Reverts ammo change, fixes P90

This commit is contained in:
Spades
2016-06-05 17:55:39 -04:00
parent a5c615cbd1
commit 3b44024e88
3 changed files with 5 additions and 6 deletions

View File

@@ -305,7 +305,7 @@
icon_state = "p90smg"
item_state = "p90"
w_class = 3
caliber = "5mm"
caliber = "9mm"
origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 2)
slot_flags = SLOT_BELT // ToDo: Belt sprite.
fire_sound = 'sound/weapons/Gunshot_light.ogg'

View File

@@ -177,17 +177,17 @@
penetrating = 1
/obj/item/projectile/bullet/rifle/a762
damage = 35
damage = 25
/obj/item/projectile/bullet/rifle/a762/ap
damage = 30
damage = 20
armor_penetration = 50 // At 40 or more armor, this will do more damage than standard rounds.
/obj/item/projectile/bullet/rifle/a556
damage = 25
damage = 35
/obj/item/projectile/bullet/rifle/a556/ap
damage = 20
damage = 30
armor_penetration = 50 // At 30 or more armor, this will do more damage than standard rounds.
/obj/item/projectile/bullet/rifle/a145

View File

@@ -38,7 +38,6 @@ changes:
- rscadd: "All magazines and ammunitions can now be produced with the autolathe."
- maptweak: "New bullpup SMG is available in armory area on CentCom level."
- tweak: "Revolvers now use 6 shots. Finally."
- tweak: "5.56 now does less damage, 7.62 does more, because previously it was backwards which made no sense."
- tweak: "Most guns that didn't use magazines before for some reason (such as the Uzi) now use magazines."
- tweak: "All casings now update icons if they have been spent."
- tweak: "Corrects Pulse Rifle charge cost consistency."