Moar whitespace normalization [MDB IGNORE] (#7750)

Co-authored-by: Raeschen <rycoop29@gmail.com>
This commit is contained in:
Drathek
2024-02-16 01:54:47 -08:00
committed by GitHub
parent eecf6bbff9
commit 3995338290
1177 changed files with 550902 additions and 550902 deletions

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@@ -1,3 +1,3 @@
ckey|state
lunarfleet|Clea-Nor
jademanique|B.A.U-Kingside
ckey|state
lunarfleet|Clea-Nor
jademanique|B.A.U-Kingside

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@@ -1,79 +1,79 @@
HOW TO CONVERT A MAP TO THE NEW (june 2008) ACCESS LEVEL SYSTEM
1. Open the .dmp file up in Notepad
2. Find all the "access = blahblah" attributes of doors.
3. Delete them.
4. Open the map up in Dream Maker. If you didn't get them all, it'll tell you so.
5. Assign the existing doors new access permissions using the method below.
HOW TO MAKE A MAP USING THE NEW (june 2008) ACCESS LEVEL SYSTEM
1. Make a map as normal
2. Select a door that you want to not be accessible to everybody
3. Right click on it and edit its attributes
4. Make the "req_access_txt" attribute be a semicolon-separated list of the permissions required to open the doors
5. Repeat for all doors.
For example, a brig door would have it be "2" while a door that requires you have toxins and teleporter access (for whatever reason) would have it be "9;20"
Here is a list of the permissions and their numbers (this may be out of date, see code/game/access.dm for an updated version):
access_security = 1
access_brig = 2
access_armory = 3
access_forensics_lockers= 4
access_medical = 5
access_morgue = 6
access_tox = 7
access_tox_storage = 8
access_genetics = 9
access_engine = 10
access_engine_equip= 11
access_maint_tunnels = 12
access_external_airlocks = 13
access_emergency_storage = 14
access_change_ids = 15
access_ai_upload = 16
access_teleporter = 17
access_eva = 18
access_heads = 19
access_captain = 20
access_all_personal_lockers = 21
access_chapel_office = 22
access_tech_storage = 23
access_atmospherics = 24
access_bar = 25
access_janitor = 26
access_crematorium = 27
access_kitchen = 28
access_robotics = 29
access_rd = 30
access_cargo = 31
access_construction = 32
access_chemistry = 33
access_cargo_bot = 34
access_hydroponics = 35
access_manufacturing = 36
access_library = 37
access_lawyer = 38
access_virology = 39
access_cmo = 40
access_qm = 41
access_court = 42
access_clown = 43
access_mime = 44
access_surgery = 45
access_theatre = 46
access_research = 47
access_mining = 48
access_mining_office = 49 //not in use
access_mailsorting = 50
access_mint = 51
access_mint_vault = 52
access_heads_vault = 53
access_mining_station = 54
access_xenobiology = 55
access_ce = 56
access_hop = 57
access_hos = 58
access_RC_announce = 59 //Request console announcements
access_keycard_auth = 60 //Used for events which require at least two people to confirm them
HOW TO CONVERT A MAP TO THE NEW (june 2008) ACCESS LEVEL SYSTEM
1. Open the .dmp file up in Notepad
2. Find all the "access = blahblah" attributes of doors.
3. Delete them.
4. Open the map up in Dream Maker. If you didn't get them all, it'll tell you so.
5. Assign the existing doors new access permissions using the method below.
HOW TO MAKE A MAP USING THE NEW (june 2008) ACCESS LEVEL SYSTEM
1. Make a map as normal
2. Select a door that you want to not be accessible to everybody
3. Right click on it and edit its attributes
4. Make the "req_access_txt" attribute be a semicolon-separated list of the permissions required to open the doors
5. Repeat for all doors.
For example, a brig door would have it be "2" while a door that requires you have toxins and teleporter access (for whatever reason) would have it be "9;20"
Here is a list of the permissions and their numbers (this may be out of date, see code/game/access.dm for an updated version):
access_security = 1
access_brig = 2
access_armory = 3
access_forensics_lockers= 4
access_medical = 5
access_morgue = 6
access_tox = 7
access_tox_storage = 8
access_genetics = 9
access_engine = 10
access_engine_equip= 11
access_maint_tunnels = 12
access_external_airlocks = 13
access_emergency_storage = 14
access_change_ids = 15
access_ai_upload = 16
access_teleporter = 17
access_eva = 18
access_heads = 19
access_captain = 20
access_all_personal_lockers = 21
access_chapel_office = 22
access_tech_storage = 23
access_atmospherics = 24
access_bar = 25
access_janitor = 26
access_crematorium = 27
access_kitchen = 28
access_robotics = 29
access_rd = 30
access_cargo = 31
access_construction = 32
access_chemistry = 33
access_cargo_bot = 34
access_hydroponics = 35
access_manufacturing = 36
access_library = 37
access_lawyer = 38
access_virology = 39
access_cmo = 40
access_qm = 41
access_court = 42
access_clown = 43
access_mime = 44
access_surgery = 45
access_theatre = 46
access_research = 47
access_mining = 48
access_mining_office = 49 //not in use
access_mailsorting = 50
access_mint = 51
access_mint_vault = 52
access_heads_vault = 53
access_mining_station = 54
access_xenobiology = 55
access_ce = 56
access_hop = 57
access_hos = 58
access_RC_announce = 59 //Request console announcements
access_keycard_auth = 60 //Used for events which require at least two people to confirm them
access_tcomsat = 61 // has access to the entire telecomms satellite / machinery

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@@ -1,46 +1,46 @@
########################################################################################
# ADMIN RANK DEFINES #
# The format of this is very simple. Rank name goes first. #
# Rank is CASE-SENSITIVE, all punctuation will be stripped so spaces don't matter. #
# Each rank is then followed by keywords with the prefix "+". #
# These keywords represent groups of verbs and abilities which are given to that rank. #
# +@ (or +prev) is a special shorthand which adds all the rights of the rank above it. #
# Ranks with no keywords will just be given the most basic verbs and abilities ~Carn #
########################################################################################
# PLEASE NOTE: depending on config options, some abilities will be unavailable regardless if you have permission to use them!
# ALSO NOTE: this is a WorkInProgress at the moment. Most of this is just arbitrarily thrown in whatever group because LoadsaWork2Do+LittleTime.
# I'll be doing more moving around as feedback comes in. So be sure to check the notes after updates.
# KEYWORDS:
# +ADMIN = general admin tools, verbs etc
# +FUN = events, other event-orientated actions. Access to the fun secrets in the secrets panel.
# +BAN = the ability to ban, jobban and fullban
# +STEALTH = the ability to stealthmin (make yourself appear with a fake name to everyone but other admins
# +POSSESS = the ability to possess objects
# +REJUV (or +REJUVINATE) = the ability to heal, respawn, modify damage and use godmode
# +BUILD (or +BUILDMODE) = the ability to use buildmode
# +SERVER = higher-risk admin verbs and abilities, such as those which affect the server configuration.
# +DEBUG = debug tools used for diagnosing and fixing problems. It's useful to give this to coders so they can investigate problems on a live server.
# +VAREDIT = everyone may view viewvars/debugvars/whatever you call it. This keyword allows you to actually EDIT those variables.
# +RIGHTS (or +PERMISSIONS) = allows you to promote and/or demote people.
# +SOUND (or +SOUNDS) = allows you to upload and play sounds
# +SPAWN (or +CREATE) = mob transformations, spawning of most atoms including mobs (high-risk atoms, e.g. blackholes, will require the +FUN flag too)
# +EVENT = a group of verbs that make it possible to run an event, or other badminnery.
# +EVERYTHING (or +HOST or +ALL) = Simply gives you everything without having to type every flag
Admin Observer
Moderator +MOD
Mentor +MENTOR
Admin Candidate +ADMIN
Trial Admin +@ +STEALTH +SPAWN +REJUV +VAREDIT +BAN +FUN
Admin +@ +POSSESS +BUILDMODE +SERVER
Admin Supervisor +@ +SOUNDS +DEBUG +PERMISSIONS
Game Master +ADMIN +FUN +POSSESS +REJUV +BUILD +SERVER +DEBUG +VAREDIT +SOUND +SPAWN
Head Admin +EVERYTHING
Retired Admin +ADMIN +STEALTH
Host +EVERYTHING
Developer +DEBUG +VAREDIT +SERVER +SPAWN +REJUV +POSSESS +BUILDMODE
Dev Mod +@ +MOD
########################################################################################
# ADMIN RANK DEFINES #
# The format of this is very simple. Rank name goes first. #
# Rank is CASE-SENSITIVE, all punctuation will be stripped so spaces don't matter. #
# Each rank is then followed by keywords with the prefix "+". #
# These keywords represent groups of verbs and abilities which are given to that rank. #
# +@ (or +prev) is a special shorthand which adds all the rights of the rank above it. #
# Ranks with no keywords will just be given the most basic verbs and abilities ~Carn #
########################################################################################
# PLEASE NOTE: depending on config options, some abilities will be unavailable regardless if you have permission to use them!
# ALSO NOTE: this is a WorkInProgress at the moment. Most of this is just arbitrarily thrown in whatever group because LoadsaWork2Do+LittleTime.
# I'll be doing more moving around as feedback comes in. So be sure to check the notes after updates.
# KEYWORDS:
# +ADMIN = general admin tools, verbs etc
# +FUN = events, other event-orientated actions. Access to the fun secrets in the secrets panel.
# +BAN = the ability to ban, jobban and fullban
# +STEALTH = the ability to stealthmin (make yourself appear with a fake name to everyone but other admins
# +POSSESS = the ability to possess objects
# +REJUV (or +REJUVINATE) = the ability to heal, respawn, modify damage and use godmode
# +BUILD (or +BUILDMODE) = the ability to use buildmode
# +SERVER = higher-risk admin verbs and abilities, such as those which affect the server configuration.
# +DEBUG = debug tools used for diagnosing and fixing problems. It's useful to give this to coders so they can investigate problems on a live server.
# +VAREDIT = everyone may view viewvars/debugvars/whatever you call it. This keyword allows you to actually EDIT those variables.
# +RIGHTS (or +PERMISSIONS) = allows you to promote and/or demote people.
# +SOUND (or +SOUNDS) = allows you to upload and play sounds
# +SPAWN (or +CREATE) = mob transformations, spawning of most atoms including mobs (high-risk atoms, e.g. blackholes, will require the +FUN flag too)
# +EVENT = a group of verbs that make it possible to run an event, or other badminnery.
# +EVERYTHING (or +HOST or +ALL) = Simply gives you everything without having to type every flag
Admin Observer
Moderator +MOD
Mentor +MENTOR
Admin Candidate +ADMIN
Trial Admin +@ +STEALTH +SPAWN +REJUV +VAREDIT +BAN +FUN
Admin +@ +POSSESS +BUILDMODE +SERVER
Admin Supervisor +@ +SOUNDS +DEBUG +PERMISSIONS
Game Master +ADMIN +FUN +POSSESS +REJUV +BUILD +SERVER +DEBUG +VAREDIT +SOUND +SPAWN
Head Admin +EVERYTHING
Retired Admin +ADMIN +STEALTH
Host +EVERYTHING
Developer +DEBUG +VAREDIT +SERVER +SPAWN +REJUV +POSSESS +BUILDMODE
Dev Mod +@ +MOD

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@@ -1,8 +1,8 @@
######################################################################
# Basically, ckey goes first. Rank goes after the "-" #
# Case is not important for ckey. #
# Case IS important for the rank. However punctuation/spaces are not #
# Ranks can be anything defined in admin_ranks.txt ~Carn #
######################################################################
######################################################################
# Basically, ckey goes first. Rank goes after the "-" #
# Case is not important for ckey. #
# Case IS important for the rank. However punctuation/spaces are not #
# Ranks can be anything defined in admin_ranks.txt ~Carn #
######################################################################
# not_a_user - Admin

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@@ -1,26 +1,26 @@
# MySQL Connection Configuration
# Server the MySQL database can be found at
# Examples: localhost, 200.135.5.43, www.mysqldb.com, etc.
ADDRESS localhost
# MySQL server port (default is 3306)
PORT 3306
# Database the population, death, karma, etc. tables may be found in
DATABASE tgstation
# Username/Login used to access the database
LOGIN mylogin
# Password used to access the database
PASSWORD mypassword
# The following information is for feedback tracking via the blackbox server
FEEDBACK_DATABASE test
FEEDBACK_LOGIN mylogin
FEEDBACK_PASSWORD mypassword
# Track population and death statistics
# Comment this out to disable
# MySQL Connection Configuration
# Server the MySQL database can be found at
# Examples: localhost, 200.135.5.43, www.mysqldb.com, etc.
ADDRESS localhost
# MySQL server port (default is 3306)
PORT 3306
# Database the population, death, karma, etc. tables may be found in
DATABASE tgstation
# Username/Login used to access the database
LOGIN mylogin
# Password used to access the database
PASSWORD mypassword
# The following information is for feedback tracking via the blackbox server
FEEDBACK_DATABASE test
FEEDBACK_LOGIN mylogin
FEEDBACK_PASSWORD mypassword
# Track population and death statistics
# Comment this out to disable
#ENABLE_STAT_TRACKING

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@@ -1,19 +1,19 @@
# This configuration file is for the forum database, if you need to set up
# population, death, etc. tracking see 'dbconfig.txt'
# The login credentials for this will likely differ from those in dbconfig.txt!
# Server the MySQL database can be found at
# Examples: localhost, 200.135.5.43, www.mysqldb.com, etc.
ADDRESS localhost
# MySQL server port (default is 3306)
PORT 3306
# Database the forum data may be found in
DATABASE tgstation13
# Username/Login used to access the database
LOGIN mylogin
# Password used to access the database
# This configuration file is for the forum database, if you need to set up
# population, death, etc. tracking see 'dbconfig.txt'
# The login credentials for this will likely differ from those in dbconfig.txt!
# Server the MySQL database can be found at
# Examples: localhost, 200.135.5.43, www.mysqldb.com, etc.
ADDRESS localhost
# MySQL server port (default is 3306)
PORT 3306
# Database the forum data may be found in
DATABASE tgstation13
# Username/Login used to access the database
LOGIN mylogin
# Password used to access the database
PASSWORD mypassword

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@@ -1,72 +1,72 @@
### HEALTH ###
## level of health at which a mob goes into continual shock (soft crit)
HEALTH_THRESHOLD_SOFTCRIT 0
## level of health at which a mob becomes unconscious (crit)
HEALTH_THRESHOLD_CRIT -50
## level of health at which a mob becomes dead
HEALTH_THRESHOLD_DEAD -100
## Determines whether bones can be broken through excessive damage to the organ
## 0 means bones can't break, 1 means they can
BONES_CAN_BREAK 1
## Determines whether limbs can be amputated through excessive damage to the organ
## 0 means limbs can't be amputated, 1 means they can
LIMBS_CAN_BREAK 1
## multiplier which enables organs to take more damage before bones breaking or limbs being destroyed
## 100 means normal, 50 means half
ORGAN_HEALTH_MULTIPLIER 100
## multiplier which influences how fast organs regenerate naturally
## 100 means normal, 50 means half
ORGAN_REGENERATION_MULTIPLIER 75
### REVIVAL ###
## whether pod plants work or not
REVIVAL_POD_PLANTS 1
## whether cloning tubes work or not
REVIVAL_CLONING 1
## amount of time (in hundredths of seconds) for which a brain retains the "spark of life" after the person's death (set to -1 for infinite)
REVIVAL_BRAIN_LIFE -1
### MOB MOVEMENT ###
## We suggest editing these variabled in-game to find a good speed for your server. To do this you must be a high level admin. Open the 'debug' tab ingame. Select "Debug Controller" and then, in the popup, select "Configuration". These variables should have the same name.
## These values get directly added to values and totals in-game. To speed things up make the number negative, to slow things down, make the number positive.
## These modify the run/walk speed of all mobs before the mob-specific modifiers are applied.
RUN_SPEED 2
WALK_SPEED 4
## The variables below affect the movement of specific mob types.
HUMAN_DELAY 0
ROBOT_DELAY 0
MONKEY_DELAY 0
ALIEN_DELAY 0
METROID_DELAY 0
ANIMAL_DELAY 0
## Volume of footstep sound effects. Range: 1-100, Set to 0 to disable footstep sounds.
FOOTSTEP_VOLUME 45
### Miscellaneous ###
## Config options which, of course, don't fit into previous categories.
## Remove the # in front of this config option to have loyalty implants spawn by default on your server.
#USE_LOYALTY_IMPLANTS
## Whether or not humans show an area message when they die.
SHOW_HUMAN_DEATH_MESSAGE
### HEALTH ###
## level of health at which a mob goes into continual shock (soft crit)
HEALTH_THRESHOLD_SOFTCRIT 0
## level of health at which a mob becomes unconscious (crit)
HEALTH_THRESHOLD_CRIT -50
## level of health at which a mob becomes dead
HEALTH_THRESHOLD_DEAD -100
## Determines whether bones can be broken through excessive damage to the organ
## 0 means bones can't break, 1 means they can
BONES_CAN_BREAK 1
## Determines whether limbs can be amputated through excessive damage to the organ
## 0 means limbs can't be amputated, 1 means they can
LIMBS_CAN_BREAK 1
## multiplier which enables organs to take more damage before bones breaking or limbs being destroyed
## 100 means normal, 50 means half
ORGAN_HEALTH_MULTIPLIER 100
## multiplier which influences how fast organs regenerate naturally
## 100 means normal, 50 means half
ORGAN_REGENERATION_MULTIPLIER 75
### REVIVAL ###
## whether pod plants work or not
REVIVAL_POD_PLANTS 1
## whether cloning tubes work or not
REVIVAL_CLONING 1
## amount of time (in hundredths of seconds) for which a brain retains the "spark of life" after the person's death (set to -1 for infinite)
REVIVAL_BRAIN_LIFE -1
### MOB MOVEMENT ###
## We suggest editing these variabled in-game to find a good speed for your server. To do this you must be a high level admin. Open the 'debug' tab ingame. Select "Debug Controller" and then, in the popup, select "Configuration". These variables should have the same name.
## These values get directly added to values and totals in-game. To speed things up make the number negative, to slow things down, make the number positive.
## These modify the run/walk speed of all mobs before the mob-specific modifiers are applied.
RUN_SPEED 2
WALK_SPEED 4
## The variables below affect the movement of specific mob types.
HUMAN_DELAY 0
ROBOT_DELAY 0
MONKEY_DELAY 0
ALIEN_DELAY 0
METROID_DELAY 0
ANIMAL_DELAY 0
## Volume of footstep sound effects. Range: 1-100, Set to 0 to disable footstep sounds.
FOOTSTEP_VOLUME 45
### Miscellaneous ###
## Config options which, of course, don't fit into previous categories.
## Remove the # in front of this config option to have loyalty implants spawn by default on your server.
#USE_LOYALTY_IMPLANTS
## Whether or not humans show an area message when they die.
SHOW_HUMAN_DEATH_MESSAGE

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@@ -1,37 +1,37 @@
Captain=1
Head of Personnel=1
Head of Security=1
Chief Engineer=1
Research Director=1
Chief Medical Officer=1
Station Engineer=5
Roboticist=1
Medical Doctor=5
Geneticist=2
Virologist=1
Scientist=3
Chemist=2
Bartender=1
Botanist=2
Chef=1
Janitor=1
Quartermaster=1
Shaft Miner=3
Warden=1
Detective=1
Security Officer=5
Assistant=-1
Atmospheric Technician=4
Cargo Technician=3
Chaplain=1
Lawyer=2
Librarian=1
AI=1
Captain=1
Head of Personnel=1
Head of Security=1
Chief Engineer=1
Research Director=1
Chief Medical Officer=1
Station Engineer=5
Roboticist=1
Medical Doctor=5
Geneticist=2
Virologist=1
Scientist=3
Chemist=2
Bartender=1
Botanist=2
Chef=1
Janitor=1
Quartermaster=1
Shaft Miner=3
Warden=1
Detective=1
Security Officer=5
Assistant=-1
Atmospheric Technician=4
Cargo Technician=3
Chaplain=1
Lawyer=2
Librarian=1
AI=1
Cyborg=1

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@@ -1,5 +1,5 @@
<h1>Welcome to Space Station 13!</h1>
-<i>This server is running the <a href="https://ss13polaris.com/">Polaris</a> modification of the <a href="https://baystation12.net/">Baystation12</a> SS13 code.</i>
<br><br>
<strong>Bugtracker:</strong> <a href="https://github.com/PolarisSS13/Polaris/issues">for posting of bugs and issues.</a>
<h1>Welcome to Space Station 13!</h1>
-<i>This server is running the <a href="https://ss13polaris.com/">Polaris</a> modification of the <a href="https://baystation12.net/">Baystation12</a> SS13 code.</i>
<br><br>
<strong>Bugtracker:</strong> <a href="https://github.com/PolarisSS13/Polaris/issues">for posting of bugs and issues.</a>

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@@ -1,8 +1,8 @@
<html>
<head><title>Server Rules</title></head>
<body>
<iframe width='100%' height='100%' src="https://wiki.vore-station.net/index.php?title=Rules&printable=yes" frameborder="0" id="main_frame"></iframe>
</body>
<html>
<head><title>Server Rules</title></head>
<body>
<iframe width='100%' height='100%' src="https://wiki.vore-station.net/index.php?title=Rules&printable=yes" frameborder="0" id="main_frame"></iframe>
</body>
</html>

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@@ -1,5 +1,5 @@
#Path to the .svn directory. Used to get server revision info.
SVNDIR .svn
#Link to revision details.
#Path to the .svn directory. Used to get server revision info.
SVNDIR .svn
#Link to revision details.
REVHREF http://code.google.com/p/tgstation13/source/detail?r=

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@@ -1,397 +1,397 @@
adorable
adventurous
aggressive
alert
attractive
average
beautiful
blue-eyed
bloody
blushing
bright
clean
clear
cloudy
colorful
crowded
cute
dark
drab
distinct
dull
elegant
excited
fancy
filthy
glamorous
gleaming
gorgeous
graceful
grotesque
handsome
homely
light
long
magnificent
misty
motionless
muddy
old-fashioned
plain
poised
precious
quaint
shiny
smoggy
sparkling
spotless
stormy
strange
ugly
ugliest
unsightly
unusual
wide-eyed
alive
annoying
bad
better
beautiful
brainy
breakable
busy
careful
cautious
clever
clumsy
concerned
crazy
curious
dead
different
difficult
doubtful
easy
expensive
famous
fragile
frail
gifted
helpful
helpless
horrible
important
impossible
inexpensive
innocent
inquisitive
modern
mushy
odd
open
outstanding
poor
powerful
prickly
puzzled
real
rich
shy
sleepy
stupid
super
talented
tame
tender
tough
uninterested
vast
wandering
wild
wrong
angry
annoyed
anxious
arrogant
ashamed
awful
bad
bewildered
black
blue
bored
clumsy
combative
condemned
confused
crazy,flipped-out
creepy
cruel
dangerous
defeated
defiant
depressed
disgusted
disturbed
dizzy
dull
embarrassed
envious
evil
fierce
foolish
frantic
frightened
grieving
grumpy
helpless
homeless
hungry
hurt
ill
itchy
jealous
jittery
lazy
lonely
mysterious
nasty
naughty
nervous
nutty
obnoxious
outrageous
panicky
repulsive
scary
selfish
sore
tense
terrible
testy
thoughtless
tired
troubled
upset
uptight
weary
wicked
worried
agreeable
amused
brave
calm
charming
cheerful
comfortable
cooperative
courageous
delightful
determined
eager
elated
enchanting
encouraging
energetic
enthusiastic
excited
exuberant
fair
faithful
fantastic
fine
friendly
funny
gentle
glorious
good
happy
healthy
helpful
hilarious
jolly
joyous
kind
lively
lovely
lucky
nice
obedient
perfect
pleasant
proud
relieved
silly
smiling
splendid
successful
thankful
thoughtful
victorious
vivacious
witty
wonderful
zealous
zany
broad
chubby
crooked
curved
deep
flat
high
hollow
low
narrow
round
shallow
skinny
square
steep
straight
wide
big
colossal
fat
gigantic
great
huge
immense
large
little
mammoth
massive
miniature
petite
puny
scrawny
short
small
tall
teeny
teeny-tiny
tiny
cooing
deafening
faint
harsh
high-pitched
hissing
hushed
husky
loud
melodic
moaning
mute
noisy
purring
quiet
raspy
resonant
screeching
shrill
silent
soft
squealing
thundering
voiceless
whispering
ancient
brief
early
fast
late
long
modern
old
old-fashioned
quick
rapid
short
slow
swift
young
Taste/Touch
bitter
delicious
fresh
juicy
ripe
rotten
salty
sour
spicy
stale
sticky
strong
sweet
tart
tasteless
tasty
thirsty
fluttering
fuzzy
greasy
grubby
hard
hot
icy
loose
melted
nutritious
plastic
prickly
rainy
rough
scattered
shaggy
shaky
sharp
shivering
silky
slimy
slippery
smooth
soft
solid
steady
sticky
tender
tight
uneven
weak
wet
wooden
yummy
boiling
breezy
broken
bumpy
chilly
cold
cool
creepy
crooked
cuddly
curly
damaged
damp
dirty
dry
dusty
filthy
flaky
fluffy
freezing
hot
warm
wet
abundant
empty
few
heavy
light
many
numerous
adorable
adventurous
aggressive
alert
attractive
average
beautiful
blue-eyed
bloody
blushing
bright
clean
clear
cloudy
colorful
crowded
cute
dark
drab
distinct
dull
elegant
excited
fancy
filthy
glamorous
gleaming
gorgeous
graceful
grotesque
handsome
homely
light
long
magnificent
misty
motionless
muddy
old-fashioned
plain
poised
precious
quaint
shiny
smoggy
sparkling
spotless
stormy
strange
ugly
ugliest
unsightly
unusual
wide-eyed
alive
annoying
bad
better
beautiful
brainy
breakable
busy
careful
cautious
clever
clumsy
concerned
crazy
curious
dead
different
difficult
doubtful
easy
expensive
famous
fragile
frail
gifted
helpful
helpless
horrible
important
impossible
inexpensive
innocent
inquisitive
modern
mushy
odd
open
outstanding
poor
powerful
prickly
puzzled
real
rich
shy
sleepy
stupid
super
talented
tame
tender
tough
uninterested
vast
wandering
wild
wrong
angry
annoyed
anxious
arrogant
ashamed
awful
bad
bewildered
black
blue
bored
clumsy
combative
condemned
confused
crazy,flipped-out
creepy
cruel
dangerous
defeated
defiant
depressed
disgusted
disturbed
dizzy
dull
embarrassed
envious
evil
fierce
foolish
frantic
frightened
grieving
grumpy
helpless
homeless
hungry
hurt
ill
itchy
jealous
jittery
lazy
lonely
mysterious
nasty
naughty
nervous
nutty
obnoxious
outrageous
panicky
repulsive
scary
selfish
sore
tense
terrible
testy
thoughtless
tired
troubled
upset
uptight
weary
wicked
worried
agreeable
amused
brave
calm
charming
cheerful
comfortable
cooperative
courageous
delightful
determined
eager
elated
enchanting
encouraging
energetic
enthusiastic
excited
exuberant
fair
faithful
fantastic
fine
friendly
funny
gentle
glorious
good
happy
healthy
helpful
hilarious
jolly
joyous
kind
lively
lovely
lucky
nice
obedient
perfect
pleasant
proud
relieved
silly
smiling
splendid
successful
thankful
thoughtful
victorious
vivacious
witty
wonderful
zealous
zany
broad
chubby
crooked
curved
deep
flat
high
hollow
low
narrow
round
shallow
skinny
square
steep
straight
wide
big
colossal
fat
gigantic
great
huge
immense
large
little
mammoth
massive
miniature
petite
puny
scrawny
short
small
tall
teeny
teeny-tiny
tiny
cooing
deafening
faint
harsh
high-pitched
hissing
hushed
husky
loud
melodic
moaning
mute
noisy
purring
quiet
raspy
resonant
screeching
shrill
silent
soft
squealing
thundering
voiceless
whispering
ancient
brief
early
fast
late
long
modern
old
old-fashioned
quick
rapid
short
slow
swift
young
Taste/Touch
bitter
delicious
fresh
juicy
ripe
rotten
salty
sour
spicy
stale
sticky
strong
sweet
tart
tasteless
tasty
thirsty
fluttering
fuzzy
greasy
grubby
hard
hot
icy
loose
melted
nutritious
plastic
prickly
rainy
rough
scattered
shaggy
shaky
sharp
shivering
silky
slimy
slippery
smooth
soft
solid
steady
sticky
tender
tight
uneven
weak
wet
wooden
yummy
boiling
breezy
broken
bumpy
chilly
cold
cool
creepy
crooked
cuddly
curly
damaged
damp
dirty
dry
dusty
filthy
flaky
fluffy
freezing
hot
warm
wet
abundant
empty
few
heavy
light
many
numerous
substantial

View File

@@ -1,147 +1,147 @@
1-Rover-1
16-20
7-Zark-7
790
AM
AMEE
ASTAR
Adaptive Manipulator
Allied Mastercomputer
Alpha 5
Alpha 6
Alpha 7
AmigoBot
Android
Aniel
Asimov
Astor
B-4
B-9
B.O.B.
B166ER
Bender
Bishop
Blitz
Box
Brackenridge
C-3PO
Cassandra One
Cell
Chii
Chip
Computer
Conky 2000
Cutie
Data
Dee Model
Deep Thought
Dor-15
Dorfl
Dot Matrix
Duey
E.D.I.
ED-209
E-Man
Emma-2
Erasmus
Ez-27
FRIEND COMPUTER
Fagor
Faith
Fi
Frost
Fum
Futura
G2
George
Gnut
Gort
H.A.R.L.I.E.
H.E.L.P.eR.
H.E.R.B.I.E.
HAL 9000
Hadaly
Huey
Irona
Jay-Dub
Jinx
Johnny 5
K-9
KITT
Klapaucius
Kryten 2X4B-523P
L-76
L-Ron
LUH 3417
Louie
MARK13
Maria
Marvin
Master Control Program
Max 404
Maximillian
Mechagodzilla
Mechani-Kong
Metalhead
Mr. R.I.N.G.
NCH
Necron-99
Norby
OMM 0910
Orange v 3.5
PTO
Project 2501
R.I.C. 2.0
R2-D2
R4-P17
Revelation
Ro-Man
Robbie
S.A.M.
S.H.O.C.K.
S.H.R.O.U.D.
S.O.P.H.I.E.
SEN 5241
SHODAN
SID 6.7
Setaur
Shrike
Solo
Speedy
Super 17
Surgeon General Kraken
T-1000
T-800
T-850
THX 1138
TWA
Terminus
Tidy
Tik-Tok
Tobor
Trurl
ULTRABOT
Ulysses
Uniblab
V.I.N.CENT.
Voltes V
W1k1
Wikipedia
Windows 3.1
X-5
XERXES
XR
Yod
Z-1
Z-2
Z-3
Zed
Zord
Mugsy3000
Terminus
Decimus
Robot Devil
Optimus
Megatron
Soundwave
Ironhide
1-Rover-1
16-20
7-Zark-7
790
AM
AMEE
ASTAR
Adaptive Manipulator
Allied Mastercomputer
Alpha 5
Alpha 6
Alpha 7
AmigoBot
Android
Aniel
Asimov
Astor
B-4
B-9
B.O.B.
B166ER
Bender
Bishop
Blitz
Box
Brackenridge
C-3PO
Cassandra One
Cell
Chii
Chip
Computer
Conky 2000
Cutie
Data
Dee Model
Deep Thought
Dor-15
Dorfl
Dot Matrix
Duey
E.D.I.
ED-209
E-Man
Emma-2
Erasmus
Ez-27
FRIEND COMPUTER
Fagor
Faith
Fi
Frost
Fum
Futura
G2
George
Gnut
Gort
H.A.R.L.I.E.
H.E.L.P.eR.
H.E.R.B.I.E.
HAL 9000
Hadaly
Huey
Irona
Jay-Dub
Jinx
Johnny 5
K-9
KITT
Klapaucius
Kryten 2X4B-523P
L-76
L-Ron
LUH 3417
Louie
MARK13
Maria
Marvin
Master Control Program
Max 404
Maximillian
Mechagodzilla
Mechani-Kong
Metalhead
Mr. R.I.N.G.
NCH
Necron-99
Norby
OMM 0910
Orange v 3.5
PTO
Project 2501
R.I.C. 2.0
R2-D2
R4-P17
Revelation
Ro-Man
Robbie
S.A.M.
S.H.O.C.K.
S.H.R.O.U.D.
S.O.P.H.I.E.
SEN 5241
SHODAN
SID 6.7
Setaur
Shrike
Solo
Speedy
Super 17
Surgeon General Kraken
T-1000
T-800
T-850
THX 1138
TWA
Terminus
Tidy
Tik-Tok
Tobor
Trurl
ULTRABOT
Ulysses
Uniblab
V.I.N.CENT.
Voltes V
W1k1
Wikipedia
Windows 3.1
X-5
XERXES
XR
Yod
Z-1
Z-2
Z-3
Zed
Zord
Mugsy3000
Terminus
Decimus
Robot Devil
Optimus
Megatron
Soundwave
Ironhide

View File

@@ -1,37 +1,37 @@
Gigglesworth
Honkel the III
Goose McSunny
Mr. Shoe
Toodles Sharperton
Dinky Doodle
Honkerbelle
Bo Bo Sassy
Baby Cakes
Ladybug Honks
Ziggy Yoyo
Razzle Dazzle
Buster Frown
Pepinpop
Silly Willy
Jo Jo Bobo Bo
Pocket
Patches
Checkers
Freckle
Honker
Bonker
Skiddle
Scootaloo
Sprinkledinkle
Ronnie Pace
Miss Stockings
Slippy Joe
Redshirt McBeat
Flop O'Honker
Speckles
Bubble
Button
Sparkle
Giggles
Jingle
Gigglesworth
Honkel the III
Goose McSunny
Mr. Shoe
Toodles Sharperton
Dinky Doodle
Honkerbelle
Bo Bo Sassy
Baby Cakes
Ladybug Honks
Ziggy Yoyo
Razzle Dazzle
Buster Frown
Pepinpop
Silly Willy
Jo Jo Bobo Bo
Pocket
Patches
Checkers
Freckle
Honker
Bonker
Skiddle
Scootaloo
Sprinkledinkle
Ronnie Pace
Miss Stockings
Slippy Joe
Redshirt McBeat
Flop O'Honker
Speckles
Bubble
Button
Sparkle
Giggles
Jingle
Candy

View File

@@ -1,70 +1,70 @@
Killiam Shakespeare
Stabby McGee
Sgt. Slaughter
Maxx Power
Sir Killaslot
Slab Bulkhead
Fridge Largemeat
Punt Speedchunk
Butch Deadlift
Bold Bigflank
Splint Chesthair
Flint Ironstag
Bolt Vanderhuge
Thick McRunfast
Blast Hardcheese
Buff Drinklots
Trunk Slamchest
Fist Rockbone
Stump Beefgnaw
Smash Lampjaw
Punch Rockgroin
Buck Plankchest
Stump Chunkman
Dirk Hardpeck
Rip Steakface
Slate Slabrock
Crud Bonemeal
Brick Hardmeat
Rip Sidecheek
Punch Sideiron
Gristle McThornBody
Slake Fistcrunch
Buff Hardback
Blast Thickneck
Crunch Buttsteak
Slab Squatthrust
Lump Beefrock
Touch Rustrod
Reef Blastbody
Smoke Manmuscle
Beat Punchbeef
Pack Blowfist
Roll Fizzlebeef
Lance Killiam
George Melons
Maximilian Murderface
Bob Johnson
Crush McStompbones
Hank Chesthair
Killing McKillingalot
Mancrush McBrorape
Rex Dudekiller VII
Seamus McTosterone
Hans Testosteroneson
Max Pain
Theodore Pain
Sarah Pain
GORE Vidal
Leonardo Da Viking
Noam Bombsky
Al "Otta" Gore
Gibbs McLargehuge
Evil Martin Luther King
Evil Bob Marley
Duke Killington
AMERICA
Toolboxl Rose
Zombie Gandhi
A whole bunch of spiders in a SWAT suit
Killiam Shakespeare
Stabby McGee
Sgt. Slaughter
Maxx Power
Sir Killaslot
Slab Bulkhead
Fridge Largemeat
Punt Speedchunk
Butch Deadlift
Bold Bigflank
Splint Chesthair
Flint Ironstag
Bolt Vanderhuge
Thick McRunfast
Blast Hardcheese
Buff Drinklots
Trunk Slamchest
Fist Rockbone
Stump Beefgnaw
Smash Lampjaw
Punch Rockgroin
Buck Plankchest
Stump Chunkman
Dirk Hardpeck
Rip Steakface
Slate Slabrock
Crud Bonemeal
Brick Hardmeat
Rip Sidecheek
Punch Sideiron
Gristle McThornBody
Slake Fistcrunch
Buff Hardback
Blast Thickneck
Crunch Buttsteak
Slab Squatthrust
Lump Beefrock
Touch Rustrod
Reef Blastbody
Smoke Manmuscle
Beat Punchbeef
Pack Blowfist
Roll Fizzlebeef
Lance Killiam
George Melons
Maximilian Murderface
Bob Johnson
Crush McStompbones
Hank Chesthair
Killing McKillingalot
Mancrush McBrorape
Rex Dudekiller VII
Seamus McTosterone
Hans Testosteroneson
Max Pain
Theodore Pain
Sarah Pain
GORE Vidal
Leonardo Da Viking
Noam Bombsky
Al "Otta" Gore
Gibbs McLargehuge
Evil Martin Luther King
Evil Bob Marley
Duke Killington
AMERICA
Toolboxl Rose
Zombie Gandhi
A whole bunch of spiders in a SWAT suit
THAT DAMN FAGGOT TRAITOR GEORGE MELONS

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@@ -1,45 +1,45 @@
Shadow
Sarutobi
Smoke
Rain
Scorpion
Zero
Ermac
Saibot
Sun
Moon
Cyrax
Raphael
Michaelangelo
Cloud
Donatello
Leonardo
Splinter
Shredder
Hazuki
Hien
Hiryu
Ryu
Hayabusa
Midnight
Seven
Hanzo
Blood
Iga
Koga
Hero
Hiro
Phantom
Baki
Ogre
Daemon
Goemon
Throat
Death
Aria
Bro
Fox
Null
Raiden
Samurai
Shadow
Sarutobi
Smoke
Rain
Scorpion
Zero
Ermac
Saibot
Sun
Moon
Cyrax
Raphael
Michaelangelo
Cloud
Donatello
Leonardo
Splinter
Shredder
Hazuki
Hien
Hiryu
Ryu
Hayabusa
Midnight
Seven
Hanzo
Blood
Iga
Koga
Hero
Hiro
Phantom
Baki
Ogre
Daemon
Goemon
Throat
Death
Aria
Bro
Fox
Null
Raiden
Samurai
Eater

View File

@@ -1,46 +1,46 @@
Master
Sensei
Swift
Merciless
Assassin
Rogue
Hunter
Widower
Orphaner
Stalker
Killer
Silent
Silencing
Quick
Agile
Merciful
Ninja
Shinobi
Initiate
Grandmaster
Strider
Striker
Slayer
Awesome
Ender
Dr.
Night
Crimson
Grappler
Ulimate
Remorseless
Deep
Dragon
Cruel
Nightshade
Black
Gray
Solid
Liquid
Solidus
Steel
Nickel
Silver
Singing
Snake
Master
Sensei
Swift
Merciless
Assassin
Rogue
Hunter
Widower
Orphaner
Stalker
Killer
Silent
Silencing
Quick
Agile
Merciful
Ninja
Shinobi
Initiate
Grandmaster
Strider
Striker
Slayer
Awesome
Ender
Dr.
Night
Crimson
Grappler
Ulimate
Remorseless
Deep
Dragon
Cruel
Nightshade
Black
Gray
Solid
Liquid
Solidus
Steel
Nickel
Silver
Singing
Snake
Acid

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View File

@@ -1,36 +1,36 @@
Jim
Gulstaff
Gandalf
Grimm
Mordenkainen
Elminister
Saruman
Vaarsuvius
Yoda
Zul
Nihilus
Vecna
Mogan
Circe
Prospero
Raistlin
Rasputin
Tzeentch
Khelben
Dumbledor
Houdini
Terefi
Urza
Tenser
Zagyg
Mystryl
Boccob
Merlin
Archchancellor
Radagast
Kreol
Kaschei
Lina
Morgan
Alatar
Jim
Gulstaff
Gandalf
Grimm
Mordenkainen
Elminister
Saruman
Vaarsuvius
Yoda
Zul
Nihilus
Vecna
Mogan
Circe
Prospero
Raistlin
Rasputin
Tzeentch
Khelben
Dumbledor
Houdini
Terefi
Urza
Tenser
Zagyg
Mystryl
Boccob
Merlin
Archchancellor
Radagast
Kreol
Kaschei
Lina
Morgan
Alatar
Palando

View File

@@ -1,39 +1,39 @@
the Powerful
the Great
the Magician
the Wise
the Seething
the Amazing
the Spiral King
Darkmagic
the White
the Gray
Shado
the Sorcelator
the Raven
the Emperor
the Brown
Weatherwax
the Destroyer
the Deathless
Yagg
the Remorseful
the Weeping
the Unending
the All Knowing
Dark
Smith
the Conquerer
the Unstoppable
Gray
of Void
Unseen
Darko
Honko
the Bandit Killer
the Dragon Spooker
Inverse
le Fay
the Blue
the Red
the Powerful
the Great
the Magician
the Wise
the Seething
the Amazing
the Spiral King
Darkmagic
the White
the Gray
Shado
the Sorcelator
the Raven
the Emperor
the Brown
Weatherwax
the Destroyer
the Deathless
Yagg
the Remorseful
the Weeping
the Unending
the All Knowing
Dark
Smith
the Conquerer
the Unstoppable
Gray
of Void
Unseen
Darko
Honko
the Bandit Killer
the Dragon Spooker
Inverse
le Fay
the Blue
the Red
the Benevolent