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Merge pull request #5589 from CHOMPStation2/upstream-merge-14355
[MIRROR] few small fixes and improvements for proteans
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@@ -244,8 +244,8 @@
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var/list/choices
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var/datum/species/spec = GLOB.all_species[pref.species]
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if (spec.selects_bodytype == SELECTS_BODYTYPE_SHAPESHIFTER && istype(spec, /datum/species/shapeshifter))
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var/datum/species/shapeshifter/spec_shifter = spec
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choices = spec_shifter.valid_transform_species
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var/datum/species/spec_shifter = spec
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choices = spec_shifter.get_valid_shapeshifter_forms()
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else
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choices = GLOB.custom_species_bases
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if(pref.species != SPECIES_CUSTOM)
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@@ -4,7 +4,6 @@
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b_skin = 179
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var/vantag_pref = VANTAG_NONE //What's my status?
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var/impersonate_bodytype //For impersonating a bodytype
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var/ability_flags = 0 //Shadekin abilities/potentially other species-based?
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var/sensorpref = 5 //Suit sensor loadout pref
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var/wings_hidden = FALSE
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@@ -171,6 +171,7 @@ VS Edit - anyone can select these. */
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species_cannot_use = GLOB.all_species.Copy()
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species_cannot_use -= SPECIES_TESHARI //VOREStation add - let 'em be selected.
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species_cannot_use -= SPECIES_CUSTOM //VOREStation add - let 'em be selected.
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species_cannot_use -= SPECIES_PROTEAN //VOREStation add - let 'em be selected.
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..()
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/obj/item/weapon/disk/limb/dsi_teshari
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@@ -25,7 +25,8 @@
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if(!istype(refactory))
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to_chat(caller,"<span class='warning'>You don't have a working refactory module!</span>")
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return
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var/choice = tgui_input_list(caller,"Pick the bodypart to change:", "Refactor - One Bodypart", species.has_limbs)
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var/choice = tgui_input_list(src,"Pick the bodypart to change:", "Refactor - One Bodypart", species.has_limbs)
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if(!choice)
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return
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@@ -66,7 +67,7 @@
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var/datum/robolimb/M = chargen_robolimbs[company]
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if(!(choice in M.parts))
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continue
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if(impersonate_bodytype in M.species_cannot_use)
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if(species?.base_species in M.species_cannot_use)
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continue
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if(M.whitelisted_to && !(ckey in M.whitelisted_to))
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continue
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@@ -127,7 +128,7 @@
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var/datum/robolimb/M = chargen_robolimbs[company]
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if(!(BP_TORSO in M.parts))
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continue
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if(impersonate_bodytype in M.species_cannot_use)
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if(species?.base_species in M.species_cannot_use)
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continue
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if(M.whitelisted_to && !(ckey in M.whitelisted_to))
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continue
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@@ -283,7 +284,6 @@
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var/new_species = tgui_input_list(usr, "Please select a species to emulate.", "Shapeshifter Body", GLOB.playable_species)
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if(new_species)
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impersonate_bodytype = new_species
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species?.base_species = new_species // Really though you better have a species
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regenerate_icons() //Expensive, but we need to recrunch all the icons we're wearing
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@@ -10,6 +10,9 @@
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knockout_message = "collapses inwards, forming a disordered puddle of gray goo."
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remains_type = /obj/effect/decal/cleanable/ash
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selects_bodytype = SELECTS_BODYTYPE_SHAPESHIFTER
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base_species = SPECIES_HUMAN
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blood_color = "#505050" //This is the same as the 80,80,80 below, but in hex
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flesh_color = "#505050"
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base_color = "#FFFFFF" //Color mult, start out with this
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@@ -126,9 +129,12 @@
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saved_nif.quick_implant(H)
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/datum/species/protean/get_bodytype(var/mob/living/carbon/human/H)
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if(H)
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return H.impersonate_bodytype || ..()
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return ..()
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if(!H || base_species == name) return ..()
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var/datum/species/S = GLOB.all_species[base_species]
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return S.get_bodytype(H)
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/datum/species/protean/get_valid_shapeshifter_forms(var/mob/living/carbon/human/H)
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return GLOB.playable_species
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/datum/species/protean/handle_post_spawn(var/mob/living/carbon/human/H)
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..()
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