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[MIRROR] fixes broken chars (#7892)
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com> Co-authored-by: Kashargul <KashL@t-online.de>
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@@ -242,7 +242,7 @@
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SA_vulnerability = SA_ANIMAL
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hud_state = "rifle_heavy"
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/obj/item/projectile/bullet/rifle/a145 // 14.5<EFBFBD>114mm is bigger than a .50 BMG round.
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/obj/item/projectile/bullet/rifle/a145 // 14.5×114mm is bigger than a .50 BMG round.
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fire_sound = 'sound/weapons/Gunshot_cannon.ogg' // This is literally an anti-tank rifle caliber. It better sound like a fucking cannon.
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damage = 80
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stun = 3
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@@ -473,4 +473,4 @@
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. = ..()
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var/turf/T = get_turf(loc)
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if(istype(T))
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new /obj/item/ammo_casing/afoam_dart/riot(get_turf(loc))
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new /obj/item/ammo_casing/afoam_dart/riot(get_turf(loc))
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