From 39b810d0fcab4de4593c143a9f9fc298f1b4bf0c Mon Sep 17 00:00:00 2001 From: Razgriz Date: Tue, 24 Nov 2020 17:28:09 -0700 Subject: [PATCH] And humanoids Ok this should work for mercs as well --- code/modules/projectiles/projectile/beams_ch.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/projectiles/projectile/beams_ch.dm b/code/modules/projectiles/projectile/beams_ch.dm index ca64fc63bd..9ae9407d84 100644 --- a/code/modules/projectiles/projectile/beams_ch.dm +++ b/code/modules/projectiles/projectile/beams_ch.dm @@ -1,7 +1,7 @@ /obj/item/projectile/beam/phaser //The "medium" phaser beam. damage = 10 SA_bonus_damage = 40 - SA_vulnerability = list(SA_ANIMAL, MOB_CLASS_SYNTHETIC, MOB_CLASS_ABERRATION) + SA_vulnerability = list(SA_ANIMAL, MOB_CLASS_SYNTHETIC, MOB_CLASS_ABERRATION, MOB_CLASS_HUMANOID) /obj/item/projectile/beam/phaser/light damage = 5