Merge pull request #6050 from mwerezak/breathing

Simplifies handling of inhale_pp
This commit is contained in:
Ccomp5950
2014-08-19 05:52:37 -05:00

View File

@@ -437,7 +437,7 @@
var/safe_pressure_min = 16 // Minimum safe partial pressure of breathable gas in kPa
//var/safe_pressure_max = 140 // Maximum safe partial pressure of breathable gas in kPa (Not used for now)
var/safe_exhaled_max = 10 // Yes it's an arbitrary value who cares?
var/safe_exhaled_max = 10
var/safe_toxins_max = 0.005
var/SA_para_min = 1
var/SA_sleep_min = 5
@@ -448,7 +448,6 @@
var/inhaling
var/poison
var/exhaling
var/no_exhale
var/breath_type
var/poison_type
@@ -459,21 +458,21 @@
if(species.breath_type)
breath_type = species.breath_type
inhaling = breath.gas[breath_type]
else
inhaling = "oxygen"
breath_type = "oxygen"
inhaling = breath.gas[breath_type]
if(species.poison_type)
poison_type = species.poison_type
poison = breath.gas[poison_type]
else
poison = "phoron"
poison_type = "phoron"
poison = breath.gas[poison_type]
if(species.exhale_type)
exhale_type = species.exhale_type
exhaling = breath.gas[exhale_type]
else
no_exhale = 1
exhaling = 0
var/inhale_pp = (inhaling/breath.total_moles)*breath_pressure
var/toxins_pp = (poison/breath.total_moles)*breath_pressure
@@ -483,31 +482,23 @@
if(inhale_pp < safe_pressure_min)
if(prob(20))
spawn(0) emote("gasp")
if(inhale_pp > 0)
var/ratio = inhale_pp/safe_pressure_min
// Don't fuck them up too fast (space only does HUMAN_MAX_OXYLOSS after all!)
// The hell? By definition ratio > 1, and HUMAN_MAX_OXYLOSS = 1... why do we even have this?
adjustOxyLoss(min(5*ratio, HUMAN_MAX_OXYLOSS))
failed_inhale = 1
inhaled_gas_used = inhaling*ratio/6
else
adjustOxyLoss(HUMAN_MAX_OXYLOSS)
adjustOxyLoss(max(HUMAN_MAX_OXYLOSS*(1-ratio), 0))
failed_inhale = 1
oxygen_alert = max(oxygen_alert, 1)
else
// We're in safe limits
inhaled_gas_used = inhaling/6
oxygen_alert = 0
breath.adjust_gas(breath_type, -inhaled_gas_used)
inhaled_gas_used = inhaling/6
if(!no_exhale)
breath.adjust_gas(exhale_type, inhaled_gas_used)
breath.adjust_gas(breath_type, -inhaled_gas_used, update = 0) //update afterwards
if(exhale_type)
breath.adjust_gas_temp(exhale_type, inhaled_gas_used, bodytemperature, update = 0) //update afterwards
// Too much exhaled gas in the air
if(exhaled_pp > safe_exhaled_max)
@@ -546,12 +537,11 @@
var/ratio = (poison/safe_toxins_max) * 10
if(reagents)
reagents.add_reagent("toxin", Clamp(ratio, MIN_TOXIN_DAMAGE, MAX_TOXIN_DAMAGE))
breath.adjust_gas(poison_type, -poison/6, update = 0) //update after
phoron_alert = max(phoron_alert, 1)
else
phoron_alert = 0
// If there's some other shit in the air lets deal with it here.
if(breath.gas["sleeping_agent"])
var/SA_pp = (breath.gas["sleeping_agent"] / breath.total_moles) * breath_pressure
@@ -570,7 +560,7 @@
else if(SA_pp > 0.15)
if(prob(20))
spawn(0) emote(pick("giggle", "laugh"))
breath.adjust_gas("sleeping_agent", -breath.gas["sleeping_agent"])
breath.adjust_gas("sleeping_agent", -breath.gas["sleeping_agent"]/6, update = 0) //update after
// Were we able to breathe?
if (failed_inhale || failed_exhale)
@@ -582,9 +572,6 @@
// Hot air hurts :(
if( (breath.temperature < species.cold_level_1 || breath.temperature > species.heat_level_1) && !(COLD_RESISTANCE in mutations))
if(status_flags & GODMODE)
return 1
if(breath.temperature < species.cold_level_1)
if(prob(20))
src << "<span class='danger'>You feel your face freezing and icicles forming in your lungs!</span>"
@@ -626,6 +613,9 @@
if (temp_adj < BODYTEMP_COOLING_MAX) temp_adj = BODYTEMP_COOLING_MAX
//world << "Breath: [breath.temperature], [src]: [bodytemperature], Adjusting: [temp_adj]"
bodytemperature += temp_adj
breath.update_values()
return 1
proc/handle_environment(datum/gas_mixture/environment)