mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2026-07-20 20:54:35 +01:00
Merge branch 'master' into upstream-merge-10123
This commit is contained in:
@@ -207,15 +207,6 @@
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return FALSE
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/mob/living/carbon/human/verb/toggle_resizing_immunity()
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set name = "Toggle Resizing Immunity"
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set desc = "Toggles your ability to resist resizing attempts"
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set category = "IC"
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resizable = !resizable
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to_chat(src, "<span class='notice'>You are now [resizable ? "susceptible" : "immune"] to being resized.</span>")
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/mob/living/carbon/human/proc/handle_flip_vr()
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var/original_density = density
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var/original_passflags = pass_flags
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@@ -190,7 +190,7 @@
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if(istype(back, /obj/item/weapon/tank/jetpack))
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return back
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else if(istype(rig))
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for(var/obj/item/rig_module/maneuvering_jets.module in rig.installed_modules)
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for(var/obj/item/rig_module/maneuvering_jets/module in rig.installed_modules)
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return module.jets
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/mob/living/carbon/human/Process_Spacemove(var/check_drift = 0)
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@@ -42,32 +42,49 @@
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nif.nifsofts = nifsofts
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else
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..()
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/datum/species/proc/produceCopy(var/datum/species/to_copy,var/list/traits,var/mob/living/carbon/human/H)
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ASSERT(to_copy)
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/datum/species/proc/produceCopy(var/list/traits,var/mob/living/carbon/human/H, var/custom_base)
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var/datum/species/S
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//If species allows custom base, and custom base is set, apply it, otherwise use default.
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if(selects_bodytype && custom_base)
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S = GLOB.all_species[custom_base]
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else
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S = GLOB.all_species[src.name]
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ASSERT(S)
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ASSERT(istype(H))
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var/datum/species/new_copy = new S.type()
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if(ispath(to_copy))
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to_copy = "[initial(to_copy.name)]"
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if(istext(to_copy))
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to_copy = GLOB.all_species[to_copy]
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for(var/i in S.vars) //Thorough copy of species.
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if(new_copy.vars[i] != S.vars[i])
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//Skipping lists because they may contain more lists, copy those manually.
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//Also ignoring type var since it's read-only and will runtime.
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if(islist(vars[i]))
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continue
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new_copy.vars[i] = S.vars[i]
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var/datum/species/new_copy = new to_copy.type()
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for(var/organ in to_copy.has_limbs)
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var/list/organ_data = to_copy.has_limbs[organ]
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for(var/organ in S.has_limbs) //Copy important organ data generated by species.
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var/list/organ_data = S.has_limbs[organ]
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new_copy.has_limbs[organ] = organ_data.Copy()
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new_copy.traits = traits
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//If you had traits, apply them
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if(new_copy.traits)
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for(var/trait in new_copy.traits)
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var/datum/trait/T = all_traits[trait]
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T.apply(new_copy,H)
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T.apply(new_copy, H)
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//Set up a mob
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H.species = new_copy
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H.icon_state = new_copy.get_bodytype()
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if(new_copy.holder_type)
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H.holder_type = new_copy.holder_type
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if(H.dna)
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H.dna.ready_dna(H)
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return new_copy
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return new_copy
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/datum/species/get_bodytype()
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return base_species
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@@ -447,55 +447,6 @@
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//End of fruit gland code.
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/datum/species/alraune/produceCopy(var/datum/species/to_copy,var/list/traits,var/mob/living/carbon/human/H)
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ASSERT(to_copy)
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ASSERT(istype(H))
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if(ispath(to_copy))
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to_copy = "[initial(to_copy.name)]"
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if(istext(to_copy))
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to_copy = GLOB.all_species[to_copy]
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var/datum/species/alraune/new_copy = new()
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//Initials so it works with a simple path passed, or an instance
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new_copy.base_species = to_copy.name
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new_copy.icobase = to_copy.icobase
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new_copy.deform = to_copy.deform
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new_copy.tail = to_copy.tail
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new_copy.tail_animation = to_copy.tail_animation
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new_copy.icobase_tail = to_copy.icobase_tail
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new_copy.color_mult = to_copy.color_mult
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new_copy.primitive_form = to_copy.primitive_form
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new_copy.appearance_flags = to_copy.appearance_flags
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new_copy.flesh_color = to_copy.flesh_color
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new_copy.base_color = to_copy.base_color
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new_copy.blood_mask = to_copy.blood_mask
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new_copy.damage_mask = to_copy.damage_mask
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new_copy.damage_overlays = to_copy.damage_overlays
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new_copy.traits = traits
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//If you had traits, apply them
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if(new_copy.traits)
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for(var/trait in new_copy.traits)
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var/datum/trait/T = all_traits[trait]
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T.apply(new_copy,H)
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//Set up a mob
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H.species = new_copy
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H.icon_state = lowertext(new_copy.get_bodytype())
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if(new_copy.holder_type)
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H.holder_type = new_copy.holder_type
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if(H.dna)
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H.dna.ready_dna(H)
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return new_copy
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/datum/species/alraune/get_bodytype()
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return base_species
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/datum/species/alraune/get_race_key()
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var/datum/species/real = GLOB.all_species[base_species]
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return real.race_key
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@@ -45,61 +45,14 @@
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BP_R_FOOT = list("path" = /obj/item/organ/external/foot/right, "descriptor" = "right foot")
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)
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/datum/species/custom/get_bodytype()
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return base_species
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/datum/species/custom/get_race_key()
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var/datum/species/real = GLOB.all_species[base_species]
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return real.race_key
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/datum/species/custom/produceCopy(var/datum/species/to_copy,var/list/traits,var/mob/living/carbon/human/H)
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ASSERT(to_copy)
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ASSERT(istype(H))
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if(ispath(to_copy))
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to_copy = "[initial(to_copy.name)]"
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if(istext(to_copy))
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to_copy = GLOB.all_species[to_copy]
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var/datum/species/custom/new_copy = new()
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//Initials so it works with a simple path passed, or an instance
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new_copy.base_species = to_copy.name
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new_copy.icobase = to_copy.icobase
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new_copy.deform = to_copy.deform
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new_copy.tail = to_copy.tail
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new_copy.tail_animation = to_copy.tail_animation
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new_copy.icobase_tail = to_copy.icobase_tail
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new_copy.color_mult = to_copy.color_mult
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new_copy.primitive_form = to_copy.primitive_form
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new_copy.appearance_flags = to_copy.appearance_flags
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new_copy.flesh_color = to_copy.flesh_color
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new_copy.base_color = to_copy.base_color
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new_copy.blood_mask = to_copy.blood_mask
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new_copy.damage_mask = to_copy.damage_mask
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new_copy.damage_overlays = to_copy.damage_overlays
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new_copy.traits = traits
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new_copy.move_trail = move_trail
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new_copy.has_floating_eyes = has_floating_eyes
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//If you had traits, apply them
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if(new_copy.traits)
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for(var/trait in new_copy.traits)
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var/datum/trait/T = all_traits[trait]
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T.apply(new_copy,H)
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//Set up a mob
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H.species = new_copy
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H.maxHealth = new_copy.total_health
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H.hunger_rate = new_copy.hunger_factor
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if(new_copy.holder_type)
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H.holder_type = new_copy.holder_type
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if(H.dna)
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H.dna.ready_dna(H)
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return new_copy
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/datum/species/custom/produceCopy(var/list/traits,var/mob/living/carbon/human/H)
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. = ..()
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H.maxHealth = H.species.total_health
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H.hunger_rate = H.species.hunger_factor
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// Stub species overrides for shoving trait abilities into
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@@ -502,7 +502,7 @@ var/global/list/disallowed_protean_accessories = list(
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var/atom/reform_spot = blob.drop_location()
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//Size update
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resize(blob.size_multiplier, FALSE)
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resize(blob.size_multiplier, FALSE, ignore_prefs = TRUE)
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//Move them back where the blob was
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forceMove(reform_spot)
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@@ -396,14 +396,14 @@
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//Sizing up
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if(cost > 0)
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if(refactory.use_stored_material(MAT_STEEL,cost))
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user.resize(size_factor)
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user.resize(size_factor, ignore_prefs = TRUE)
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else
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to_chat(user,"<span class='warning'>That size change would cost [cost] steel, which you don't have.</span>")
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//Sizing down (or not at all)
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else if(cost <= 0)
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cost = abs(cost)
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var/actually_added = refactory.add_stored_material(MAT_STEEL,cost)
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user.resize(size_factor)
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user.resize(size_factor, ignore_prefs = TRUE)
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if(actually_added != cost)
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to_chat(user,"<span class='warning'>Unfortunately, [cost-actually_added] steel was lost due to lack of storage space.</span>")
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@@ -294,56 +294,6 @@
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// HUD update time
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update_xenochimera_hud(H, danger, feral_state)
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/datum/species/xenochimera/produceCopy(var/datum/species/to_copy,var/list/traits,var/mob/living/carbon/human/H)
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ASSERT(to_copy)
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ASSERT(istype(H))
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if(ispath(to_copy))
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to_copy = "[initial(to_copy.name)]"
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if(istext(to_copy))
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to_copy = GLOB.all_species[to_copy]
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var/datum/species/xenochimera/new_copy = new()
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//Initials so it works with a simple path passed, or an instance
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new_copy.base_species = to_copy.name
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new_copy.icobase = to_copy.icobase
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new_copy.deform = to_copy.deform
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new_copy.tail = to_copy.tail
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new_copy.tail_animation = to_copy.tail_animation
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new_copy.icobase_tail = to_copy.icobase_tail
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new_copy.color_mult = to_copy.color_mult
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new_copy.primitive_form = to_copy.primitive_form
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new_copy.appearance_flags = to_copy.appearance_flags
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new_copy.flesh_color = to_copy.flesh_color
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new_copy.base_color = to_copy.base_color
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new_copy.blood_mask = to_copy.blood_mask
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new_copy.damage_mask = to_copy.damage_mask
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new_copy.damage_overlays = to_copy.damage_overlays
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new_copy.traits = traits
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//If you had traits, apply them
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if(new_copy.traits)
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for(var/trait in new_copy.traits)
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var/datum/trait/T = all_traits[trait]
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T.apply(new_copy,H)
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//Set up a mob
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H.species = new_copy
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H.icon_state = lowertext(new_copy.get_bodytype())
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if(new_copy.holder_type)
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H.holder_type = new_copy.holder_type
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if(H.dna)
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H.dna.ready_dna(H)
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return new_copy
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/datum/species/xenochimera/get_bodytype()
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return base_species
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/datum/species/xenochimera/get_race_key()
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var/datum/species/real = GLOB.all_species[base_species]
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return real.race_key
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@@ -5,9 +5,6 @@
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var/ooc_notes = null
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appearance_flags = TILE_BOUND|PIXEL_SCALE|KEEP_TOGETHER
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var/hunger_rate = DEFAULT_HUNGER_FACTOR
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var/resizable = TRUE
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var/size_uncapped = FALSE //Determines if a mob's size obedies the resize cap, used for adminbus resize.
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//custom say verbs
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var/custom_say = null
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var/custom_ask = null
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@@ -17,4 +14,4 @@
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//YW Add Start
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/mob
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var/wingdings = 0
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//Yw Add End
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//Yw Add End
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@@ -88,9 +88,9 @@
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hitsound_wall = 'sound/weapons/effects/searwall.ogg'
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/* Close to mid-ranged shooter that arcs over other things, ideal if allies are in front of it.
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Difference from siege hivebots is that siege hivebots have limited charges for their attacks, are very long range, and
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the projectiles have an AoE component, where as backline hivebots do not. */
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// Close to mid-ranged shooter that arcs over other things, ideal if allies are in front of it.
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// Difference from siege hivebots is that siege hivebots have limited charges for their attacks, are very long range, and
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// the projectiles have an AoE component, where as backline hivebots do not.
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/mob/living/simple_mob/mechanical/hivebot/ranged_damage/backline
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name = "backline hivebot"
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desc = "A robot that can fire short-ranged projectiles over their allies."
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@@ -121,7 +121,7 @@
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else if(ismob(target))
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var/mob/living/M = target
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resize(M.size_multiplier)
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resize(M.size_multiplier, ignore_prefs = TRUE)
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//Morphed is weaker
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melee_damage_lower = melee_damage_disguised
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@@ -165,7 +165,7 @@
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maptext = null
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size_multiplier = our_size_multiplier
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resize(size_multiplier)
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resize(size_multiplier, ignore_prefs = TRUE)
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//Baseline stats
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melee_damage_lower = initial(melee_damage_lower)
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@@ -183,7 +183,7 @@
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/mob/living/simple_mob/vore/hostile/morph/will_show_tooltip()
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return (!morphed)
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/mob/living/simple_mob/vore/hostile/morph/resize(var/new_size, var/animate = TRUE)
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/mob/living/simple_mob/vore/hostile/morph/resize(var/new_size, var/animate = TRUE, var/uncapped = FALSE, var/ignore_prefs = FALSE)
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if(morphed && !ismob(form))
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return
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return ..()
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@@ -728,3 +728,9 @@
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icon_state = "unathilongfrills"
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color_blend_mode = ICON_MULTIPLY
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body_parts = list(BP_HEAD)
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/datum/sprite_accessory/marking/vr/thunderthighs
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name = "Boosted Thighs"
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icon_state = "thunderthighs"
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color_blend_mode = ICON_MULTIPLY
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body_parts = list(BP_L_LEG,BP_R_LEG)
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@@ -65,3 +65,20 @@
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icon_state = "sergwheat"
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extra_overlay = "sergwheat_markings"
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/datum/sprite_accessory/tail/taur/wolf/fatsynthwolf
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name = "Fat SynthWolf dual-color (Taur)"
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icon_state = "fatsynthwolf_s"
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extra_overlay = "fatsynthwolf_markings"
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extra_overlay2 = "fatsynthwolf_glow"
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/datum/sprite_accessory/tail/taur/lizard/fatsynthlizard
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name = "Fat SynthLizard dual-color (Taur)"
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icon_state = "fatsynthlizard_s"
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extra_overlay = "fatsynthlizard_markings"
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extra_overlay2 = "fatsynthlizard_glow"
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/datum/sprite_accessory/tail/taur/feline/fatsynthfeline
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name = "Fat SynthFeline dual-color (Taur)"
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icon_state = "fatsynthfeline_s"
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extra_overlay = "fatsynthfeline_markings"
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extra_overlay2 = "fatsynthfeline_glow"
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@@ -192,7 +192,7 @@
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var/datum/preferences/B = O.client.prefs
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for(var/language in B.alternate_languages)
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O.add_language(language)
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O.resize(B.size_multiplier, animate = TRUE) //VOREStation Addition: add size prefs to borgs
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O.resize(B.size_multiplier, animate = TRUE, ignore_prefs = TRUE) //VOREStation Addition: add size prefs to borgs
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O.fuzzy = B.fuzzy //VOREStation Addition: add size prefs to borgs
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callHook("borgify", list(O))
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|
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Reference in New Issue
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