Yet Another Circuit Update (#5549)

* Circuit updates, adds new components, improves printer, new assemblies.

* Finishes powernet circuit.

* Adds wearable assemblies.

* Finialization before merging with GLOB port.

* Finishes circuit update, hopefully.

* Forgot to undo map.

* Removes debug output.
This commit is contained in:
Neerti
2018-09-12 21:51:32 -04:00
committed by Anewbe
parent 3c4bb873eb
commit 3aca2c38e2
62 changed files with 1303 additions and 295 deletions
@@ -2,16 +2,17 @@
/obj/item/device/integrated_circuit_printer
name = "integrated circuit printer"
desc = "A portable(ish) machine made to print tiny modular circuitry out of metal."
icon = 'icons/obj/electronic_assemblies.dmi'
icon = 'icons/obj/integrated_electronics/electronic_tools.dmi'
icon_state = "circuit_printer"
w_class = ITEMSIZE_LARGE
var/metal = 0
var/max_metal = 100
var/metal_per_sheet = 10 // One sheet equals this much metal.
var/debug = FALSE // If true, metal is infinite.
var/upgraded = FALSE // When hit with an upgrade disk, will turn true, allowing it to print the higher tier circuits.
var/can_clone = FALSE // Same for above, but will allow the printer to duplicate a specific assembly.
var/static/list/recipe_list = list()
var/can_clone = FALSE // Same for above, but will allow the printer to duplicate a specific assembly. (Not implemented)
// var/static/list/recipe_list = list()
var/current_category = null
var/obj/item/device/electronic_assembly/assembly_to_clone = null
@@ -19,67 +20,32 @@
upgraded = TRUE
can_clone = TRUE
/obj/item/device/integrated_circuit_printer/initialize()
. = ..()
if(!recipe_list.len)
// Unfortunately this needed a lot of loops, but it should only be run once at init.
// First loop is to seperate the actual circuits from base circuits.
var/list/circuits_to_use = list()
for(var/obj/item/integrated_circuit/IC in all_integrated_circuits)
if((IC.spawn_flags & IC_SPAWN_DEFAULT) || (IC.spawn_flags & IC_SPAWN_RESEARCH))
circuits_to_use.Add(IC)
// Second loop is to find all categories.
var/list/found_categories = list()
for(var/obj/item/integrated_circuit/IC in circuits_to_use)
if(!(IC.category_text in found_categories))
found_categories.Add(IC.category_text)
// Third loop is to initialize lists by category names, then put circuits matching the category inside.
for(var/category in found_categories)
recipe_list[category] = list()
var/list/current_list = recipe_list[category]
for(var/obj/item/integrated_circuit/IC in circuits_to_use)
if(IC.category_text == category)
current_list.Add(IC)
// Now for non-circuit things.
var/list/assembly_list = list()
assembly_list.Add(
new /obj/item/device/electronic_assembly(null),
new /obj/item/device/electronic_assembly/medium(null),
new /obj/item/device/electronic_assembly/large(null),
new /obj/item/device/electronic_assembly/drone(null),
new /obj/item/weapon/implant/integrated_circuit(null),
new /obj/item/device/assembly/electronic_assembly(null)
)
recipe_list["Assemblies"] = assembly_list
var/list/tools_list = list()
tools_list.Add(
new /obj/item/device/integrated_electronics/wirer(null),
new /obj/item/device/integrated_electronics/debugger(null)
)
recipe_list["Tools"] = tools_list
/obj/item/device/integrated_circuit_printer/debug
name = "fractal integrated circuit printer"
desc = "A portable(ish) machine that makes modular circuitry seemingly out of thin air."
upgraded = TRUE
can_clone = TRUE
debug = TRUE
/obj/item/device/integrated_circuit_printer/attackby(var/obj/item/O, var/mob/user)
if(istype(O,/obj/item/stack/material))
var/obj/item/stack/material/stack = O
if(stack.material.name == DEFAULT_WALL_MATERIAL)
if(debug)
to_chat(user, span("warning", "\The [src] does not need any material."))
return
var/num = min((max_metal - metal) / metal_per_sheet, stack.amount)
if(num < 1)
to_chat(user, "<span class='warning'>\The [src] is too full to add more metal.</span>")
to_chat(user, span("warning", "\The [src] is too full to add more metal."))
return
if(stack.use(num))
to_chat(user, "<span class='notice'>You add [num] sheet\s to \the [src].</span>")
to_chat(user, span("notice", "You add [num] sheet\s to \the [src]."))
metal += num * metal_per_sheet
interact(user)
return TRUE
if(istype(O,/obj/item/integrated_circuit))
to_chat(user, "<span class='notice'>You insert the circuit into \the [src]. </span>")
to_chat(user, span("notice", "You insert the circuit into \the [src]."))
user.unEquip(O)
metal = min(metal + O.w_class, max_metal)
qdel(O)
@@ -88,18 +54,18 @@
if(istype(O,/obj/item/weapon/disk/integrated_circuit/upgrade/advanced))
if(upgraded)
to_chat(user, "<span class='warning'>\The [src] already has this upgrade. </span>")
to_chat(user, span("warning", "\The [src] already has this upgrade."))
return TRUE
to_chat(user, "<span class='notice'>You install \the [O] into \the [src]. </span>")
to_chat(user, span("notice", "You install \the [O] into \the [src]."))
upgraded = TRUE
interact(user)
return TRUE
if(istype(O,/obj/item/weapon/disk/integrated_circuit/upgrade/clone))
if(can_clone)
to_chat(user, "<span class='warning'>\The [src] already has this upgrade. </span>")
to_chat(user, span("warning", "\The [src] already has this upgrade."))
return TRUE
to_chat(user, "<span class='notice'>You install \the [O] into \the [src]. </span>")
to_chat(user, span("notice", "You install \the [O] into \the [src]."))
can_clone = TRUE
interact(user)
return TRUE
@@ -114,18 +80,21 @@
var/window_width = 500
if(isnull(current_category))
current_category = recipe_list[1]
current_category = SScircuit.circuit_fabricator_recipe_list[1]
var/HTML = "<center><h2>Integrated Circuit Printer</h2></center><br>"
HTML += "Metal: [metal/metal_per_sheet]/[max_metal/metal_per_sheet] sheets.<br>"
HTML += "Circuits available: [upgraded ? "Regular":"Advanced"]."
HTML += "Assembly Cloning: [can_clone ? "Available": "Unavailable"]."
if(!debug)
HTML += "Metal: [metal/metal_per_sheet]/[max_metal/metal_per_sheet] sheets.<br>"
else
HTML += "Metal: INFINITY.<br>"
HTML += "Circuits available: [upgraded ? "Advanced":"Regular"].<br>"
HTML += "Assembly Cloning: [can_clone ? "Available": "Unavailable"].<br>"
if(assembly_to_clone)
HTML += "Assembly '[assembly_to_clone.name]' loaded."
HTML += "Assembly '[assembly_to_clone.name]' loaded.<br>"
HTML += "Crossed out circuits mean that the printer is not sufficentally upgraded to create that circuit.<br>"
HTML += "<hr>"
HTML += "Categories:"
for(var/category in recipe_list)
for(var/category in SScircuit.circuit_fabricator_recipe_list)
if(category != current_category)
HTML += " <a href='?src=\ref[src];category=[category]'>\[[category]\]</a> "
else // Bold the button if it's already selected.
@@ -133,20 +102,22 @@
HTML += "<hr>"
HTML += "<center><h4>[current_category]</h4></center>"
var/list/current_list = recipe_list[current_category]
for(var/obj/O in current_list)
var/list/current_list = SScircuit.circuit_fabricator_recipe_list[current_category]
for(var/path in current_list)
var/obj/O = path
var/can_build = TRUE
if(istype(O, /obj/item/integrated_circuit))
var/obj/item/integrated_circuit/IC = O
if((IC.spawn_flags & IC_SPAWN_RESEARCH) && (!(IC.spawn_flags & IC_SPAWN_DEFAULT)) && !upgraded)
if(ispath(path, /obj/item/integrated_circuit))
var/obj/item/integrated_circuit/IC = path
if((initial(IC.spawn_flags) & IC_SPAWN_RESEARCH) && (!(initial(IC.spawn_flags) & IC_SPAWN_DEFAULT)) && !upgraded)
can_build = FALSE
if(can_build)
HTML += "<A href='?src=\ref[src];build=[O.type]'>\[[O.name]\]</A>: [O.desc]<br>"
HTML += "<A href='?src=\ref[src];build=[path]'>\[[initial(O.name)]\]</A>: [initial(O.desc)]<br>"
else
HTML += "<s>\[[O.name]\]: [O.desc]</s><br>"
HTML += "<s>\[[initial(O.name)]\]</s>: [initial(O.desc)]<br>"
user << browse(jointext(HTML, null), "window=integrated_printer;size=[window_width]x[window_height];border=1;can_resize=1;can_close=1;can_minimize=1")
/obj/item/device/integrated_circuit_printer/Topic(href, href_list)
if(..())
return 1
@@ -162,31 +133,36 @@
return 1
var/cost = 1
if(isnull(current_category))
current_category = recipe_list[1]
current_category = SScircuit.circuit_fabricator_recipe_list[1]
if(ispath(build_type, /obj/item/device/electronic_assembly))
var/obj/item/device/electronic_assembly/E = build_type
cost = round( (initial(E.max_complexity) + initial(E.max_components) ) / 4)
else
var/obj/item/I = build_type
cost = initial(I.w_class)
if(!(locate(build_type) in recipe_list[current_category]))
if(!build_type in SScircuit.circuit_fabricator_recipe_list[current_category])
return
if(metal - cost < 0)
to_chat(usr, "<span class='warning'>You need [cost] metal to build that!.</span>")
return 1
metal -= cost
new build_type(get_turf(loc))
if(!debug)
if(metal - cost < 0)
to_chat(usr, "<span class='warning'>You need [cost] metal to build that!.</span>")
return 1
metal -= cost
var/obj/item/built = new build_type(get_turf(loc))
usr.put_in_hands(built)
to_chat(usr, "<span class='notice'>[capitalize(built.name)] printed.</span>")
playsound(src, 'sound/items/jaws_pry.ogg', 50, TRUE)
interact(usr)
// FUKKEN UPGRADE DISKS
/obj/item/weapon/disk/integrated_circuit/upgrade
name = "integrated circuit printer upgrade disk"
desc = "Install this into your integrated circuit printer to enhance it."
icon = 'icons/obj/electronic_assemblies.dmi'
icon = 'icons/obj/integrated_electronics/electronic_tools.dmi'
icon_state = "upgrade_disk"
item_state = "card-id"
w_class = ITEMSIZE_SMALL