diff --git a/code/game/gamemodes/traitor/traitor.dm b/code/game/gamemodes/traitor/traitor.dm
index 711bb769f8..6926d196ad 100644
--- a/code/game/gamemodes/traitor/traitor.dm
+++ b/code/game/gamemodes/traitor/traitor.dm
@@ -83,23 +83,34 @@
traitor.objectives += block_objective
else
+ var/list/target = traitor.objectives
for(var/i = 1, i <= rand(1,3), i++)
+ var/datum/objective/objective
switch(rand(1,100))
if(1 to 30)
var/datum/objective/assassinate/kill_objective = new
kill_objective.owner = traitor
kill_objective.find_target()
- traitor.objectives += kill_objective
+ objective = kill_objective
if(31 to 40)
var/datum/objective/protect/protect_objective = new
protect_objective.owner = traitor
protect_objective.find_target()
- traitor.objectives += protect_objective
+ objective = protect_objective
else
var/datum/objective/steal/steal_objective = new
steal_objective.owner = traitor
steal_objective.find_target()
- traitor.objectives += steal_objective
+ objective = steal_objective
+ var/inthere = 0
+ for(var/j, j<= target.len, j++)
+ if(target[j] == objective)
+ inthere = 1
+ break
+ if(!inthere)
+ traitor.objectives += objective
+ else
+ i -= 1
if (!(locate(/datum/objective/escape) in traitor.objectives))
var/datum/objective/escape/escape_objective = new
escape_objective.owner = traitor
diff --git a/code/game/machinery/pipe/pipe_dispenser.dm b/code/game/machinery/pipe/pipe_dispenser.dm
index b4b2830cbf..175ecc4c7a 100644
--- a/code/game/machinery/pipe/pipe_dispenser.dm
+++ b/code/game/machinery/pipe/pipe_dispenser.dm
@@ -119,6 +119,8 @@
Junction
Y-Junction
Trunk
+Sort Junction 1
+Sort Junction 2
"}
user << browse("
[src][dat]", "window=pipedispenser")
@@ -147,6 +149,10 @@
C.ptype = 4
if(4)
C.ptype = 5
+ if(5)
+ C.ptype = 6
+ if(6)
+ C.ptype = 7
C.update()
wait = 1
diff --git a/code/game/magic/cultist/runes.dm b/code/game/magic/cultist/runes.dm
index ffbcc99a8c..eb7d0d12f7 100644
--- a/code/game/magic/cultist/runes.dm
+++ b/code/game/magic/cultist/runes.dm
@@ -5,6 +5,13 @@ var/list/sacrificed = list()
proc
teleport(var/key)
var/mob/living/user = usr
+ var/mob/living/grabbed
+ if (istype(user.get_active_hand(), /obj/item/weapon/grab))
+ var/obj/item/weapon/grab/G = user.get_active_hand()
+ grabbed = G.affecting
+ else if (istype(user.get_inactive_hand(), /obj/item/weapon/grab))
+ var/obj/item/weapon/grab/G = user.get_inactive_hand()
+ grabbed = G.affecting
var/allrunesloc[]
allrunesloc = new/list()
var/index = 0
@@ -17,7 +24,7 @@ var/list/sacrificed = list()
allrunesloc.len = index
allrunesloc[index] = R.loc
if(index >= 5)
- user << "\red You feel pain, as rune disappears in reality shift caused by too much wear of space-time fabric"
+ user << "\red You feel pain, as the rune disappears into a reality shift caused by too much wear on the fabric of space-time."
if (istype(user, /mob/living))
user.take_overall_damage(5, 0)
del(src)
@@ -29,7 +36,10 @@ var/list/sacrificed = list()
user.visible_message("\red [user] disappears in a flash of red light!", \
"\red You feel as your body gets dragged through the dimension of Nar-Sie!", \
"\red You hear a sickening crunch and sloshing of viscera.")
- user.loc = allrunesloc[rand(1,index)]
+ var/target = rand(1,index)
+ user.loc = allrunesloc[target]
+ if(grabbed)
+ grabbed.loc = allrunesloc[target]
return
if(istype(src,/obj/effect/rune))
return fizzle() //Use friggin manuals, Dorf, your list was of zero length.
diff --git a/code/game/objects/closets.dm b/code/game/objects/closets.dm
index 31a405f034..e28a78355f 100644
--- a/code/game/objects/closets.dm
+++ b/code/game/objects/closets.dm
@@ -123,6 +123,7 @@
var/obj/effect/bigDelivery/P = new /obj/effect/bigDelivery(get_turf(src.loc))
P.wrapped = src
src.close()
+ P.waswelded = welded
src.welded = 1
src.loc = P
O.amount -= 3
@@ -185,13 +186,26 @@
return
if(!src.open())
- user << "\blue It won't budge!"
- if(!lastbang)
- lastbang = 1
- for (var/mob/M in hearers(src, null))
- M << text("BANG, bang!", max(0, 5 - get_dist(src, M)))
- spawn(30)
- lastbang = 0
+ if(istype(src.loc,/obj/effect/bigDelivery) && lastbang == 0)
+ var/obj/effect/bigDelivery/Pack = src.loc
+ if(istype(Pack.loc,/turf) && Pack.waswelded == 0)
+ for (var/mob/M in hearers(src.loc, null))
+ M << text("BANG, bang, rrrrrip!", max(0, 5 - get_dist(src, M)))
+ lastbang = 1
+ sleep(10)
+ src.welded = 0
+ Pack.unwrap()
+ src.open()
+ spawn(30)
+ lastbang = 0
+ else if(!istype(src.loc,/obj/effect/bigDelivery))
+ user << "\blue It won't budge!"
+ if(!lastbang)
+ lastbang = 1
+ for (var/mob/M in hearers(src, null))
+ M << text("BANG, bang!", max(0, 5 - get_dist(src, M)))
+ spawn(30)
+ lastbang = 0
/obj/structure/closet/Move()
..()
diff --git a/code/modules/chemical/Chemistry-Tools.dm b/code/modules/chemical/Chemistry-Tools.dm
index 05ff3cba25..aab9354030 100644
--- a/code/modules/chemical/Chemistry-Tools.dm
+++ b/code/modules/chemical/Chemistry-Tools.dm
@@ -675,6 +675,21 @@
R.my_atom = src
attackby(obj/item/weapon/W as obj, mob/user as mob)
+ if (istype(W, /obj/item/weapon/packageWrap))
+ if(istype(src.loc,/obj/item/weapon/storage) || istype(src.loc,/obj/item/clothing/suit/storage/)) //Taking stuff out of storage duplicates it.
+ user << "\blue Do not do this, it is broken as all hell. Take it out of the container first."
+ return
+ for(var/obj/item/T in user) //Lets remove it from their inventory
+ if(T == src)
+ user.remove_from_mob(T)
+ break
+ var/obj/item/weapon/packageWrap/O = W
+ if (O.amount > 1)
+ var/obj/item/smallDelivery/P = new /obj/item/smallDelivery(get_turf(src.loc))
+ P.wrapped = src
+
+ src.loc = P
+ O.amount -= 1
return
attack_self(mob/user as mob)
return
diff --git a/code/modules/recycling/disposal-construction.dm b/code/modules/recycling/disposal-construction.dm
index 366cc0d1e9..0b79efc362 100644
--- a/code/modules/recycling/disposal-construction.dm
+++ b/code/modules/recycling/disposal-construction.dm
@@ -150,6 +150,15 @@
var/obj/structure/disposalpipe/P = new pipetype(src.loc)
P.base_icon_state = base_state
P.dir = dir
+ if(ptype >= 6)
+ var/obj/structure/disposalpipe/sortjunction/V = P
+ V.posdir = dir
+ if(ptype == 6)
+ V.sortdir = turn(dir, -90)
+ V.negdir = turn(dir, 180)
+ else
+ V.sortdir = turn(dir, 90)
+ V.negdir = turn(dir, 180)
P.dpdir = dpdir
P.updateicon()
del(src)
diff --git a/code/modules/recycling/disposal.dm b/code/modules/recycling/disposal.dm
index 4b0b19bacf..2a7d8813eb 100644
--- a/code/modules/recycling/disposal.dm
+++ b/code/modules/recycling/disposal.dm
@@ -20,6 +20,7 @@
var/obj/structure/disposalpipe/trunk/trunk = null // the attached pipe trunk
var/flushing = 0 // true if flushing in progress
var/timeleft = 0 //used to give a delay after the last item was put in before flushing
+ var/islarge = 0 //If there is a crate, lets not add a second.
// create a new disposal
// find the attached trunk (if present) and init gas resvr.
@@ -112,41 +113,83 @@
// mouse drop another mob or self
//
- MouseDrop_T(mob/target, mob/user)
- if (!istype(target) || target.buckled || get_dist(user, src) > 1 || get_dist(user, target) > 1 || user.stat || istype(user, /mob/living/silicon/ai))
+ MouseDrop_T(var/atom/movable/T, mob/user)
+ if (istype(T,/mob))
+ var/mob/target = T
+ if (!istype(target) || target.buckled || get_dist(user, src) > 1 || get_dist(user, target) > 1 || user.stat || istype(user, /mob/living/silicon/ai))
+ return
+
+ if(src.islarge == 1)
+ user << "They won't fit with that crate in there!"
+ return
+
+ var/msg
+ for (var/mob/V in viewers(usr))
+ if(target == user && !user.stat && !user.weakened && !user.stunned && !user.paralysis)
+ V.show_message("[usr] starts climbing into the disposal.", 3)
+ if(target != user && !user.restrained() && !user.stat && !user.weakened && !user.stunned && !user.paralysis)
+ if(target.anchored) return
+ V.show_message("[usr] starts stuffing [target.name] into the disposal.", 3)
+ if(!do_after(usr, 20))
+ return
+ if(target == user && !user.stat && !user.weakened && !user.stunned && !user.paralysis) // if drop self, then climbed in // must be awake, not stunned or whatever
+ msg = "[user.name] climbs into the [src]."
+ user << "You climb into the [src]."
+ else if(target != user && !user.restrained() && !user.stat && !user.weakened && !user.stunned && !user.paralysis)
+ msg = "[user.name] stuffs [target.name] into the [src]!"
+ user << "You stuff [target.name] into the [src]!"
+ else
+ return
+ if (target.client)
+ target.client.perspective = EYE_PERSPECTIVE
+ target.client.eye = src
+ target.loc = src
+
+ for (var/mob/C in viewers(src))
+ if(C == user)
+ continue
+ C.show_message(msg, 3)
+
+ timeleft = 5
+ update()
+ return
+ if(istype(T,/obj/effect/bigDelivery))
+ if (T.anchored || get_dist(user, src) > 1 || get_dist(src,T) > 2 )
+ return
+
+ if(src.islarge == 1)
+ user << "[T] won't fit with that crate in there!"
+ return
+
+ for(var/mob/M in viewers(src))
+ if(M == user)
+ user << "You start to shove \the [T] into the [src]."
+ continue
+ M.show_message("[user.name] looks like they're trying to place \the [T] into the [src].", 5)
+
+ if(!do_after(usr, 20))
+ return
+
+ user << "Your back is starting to hurt!"
+ sleep(5)
+ if(prob(50))
+ user << "No way can you get this thing in there."
+ return
+
+ if(!do_after(usr, 20))
+ return
+
+ T.loc = src
+ src.islarge = 1
+ for(var/mob/M in viewers(src))
+ if(M == user)
+ user << "You shove \the [T] into the [src]."
+ continue
+ M.show_message("[user.name] manages to stuff \the [T] into the [src]. Impressive!", 5)
return
- var/msg
- for (var/mob/V in viewers(usr))
- if(target == user && !user.stat && !user.weakened && !user.stunned && !user.paralysis)
- V.show_message("[usr] starts climbing into the disposal.", 3)
- if(target != user && !user.restrained() && !user.stat && !user.weakened && !user.stunned && !user.paralysis)
- if(target.anchored) return
- V.show_message("[usr] starts stuffing [target.name] into the disposal.", 3)
- if(!do_after(usr, 20))
- return
- if(target == user && !user.stat && !user.weakened && !user.stunned && !user.paralysis) // if drop self, then climbed in
- // must be awake, not stunned or whatever
- msg = "[user.name] climbs into the [src]."
- user << "You climb into the [src]."
- else if(target != user && !user.restrained() && !user.stat && !user.weakened && !user.stunned && !user.paralysis)
- msg = "[user.name] stuffs [target.name] into the [src]!"
- user << "You stuff [target.name] into the [src]!"
else
return
- if (target.client)
- target.client.perspective = EYE_PERSPECTIVE
- target.client.eye = src
- target.loc = src
-
- for (var/mob/C in viewers(src))
- if(C == user)
- continue
- C.show_message(msg, 3)
-
- timeleft = 5
- update()
- return
// can breath normally in the disposal
alter_health()
@@ -364,6 +407,8 @@
flush = 0
if(mode == 2) // if was ready,
mode = 1 // switch to charging
+ if(islarge)
+ islarge = 0
update()
return
@@ -517,10 +562,6 @@
src.destinationTag = T.sortTag
else if (!src.destinationTag)
src.destinationTag = null
- else if (istype(AM, /mob)) //If there is a mob somewhere in there....
- if(prob(10))
- src.destinationTag = "Mail Office"
-
// start the movement process
// argument is the disposal unit the holder started in
@@ -945,7 +986,6 @@
service = 0
screen = 0
icon_state_old = null
-// mob/living/lastuser
New()
@@ -1034,9 +1074,8 @@
proc
interact(var/mob/user)
-// lastuser = user
var/dat = "Sorting Mechanism
"
- if (!sortType)
+ if (sortType.len == 0)
dat += "
Currently Filtering: None
"
else
dat += "
Currently Filtering:"
@@ -1045,7 +1084,7 @@
dat += "
"
if (!backsort)
dat += "Backwards Sorting Disabled Toggle
"
- else if(!backType && backsort)
+ else if(backType.len == 0 && backsort)
dat += "Backwards Sorting Active. Sorting: None. Toggle
"
else
dat += "Backwards Sorting Active. Sorting:"
@@ -1084,7 +1123,6 @@
sortType |= var_value
else
sortType -= variable
-// interact(lastuser)
updateUsrDialog()
//a trunk joining to a disposal bin or outlet on the same turf
diff --git a/code/modules/recycling/sortingmachinery.dm b/code/modules/recycling/sortingmachinery.dm
index 9cd1e772ec..051e5aa889 100644
--- a/code/modules/recycling/sortingmachinery.dm
+++ b/code/modules/recycling/sortingmachinery.dm
@@ -9,6 +9,7 @@
flags = FPRINT
mouse_drag_pointer = MOUSE_ACTIVE_POINTER
var/examtext = null
+ var/waswelded = 0
attack_hand(mob/user as mob)
@@ -19,7 +20,7 @@
src.wrapped.loc = (get_turf(src.loc))
if (istype(src.wrapped,/obj/structure/closet))
var/obj/structure/closet/O = src.wrapped
- O.welded = 0
+ O.welded = waswelded
del(src)
return
@@ -207,7 +208,6 @@
flags = FPRINT | TABLEPASS | ONBELT | CONDUCT
attack_self(mob/user as mob)
- user.machine = src
interact(user)
proc/interact(mob/user as mob)
@@ -216,6 +216,7 @@
dat += "
Current Selection: None
"
else
dat += "
Current Selection: [currTag]
"
+ dat += "Set Custom Destination
"
for (var/i = 1, i <= locationList.len, i++)
if(spaceList[i])
dat += "
"
@@ -223,14 +224,19 @@
dat += "
"
user << browse(dat, "window=destTagScreen")
onclose(user, "destTagScreen")
- usr.machine = null
return
Topic(href, href_list)
+ usr.machine = src
src.add_fingerprint(usr)
if(href_list["nextTag"])
var/n = text2num(href_list["nextTag"])
- src.currTag = locationList[n]
+ if(n > locationList.len)
+ var/t1 = input("Which tag?","Tag") as null|text
+ if(t1)
+ src.currTag = t1
+ else
+ src.currTag = locationList[n]
if(istype(loc,/mob))
interact(loc)
else