Nerfed environmental robusting a bit

This commit is contained in:
Chinsky
2013-01-24 14:49:15 +04:00
parent ebc6529b68
commit 3ceaa7e4d8
3 changed files with 10 additions and 9 deletions

View File

@@ -49,7 +49,7 @@
icon = 'icons/obj/objects.dmi'
icon_state = "stool"
force = 10
throwforce = 20
throwforce = 10
w_class = 5.0
var/obj/structure/stool/origin = null

View File

@@ -323,8 +323,8 @@
var/mob/living/M = G.affecting
if (G.state < 2)
if(user.a_intent == "hurt")
if (prob(5)) M.Weaken(3)
M.apply_damage(10)
if (prob(5)) M.Weaken(5)
M.apply_damage(6)
visible_message("\red [G.assailant] slams [G.affecting] against \the [src]!")
playsound(src.loc, 'sound/weapons/tablehit1.ogg', 50, 1)
else

View File

@@ -152,17 +152,18 @@
del(W) //gotta delete it here because if window breaks, it won't get deleted
switch (state)
if(1)
M.apply_damage(10)
M.apply_damage(7)
hit(10)
visible_message("\red [user] slams [M] against \the [src]!")
if(2)
M.Weaken(2)
M.apply_damage(15)
if (prob(50))
M.Weaken(1)
M.apply_damage(10)
hit(25)
visible_message("\red <b>[user] bashes [M] against \the [src]!</b>")
if(3)
M.Weaken(10)
M.apply_damage(25)
M.Weaken(5)
M.apply_damage(20)
hit(50)
visible_message("\red <big><b>[user] crushes [M] against \the [src]!</b></big>")
return