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https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-13 11:43:31 +00:00
Nerfed environmental robusting a bit
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@@ -49,7 +49,7 @@
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icon = 'icons/obj/objects.dmi'
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icon_state = "stool"
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force = 10
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throwforce = 20
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throwforce = 10
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w_class = 5.0
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var/obj/structure/stool/origin = null
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@@ -323,8 +323,8 @@
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var/mob/living/M = G.affecting
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if (G.state < 2)
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if(user.a_intent == "hurt")
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if (prob(5)) M.Weaken(3)
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M.apply_damage(10)
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if (prob(5)) M.Weaken(5)
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M.apply_damage(6)
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visible_message("\red [G.assailant] slams [G.affecting] against \the [src]!")
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playsound(src.loc, 'sound/weapons/tablehit1.ogg', 50, 1)
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else
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@@ -152,17 +152,18 @@
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del(W) //gotta delete it here because if window breaks, it won't get deleted
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switch (state)
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if(1)
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M.apply_damage(10)
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M.apply_damage(7)
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hit(10)
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visible_message("\red [user] slams [M] against \the [src]!")
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if(2)
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M.Weaken(2)
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M.apply_damage(15)
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if (prob(50))
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M.Weaken(1)
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M.apply_damage(10)
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hit(25)
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visible_message("\red <b>[user] bashes [M] against \the [src]!</b>")
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if(3)
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M.Weaken(10)
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M.apply_damage(25)
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M.Weaken(5)
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M.apply_damage(20)
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hit(50)
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visible_message("\red <big><b>[user] crushes [M] against \the [src]!</b></big>")
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return
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