mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 10:12:45 +00:00
the part printing buff nobody asked for
This commit is contained in:
committed by
Darlantan
parent
b8e4821cb8
commit
3caad465fa
@@ -298,8 +298,14 @@
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/obj/item/weapon/storage/part_replacer
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name = "rapid part exchange device"
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desc = "A special mechanical module made to store, sort, and apply standard machine parts."
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icon = 'icons/obj/storage_vr.dmi'
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icon_state = "RPED"
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<<<<<<< HEAD
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item_icons = list(slot_l_hand_str = 'icons/vore/custom_items_left_hand_yw.dmi', slot_r_hand_str = 'icons/vore/custom_items_right_hand_yw.dmi') //YW add - RPED sprite
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||||||| parent of a027154001... Merge pull request #11665 from Hatterhat/brrrrped
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=======
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item_state = "RPED"
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>>>>>>> a027154001... Merge pull request #11665 from Hatterhat/brrrrped
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w_class = ITEMSIZE_HUGE
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can_hold = list(/obj/item/weapon/stock_parts)
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storage_slots = 50
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@@ -313,9 +319,22 @@
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drop_sound = 'sound/items/drop/device.ogg'
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pickup_sound = 'sound/items/pickup/device.ogg'
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var/panel_req = TRUE
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var/pshoom_or_beepboopblorpzingshadashwoosh = 'sound/items/rped.ogg'
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var/reskin_ran = FALSE
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var/unique_reskin = list("Soulless" = "RPED",
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"Soulful" = "RPED_old")
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/obj/item/weapon/storage/part_replacer/proc/play_rped_sound()
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//Plays the sound for RPED exhanging or installing parts.
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/* if(alt_sound && prob(1))
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playsound(src, alt_sound, 40, 1)
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else
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*/
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playsound(src, pshoom_or_beepboopblorpzingshadashwoosh, 40, 1)
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/obj/item/weapon/storage/part_replacer/adv
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name = "advanced rapid part exchange device"
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<<<<<<< HEAD
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desc = "A special mechanical module made to store, sort, and apply standard machine parts. This one has a greatly upgraded storage capacity."
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icon_state = "RPED"
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w_class = ITEMSIZE_HUGE
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@@ -325,22 +344,61 @@
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/obj/item/weapon/stock_parts,
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/obj/item/weapon/reagent_containers/glass/beaker)
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//End of YAWN Changes
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||||||| parent of a027154001... Merge pull request #11665 from Hatterhat/brrrrped
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desc = "A special mechanical module made to store, sort, and apply standard machine parts. This one has a greatly upgraded storage capacity."
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icon_state = "RPED"
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w_class = ITEMSIZE_HUGE
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can_hold = list(/obj/item/weapon/stock_parts)
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=======
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desc = "A special mechanical module made to store, sort, and apply standard machine parts. This one has a greatly upgraded storage capacity, \
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and the ability to hold beakers."
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can_hold = list(/obj/item/weapon/stock_parts, /obj/item/weapon/reagent_containers/glass/beaker)
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>>>>>>> a027154001... Merge pull request #11665 from Hatterhat/brrrrped
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storage_slots = 200
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use_to_pickup = TRUE
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allow_quick_gather = 1
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allow_quick_empty = 1
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collection_mode = 1
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display_contents_with_number = 1
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max_w_class = ITEMSIZE_NORMAL
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max_storage_space = 400
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/obj/item/weapon/storage/part_replacer/adv/discount_bluespace
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name = "discount bluespace rapid part exchange device"
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name = "prototype bluespace rapid part exchange device"
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icon_state = "DBRPED"
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item_state = "DBRPED"
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desc = "A special mechanical module made to store, sort, and apply standard machine parts. This one has a further increased storage capacity, \
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and the ability to work on machines with closed maintenance panels."
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storage_slots = 400
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max_storage_space = 800
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panel_req = FALSE
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pshoom_or_beepboopblorpzingshadashwoosh = 'sound/items/pshoom.ogg'
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unique_reskin = list("Soulless" = "DBRPED",
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"Soulful" = "DBRPED_old")
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/obj/item/weapon/storage/part_replacer/examine(mob/user)
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. = ..()
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if(!reskin_ran)
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. += "<span class='notice'>[src]'s external casing can be modified via alt-click.</span>"
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/obj/item/weapon/storage/part_replacer/AltClick(mob/user)
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. = ..()
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if(!reskin_ran)
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reskin_radial(user)
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/obj/item/weapon/storage/part_replacer/proc/reskin_radial(mob/M)
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if(!LAZYLEN(unique_reskin))
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return
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var/list/items = list()
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for(var/reskin_option in unique_reskin)
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var/image/item_image = image(icon = src.icon, icon_state = unique_reskin[reskin_option])
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items += list("[reskin_option]" = item_image)
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sortList(items)
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var/pick = show_radial_menu(M, src, items, radius = 38, require_near = TRUE)
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if(!pick)
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return
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if(!unique_reskin[pick])
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return
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icon_state = unique_reskin[pick]
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item_state = unique_reskin[pick]
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reskin_ran = TRUE
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to_chat(M, "[src] is now '[pick].'")
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/obj/item/weapon/storage/part_replacer/drop_contents() // hacky-feeling tier-based drop system
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hide_from(usr)
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@@ -350,6 +408,7 @@
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* Why not just use the stock part's rating variable?
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* Future-proofing for a potential future where stock parts aren't the only thing that can fit in an RPED.
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* see: /tg/ and /vg/'s RPEDs fitting power cells, beakers, etc.
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* 10/8/21 edit - It's Time.
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*/
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for(var/obj/item/B in contents)
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if(B.rped_rating() < lowest_rating)
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@@ -384,6 +443,7 @@
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desc = "Used in the construction of computers and other devices with a interactive console."
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icon_state = "screen"
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origin_tech = list(TECH_MATERIAL = 1)
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rating = 5 // these are actually Really Important for some things??
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matter = list(MAT_GLASS = 200)
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/obj/item/weapon/stock_parts/capacitor
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@@ -698,3 +758,72 @@
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icon_state = "spring"
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origin_tech = list(TECH_ENGINEERING = 1)
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matter = list(MAT_STEEL = 40)
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/obj/effect/spawner/parts
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name = "nondescript parts bundle that shouldn't exist"
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desc = "this qdels itself lol! if you're reading this you're codediving or Someone fucked up"
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var/list/items
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/obj/effect/spawner/parts/Initialize(mapload)
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..()
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if(items && items.len)
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var/turf/T = get_turf(src)
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for(var/path in items)
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for(var/i in 1 to 5)
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new path(T)
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return INITIALIZE_HINT_QDEL
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/obj/effect/spawner/parts/t1
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name = "basic parts bundle"
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desc = "5 of each T1 part, no more and no less."
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items = list(
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/obj/item/weapon/stock_parts/matter_bin,
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/obj/item/weapon/stock_parts/manipulator,
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/obj/item/weapon/stock_parts/capacitor,
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/obj/item/weapon/stock_parts/scanning_module,
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/obj/item/weapon/stock_parts/micro_laser
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)
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/obj/effect/spawner/parts/t2
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name = "advanced parts bundle"
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desc = "5 of each T2 part, no more and no less."
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items = list(
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/obj/item/weapon/stock_parts/matter_bin/adv,
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/obj/item/weapon/stock_parts/manipulator/nano,
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/obj/item/weapon/stock_parts/capacitor/adv,
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/obj/item/weapon/stock_parts/scanning_module/adv,
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/obj/item/weapon/stock_parts/micro_laser/high
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)
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/obj/effect/spawner/parts/t3
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name = "super parts bundle"
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desc = "5 of each T3 part, no more and no less."
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items = list(
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/obj/item/weapon/stock_parts/matter_bin/super,
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/obj/item/weapon/stock_parts/manipulator/pico,
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/obj/item/weapon/stock_parts/capacitor/super,
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/obj/item/weapon/stock_parts/scanning_module/phasic,
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/obj/item/weapon/stock_parts/micro_laser/ultra
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)
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/obj/effect/spawner/parts/t4
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name = "hyper parts bundle"
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desc = "5 of each T4 part, no more and no less."
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items = list(
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/obj/item/weapon/stock_parts/matter_bin/hyper,
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/obj/item/weapon/stock_parts/manipulator/hyper,
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/obj/item/weapon/stock_parts/capacitor/hyper,
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/obj/item/weapon/stock_parts/scanning_module/hyper,
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/obj/item/weapon/stock_parts/micro_laser/hyper
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)
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/obj/effect/spawner/parts/t5
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name = "omni parts bundle"
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desc = "5 of each T5 part, no more and no less."
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items = list(
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/obj/item/weapon/stock_parts/matter_bin/omni,
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/obj/item/weapon/stock_parts/manipulator/omni,
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/obj/item/weapon/stock_parts/capacitor/omni,
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/obj/item/weapon/stock_parts/scanning_module/omni,
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/obj/item/weapon/stock_parts/micro_laser/omni
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)
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@@ -330,6 +330,7 @@ Class Procs:
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return C
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/obj/machinery/proc/default_part_replacement(var/mob/user, var/obj/item/weapon/storage/part_replacer/R)
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var/parts_replaced = FALSE
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if(!istype(R))
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return 0
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if(!component_parts)
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@@ -340,23 +341,26 @@ Class Procs:
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if(panel_open || !R.panel_req)
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var/obj/item/weapon/circuitboard/CB = circuit
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var/P
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for(var/obj/item/weapon/stock_parts/A in component_parts)
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for(var/obj/item/A in component_parts)
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for(var/T in CB.req_components)
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if(ispath(A.type, T))
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P = T
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break
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for(var/obj/item/weapon/stock_parts/B in R.contents)
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for(var/obj/item/B in R.contents)
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if(istype(B, P) && istype(A, P))
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if(B.rating > A.rating)
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if(B.get_rating() > A.get_rating())
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R.remove_from_storage(B, src)
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R.handle_item_insertion(A, 1)
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component_parts -= A
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component_parts += B
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B.loc = null
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to_chat(user, "<span class='notice'>[A.name] replaced with [B.name].</span>")
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parts_replaced = TRUE
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break
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update_icon()
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RefreshParts()
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if(parts_replaced)
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R.play_rped_sound()
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return 1
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// Default behavior for wrenching down machines. Supports both delay and instant modes.
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@@ -162,6 +162,10 @@
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matter = list(MAT_GLASS = 500)
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drop_sound = 'sound/items/drop/glass.ogg'
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pickup_sound = 'sound/items/pickup/glass.ogg'
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var/rating = 1
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/obj/item/weapon/reagent_containers/glass/beaker/get_rating()
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return rating
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/obj/item/weapon/reagent_containers/glass/beaker/Initialize()
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. = ..()
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@@ -216,6 +220,7 @@
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amount_per_transfer_from_this = 10
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possible_transfer_amounts = list(5,10,15,25,30,60,120)
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flags = OPENCONTAINER
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rating = 3
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/obj/item/weapon/reagent_containers/glass/beaker/noreact
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name = "cryostasis beaker"
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@@ -237,6 +242,7 @@
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amount_per_transfer_from_this = 10
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possible_transfer_amounts = list(5,10,15,25,30,60,120,300)
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flags = OPENCONTAINER
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rating = 5
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/obj/item/weapon/reagent_containers/glass/beaker/vial
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name = "vial"
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@@ -200,6 +200,42 @@
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sort_string = "AAAEE"
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// part bundles, because i HATE queues and i don't want to rewrite it for stack-printing
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/datum/design/item/stock_part/bundle/t1
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id = "parts_bundle_t1"
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req_tech = list(TECH_MATERIAL = 1, TECH_DATA = 1, TECH_POWER = 1, TECH_MAGNET = 1)
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materials = list(MAT_STEEL = 1100, MAT_GLASS = 450)
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build_path = /obj/effect/spawner/parts/t1
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sort_string = "AAAFA"
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/datum/design/item/stock_part/bundle/t2
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id = "parts_bundle_t2"
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req_tech = list(TECH_MATERIAL = 3, TECH_DATA = 2, TECH_POWER = 3, TECH_MAGNET = 3)
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materials = list(MAT_STEEL = 1100, MAT_GLASS = 450)
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build_path = /obj/effect/spawner/parts/t2
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sort_string = "AAAFB"
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/datum/design/item/stock_part/bundle/t3
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id = "parts_bundle_t3"
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req_tech = list(TECH_MATERIAL = 5, TECH_DATA = 2, TECH_POWER = 5, TECH_MAGNET = 5)
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materials = list(MAT_STEEL = 1100, MAT_GLASS = 450, MAT_SILVER = 50, MAT_GOLD = 100, MAT_URANIUM = 50)
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build_path = /obj/effect/spawner/parts/t3
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sort_string = "AAAFC"
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/datum/design/item/stock_part/bundle/t4
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id = "parts_bundle_t4"
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req_tech = list(TECH_MATERIAL = 6, TECH_DATA = 3, TECH_POWER = 6, TECH_MAGNET = 6, TECH_ARCANE = 2)
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materials = list(MAT_STEEL = 4250, MAT_GLASS = 700, MAT_SILVER = 250, MAT_URANIUM = 150, MAT_DURASTEEL = 1450, MAT_VERDANTIUM = 900)
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build_path = /obj/effect/spawner/parts/t4
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sort_string = "AAAFD"
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/datum/design/item/stock_part/bundle/t5
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id = "parts_bundle_t5"
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req_tech = list(TECH_MATERIAL = 7, TECH_DATA = 4, TECH_POWER = 7, TECH_MAGNET = 7, TECH_PRECURSOR = 2)
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materials = list(MAT_STEEL = 45000, MAT_PLASTEEL = 5500, MAT_GLASS = 11250, MAT_SILVER = 2500, MAT_URANIUM = 10000, MAT_DIAMOND = 5000, MAT_DURASTEEL = 2500, MAT_MORPHIUM = 2050)
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build_path = /obj/effect/spawner/parts/t5
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sort_string = "AAAFE"
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// RPEDs
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/datum/design/item/stock_part/RPED
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@@ -213,9 +249,20 @@
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/datum/design/item/stock_part/ARPED
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name = "Advanced Rapid Part Exchange Device"
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desc = "Special mechanical module made to store, sort, and apply standard machine parts. This one has a greatly upgraded storage capacity."
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desc = "Special mechanical module made to store, sort, and apply standard machine parts. This one has a greatly upgraded storage capacity, \
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and the ability to manipulate beakers."
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id = "arped"
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req_tech = list(TECH_ENGINEERING = 5, TECH_MATERIAL = 5)
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materials = list(MAT_STEEL = 30000, MAT_GLASS = 10000)
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build_path = /obj/item/weapon/storage/part_replacer/adv
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sort_string = "ABAAB"
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/datum/design/item/stock_part/PBRPED
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name = "Prototype Bluespace Rapid Part Exchange Device"
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desc = "Special mechanical module made to store, sort, and apply standard machine parts. This one has a remarkably upgraded storage capacity, \
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and the ability to manipulate beakers."
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id = "pbrped"
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req_tech = list(TECH_ENGINEERING = 7, TECH_MATERIAL = 7, TECH_BLUESPACE = 5)
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materials = list(MAT_STEEL = 30000, MAT_GLASS = 10000, MAT_SILVER = 5000, MAT_GOLD = 5000, MAT_DIAMOND = 1000)
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build_path = /obj/item/weapon/storage/part_replacer/adv/discount_bluespace
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sort_string = "ABAAB"
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BIN
sound/items/rped.ogg
Normal file
BIN
sound/items/rped.ogg
Normal file
Binary file not shown.
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