mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 02:09:41 +00:00
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3990 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -699,7 +699,10 @@
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//G = null
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// search for ghosts, if the corpse is empty and the scanner is connected to a cloner
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if(locate(/obj/machinery/computer/cloning, get_step(src, EAST)))
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if(locate(/obj/machinery/computer/cloning, get_step(src, NORTH)) \
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|| locate(/obj/machinery/computer/cloning, get_step(src, SOUTH)) \
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|| locate(/obj/machinery/computer/cloning, get_step(src, EAST)) \
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|| locate(/obj/machinery/computer/cloning, get_step(src, WEST)))
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if (!M.client)
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for(var/mob/dead/observer/ghost in world)
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@@ -476,11 +476,11 @@ var/list/sacrificed = list()
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T.imbue = "deafen"
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imbued_from = R
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break
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/*if(R.word1==worddestr && R.word2==wordsee && R.word3==wordother) //blind
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if(R.word1==worddestr && R.word2==wordsee && R.word3==wordother) //blind
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T = new(src.loc)
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T.imbue = "blind"
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imbued_from = R
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break*/
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break
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if(R.word1==wordself && R.word2==wordother && R.word3==wordtech) //communicat
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T = new(src.loc)
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T.imbue = "communicate"
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@@ -863,7 +863,7 @@ var/list/sacrificed = list()
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return fizzle()
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else
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var/affected = 0
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for(var/mob/living/carbon/C in viewers(usr))
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for(var/mob/living/carbon/C in view(2,usr))
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if (iscultist(C))
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continue
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var/obj/item/weapon/nullrod/N = locate() in C
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@@ -997,13 +997,20 @@ var/list/sacrificed = list()
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usr.whisper("N'ath reth sh'yro eth d'raggathnor!")
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usr.visible_message("\red Rune disappears with a flash of red light, and a set of armor appears on you..", \
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"\red You are blinded by the flash of red light! After you're able to see again, you see that you are now wearing a set of armor.")
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user.equip_if_possible(new /obj/item/clothing/shoes/cult(user), user.slot_shoes)
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user.equip_if_possible(new /obj/item/clothing/suit/cultrobes/alt(user), user.slot_wear_suit)
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user.equip_if_possible(new /obj/item/clothing/head/culthood/alt(user), user.slot_head)
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//user.equip_if_possible(new /obj/item/clothing/gloves/black(user), user.slot_gloves)
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//user.equip_if_possible(new /obj/item/clothing/suit/magusred(user), user.slot_wear_suit)
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//user.equip_if_possible(new /obj/item/clothing/head/magus(user), user.slot_head)
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user.equip_if_possible(new /obj/item/weapon/melee/cultblade(user), user.slot_r_hand)
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user.equip_if_possible(new /obj/item/clothing/suit/cultrobes/alt(user), user.slot_wear_suit)
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user.equip_if_possible(new /obj/item/clothing/shoes/cult(user), user.slot_shoes)
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user.equip_if_possible(new /obj/item/weapon/storage/backpack/cultpack(user), user.slot_back)
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if(!user.equip_if_possible(new /obj/item/weapon/melee/cultblade(user), user.slot_r_hand))
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user.equip_if_possible(new /obj/item/weapon/melee/cultblade(user), user.slot_l_hand)
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user.update_inv_head(0)
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user.update_inv_wear_suit(0)
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user.update_inv_shoes(0)
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user.update_inv_back(0)
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user.update_inv_l_hand(0)
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user.update_inv_r_hand()
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del(src)
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return
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@@ -390,7 +390,7 @@
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if(!(user.zone_sel.selecting == ("head")) || !istype(M, /mob/living/carbon/human))
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return ..()
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if(!(locate(/obj/machinery/optable, M.loc) && M.resting))
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if( !(locate(/obj/machinery/optable, M.loc) && M.resting) && ( !(locate(/obj/structure/table/, M.loc) && M.lying) && prob(50) ) )
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return ..()
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var/mob/living/carbon/human/H = M
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@@ -30,90 +30,41 @@ obj/structure/meteorhit(obj/O as obj)
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var/state = 0
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attackby(obj/item/W as obj, mob/user as mob)
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if(istype(W, /obj/item/weapon/wrench) && state == 0 && anchored && !istype(src,/obj/structure/girder/displaced))
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playsound(src.loc, 'Ratchet.ogg', 100, 1)
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user << "\blue Now disassembling the girder"
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if(do_after(user,40))
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user << "\blue You dissasembled the girder!"
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new /obj/item/stack/sheet/metal(get_turf(src))
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del(src)
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if(istype(W, /obj/item/weapon/wrench) && state == 0)
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if(anchored && !istype(src,/obj/structure/girder/displaced))
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playsound(src.loc, 'Ratchet.ogg', 100, 1)
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user << "\blue Now disassembling the girder"
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if(do_after(user,40))
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if(!src) return
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user << "\blue You dissasembled the girder!"
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new /obj/item/stack/sheet/metal(get_turf(src))
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del(src)
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else if(!anchored)
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playsound(src.loc, 'Ratchet.ogg', 100, 1)
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user << "\blue Now securing the girder"
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if(get_turf(user, 40))
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user << "\blue You secured the girder!"
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new/obj/structure/girder( src.loc )
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del(src)
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else if(istype(W, /obj/item/weapon/pickaxe/plasmacutter))
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user << "\blue Now slicing apart the girder"
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if(do_after(user,30))
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if(!src) return
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user << "\blue You slice apart the girder!"
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new /obj/item/stack/sheet/metal(get_turf(src))
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del(src)
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new /obj/item/stack/sheet/metal(get_turf(src))
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del(src)
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else if(istype(W, /obj/item/weapon/pickaxe/diamonddrill))
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user << "\blue You drill through the girder!"
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new /obj/item/stack/sheet/metal(get_turf(src))
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del(src)
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else if(istype(W, /obj/item/stack/sheet) && !anchored)
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switch(W.type)
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if(/obj/item/stack/sheet/metal)
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W:use(2)
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user << "\blue You create a false wall! Push on it to open or close the passage."
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new /obj/structure/falsewall (src.loc)
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if(/obj/item/stack/sheet/plasteel)
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W:use(2)
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user << "\blue You create a false wall! Push on it to open or close the passage."
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new /obj/structure/falserwall (src.loc)
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if(/obj/item/stack/sheet/gold)
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W:use(2)
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user << "\blue You create a false wall! Push on it to open or close the passage."
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new /obj/structure/falsewall/gold (src.loc)
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if(/obj/item/stack/sheet/silver)
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W:use(2)
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user << "\blue You create a false wall! Push on it to open or close the passage."
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new /obj/structure/falsewall/silver (src.loc)
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if(/obj/item/stack/sheet/diamond)
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W:use(2)
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user << "\blue You create a false wall! Push on it to open or close the passage."
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new /obj/structure/falsewall/diamond (src.loc)
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if(/obj/item/stack/sheet/uranium)
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W:use(2)
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user << "\blue You create a false wall! Push on it to open or close the passage."
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new /obj/structure/falsewall/uranium (src.loc)
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if(/obj/item/stack/sheet/plasma)
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W:use(2)
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user << "\blue You create a false wall! Push on it to open or close the passage."
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new /obj/structure/falsewall/plasma (src.loc)
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if(/obj/item/stack/sheet/clown)
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W:use(2)
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user << "\blue You create a false wall! Push on it to open or close the passage."
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new /obj/structure/falsewall/clown (src.loc)
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if(/obj/item/stack/sheet/sandstone)
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W:use(2)
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user << "\blue You create a false wall! Push on it to open or close the passage."
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new /obj/structure/falsewall/sandstone (src.loc)
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/* if(/obj/item/stack/sheet/wood)
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W:use(2)
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user << "\blue You create a false wall! Push on it to open or close the passage."
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new /obj/structure/falsewall/wood (src.loc)*/
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add_hiddenprint(usr)
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del(src)
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/* else if((istype(W, /obj/item/stack/sheet/metal)) && (W:amount >= 2) && istype(src,/obj/structure/girder/displaced))
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W:use(2)
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user << "\blue You create a false wall! Push on it to open or close the passage."
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new /obj/structure/falsewall (src.loc)
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add_hiddenprint(usr)
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del(src)
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else if(istype(W, /obj/item/stack/sheet/plasteel) && istype(src,/obj/structure/girder/displaced))
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W:use(2)
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user << "\blue You create a false r wall! Push on it to open or close the passage."
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new /obj/structure/falserwall (src.loc)
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add_hiddenprint(usr)
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del(src)*/
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else if(istype(W, /obj/item/weapon/screwdriver) && state == 2 && istype(src,/obj/structure/girder/reinforced))
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playsound(src.loc, 'Screwdriver.ogg', 100, 1)
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user << "\blue Now unsecuring support struts"
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if(do_after(user,40))
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if(!src) return
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user << "\blue You unsecured the support struts!"
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state = 1
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@@ -121,6 +72,7 @@ obj/structure/meteorhit(obj/O as obj)
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playsound(src.loc, 'Wirecutter.ogg', 100, 1)
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user << "\blue Now removing support struts"
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if(do_after(user,40))
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if(!src) return
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user << "\blue You removed the support struts!"
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new/obj/structure/girder( src.loc )
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del(src)
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@@ -129,156 +81,226 @@ obj/structure/meteorhit(obj/O as obj)
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playsound(src.loc, 'Crowbar.ogg', 100, 1)
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user << "\blue Now dislodging the girder"
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if(do_after(user, 40))
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if(!src) return
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user << "\blue You dislodged the girder!"
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new/obj/structure/girder/displaced( src.loc )
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del(src)
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else if(istype(W, /obj/item/weapon/wrench) && state == 0 && !anchored )
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playsound(src.loc, 'Ratchet.ogg', 100, 1)
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user << "\blue Now securing the girder"
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if(get_turf(user, 40))
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user << "\blue You secured the girder!"
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new/obj/structure/girder( src.loc )
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del(src)
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else if(istype(W, /obj/item/stack/sheet))
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else if((istype(W, /obj/item/stack/sheet)) && (W:amount >= 2))
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switch(W.type)
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var/obj/item/stack/sheet/S = W
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switch(S.type)
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if(/obj/item/stack/sheet/metal)
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user << "\blue Now adding plating..."
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if (do_after(user,40))
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user << "\blue You added the plating!"
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var/turf/Tsrc = get_turf(src)
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Tsrc.ReplaceWithWall()
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for(var/obj/machinery/atmospherics/pipe/P in Tsrc)
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P.layer = 1
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for(var/turf/simulated/wall/X in Tsrc.loc)
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if(X) X.add_hiddenprint(usr)
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if (W) W:use(2)
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del(src)
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return
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if (/obj/item/stack/sheet/plasteel)
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if (src.icon_state == "reinforced") //Time to finalize!
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user << "\blue Now finalising reinforced wall."
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if(do_after(user, 50))
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user << "\blue Wall fully reinforced!"
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if(!anchored)
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if(S.amount < 2) return
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S.use(2)
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user << "\blue You create a false wall! Push on it to open or close the passage."
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new /obj/structure/falsewall (src.loc)
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else
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if(S.amount < 2) return ..()
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user << "\blue Now adding plating..."
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if (do_after(user,40))
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if(!src || !S || S.amount < 2) return
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S.use(2)
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user << "\blue You added the plating!"
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var/turf/Tsrc = get_turf(src)
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Tsrc.ReplaceWithRWall()
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Tsrc.ReplaceWithWall()
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for(var/obj/machinery/atmospherics/pipe/P in Tsrc)
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P.layer = 1
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for(var/turf/simulated/wall/r_wall/X in Tsrc.loc)
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for(var/turf/simulated/wall/X in Tsrc.loc)
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if(X) X.add_hiddenprint(usr)
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if (W)
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W:use(1)
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del(src)
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return
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if(/obj/item/stack/sheet/plasteel)
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if(!anchored)
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if(S.amount < 2) return
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S.use(2)
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user << "\blue You create a false wall! Push on it to open or close the passage."
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new /obj/structure/falserwall (src.loc)
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else
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user << "\blue Now reinforcing girders"
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if (do_after(user,60))
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user << "\blue Girders reinforced!"
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W:use(1)
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new/obj/structure/girder/reinforced( src.loc )
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del(src)
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return
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if (src.icon_state == "reinforced") //I cant believe someone would actually write this line of code...
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if(S.amount < 1) return ..()
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user << "\blue Now finalising reinforced wall."
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if(do_after(user, 50))
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if(!src || !S || S.amount < 1) return
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S.use(1)
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user << "\blue Wall fully reinforced!"
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var/turf/Tsrc = get_turf(src)
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Tsrc.ReplaceWithRWall()
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for(var/obj/machinery/atmospherics/pipe/P in Tsrc)
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P.layer = 1
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for(var/turf/simulated/wall/r_wall/X in Tsrc.loc)
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if(X) X.add_hiddenprint(usr)
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del(src)
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return
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else
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if(S.amount < 1) return ..()
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user << "\blue Now reinforcing girders"
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if (do_after(user,60))
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if(!src || !S || S.amount < 1) return
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S.use(1)
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user << "\blue Girders reinforced!"
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new/obj/structure/girder/reinforced( src.loc )
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del(src)
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return
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|
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if(/obj/item/stack/sheet/gold)
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user << "\blue Now adding plating..."
|
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if (do_after(user,40))
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user << "\blue You added the plating!"
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var/turf/Tsrc = get_turf(src)
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Tsrc.ReplaceWithMineralWall("gold")
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for(var/obj/machinery/atmospherics/pipe/P in Tsrc)
|
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P.layer = 1
|
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for(var/turf/simulated/wall/mineral/X in Tsrc.loc)
|
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if(X) X.add_hiddenprint(usr)
|
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if (W) W:use(2)
|
||||
del(src)
|
||||
return
|
||||
if(!anchored)
|
||||
if(S.amount < 2) return
|
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S.use(2)
|
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user << "\blue You create a false wall! Push on it to open or close the passage."
|
||||
new /obj/structure/falsewall/gold (src.loc)
|
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else
|
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if(S.amount < 2) return ..()
|
||||
user << "\blue Now adding plating..."
|
||||
if (do_after(user,40))
|
||||
if(!src || !S || S.amount < 2) return
|
||||
S.use(2)
|
||||
user << "\blue You added the plating!"
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||||
var/turf/Tsrc = get_turf(src)
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Tsrc.ReplaceWithMineralWall("gold")
|
||||
for(var/obj/machinery/atmospherics/pipe/P in Tsrc)
|
||||
P.layer = 1
|
||||
for(var/turf/simulated/wall/mineral/X in Tsrc.loc)
|
||||
if(X) X.add_hiddenprint(usr)
|
||||
del(src)
|
||||
return
|
||||
|
||||
if(/obj/item/stack/sheet/silver)
|
||||
user << "\blue Now adding plating..."
|
||||
if (do_after(user,40))
|
||||
user << "\blue You added the plating!"
|
||||
var/turf/Tsrc = get_turf(src)
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||||
Tsrc.ReplaceWithMineralWall("silver")
|
||||
for(var/obj/machinery/atmospherics/pipe/P in Tsrc)
|
||||
P.layer = 1
|
||||
for(var/turf/simulated/wall/mineral/X in Tsrc.loc)
|
||||
if(X) X.add_hiddenprint(usr)
|
||||
if (W) W:use(2)
|
||||
del(src)
|
||||
return
|
||||
if(!anchored)
|
||||
if(S.amount < 2) return
|
||||
S.use(2)
|
||||
user << "\blue You create a false wall! Push on it to open or close the passage."
|
||||
new /obj/structure/falsewall/silver (src.loc)
|
||||
else
|
||||
if(S.amount < 2) return ..()
|
||||
user << "\blue Now adding plating..."
|
||||
if (do_after(user,40))
|
||||
if(!src || !S || S.amount < 2) return
|
||||
S.use(2)
|
||||
user << "\blue You added the plating!"
|
||||
var/turf/Tsrc = get_turf(src)
|
||||
Tsrc.ReplaceWithMineralWall("silver")
|
||||
for(var/obj/machinery/atmospherics/pipe/P in Tsrc)
|
||||
P.layer = 1
|
||||
for(var/turf/simulated/wall/mineral/X in Tsrc.loc)
|
||||
if(X) X.add_hiddenprint(usr)
|
||||
del(src)
|
||||
return
|
||||
|
||||
if(/obj/item/stack/sheet/diamond)
|
||||
user << "\blue Now adding plating..."
|
||||
if (do_after(user,40))
|
||||
user << "\blue You added the plating!"
|
||||
var/turf/Tsrc = get_turf(src)
|
||||
Tsrc.ReplaceWithMineralWall("diamond")
|
||||
for(var/obj/machinery/atmospherics/pipe/P in Tsrc)
|
||||
P.layer = 1
|
||||
for(var/turf/simulated/wall/mineral/X in Tsrc.loc)
|
||||
if(X) X.add_hiddenprint(usr)
|
||||
if (W) W:use(2)
|
||||
del(src)
|
||||
return
|
||||
if(!anchored)
|
||||
if(S.amount < 2) return
|
||||
S.use(2)
|
||||
user << "\blue You create a false wall! Push on it to open or close the passage."
|
||||
new /obj/structure/falsewall/diamond (src.loc)
|
||||
else
|
||||
if(S.amount < 2) return ..()
|
||||
user << "\blue Now adding plating..."
|
||||
if (do_after(user,40))
|
||||
if(!src || !S || S.amount < 2) return
|
||||
S.use(2)
|
||||
user << "\blue You added the plating!"
|
||||
var/turf/Tsrc = get_turf(src)
|
||||
Tsrc.ReplaceWithMineralWall("diamond")
|
||||
for(var/obj/machinery/atmospherics/pipe/P in Tsrc)
|
||||
P.layer = 1
|
||||
for(var/turf/simulated/wall/mineral/X in Tsrc.loc)
|
||||
if(X) X.add_hiddenprint(usr)
|
||||
del(src)
|
||||
return
|
||||
|
||||
if(/obj/item/stack/sheet/uranium)
|
||||
user << "\blue Now adding plating..."
|
||||
if (do_after(user,40))
|
||||
user << "\blue You added the plating!"
|
||||
var/turf/Tsrc = get_turf(src)
|
||||
Tsrc.ReplaceWithMineralWall("uranium")
|
||||
for(var/obj/machinery/atmospherics/pipe/P in Tsrc)
|
||||
P.layer = 1
|
||||
for(var/turf/simulated/wall/mineral/X in Tsrc.loc)
|
||||
if(X) X.add_hiddenprint(usr)
|
||||
if (W) W:use(2)
|
||||
del(src)
|
||||
return
|
||||
if(!anchored)
|
||||
if(S.amount < 2) return
|
||||
S.use(2)
|
||||
user << "\blue You create a false wall! Push on it to open or close the passage."
|
||||
new /obj/structure/falsewall/uranium (src.loc)
|
||||
else
|
||||
if(S.amount < 2) return ..()
|
||||
user << "\blue Now adding plating..."
|
||||
if (do_after(user,40))
|
||||
if(!src || !S || S.amount < 2) return
|
||||
S.use(2)
|
||||
user << "\blue You added the plating!"
|
||||
var/turf/Tsrc = get_turf(src)
|
||||
Tsrc.ReplaceWithMineralWall("uranium")
|
||||
for(var/obj/machinery/atmospherics/pipe/P in Tsrc)
|
||||
P.layer = 1
|
||||
for(var/turf/simulated/wall/mineral/X in Tsrc.loc)
|
||||
if(X) X.add_hiddenprint(usr)
|
||||
del(src)
|
||||
return
|
||||
|
||||
if(/obj/item/stack/sheet/plasma)
|
||||
user << "\blue Now adding plating..."
|
||||
if (do_after(user,40))
|
||||
user << "\blue You added the plating!"
|
||||
var/turf/Tsrc = get_turf(src)
|
||||
Tsrc.ReplaceWithMineralWall("plasma")
|
||||
for(var/obj/machinery/atmospherics/pipe/P in Tsrc)
|
||||
P.layer = 1
|
||||
for(var/turf/simulated/wall/mineral/X in Tsrc.loc)
|
||||
if(X) X.add_hiddenprint(usr)
|
||||
if (W) W:use(2)
|
||||
del(src)
|
||||
return
|
||||
if(!anchored)
|
||||
if(S.amount < 2) return
|
||||
S.use(2)
|
||||
user << "\blue You create a false wall! Push on it to open or close the passage."
|
||||
new /obj/structure/falsewall/plasma (src.loc)
|
||||
else
|
||||
if(S.amount < 2) return ..()
|
||||
user << "\blue Now adding plating..."
|
||||
if (do_after(user,40))
|
||||
if(!src || !S || S.amount < 2) return
|
||||
S.use(2)
|
||||
user << "\blue You added the plating!"
|
||||
var/turf/Tsrc = get_turf(src)
|
||||
Tsrc.ReplaceWithMineralWall("plasma")
|
||||
for(var/obj/machinery/atmospherics/pipe/P in Tsrc)
|
||||
P.layer = 1
|
||||
for(var/turf/simulated/wall/mineral/X in Tsrc.loc)
|
||||
if(X) X.add_hiddenprint(usr)
|
||||
del(src)
|
||||
return
|
||||
|
||||
if(/obj/item/stack/sheet/clown)
|
||||
user << "\blue Now adding plating..."
|
||||
if (do_after(user,40))
|
||||
user << "\blue You added the plating!"
|
||||
var/turf/Tsrc = get_turf(src)
|
||||
Tsrc.ReplaceWithMineralWall("clown")
|
||||
for(var/obj/machinery/atmospherics/pipe/P in Tsrc)
|
||||
P.layer = 1
|
||||
for(var/turf/simulated/wall/mineral/X in Tsrc.loc)
|
||||
if(X) X.add_hiddenprint(usr)
|
||||
if (W) W:use(2)
|
||||
del(src)
|
||||
return
|
||||
if(!anchored)
|
||||
if(S.amount < 2) return
|
||||
S.use(2)
|
||||
user << "\blue You create a false wall! Push on it to open or close the passage."
|
||||
new /obj/structure/falsewall/clown (src.loc)
|
||||
else
|
||||
if(S.amount < 2) return ..()
|
||||
user << "\blue Now adding plating..."
|
||||
if (do_after(user,40))
|
||||
if(!src || !S || S.amount < 2) return
|
||||
user << "\blue You added the plating!"
|
||||
var/turf/Tsrc = get_turf(src)
|
||||
Tsrc.ReplaceWithMineralWall("clown")
|
||||
for(var/obj/machinery/atmospherics/pipe/P in Tsrc)
|
||||
P.layer = 1
|
||||
for(var/turf/simulated/wall/mineral/X in Tsrc.loc)
|
||||
if(X) X.add_hiddenprint(usr)
|
||||
del(src)
|
||||
return
|
||||
|
||||
if(/obj/item/stack/sheet/sandstone)
|
||||
user << "\blue Now adding plating..."
|
||||
if (do_after(user,40))
|
||||
user << "\blue You added the plating!"
|
||||
var/turf/Tsrc = get_turf(src)
|
||||
Tsrc.ReplaceWithMineralWall("sandstone")
|
||||
for(var/obj/machinery/atmospherics/pipe/P in Tsrc)
|
||||
P.layer = 1
|
||||
for(var/turf/simulated/wall/mineral/X in Tsrc.loc)
|
||||
if(X) X.add_hiddenprint(usr)
|
||||
if (W) W:use(2)
|
||||
del(src)
|
||||
return
|
||||
if(!anchored)
|
||||
if(S.amount < 2) return
|
||||
S.use(2)
|
||||
user << "\blue You create a false wall! Push on it to open or close the passage."
|
||||
new /obj/structure/falsewall/sandstone (src.loc)
|
||||
else
|
||||
if(S.amount < 2) return ..()
|
||||
user << "\blue Now adding plating..."
|
||||
if (do_after(user,40))
|
||||
if(!src || !S || S.amount < 2) return
|
||||
S.use(2)
|
||||
user << "\blue You added the plating!"
|
||||
var/turf/Tsrc = get_turf(src)
|
||||
Tsrc.ReplaceWithMineralWall("sandstone")
|
||||
for(var/obj/machinery/atmospherics/pipe/P in Tsrc)
|
||||
P.layer = 1
|
||||
for(var/turf/simulated/wall/mineral/X in Tsrc.loc)
|
||||
if(X) X.add_hiddenprint(usr)
|
||||
del(src)
|
||||
return
|
||||
|
||||
add_hiddenprint(usr)
|
||||
del(src)
|
||||
|
||||
else if(istype(W, /obj/item/pipe))
|
||||
var/obj/item/pipe/P = W
|
||||
@@ -467,6 +489,14 @@ obj/structure/meteorhit(obj/O as obj)
|
||||
radiate()
|
||||
..()
|
||||
|
||||
/obj/structure/falsewall/update_icon()//Calling icon_update will refresh the smoothwalls if it's closed, otherwise it will make sure the icon is correct if it's open
|
||||
..()
|
||||
if(density)
|
||||
icon_state = "[mineral]0"
|
||||
src.relativewall()
|
||||
else
|
||||
icon_state = "[mineral]fwall_open"
|
||||
|
||||
/obj/structure/falsewall/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(istype(W, /obj/item/weapon/screwdriver))
|
||||
var/turf/T = get_turf(src)
|
||||
|
||||
Reference in New Issue
Block a user