|
||||
hud_data = target.species.hud
|
||||
hud_data = new ()
|
||||
|
||||
if(hud_data.icon)
|
||||
ui_style = hud_data.icon
|
||||
if(hud_data.icon) // Species wants a specific dmi for the HUD
|
||||
HUD.ui_style = hud_data.icon
|
||||
|
||||
src.adding = list()
|
||||
src.other = list()
|
||||
src.hotkeybuttons = list() //These can be disabled for hotkey users
|
||||
src.slot_info = list()
|
||||
var/adding = list()
|
||||
var/other = list()
|
||||
var/hotkeybuttons = list()
|
||||
var/slot_info = list()
|
||||
|
||||
HUD.adding = adding
|
||||
HUD.other = other
|
||||
HUD.hotkeybuttons = hotkeybuttons //These can be disabled for hotkey users
|
||||
HUD.slot_info = slot_info
|
||||
|
||||
var/list/hud_elements = list()
|
||||
var/obj/screen/using
|
||||
@@ -25,10 +29,10 @@
|
||||
for(var/gear_slot in hud_data.gear)
|
||||
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.icon = ui_style
|
||||
inv_box.color = ui_color
|
||||
inv_box.alpha = ui_alpha
|
||||
inv_box.hud = src
|
||||
inv_box.icon = HUD.ui_style
|
||||
inv_box.color = HUD.ui_color
|
||||
inv_box.alpha = HUD.ui_alpha
|
||||
inv_box.hud = HUD
|
||||
|
||||
var/list/slot_data = hud_data.gear[gear_slot]
|
||||
inv_box.name = gear_slot
|
||||
@@ -41,294 +45,291 @@
|
||||
inv_box.set_dir(slot_data["dir"])
|
||||
|
||||
if(slot_data["toggle"])
|
||||
src.other += inv_box
|
||||
other += inv_box
|
||||
has_hidden_gear = 1
|
||||
else
|
||||
src.adding += inv_box
|
||||
adding += inv_box
|
||||
|
||||
if(has_hidden_gear)
|
||||
using = new /obj/screen()
|
||||
using.name = "toggle"
|
||||
using.icon = ui_style
|
||||
using.icon = HUD.ui_style
|
||||
using.icon_state = "other"
|
||||
using.screen_loc = ui_inventory
|
||||
using.hud_layerise()
|
||||
using.color = ui_color
|
||||
using.alpha = ui_alpha
|
||||
src.adding += using
|
||||
using.color = HUD.ui_color
|
||||
using.alpha = HUD.ui_alpha
|
||||
adding += using
|
||||
|
||||
// Draw the attack intent dialogue.
|
||||
if(hud_data.has_a_intent)
|
||||
|
||||
using = new /obj/screen()
|
||||
using.name = "act_intent"
|
||||
using.icon = ui_style
|
||||
using.icon_state = "intent_"+mymob.a_intent
|
||||
using.icon = HUD.ui_style
|
||||
using.icon_state = "intent_"+a_intent
|
||||
using.screen_loc = ui_acti
|
||||
using.color = ui_color
|
||||
using.alpha = ui_alpha
|
||||
src.adding += using
|
||||
action_intent = using
|
||||
using.color = HUD.ui_color
|
||||
using.alpha = HUD.ui_alpha
|
||||
adding += using
|
||||
HUD.action_intent = using
|
||||
|
||||
hud_elements |= using
|
||||
|
||||
//intent small hud objects
|
||||
var/icon/ico
|
||||
|
||||
ico = new(ui_style, "black")
|
||||
ico = new(HUD.ui_style, "black")
|
||||
ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1)
|
||||
ico.DrawBox(rgb(255,255,255,1),1,ico.Height()/2,ico.Width()/2,ico.Height())
|
||||
using = new /obj/screen()
|
||||
using.name = I_HELP
|
||||
using.icon = ico
|
||||
using.screen_loc = ui_acti
|
||||
using.alpha = ui_alpha
|
||||
using.alpha = HUD.ui_alpha
|
||||
using.layer = LAYER_HUD_ITEM //These sit on the intent box
|
||||
src.adding += using
|
||||
help_intent = using
|
||||
adding += using
|
||||
HUD.help_intent = using
|
||||
|
||||
ico = new(ui_style, "black")
|
||||
ico = new(HUD.ui_style, "black")
|
||||
ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1)
|
||||
ico.DrawBox(rgb(255,255,255,1),ico.Width()/2,ico.Height()/2,ico.Width(),ico.Height())
|
||||
using = new /obj/screen()
|
||||
using.name = I_DISARM
|
||||
using.icon = ico
|
||||
using.screen_loc = ui_acti
|
||||
using.alpha = ui_alpha
|
||||
using.alpha = HUD.ui_alpha
|
||||
using.layer = LAYER_HUD_ITEM
|
||||
src.adding += using
|
||||
disarm_intent = using
|
||||
adding += using
|
||||
HUD.disarm_intent = using
|
||||
|
||||
ico = new(ui_style, "black")
|
||||
ico = new(HUD.ui_style, "black")
|
||||
ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1)
|
||||
ico.DrawBox(rgb(255,255,255,1),ico.Width()/2,1,ico.Width(),ico.Height()/2)
|
||||
using = new /obj/screen()
|
||||
using.name = I_GRAB
|
||||
using.icon = ico
|
||||
using.screen_loc = ui_acti
|
||||
using.alpha = ui_alpha
|
||||
using.alpha = HUD.ui_alpha
|
||||
using.layer = LAYER_HUD_ITEM
|
||||
src.adding += using
|
||||
grab_intent = using
|
||||
adding += using
|
||||
HUD.grab_intent = using
|
||||
|
||||
ico = new(ui_style, "black")
|
||||
ico = new(HUD.ui_style, "black")
|
||||
ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1)
|
||||
ico.DrawBox(rgb(255,255,255,1),1,1,ico.Width()/2,ico.Height()/2)
|
||||
using = new /obj/screen()
|
||||
using.name = I_HURT
|
||||
using.icon = ico
|
||||
using.screen_loc = ui_acti
|
||||
using.alpha = ui_alpha
|
||||
using.alpha = HUD.ui_alpha
|
||||
using.layer = LAYER_HUD_ITEM
|
||||
src.adding += using
|
||||
hurt_intent = using
|
||||
adding += using
|
||||
HUD.hurt_intent = using
|
||||
//end intent small hud objects
|
||||
|
||||
if(hud_data.has_m_intent)
|
||||
using = new /obj/screen()
|
||||
using.name = "mov_intent"
|
||||
using.icon = ui_style
|
||||
using.icon_state = (mymob.m_intent == "run" ? "running" : "walking")
|
||||
using.icon = HUD.ui_style
|
||||
using.icon_state = (m_intent == "run" ? "running" : "walking")
|
||||
using.screen_loc = ui_movi
|
||||
using.color = ui_color
|
||||
using.alpha = ui_alpha
|
||||
src.adding += using
|
||||
move_intent = using
|
||||
using.color = HUD.ui_color
|
||||
using.alpha = HUD.ui_alpha
|
||||
adding += using
|
||||
HUD.move_intent = using
|
||||
|
||||
if(hud_data.has_drop)
|
||||
using = new /obj/screen()
|
||||
using.name = "drop"
|
||||
using.icon = ui_style
|
||||
using.icon = HUD.ui_style
|
||||
using.icon_state = "act_drop"
|
||||
using.screen_loc = ui_drop_throw
|
||||
using.color = ui_color
|
||||
using.alpha = ui_alpha
|
||||
src.hotkeybuttons += using
|
||||
using.color = HUD.ui_color
|
||||
using.alpha = HUD.ui_alpha
|
||||
hotkeybuttons += using
|
||||
|
||||
if(hud_data.has_hands)
|
||||
|
||||
using = new /obj/screen()
|
||||
using.name = "equip"
|
||||
using.icon = ui_style
|
||||
using.icon = HUD.ui_style
|
||||
using.icon_state = "act_equip"
|
||||
using.screen_loc = ui_equip
|
||||
using.color = ui_color
|
||||
using.alpha = ui_alpha
|
||||
src.adding += using
|
||||
using.color = HUD.ui_color
|
||||
using.alpha = HUD.ui_alpha
|
||||
adding += using
|
||||
|
||||
inv_box = new /obj/screen/inventory/hand()
|
||||
inv_box.hud = src
|
||||
inv_box.hud = HUD
|
||||
inv_box.name = "r_hand"
|
||||
inv_box.icon = ui_style
|
||||
inv_box.icon = HUD.ui_style
|
||||
inv_box.icon_state = "r_hand_inactive"
|
||||
if(!target.hand) //This being 0 or null means the right hand is in use
|
||||
if(!hand) //This being 0 or null means the right hand is in use
|
||||
inv_box.icon_state = "r_hand_active"
|
||||
inv_box.screen_loc = ui_rhand
|
||||
inv_box.slot_id = slot_r_hand
|
||||
inv_box.color = ui_color
|
||||
inv_box.alpha = ui_alpha
|
||||
src.r_hand_hud_object = inv_box
|
||||
src.adding += inv_box
|
||||
inv_box.color = HUD.ui_color
|
||||
inv_box.alpha = HUD.ui_alpha
|
||||
HUD.r_hand_hud_object = inv_box
|
||||
adding += inv_box
|
||||
slot_info["[slot_r_hand]"] = inv_box.screen_loc
|
||||
|
||||
inv_box = new /obj/screen/inventory/hand()
|
||||
inv_box.hud = src
|
||||
inv_box.hud = HUD
|
||||
inv_box.name = "l_hand"
|
||||
inv_box.icon = ui_style
|
||||
inv_box.icon = HUD.ui_style
|
||||
inv_box.icon_state = "l_hand_inactive"
|
||||
if(target.hand) //This being 1 means the left hand is in use
|
||||
if(hand) //This being 1 means the left hand is in use
|
||||
inv_box.icon_state = "l_hand_active"
|
||||
inv_box.screen_loc = ui_lhand
|
||||
inv_box.slot_id = slot_l_hand
|
||||
inv_box.color = ui_color
|
||||
inv_box.alpha = ui_alpha
|
||||
src.l_hand_hud_object = inv_box
|
||||
src.adding += inv_box
|
||||
inv_box.color = HUD.ui_color
|
||||
inv_box.alpha = HUD.ui_alpha
|
||||
HUD.l_hand_hud_object = inv_box
|
||||
adding += inv_box
|
||||
slot_info["[slot_l_hand]"] = inv_box.screen_loc
|
||||
|
||||
using = new /obj/screen/inventory()
|
||||
using.name = "hand"
|
||||
using.icon = ui_style
|
||||
using.icon = HUD.ui_style
|
||||
using.icon_state = "hand1"
|
||||
using.screen_loc = ui_swaphand1
|
||||
using.color = ui_color
|
||||
using.alpha = ui_alpha
|
||||
using.hud = src
|
||||
src.adding += using
|
||||
using.color = HUD.ui_color
|
||||
using.alpha = HUD.ui_alpha
|
||||
using.hud = HUD
|
||||
adding += using
|
||||
|
||||
using = new /obj/screen/inventory()
|
||||
using.name = "hand"
|
||||
using.icon = ui_style
|
||||
using.icon = HUD.ui_style
|
||||
using.icon_state = "hand2"
|
||||
using.screen_loc = ui_swaphand2
|
||||
using.color = ui_color
|
||||
using.alpha = ui_alpha
|
||||
using.hud = src
|
||||
src.adding += using
|
||||
using.color = HUD.ui_color
|
||||
using.alpha = HUD.ui_alpha
|
||||
using.hud = HUD
|
||||
adding += using
|
||||
|
||||
if(hud_data.has_resist)
|
||||
using = new /obj/screen()
|
||||
using.name = "resist"
|
||||
using.icon = ui_style
|
||||
using.icon = HUD.ui_style
|
||||
using.icon_state = "act_resist"
|
||||
using.screen_loc = ui_pull_resist
|
||||
using.color = ui_color
|
||||
using.alpha = ui_alpha
|
||||
src.hotkeybuttons += using
|
||||
using.color = HUD.ui_color
|
||||
using.alpha = HUD.ui_alpha
|
||||
hotkeybuttons += using
|
||||
|
||||
if(hud_data.has_throw)
|
||||
mymob.throw_icon = new /obj/screen()
|
||||
mymob.throw_icon.icon = ui_style
|
||||
mymob.throw_icon.icon_state = "act_throw_off"
|
||||
mymob.throw_icon.name = "throw"
|
||||
mymob.throw_icon.screen_loc = ui_drop_throw
|
||||
mymob.throw_icon.color = ui_color
|
||||
mymob.throw_icon.alpha = ui_alpha
|
||||
src.hotkeybuttons += mymob.throw_icon
|
||||
hud_elements |= mymob.throw_icon
|
||||
throw_icon = new /obj/screen()
|
||||
throw_icon.icon = HUD.ui_style
|
||||
throw_icon.icon_state = "act_throw_off"
|
||||
throw_icon.name = "throw"
|
||||
throw_icon.screen_loc = ui_drop_throw
|
||||
throw_icon.color = HUD.ui_color
|
||||
throw_icon.alpha = HUD.ui_alpha
|
||||
hotkeybuttons += throw_icon
|
||||
hud_elements |= throw_icon
|
||||
|
||||
mymob.pullin = new /obj/screen()
|
||||
mymob.pullin.icon = ui_style
|
||||
mymob.pullin.icon_state = "pull0"
|
||||
mymob.pullin.name = "pull"
|
||||
mymob.pullin.screen_loc = ui_pull_resist
|
||||
src.hotkeybuttons += mymob.pullin
|
||||
hud_elements |= mymob.pullin
|
||||
pullin = new /obj/screen()
|
||||
pullin.icon = HUD.ui_style
|
||||
pullin.icon_state = "pull0"
|
||||
pullin.name = "pull"
|
||||
pullin.screen_loc = ui_pull_resist
|
||||
hotkeybuttons += pullin
|
||||
hud_elements |= pullin
|
||||
|
||||
if(hud_data.has_internals)
|
||||
mymob.internals = new /obj/screen()
|
||||
mymob.internals.icon = ui_style
|
||||
mymob.internals.icon_state = "internal0"
|
||||
if(istype(target.internal, /obj/item/weapon/tank)) //Internals on already? Iight, prove it
|
||||
mymob.internals.icon_state = "internal1"
|
||||
mymob.internals.name = "internal"
|
||||
mymob.internals.screen_loc = ui_internal
|
||||
hud_elements |= mymob.internals
|
||||
internals = new /obj/screen()
|
||||
internals.icon = HUD.ui_style
|
||||
internals.icon_state = "internal0"
|
||||
if(istype(internal, /obj/item/weapon/tank)) //Internals on already? Iight, prove it
|
||||
internals.icon_state = "internal1"
|
||||
internals.name = "internal"
|
||||
internals.screen_loc = ui_internal
|
||||
hud_elements |= internals
|
||||
|
||||
if(hud_data.has_warnings)
|
||||
mymob.healths = new /obj/screen()
|
||||
mymob.healths.icon = ui_style
|
||||
mymob.healths.icon_state = "health0"
|
||||
mymob.healths.name = "health"
|
||||
mymob.healths.screen_loc = ui_health
|
||||
hud_elements |= mymob.healths
|
||||
healths = new /obj/screen()
|
||||
healths.icon = HUD.ui_style
|
||||
healths.icon_state = "health0"
|
||||
healths.name = "health"
|
||||
healths.screen_loc = ui_health
|
||||
hud_elements |= healths
|
||||
|
||||
//VOREStation Addition begin
|
||||
mymob.shadekin_dark_display = new /obj/screen/shadekin/darkness()
|
||||
mymob.shadekin_dark_display.screen_loc = ui_shadekin_dark_display
|
||||
mymob.shadekin_dark_display.icon_state = "dark"
|
||||
hud_elements |= mymob.shadekin_dark_display
|
||||
shadekin_dark_display = new /obj/screen/shadekin/darkness()
|
||||
shadekin_dark_display.screen_loc = ui_shadekin_dark_display
|
||||
shadekin_dark_display.icon_state = "dark"
|
||||
hud_elements |= shadekin_dark_display
|
||||
|
||||
mymob.shadekin_energy_display = new /obj/screen/shadekin/energy()
|
||||
mymob.shadekin_energy_display.screen_loc = ui_shadekin_energy_display
|
||||
mymob.shadekin_energy_display.icon_state = "energy0"
|
||||
hud_elements |= mymob.shadekin_energy_display
|
||||
shadekin_energy_display = new /obj/screen/shadekin/energy()
|
||||
shadekin_energy_display.screen_loc = ui_shadekin_energy_display
|
||||
shadekin_energy_display.icon_state = "energy0"
|
||||
hud_elements |= shadekin_energy_display
|
||||
|
||||
mymob.xenochimera_danger_display = new /obj/screen/xenochimera/danger_level()
|
||||
mymob.xenochimera_danger_display.screen_loc = ui_xenochimera_danger_display
|
||||
mymob.xenochimera_danger_display.icon_state = "danger00"
|
||||
hud_elements |= mymob.xenochimera_danger_display
|
||||
xenochimera_danger_display = new /obj/screen/xenochimera/danger_level()
|
||||
xenochimera_danger_display.screen_loc = ui_xenochimera_danger_display
|
||||
xenochimera_danger_display.icon_state = "danger00"
|
||||
hud_elements |= xenochimera_danger_display
|
||||
//VOREStation Addition end
|
||||
|
||||
mymob.ling_chem_display = new /obj/screen/ling/chems()
|
||||
mymob.ling_chem_display.screen_loc = ui_ling_chemical_display
|
||||
mymob.ling_chem_display.icon_state = "ling_chems"
|
||||
hud_elements |= mymob.ling_chem_display
|
||||
ling_chem_display = new /obj/screen/ling/chems()
|
||||
ling_chem_display.screen_loc = ui_ling_chemical_display
|
||||
ling_chem_display.icon_state = "ling_chems"
|
||||
hud_elements |= ling_chem_display
|
||||
|
||||
mymob.wiz_instability_display = new /obj/screen/wizard/instability()
|
||||
mymob.wiz_instability_display.screen_loc = ui_wiz_instability_display
|
||||
mymob.wiz_instability_display.icon_state = "wiz_instability_none"
|
||||
hud_elements |= mymob.wiz_instability_display
|
||||
wiz_instability_display = new /obj/screen/wizard/instability()
|
||||
wiz_instability_display.screen_loc = ui_wiz_instability_display
|
||||
wiz_instability_display.icon_state = "wiz_instability_none"
|
||||
hud_elements |= wiz_instability_display
|
||||
|
||||
mymob.wiz_energy_display = new/obj/screen/wizard/energy()
|
||||
mymob.wiz_energy_display.screen_loc = ui_wiz_energy_display
|
||||
mymob.wiz_energy_display.icon_state = "wiz_energy"
|
||||
hud_elements |= mymob.wiz_energy_display
|
||||
wiz_energy_display = new/obj/screen/wizard/energy()
|
||||
wiz_energy_display.screen_loc = ui_wiz_energy_display
|
||||
wiz_energy_display.icon_state = "wiz_energy"
|
||||
hud_elements |= wiz_energy_display
|
||||
|
||||
|
||||
mymob.pain = new /obj/screen( null )
|
||||
pain = new /obj/screen( null )
|
||||
|
||||
mymob.zone_sel = new /obj/screen/zone_sel( null )
|
||||
mymob.zone_sel.icon = ui_style
|
||||
mymob.zone_sel.color = ui_color
|
||||
mymob.zone_sel.alpha = ui_alpha
|
||||
mymob.zone_sel.overlays.Cut()
|
||||
mymob.zone_sel.overlays += image('icons/mob/zone_sel.dmi', "[mymob.zone_sel.selecting]")
|
||||
hud_elements |= mymob.zone_sel
|
||||
zone_sel = new /obj/screen/zone_sel( null )
|
||||
zone_sel.icon = HUD.ui_style
|
||||
zone_sel.color = HUD.ui_color
|
||||
zone_sel.alpha = HUD.ui_alpha
|
||||
zone_sel.overlays.Cut()
|
||||
zone_sel.overlays += image('icons/mob/zone_sel.dmi', "[zone_sel.selecting]")
|
||||
hud_elements |= zone_sel
|
||||
|
||||
//Handle the gun settings buttons
|
||||
mymob.gun_setting_icon = new /obj/screen/gun/mode(null)
|
||||
mymob.gun_setting_icon.icon = ui_style
|
||||
mymob.gun_setting_icon.color = ui_color
|
||||
mymob.gun_setting_icon.alpha = ui_alpha
|
||||
hud_elements |= mymob.gun_setting_icon
|
||||
gun_setting_icon = new /obj/screen/gun/mode(null)
|
||||
gun_setting_icon.icon = HUD.ui_style
|
||||
gun_setting_icon.color = HUD.ui_color
|
||||
gun_setting_icon.alpha = HUD.ui_alpha
|
||||
hud_elements |= gun_setting_icon
|
||||
|
||||
mymob.item_use_icon = new /obj/screen/gun/item(null)
|
||||
mymob.item_use_icon.icon = ui_style
|
||||
mymob.item_use_icon.color = ui_color
|
||||
mymob.item_use_icon.alpha = ui_alpha
|
||||
item_use_icon = new /obj/screen/gun/item(null)
|
||||
item_use_icon.icon = HUD.ui_style
|
||||
item_use_icon.color = HUD.ui_color
|
||||
item_use_icon.alpha = HUD.ui_alpha
|
||||
|
||||
mymob.gun_move_icon = new /obj/screen/gun/move(null)
|
||||
mymob.gun_move_icon.icon = ui_style
|
||||
mymob.gun_move_icon.color = ui_color
|
||||
mymob.gun_move_icon.alpha = ui_alpha
|
||||
gun_move_icon = new /obj/screen/gun/move(null)
|
||||
gun_move_icon.icon = HUD.ui_style
|
||||
gun_move_icon.color = HUD.ui_color
|
||||
gun_move_icon.alpha = HUD.ui_alpha
|
||||
|
||||
mymob.radio_use_icon = new /obj/screen/gun/radio(null)
|
||||
mymob.radio_use_icon.icon = ui_style
|
||||
mymob.radio_use_icon.color = ui_color
|
||||
mymob.radio_use_icon.alpha = ui_alpha
|
||||
radio_use_icon = new /obj/screen/gun/radio(null)
|
||||
radio_use_icon.icon = HUD.ui_style
|
||||
radio_use_icon.color = HUD.ui_color
|
||||
radio_use_icon.alpha = HUD.ui_alpha
|
||||
|
||||
if(mymob.client)
|
||||
mymob.client.screen = list()
|
||||
if(client)
|
||||
client.screen = list()
|
||||
|
||||
mymob.client.screen += hud_elements
|
||||
mymob.client.screen += src.adding + src.hotkeybuttons
|
||||
mymob.client.screen += mymob.client.void
|
||||
|
||||
inventory_shown = 0
|
||||
|
||||
return
|
||||
client.screen += hud_elements
|
||||
client.screen += adding + hotkeybuttons
|
||||
client.screen += client.void
|
||||
|
||||
HUD.inventory_shown = 0
|
||||
|
||||
/mob/living/carbon/human/verb/toggle_hotkey_verbs()
|
||||
set category = "OOC"
|
||||
|
||||
@@ -1,143 +0,0 @@
|
||||
|
||||
/datum/hud/proc/unplayer_hud()
|
||||
return
|
||||
|
||||
/datum/hud/proc/ghost_hud()
|
||||
return
|
||||
|
||||
/datum/hud/proc/blob_hud(ui_style = 'icons/mob/screen1_Midnight.dmi')
|
||||
|
||||
blobpwrdisplay = new /obj/screen()
|
||||
blobpwrdisplay.name = "blob power"
|
||||
blobpwrdisplay.icon_state = "block"
|
||||
blobpwrdisplay.screen_loc = ui_health
|
||||
blobpwrdisplay.layer = HUD_LAYER
|
||||
|
||||
blobhealthdisplay = new /obj/screen()
|
||||
blobhealthdisplay.name = "blob health"
|
||||
blobhealthdisplay.icon_state = "block"
|
||||
blobhealthdisplay.screen_loc = ui_internal
|
||||
blobhealthdisplay.layer = HUD_LAYER
|
||||
|
||||
mymob.client.screen = list()
|
||||
|
||||
mymob.client.screen += list(blobpwrdisplay, blobhealthdisplay)
|
||||
mymob.client.screen += mymob.client.void
|
||||
/*
|
||||
/datum/hud/proc/slime_hud(ui_style = 'icons/mob/screen1_Midnight.dmi')
|
||||
|
||||
src.adding = list()
|
||||
|
||||
var/obj/screen/using
|
||||
|
||||
using = new /obj/screen()
|
||||
using.name = "act_intent"
|
||||
using.set_dir(SOUTHWEST)
|
||||
using.icon = ui_style
|
||||
using.icon_state = "intent_"+mymob.a_intent
|
||||
using.screen_loc = ui_zonesel
|
||||
using.layer = HUD_LAYER
|
||||
src.adding += using
|
||||
action_intent = using
|
||||
|
||||
//intent small hud objects
|
||||
var/icon/ico
|
||||
|
||||
ico = new(ui_style, "black")
|
||||
ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1)
|
||||
ico.DrawBox(rgb(255,255,255,1),1,ico.Height()/2,ico.Width()/2,ico.Height())
|
||||
using = new /obj/screen( src )
|
||||
using.name = "help"
|
||||
using.icon = ico
|
||||
using.screen_loc = ui_zonesel
|
||||
using.layer = HUD_LAYER+0.01
|
||||
src.adding += using
|
||||
help_intent = using
|
||||
|
||||
ico = new(ui_style, "black")
|
||||
ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1)
|
||||
ico.DrawBox(rgb(255,255,255,1),ico.Width()/2,ico.Height()/2,ico.Width(),ico.Height())
|
||||
using = new /obj/screen( src )
|
||||
using.name = "disarm"
|
||||
using.icon = ico
|
||||
using.screen_loc = ui_zonesel
|
||||
using.layer = HUD_LAYER+0.01
|
||||
src.adding += using
|
||||
disarm_intent = using
|
||||
|
||||
ico = new(ui_style, "black")
|
||||
ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1)
|
||||
ico.DrawBox(rgb(255,255,255,1),ico.Width()/2,1,ico.Width(),ico.Height()/2)
|
||||
using = new /obj/screen( src )
|
||||
using.name = "grab"
|
||||
using.icon = ico
|
||||
using.screen_loc = ui_zonesel
|
||||
using.layer = HUD_LAYER+0.01
|
||||
src.adding += using
|
||||
grab_intent = using
|
||||
|
||||
ico = new(ui_style, "black")
|
||||
ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1)
|
||||
ico.DrawBox(rgb(255,255,255,1),1,1,ico.Width()/2,ico.Height()/2)
|
||||
using = new /obj/screen( src )
|
||||
using.name = I_HURT
|
||||
using.icon = ico
|
||||
using.screen_loc = ui_zonesel
|
||||
using.layer = HUD_LAYER+0.01
|
||||
src.adding += using
|
||||
hurt_intent = using
|
||||
|
||||
mymob.client.screen = list()
|
||||
mymob.client.screen += src.adding
|
||||
mymob.client.screen += mymob.client.void
|
||||
|
||||
return
|
||||
*/
|
||||
|
||||
// HUD.construct_hud() //Archaic.
|
||||
/*
|
||||
/datum/hud/proc/construct_hud()
|
||||
var/constructtype
|
||||
|
||||
if(istype(mymob,/mob/living/simple_mob/construct/armoured) || istype(mymob,/mob/living/simple_mob/construct/behemoth))
|
||||
constructtype = "juggernaut"
|
||||
else if(istype(mymob,/mob/living/simple_mob/construct/builder))
|
||||
constructtype = "artificer"
|
||||
else if(istype(mymob,/mob/living/simple_mob/construct/wraith))
|
||||
constructtype = "wraith"
|
||||
else if(istype(mymob,/mob/living/simple_mob/construct/harvester))
|
||||
constructtype = "harvester"
|
||||
|
||||
if(constructtype)
|
||||
|
||||
mymob.fire.icon = 'icons/mob/screen1_construct.dmi'
|
||||
mymob.fire.icon_state = "fire0"
|
||||
mymob.fire.name = "fire"
|
||||
mymob.fire.screen_loc = ui_construct_fire
|
||||
|
||||
mymob.healths.icon = 'icons/mob/screen1_construct.dmi'
|
||||
mymob.healths.icon_state = "[constructtype]_health0"
|
||||
mymob.healths.name = "health"
|
||||
mymob.healths.screen_loc = ui_construct_health
|
||||
|
||||
mymob.pullin.icon = 'icons/mob/screen1_construct.dmi'
|
||||
mymob.pullin.icon_state = "pull0"
|
||||
mymob.pullin.name = "pull"
|
||||
mymob.pullin.screen_loc = ui_construct_pull
|
||||
|
||||
|
||||
mymob.zone_sel.icon = 'icons/mob/screen1_construct.dmi'
|
||||
mymob.zone_sel.overlays.len = 0
|
||||
mymob.zone_sel.overlays += image('icons/mob/zone_sel.dmi', "[mymob.zone_sel.selecting]")
|
||||
|
||||
|
||||
mymob.purged.icon = 'icons/mob/screen1_construct.dmi'
|
||||
mymob.purged.icon_state = "purge0"
|
||||
mymob.purged.name = "purged"
|
||||
mymob.purged.screen_loc = ui_construct_purge
|
||||
|
||||
mymob.client.screen = list()
|
||||
|
||||
mymob.client.screen += list(mymob.fire, mymob.healths, mymob.pullin, mymob.zone_sel, mymob.purged)
|
||||
mymob.client.screen += mymob.client.void
|
||||
*/
|
||||
|
||||
@@ -1,23 +1,19 @@
|
||||
var/obj/screen/robot_inventory
|
||||
/*
|
||||
/mob/living/silicon/robot/instantiate_hud(var/datum/hud/HUD, var/ui_style, var/ui_color, var/ui_alpha)
|
||||
HUD.robot_hud(ui_style, ui_color, ui_alpha, src)*/
|
||||
|
||||
/datum/hud/proc/robot_hud(ui_style='icons/mob/screen1_robot.dmi', var/ui_color = "#ffffff", var/ui_alpha = 255, var/mob/living/silicon/robot/target)
|
||||
/* var/datum/hud_data/hud_data
|
||||
if(!istype(target))
|
||||
hud_data = new()
|
||||
/mob/living/silicon/robot/create_mob_hud(datum/hud/HUD, apply_to_client = TRUE)
|
||||
..()
|
||||
|
||||
if(hud_data.icon)
|
||||
ui_style = hud_data.icon*/
|
||||
|
||||
if(ui_style == 'icons/mob/screen/minimalist.dmi')
|
||||
ui_style = 'icons/mob/screen1_robot_minimalist.dmi'
|
||||
// Don't care about your prefs! Our icon is more important
|
||||
if(HUD.ui_style == 'icons/mob/screen/minimalist.dmi')
|
||||
HUD.ui_style = 'icons/mob/screen1_robot_minimalist.dmi'
|
||||
else
|
||||
ui_style = 'icons/mob/screen1_robot.dmi'
|
||||
HUD.ui_style = 'icons/mob/screen1_robot.dmi'
|
||||
|
||||
src.adding = list()
|
||||
src.other = list()
|
||||
var/list/adding = list()
|
||||
var/list/other = list()
|
||||
|
||||
HUD.adding = adding
|
||||
HUD.other = other
|
||||
|
||||
var/obj/screen/using
|
||||
|
||||
@@ -25,51 +21,51 @@ var/obj/screen/robot_inventory
|
||||
using = new /obj/screen()
|
||||
using.name = "radio"
|
||||
using.set_dir(SOUTHWEST)
|
||||
using.icon = ui_style
|
||||
using.color = ui_color
|
||||
using.alpha = ui_alpha
|
||||
using.icon = HUD.ui_style
|
||||
using.color = HUD.ui_color
|
||||
using.alpha = HUD.ui_alpha
|
||||
using.icon_state = "radio"
|
||||
using.screen_loc = ui_movi
|
||||
using.layer = HUD_LAYER
|
||||
src.adding += using
|
||||
adding += using
|
||||
|
||||
//Module select
|
||||
|
||||
using = new /obj/screen()
|
||||
using.name = "module1"
|
||||
using.set_dir(SOUTHWEST)
|
||||
using.icon = ui_style
|
||||
using.color = ui_color
|
||||
using.alpha = ui_alpha
|
||||
using.icon = HUD.ui_style
|
||||
using.color = HUD.ui_color
|
||||
using.alpha = HUD.ui_alpha
|
||||
using.icon_state = "inv1"
|
||||
using.screen_loc = ui_inv1
|
||||
using.layer = HUD_LAYER
|
||||
src.adding += using
|
||||
mymob:inv1 = using
|
||||
adding += using
|
||||
inv1 = using
|
||||
|
||||
using = new /obj/screen()
|
||||
using.name = "module2"
|
||||
using.set_dir(SOUTHWEST)
|
||||
using.icon = ui_style
|
||||
using.color = ui_color
|
||||
using.alpha = ui_alpha
|
||||
using.icon = HUD.ui_style
|
||||
using.color = HUD.ui_color
|
||||
using.alpha = HUD.ui_alpha
|
||||
using.icon_state = "inv2"
|
||||
using.screen_loc = ui_inv2
|
||||
using.layer = HUD_LAYER
|
||||
src.adding += using
|
||||
mymob:inv2 = using
|
||||
adding += using
|
||||
inv2 = using
|
||||
|
||||
using = new /obj/screen()
|
||||
using.name = "module3"
|
||||
using.set_dir(SOUTHWEST)
|
||||
using.icon = ui_style
|
||||
using.color = ui_color
|
||||
using.alpha = ui_alpha
|
||||
using.icon = HUD.ui_style
|
||||
using.color = HUD.ui_color
|
||||
using.alpha = HUD.ui_alpha
|
||||
using.icon_state = "inv3"
|
||||
using.screen_loc = ui_inv3
|
||||
using.layer = HUD_LAYER
|
||||
src.adding += using
|
||||
mymob:inv3 = using
|
||||
adding += using
|
||||
inv3 = using
|
||||
|
||||
//End of module select
|
||||
|
||||
@@ -77,98 +73,96 @@ var/obj/screen/robot_inventory
|
||||
using = new /obj/screen()
|
||||
using.name = "act_intent"
|
||||
using.set_dir(SOUTHWEST)
|
||||
using.icon = ui_style
|
||||
using.alpha = ui_alpha
|
||||
using.icon_state = mymob.a_intent
|
||||
using.icon = HUD.ui_style
|
||||
using.alpha = HUD.ui_alpha
|
||||
using.icon_state = a_intent
|
||||
using.screen_loc = ui_acti
|
||||
using.layer = HUD_LAYER
|
||||
src.adding += using
|
||||
action_intent = using
|
||||
adding += using
|
||||
HUD.action_intent = using
|
||||
|
||||
//Health
|
||||
mymob.healths = new /obj/screen()
|
||||
mymob.healths.icon = ui_style
|
||||
mymob.healths.icon_state = "health0"
|
||||
mymob.healths.alpha = ui_alpha
|
||||
mymob.healths.name = "health"
|
||||
mymob.healths.screen_loc = ui_borg_health
|
||||
src.other += mymob.healths
|
||||
healths = new /obj/screen()
|
||||
healths.icon = HUD.ui_style
|
||||
healths.icon_state = "health0"
|
||||
healths.alpha = HUD.ui_alpha
|
||||
healths.name = "health"
|
||||
healths.screen_loc = ui_borg_health
|
||||
other += healths
|
||||
|
||||
//Installed Module
|
||||
mymob.hands = new /obj/screen()
|
||||
mymob.hands.icon = ui_style
|
||||
mymob.hands.icon_state = "nomod"
|
||||
mymob.hands.alpha = ui_alpha
|
||||
mymob.hands.name = "module"
|
||||
mymob.hands.screen_loc = ui_borg_module
|
||||
src.other += mymob.hands
|
||||
hands = new /obj/screen()
|
||||
hands.icon = HUD.ui_style
|
||||
hands.icon_state = "nomod"
|
||||
hands.alpha = HUD.ui_alpha
|
||||
hands.name = "module"
|
||||
hands.screen_loc = ui_borg_module
|
||||
other += hands
|
||||
|
||||
//Module Panel
|
||||
using = new /obj/screen()
|
||||
using.name = "panel"
|
||||
using.icon = ui_style
|
||||
using.icon = HUD.ui_style
|
||||
using.icon_state = "panel"
|
||||
using.alpha = ui_alpha
|
||||
using.alpha = HUD.ui_alpha
|
||||
using.screen_loc = ui_borg_panel
|
||||
using.layer = HUD_LAYER-0.01
|
||||
src.adding += using
|
||||
adding += using
|
||||
|
||||
//Store
|
||||
mymob.throw_icon = new /obj/screen()
|
||||
mymob.throw_icon.icon = ui_style
|
||||
mymob.throw_icon.icon_state = "store"
|
||||
mymob.throw_icon.alpha = ui_alpha
|
||||
mymob.throw_icon.color = ui_color
|
||||
mymob.throw_icon.name = "store"
|
||||
mymob.throw_icon.screen_loc = ui_borg_store
|
||||
src.other += mymob.throw_icon
|
||||
throw_icon = new /obj/screen()
|
||||
throw_icon.icon = HUD.ui_style
|
||||
throw_icon.icon_state = "store"
|
||||
throw_icon.alpha = HUD.ui_alpha
|
||||
throw_icon.color = HUD.ui_color
|
||||
throw_icon.name = "store"
|
||||
throw_icon.screen_loc = ui_borg_store
|
||||
other += throw_icon
|
||||
|
||||
//Inventory
|
||||
robot_inventory = new /obj/screen()
|
||||
robot_inventory.name = "inventory"
|
||||
robot_inventory.icon = ui_style
|
||||
robot_inventory.icon = HUD.ui_style
|
||||
robot_inventory.icon_state = "inventory"
|
||||
robot_inventory.alpha = ui_alpha
|
||||
robot_inventory.color = ui_color
|
||||
robot_inventory.alpha = HUD.ui_alpha
|
||||
robot_inventory.color = HUD.ui_color
|
||||
robot_inventory.screen_loc = ui_borg_inventory
|
||||
src.other += robot_inventory
|
||||
other += robot_inventory
|
||||
|
||||
mymob.pullin = new /obj/screen()
|
||||
mymob.pullin.icon = ui_style
|
||||
mymob.pullin.icon_state = "pull0"
|
||||
mymob.pullin.alpha = ui_alpha
|
||||
mymob.pullin.color = ui_color
|
||||
mymob.pullin.name = "pull"
|
||||
mymob.pullin.screen_loc = ui_borg_pull
|
||||
src.other += mymob.pullin
|
||||
pullin = new /obj/screen()
|
||||
pullin.icon = HUD.ui_style
|
||||
pullin.icon_state = "pull0"
|
||||
pullin.alpha = HUD.ui_alpha
|
||||
pullin.color = HUD.ui_color
|
||||
pullin.name = "pull"
|
||||
pullin.screen_loc = ui_borg_pull
|
||||
other += pullin
|
||||
|
||||
mymob.zone_sel = new /obj/screen/zone_sel()
|
||||
mymob.zone_sel.icon = ui_style
|
||||
mymob.zone_sel.alpha = ui_alpha
|
||||
mymob.zone_sel.overlays.Cut()
|
||||
mymob.zone_sel.overlays += image('icons/mob/zone_sel.dmi', "[mymob.zone_sel.selecting]")
|
||||
zone_sel = new /obj/screen/zone_sel()
|
||||
zone_sel.icon = HUD.ui_style
|
||||
zone_sel.alpha = HUD.ui_alpha
|
||||
zone_sel.overlays.Cut()
|
||||
zone_sel.overlays += image('icons/mob/zone_sel.dmi', "[zone_sel.selecting]")
|
||||
|
||||
//Handle the gun settings buttons
|
||||
mymob.gun_setting_icon = new /obj/screen/gun/mode(null)
|
||||
mymob.gun_setting_icon.icon = ui_style
|
||||
mymob.gun_setting_icon.alpha = ui_alpha
|
||||
mymob.item_use_icon = new /obj/screen/gun/item(null)
|
||||
mymob.item_use_icon.icon = ui_style
|
||||
mymob.item_use_icon.alpha = ui_alpha
|
||||
mymob.gun_move_icon = new /obj/screen/gun/move(null)
|
||||
mymob.gun_move_icon.icon = ui_style
|
||||
mymob.gun_move_icon.alpha = ui_alpha
|
||||
mymob.radio_use_icon = new /obj/screen/gun/radio(null)
|
||||
mymob.radio_use_icon.icon = ui_style
|
||||
mymob.radio_use_icon.alpha = ui_alpha
|
||||
gun_setting_icon = new /obj/screen/gun/mode(null)
|
||||
gun_setting_icon.icon = HUD.ui_style
|
||||
gun_setting_icon.alpha = HUD.ui_alpha
|
||||
item_use_icon = new /obj/screen/gun/item(null)
|
||||
item_use_icon.icon = HUD.ui_style
|
||||
item_use_icon.alpha = HUD.ui_alpha
|
||||
gun_move_icon = new /obj/screen/gun/move(null)
|
||||
gun_move_icon.icon = HUD.ui_style
|
||||
gun_move_icon.alpha = HUD.ui_alpha
|
||||
radio_use_icon = new /obj/screen/gun/radio(null)
|
||||
radio_use_icon.icon = HUD.ui_style
|
||||
radio_use_icon.alpha = HUD.ui_alpha
|
||||
|
||||
mymob.client.screen = list()
|
||||
|
||||
mymob.client.screen += list( mymob.throw_icon, mymob.zone_sel, mymob.hands, mymob.healths, mymob.pullin, robot_inventory, mymob.gun_setting_icon)
|
||||
mymob.client.screen += src.adding + src.other
|
||||
mymob.client.screen += mymob.client.void
|
||||
|
||||
return
|
||||
if(client && apply_to_client)
|
||||
client.screen = list()
|
||||
client.screen += list( throw_icon, zone_sel, hands, healths, pullin, robot_inventory, gun_setting_icon)
|
||||
client.screen += HUD.adding + HUD.other
|
||||
client.screen += client.void
|
||||
|
||||
|
||||
/datum/hud/proc/toggle_show_robot_modules()
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
if(istype(src, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = src
|
||||
H.hud_used = new /datum/hud(H)
|
||||
H.instantiate_hud(H.hud_used)
|
||||
H.create_mob_hud(H.hud_used)
|
||||
return ..()
|
||||
|
||||
/mob/living/Destroy()
|
||||
|
||||
@@ -129,6 +129,7 @@
|
||||
if(!name) //To prevent nameless ghosts
|
||||
name = capitalize(pick(first_names_male)) + " " + capitalize(pick(last_names))
|
||||
real_name = name
|
||||
animate(src, pixel_y = 2, time = 10, loop = -1)
|
||||
..()
|
||||
|
||||
/mob/observer/dead/Topic(href, href_list)
|
||||
@@ -318,6 +319,11 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
to_chat(usr, "Not when you're not dead!")
|
||||
return
|
||||
|
||||
if(!A)
|
||||
A = input(usr, "Select an area:", "Ghost Teleport") as null|anything in return_sorted_areas()
|
||||
if(!A)
|
||||
return
|
||||
|
||||
usr.forceMove(pick(get_area_turfs(A)))
|
||||
usr.on_mob_jump()
|
||||
|
||||
@@ -326,6 +332,11 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
set name = "Follow" // "Haunt"
|
||||
set desc = "Follow and haunt a mob."
|
||||
|
||||
if(!input)
|
||||
input = input(usr, "Select a mob:", "Ghost Follow") as null|anything in getmobs()
|
||||
if(!input)
|
||||
return
|
||||
|
||||
var/target = getmobs()[input]
|
||||
if(!target) return
|
||||
ManualFollow(target)
|
||||
@@ -359,6 +370,45 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
forceMove(T)
|
||||
sleep(15)
|
||||
|
||||
var/icon/I = icon(target.icon,target.icon_state,target.dir)
|
||||
|
||||
var/orbitsize = (I.Width()+I.Height())*0.5
|
||||
orbitsize -= (orbitsize/world.icon_size)*(world.icon_size*0.25)
|
||||
|
||||
var/rot_seg
|
||||
|
||||
/* We don't have this pref yet
|
||||
switch(ghost_orbit)
|
||||
if(GHOST_ORBIT_TRIANGLE)
|
||||
rot_seg = 3
|
||||
if(GHOST_ORBIT_SQUARE)
|
||||
rot_seg = 4
|
||||
if(GHOST_ORBIT_PENTAGON)
|
||||
rot_seg = 5
|
||||
if(GHOST_ORBIT_HEXAGON)
|
||||
rot_seg = 6
|
||||
else //Circular
|
||||
rot_seg = 36 //360/10 bby, smooth enough aproximation of a circle
|
||||
*/
|
||||
|
||||
orbit(target, orbitsize, FALSE, 20, rot_seg)
|
||||
|
||||
/mob/observer/dead/orbit()
|
||||
set_dir(2) //reset dir so the right directional sprites show up
|
||||
return ..()
|
||||
|
||||
/mob/observer/dead/stop_orbit(datum/component/orbiter/orbits)
|
||||
. = ..()
|
||||
//restart our floating animation after orbit is done.
|
||||
pixel_y = 0
|
||||
pixel_x = 0
|
||||
transform = null
|
||||
animate(src, pixel_y = 2, time = 10, loop = -1)
|
||||
|
||||
/mob/observer/dead/proc/stop_following()
|
||||
following = null
|
||||
stop_orbit()
|
||||
|
||||
/mob/proc/update_following()
|
||||
. = get_turf(src)
|
||||
for(var/mob/observer/dead/M in following_mobs)
|
||||
@@ -373,7 +423,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
|
||||
/mob/Destroy()
|
||||
for(var/mob/observer/dead/M in following_mobs)
|
||||
M.following = null
|
||||
M.stop_following()
|
||||
following_mobs = null
|
||||
return ..()
|
||||
|
||||
@@ -381,7 +431,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
if(ismob(following))
|
||||
var/mob/M = following
|
||||
M.following_mobs -= src
|
||||
following = null
|
||||
stop_following()
|
||||
return ..()
|
||||
|
||||
/mob/Moved(atom/old_loc, direction, forced = FALSE)
|
||||
@@ -406,8 +456,16 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
set category = "Ghost"
|
||||
set name = "Jump to Mob"
|
||||
set desc = "Teleport to a mob"
|
||||
set popup_menu = FALSE //VOREStation Edit - Declutter.
|
||||
if(istype(usr, /mob/observer/dead)) //Make sure they're an observer!
|
||||
set popup_menu = FALSE
|
||||
|
||||
if(!istype(usr, /mob/observer/dead)) //Make sure they're an observer!
|
||||
return
|
||||
|
||||
if(!input)
|
||||
input = input(usr, "Select a mob:", "Ghost Jump") as null|anything in getmobs()
|
||||
if(!input)
|
||||
return
|
||||
|
||||
var/target = getmobs()[input]
|
||||
if (!target)//Make sure we actually have a target
|
||||
return
|
||||
@@ -417,24 +475,9 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
|
||||
if(T && isturf(T)) //Make sure the turf exists, then move the source to that destination.
|
||||
forceMove(T)
|
||||
following = null
|
||||
stop_following()
|
||||
else
|
||||
to_chat(src, "This mob is not located in the game world.")
|
||||
/*
|
||||
/mob/observer/dead/verb/boo()
|
||||
set category = "Ghost"
|
||||
set name = "Boo!"
|
||||
set desc= "Scare your crew members because of boredom!"
|
||||
|
||||
if(bootime > world.time) return
|
||||
var/obj/machinery/light/L = locate(/obj/machinery/light) in view(1, src)
|
||||
if(L)
|
||||
L.flicker()
|
||||
bootime = world.time + 600
|
||||
return
|
||||
//Maybe in the future we can add more <i>spooky</i> code here!
|
||||
return
|
||||
*/
|
||||
|
||||
/mob/observer/dead/memory()
|
||||
set hidden = 1
|
||||
@@ -445,7 +488,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
to_chat(src, "<font color='red'>You are dead! You have no mind to store memory!</font>")
|
||||
|
||||
/mob/observer/dead/Post_Incorpmove()
|
||||
following = null
|
||||
stop_following()
|
||||
|
||||
/mob/observer/dead/verb/analyze_air()
|
||||
set name = "Analyze Air"
|
||||
@@ -813,14 +856,20 @@ mob/observer/dead/MayRespawn(var/feedback = 0)
|
||||
set category = "Ghost"
|
||||
set name = "Blank pAI alert"
|
||||
set desc = "Flash an indicator light on available blank pAI devices for a smidgen of hope."
|
||||
if(usr.client.prefs.be_special & BE_PAI)
|
||||
|
||||
if(usr.client.prefs?.be_special & BE_PAI)
|
||||
var/count = 0
|
||||
for(var/obj/item/device/paicard/p in all_pai_cards)
|
||||
var/obj/item/device/paicard/PP = p
|
||||
if(PP.pai == null)
|
||||
count++
|
||||
PP.icon = 'icons/obj/pda_vr.dmi' // VOREStation Edit
|
||||
PP.overlays += "pai-ghostalert"
|
||||
spawn(54)
|
||||
PP.overlays.Cut()
|
||||
to_chat(usr,"<span class='notice'>Flashing the displays of [count] unoccupied PAIs.</span>")
|
||||
else
|
||||
to_chat(usr,"<span class='warning'>You have 'Be pAI' disabled in your character prefs, so we can't help you.</span>")
|
||||
|
||||
/mob/observer/dead/speech_bubble_appearance()
|
||||
return "ghost"
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
/mob/living/simple_mob/instantiate_hud(var/datum/hud/hud)
|
||||
if(!client)
|
||||
return //Why bother.
|
||||
/mob/living/simple_mob/create_mob_hud(datum/hud/HUD)
|
||||
..()
|
||||
|
||||
var/ui_style = 'icons/mob/screen1_animal.dmi'
|
||||
if(ui_icons)
|
||||
@@ -14,9 +13,9 @@
|
||||
var/list/hotkeybuttons = list()
|
||||
var/list/slot_info = list()
|
||||
|
||||
hud.adding = adding
|
||||
hud.other = other
|
||||
hud.hotkeybuttons = hotkeybuttons
|
||||
HUD.adding = adding
|
||||
HUD.other = other
|
||||
HUD.hotkeybuttons = hotkeybuttons
|
||||
|
||||
var/list/hud_elements = list()
|
||||
var/obj/screen/using
|
||||
@@ -65,8 +64,8 @@
|
||||
using.screen_loc = ui_acti
|
||||
using.color = ui_color
|
||||
using.alpha = ui_alpha
|
||||
hud.adding += using
|
||||
hud.action_intent = using
|
||||
HUD.adding += using
|
||||
HUD.action_intent = using
|
||||
|
||||
hud_elements |= using
|
||||
|
||||
@@ -82,8 +81,8 @@
|
||||
using.screen_loc = ui_acti
|
||||
using.alpha = ui_alpha
|
||||
using.layer = LAYER_HUD_ITEM //These sit on the intent box
|
||||
hud.adding += using
|
||||
hud.help_intent = using
|
||||
HUD.adding += using
|
||||
HUD.help_intent = using
|
||||
|
||||
ico = new(ui_style, "black")
|
||||
ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1)
|
||||
@@ -94,8 +93,8 @@
|
||||
using.screen_loc = ui_acti
|
||||
using.alpha = ui_alpha
|
||||
using.layer = LAYER_HUD_ITEM
|
||||
hud.adding += using
|
||||
hud.disarm_intent = using
|
||||
HUD.adding += using
|
||||
HUD.disarm_intent = using
|
||||
|
||||
ico = new(ui_style, "black")
|
||||
ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1)
|
||||
@@ -106,8 +105,8 @@
|
||||
using.screen_loc = ui_acti
|
||||
using.alpha = ui_alpha
|
||||
using.layer = LAYER_HUD_ITEM
|
||||
hud.adding += using
|
||||
hud.grab_intent = using
|
||||
HUD.adding += using
|
||||
HUD.grab_intent = using
|
||||
|
||||
ico = new(ui_style, "black")
|
||||
ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1)
|
||||
@@ -118,8 +117,8 @@
|
||||
using.screen_loc = ui_acti
|
||||
using.alpha = ui_alpha
|
||||
using.layer = LAYER_HUD_ITEM
|
||||
hud.adding += using
|
||||
hud.hurt_intent = using
|
||||
HUD.adding += using
|
||||
HUD.hurt_intent = using
|
||||
|
||||
//Move intent (walk/run)
|
||||
using = new /obj/screen()
|
||||
@@ -129,8 +128,8 @@
|
||||
using.screen_loc = ui_movi
|
||||
using.color = ui_color
|
||||
using.alpha = ui_alpha
|
||||
hud.adding += using
|
||||
hud.move_intent = using
|
||||
HUD.adding += using
|
||||
HUD.move_intent = using
|
||||
|
||||
//Resist button
|
||||
using = new /obj/screen()
|
||||
@@ -140,7 +139,7 @@
|
||||
using.screen_loc = ui_pull_resist
|
||||
using.color = ui_color
|
||||
using.alpha = ui_alpha
|
||||
hud.hotkeybuttons += using
|
||||
HUD.hotkeybuttons += using
|
||||
|
||||
//Pull button
|
||||
pullin = new /obj/screen()
|
||||
@@ -148,7 +147,7 @@
|
||||
pullin.icon_state = "pull0"
|
||||
pullin.name = "pull"
|
||||
pullin.screen_loc = ui_pull_resist
|
||||
hud.hotkeybuttons += pullin
|
||||
HUD.hotkeybuttons += pullin
|
||||
hud_elements |= pullin
|
||||
|
||||
//Health status
|
||||
@@ -159,8 +158,6 @@
|
||||
healths.screen_loc = ui_health
|
||||
hud_elements |= healths
|
||||
|
||||
|
||||
|
||||
pain = new /obj/screen( null )
|
||||
|
||||
zone_sel = new /obj/screen/zone_sel( null )
|
||||
@@ -181,7 +178,7 @@
|
||||
using.screen_loc = ui_drop_throw
|
||||
using.color = ui_color
|
||||
using.alpha = ui_alpha
|
||||
hud.hotkeybuttons += using
|
||||
HUD.hotkeybuttons += using
|
||||
|
||||
//Equip detail
|
||||
using = new /obj/screen()
|
||||
@@ -191,7 +188,7 @@
|
||||
using.screen_loc = ui_equip
|
||||
using.color = ui_color
|
||||
using.alpha = ui_alpha
|
||||
hud.adding += using
|
||||
HUD.adding += using
|
||||
|
||||
//Hand slots themselves
|
||||
inv_box = new /obj/screen/inventory/hand()
|
||||
@@ -205,8 +202,8 @@
|
||||
inv_box.slot_id = slot_r_hand
|
||||
inv_box.color = ui_color
|
||||
inv_box.alpha = ui_alpha
|
||||
hud.r_hand_hud_object = inv_box
|
||||
hud.adding += inv_box
|
||||
HUD.r_hand_hud_object = inv_box
|
||||
HUD.adding += inv_box
|
||||
slot_info["[slot_r_hand]"] = inv_box.screen_loc
|
||||
|
||||
inv_box = new /obj/screen/inventory/hand()
|
||||
@@ -220,8 +217,8 @@
|
||||
inv_box.slot_id = slot_l_hand
|
||||
inv_box.color = ui_color
|
||||
inv_box.alpha = ui_alpha
|
||||
hud.l_hand_hud_object = inv_box
|
||||
hud.adding += inv_box
|
||||
HUD.l_hand_hud_object = inv_box
|
||||
HUD.adding += inv_box
|
||||
slot_info["[slot_l_hand]"] = inv_box.screen_loc
|
||||
|
||||
//Swaphand titlebar
|
||||
@@ -232,7 +229,7 @@
|
||||
using.screen_loc = ui_swaphand1
|
||||
using.color = ui_color
|
||||
using.alpha = ui_alpha
|
||||
hud.adding += using
|
||||
HUD.adding += using
|
||||
|
||||
using = new /obj/screen/inventory()
|
||||
using.name = "hand"
|
||||
@@ -241,7 +238,7 @@
|
||||
using.screen_loc = ui_swaphand2
|
||||
using.color = ui_color
|
||||
using.alpha = ui_alpha
|
||||
hud.adding += using
|
||||
HUD.adding += using
|
||||
|
||||
//Throw button
|
||||
throw_icon = new /obj/screen()
|
||||
@@ -251,15 +248,13 @@
|
||||
throw_icon.screen_loc = ui_drop_throw
|
||||
throw_icon.color = ui_color
|
||||
throw_icon.alpha = ui_alpha
|
||||
hud.hotkeybuttons += throw_icon
|
||||
HUD.hotkeybuttons += throw_icon
|
||||
hud_elements |= throw_icon
|
||||
|
||||
extra_huds(hud,ui_style,hud_elements)
|
||||
extra_huds(HUD, HUD.ui_style, hud_elements)
|
||||
|
||||
if(client)
|
||||
client.screen = list()
|
||||
|
||||
client.screen += hud_elements
|
||||
client.screen += adding + hotkeybuttons
|
||||
client.screen += client.void
|
||||
|
||||
return
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 134 KiB After Width: | Height: | Size: 133 KiB |
BIN
icons/mob/screen_ghost.dmi
Normal file
BIN
icons/mob/screen_ghost.dmi
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 20 KiB |
@@ -152,6 +152,7 @@
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#include "code\_onclick\hud\alert.dm"
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#include "code\_onclick\hud\alien_larva.dm"
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#include "code\_onclick\hud\fullscreen.dm"
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#include "code\_onclick\hud\ghost.dm"
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#include "code\_onclick\hud\gun_mode.dm"
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||||
#include "code\_onclick\hud\hud.dm"
|
||||
#include "code\_onclick\hud\human.dm"
|
||||
|
||||
Reference in New Issue
Block a user