diff --git a/baystation12.dme b/baystation12.dme index 67d8ca6c6a..29c3bf3a45 100644 --- a/baystation12.dme +++ b/baystation12.dme @@ -157,11 +157,6 @@ #include "code\datums\spells\trigger.dm" #include "code\datums\spells\turf_teleport.dm" #include "code\datums\spells\wizard.dm" -#include "code\datums\visibility_networks\chunk.dm" -#include "code\datums\visibility_networks\dictionary.dm" -#include "code\datums\visibility_networks\update_triggers.dm" -#include "code\datums\visibility_networks\visibility_interface.dm" -#include "code\datums\visibility_networks\visibility_network.dm" #include "code\defines\obj.dm" #include "code\defines\obj\hydro.dm" #include "code\defines\obj\weapon.dm" @@ -979,7 +974,6 @@ #include "code\modules\mob\living\silicon\ai\freelook\eye.dm" #include "code\modules\mob\living\silicon\ai\freelook\read_me.dm" #include "code\modules\mob\living\silicon\ai\freelook\update_triggers.dm" -#include "code\modules\mob\living\silicon\ai\freelook\visibility_interface.dm" #include "code\modules\mob\living\silicon\decoy\death.dm" #include "code\modules\mob\living\silicon\decoy\decoy.dm" #include "code\modules\mob\living\silicon\decoy\life.dm" @@ -1053,12 +1047,6 @@ #include "code\modules\mob\new_player\preferences_setup.dm" #include "code\modules\mob\new_player\skill.dm" #include "code\modules\mob\new_player\sprite_accessories.dm" -#include "code\modules\mob\spirit\cultnet.dm" -#include "code\modules\mob\spirit\movement.dm" -#include "code\modules\mob\spirit\spirit.dm" -#include "code\modules\mob\spirit\viewpoint.dm" -#include "code\modules\mob\spirit\mask\mask.dm" -#include "code\modules\mob\spirit\mask\respawn.dm" #include "code\modules\nano\_JSON.dm" #include "code\modules\nano\JSON Reader.dm" #include "code\modules\nano\JSON Writer.dm" diff --git a/code/__HELPERS/global_lists.dm b/code/__HELPERS/global_lists.dm index f45c3ffc89..45341d8f92 100644 --- a/code/__HELPERS/global_lists.dm +++ b/code/__HELPERS/global_lists.dm @@ -7,7 +7,6 @@ var/list/directory = list() //list of all ckeys with associated client var/global/list/player_list = list() //List of all mobs **with clients attached**. Excludes /mob/new_player var/global/list/mob_list = list() //List of all mobs, including clientless -var/global/list/spirits = list() //List of all the spirits, including Masks var/global/list/living_mob_list = list() //List of all alive mobs, including clientless. Excludes /mob/new_player var/global/list/dead_mob_list = list() //List of all dead mobs, including clientless. Excludes /mob/new_player diff --git a/code/__HELPERS/unsorted.dm b/code/__HELPERS/unsorted.dm index 71fd57697a..9c3b69676e 100644 --- a/code/__HELPERS/unsorted.dm +++ b/code/__HELPERS/unsorted.dm @@ -443,29 +443,36 @@ Turf and target are seperate in case you want to teleport some distance from a t return creatures -var/list/sortMobsOrder = list( "/mob/living/silicon/ai", - "/mob/living/silicon/pai", - "/mob/living/silicon/robot", - "/mob/living/carbon/human", - "/mob/spirit/mask", - "/mob/living/carbon/brain", - "/mob/living/carbon/alien", - "/mob/dead/observer", - "/mob/new_player", - "/mob/living/carbon/monkey", - "/mob/living/carbon/slime", - "/mob/living/simple_animal", - "/mob/living/silicon/hivebot", - "/mob/living/silicon/hive_mainframe" ) - //Orders mobs by type then by name /proc/sortmobs() var/list/moblist = list() var/list/sortmob = sortAtom(mob_list) - for (var/path in sortMobsOrder) - for (var/mob/sorting in sortmob) - if (istype(sorting,text2path(path))) - moblist.Add(sorting) + for(var/mob/living/silicon/ai/M in sortmob) + moblist.Add(M) + for(var/mob/living/silicon/pai/M in sortmob) + moblist.Add(M) + for(var/mob/living/silicon/robot/M in sortmob) + moblist.Add(M) + for(var/mob/living/carbon/human/M in sortmob) + moblist.Add(M) + for(var/mob/living/carbon/brain/M in sortmob) + moblist.Add(M) + for(var/mob/living/carbon/alien/M in sortmob) + moblist.Add(M) + for(var/mob/dead/observer/M in sortmob) + moblist.Add(M) + for(var/mob/new_player/M in sortmob) + moblist.Add(M) + for(var/mob/living/carbon/monkey/M in sortmob) + moblist.Add(M) + for(var/mob/living/carbon/slime/M in sortmob) + moblist.Add(M) + for(var/mob/living/simple_animal/M in sortmob) + moblist.Add(M) +// for(var/mob/living/silicon/hivebot/M in world) +// mob_list.Add(M) +// for(var/mob/living/silicon/hive_mainframe/M in world) +// mob_list.Add(M) return moblist //E = MC^2 diff --git a/code/datums/datumvars.dm b/code/datums/datumvars.dm index 907789244b..4c01933dbe 100644 --- a/code/datums/datumvars.dm +++ b/code/datums/datumvars.dm @@ -269,7 +269,6 @@ client body += "" body += "" body += "" - body += "" body += "" body += "" body += "" @@ -742,18 +741,7 @@ client usr << "Mob doesn't exist anymore" return holder.Topic(href, list("makeai"=href_list["makeai"])) - - - else if(href_list["makemask"]) - if(!check_rights(R_SPAWN)) return - var/mob/currentMob = locate(href_list["makemask"]) - if(alert("Confirm mob type change?",,"Transform","Cancel") != "Transform") return - if(!currentMob) - usr << "Mob doesn't exist anymore" - return - holder.Topic(href, list("makemask"=href_list["makemask"])) - - + else if(href_list["setmutantrace"]) if(!check_rights(R_SPAWN)) return diff --git a/code/datums/mind.dm b/code/datums/mind.dm index 32ebbed57e..733c3e4e93 100644 --- a/code/datums/mind.dm +++ b/code/datums/mind.dm @@ -642,11 +642,20 @@ datum/mind switch(href_list["cult"]) if("clear") if(src in ticker.mode.cult) - ticker.mode.remove_cultist(src) + ticker.mode.cult -= src + ticker.mode.update_cult_icons_removed(src) + special_role = null + var/datum/game_mode/cult/cult = ticker.mode + if (istype(cult)) + if(!config.objectives_disabled) + cult.memoize_cult_objectives(src) + current << "\red You have been brainwashed! You are no longer a cultist!" + memory = "" log_admin("[key_name_admin(usr)] has de-cult'ed [current].") if("cultist") if(!(src in ticker.mode.cult)) - ticker.mode.add_cultist(src) + ticker.mode.cult += src + ticker.mode.update_cult_icons_added(src) special_role = "Cultist" current << "You catch a glimpse of the Realm of Nar-Sie, The Geometer of Blood. You now see how flimsy the world is, you see that it should be open to the knowledge of Nar-Sie." current << "Assist your new compatriots in their dark dealings. Their goal is yours, and yours is theirs. You serve the Dark One above all else. Bring It back." diff --git a/code/datums/visibility_networks/chunk.dm b/code/datums/visibility_networks/chunk.dm deleted file mode 100644 index 4abc1340b0..0000000000 --- a/code/datums/visibility_networks/chunk.dm +++ /dev/null @@ -1,179 +0,0 @@ -#define UPDATE_BUFFER 25 // 2.5 seconds - -// CAMERA CHUNK -// -// A 16x16 grid of the map with a list of turfs that can be seen, are visible and are dimmed. -// Allows the mob using this chunk to stream these chunks and know what it can and cannot see. - -/datum/visibility_chunk - var/obscured_image = 'icons/effects/cameravis.dmi' - var/obscured_sub = "black" - var/list/obscuredTurfs = list() - var/list/visibleTurfs = list() - var/list/obscured = list() - var/list/viewpoints = list() - var/list/turfs = list() - var/list/seenby = list() - var/visible = 0 - var/changed = 0 - var/updating = 0 - var/x = 0 - var/y = 0 - var/z = 0 - -/datum/visibility_chunk/proc/add(mob/new_mob) - - // if this thing doesn't use one of these visibility systems, kick it out - if (!new_mob.visibility_interface) - return - - // if the mob being added isn't a valid form of that mob, kick it out - if (!new_mob.visibility_interface:canBeAddedToChunk(src)) - return - - // add this chunk to the list of visible chunks - new_mob.visibility_interface:addChunk(src) - - visible++ - seenby += new_mob - if(changed && !updating) - update() - -/datum/visibility_chunk/proc/remove(mob/new_mob) - // if this thing doesn't use one of these visibility systems, kick it out - if (!new_mob.visibility_interface) - return - - // if the mob being added isn't a valid form of that mob, kick it out - if (!new_mob.visibility_interface:canBeAddedToChunk(src)) - return - - // remove the chunk - new_mob.visibility_interface:removeChunk(src) - - // remove the mob from out lists - seenby -= new_mob - if(visible > 0) - visible-- - -/datum/visibility_chunk/proc/visibilityChanged(turf/loc) - if(!visibleTurfs[loc]) - return - hasChanged() - -/datum/visibility_chunk/proc/hasChanged(var/update_now = 0) - if(visible || update_now) - if(!updating) - updating = 1 - spawn(UPDATE_BUFFER) // Batch large changes, such as many doors opening or closing at once - update() - updating = 0 - else - changed = 1 - - -/* -This function needs to be overwritten to return True if the viewpoint object is valid, and false if it is not. -*/ -/datum/visibility_chunk/proc/validViewpoint(var/viewpoint) - return FALSE - -/* -This function needs to be overwritten to return a list of visible turfs for that viewpoint -*/ -/datum/visibility_chunk/proc/getVisibleTurfsForViewpoint(var/viewpoint) - return list() - -// returns a list of turfs which can be seen in by the chunks viewpoints -/datum/visibility_chunk/proc/getVisibleTurfs() - var/list/newVisibleTurfs = list() - for(var/viewpoint in viewpoints) - if (validViewpoint(viewpoint)) - for (var/turf/t in getVisibleTurfsForViewpoint(viewpoint)) - newVisibleTurfs[t]=t - return newVisibleTurfs - -/* -This function needs to be overwritten to find nearby viewpoint objects to the chunk center. -*/ -/datum/visibility_chunk/proc/findNearbyViewpoints() - return FALSE - -/* -This function can be overwritten to change or randomize the obscuring images -*/ -/datum/visibility_chunk/proc/setObscuredImage(var/turf/target_turf) - if(!target_turf.obscured) - target_turf.obscured = image(obscured_image, target_turf, obscured_sub, 15) - -/datum/visibility_chunk/proc/update() - - set background = 1 - - // get a list of all the turfs that our viewpoints can see - var/list/newVisibleTurfs = getVisibleTurfs() - - // Removes turf that isn't in turfs. - newVisibleTurfs &= turfs - - var/list/visAdded = newVisibleTurfs - visibleTurfs - var/list/visRemoved = visibleTurfs - newVisibleTurfs - - visibleTurfs = newVisibleTurfs - obscuredTurfs = turfs - newVisibleTurfs - - // update the visibility overlays - for(var/turf in visAdded) - var/turf/t = turf - if(t.obscured) - obscured -= t.obscured - for(var/mob/current_mob in seenby) - if (current_mob.visibility_interface) - current_mob.visibility_interface:removeObscuredTurf(t) - - for(var/turf in visRemoved) - var/turf/t = turf - if(obscuredTurfs[t]) - setObscuredImage(t) - obscured += t.obscured - for(var/mob/current_mob in seenby) - if (current_mob.visibility_interface) - current_mob.visibility_interface:addObscuredTurf(t) - else - seenby -= current_mob - - -// Create a new chunk, since the chunks are made as they are needed. -/datum/visibility_chunk/New(loc, x, y, z) - - // 0xf = 15 - x &= ~0xf - y &= ~0xf - - src.x = x - src.y = y - src.z = z - - for(var/turf/t in range(10, locate(x + 8, y + 8, z))) - if(t.x >= x && t.y >= y && t.x < x + 16 && t.y < y + 16) - turfs[t] = t - - // locate all nearby viewpoints - findNearbyViewpoints() - - // get the turfs that are visible to those viewpoints - visibleTurfs = getVisibleTurfs() - - // Removes turf that isn't in turfs. - visibleTurfs &= turfs - - // create the list of turfs we can't see - obscuredTurfs = turfs - visibleTurfs - - // create the list of obscuring images to add to viewing clients - for(var/turf in obscuredTurfs) - var/turf/t = turf - setObscuredImage(t) - obscured += t.obscured - -#undef UPDATE_BUFFER \ No newline at end of file diff --git a/code/datums/visibility_networks/dictionary.dm b/code/datums/visibility_networks/dictionary.dm deleted file mode 100644 index 5f57ddd7a1..0000000000 --- a/code/datums/visibility_networks/dictionary.dm +++ /dev/null @@ -1,11 +0,0 @@ -var/datum/visibility_network/cameras/cameranet = new() -var/datum/visibility_network/cult/cultNetwork = new() -var/datum/visibility_network/list/visibility_networks = list("ALL_CAMERAS"=cameranet, "CULT" = cultNetwork) - - -// used by turfs and objects to update all visibility networks -/proc/updateVisibilityNetworks(atom/A, var/opacity_check = 1) - var/datum/visibility_network/currentNetwork - for (var/networkName in visibility_networks) - currentNetwork = visibility_networks[networkName] - currentNetwork.updateVisibility(A, opacity_check) \ No newline at end of file diff --git a/code/datums/visibility_networks/update_triggers.dm b/code/datums/visibility_networks/update_triggers.dm deleted file mode 100644 index 97ed2db3a6..0000000000 --- a/code/datums/visibility_networks/update_triggers.dm +++ /dev/null @@ -1,94 +0,0 @@ -//UPDATE TRIGGERS, when the chunk (and the surrounding chunks) should update. - -// TURFS - -/turf - var/image/obscured - -/turf/proc/visibilityChanged() - if(ticker) - updateVisibilityNetworks(src) - -/turf/simulated/Del() - visibilityChanged() - ..() - -/turf/simulated/New() - ..() - visibilityChanged() - - - -// STRUCTURES - -/obj/structure/Del() - if(ticker) - updateVisibilityNetworks(src) - ..() - -/obj/structure/New() - ..() - if(ticker) - updateVisibilityNetworks(src) - -// EFFECTS - -/obj/effect/Del() - if(ticker) - updateVisibilityNetworks(src) - ..() - -/obj/effect/New() - ..() - if(ticker) - updateVisibilityNetworks(src) - - -// DOORS - -// Simply updates the visibility of the area when it opens/closes/destroyed. -/obj/machinery/door/proc/update_nearby_tiles(need_rebuild) - - if(!glass) - updateVisibilityNetworks(src,0) - - if(!air_master) - return 0 - - for(var/turf/simulated/turf in locs) - update_heat_protection(turf) - air_master.mark_for_update(turf) - - return 1 - - - -#define UPDATE_VISIBILITY_NETWORK_BUFFER 30 - -/mob - var/datum/visibility_network/list/visibilityNetworks=list() - var/updatingVisibilityNetworks=FALSE - -/mob/Move(n,direct) - var/oldLoc = src.loc - //. = ..() - if(..(n,direct)) - if(src.visibilityNetworks.len) - if(!src.updatingVisibilityNetworks) - src.updatingVisibilityNetworks = 1 - spawn(UPDATE_VISIBILITY_NETWORK_BUFFER) - if(oldLoc != src.loc) - for (var/datum/visibility_network/currentNetwork in src.visibilityNetworks) - currentNetwork.updateMob(src) - src.updatingVisibilityNetworks = 0 - return . - -/mob/proc/addToVisibilityNetwork(var/datum/visibility_network/network) - if(network) - src.visibilityNetworks+=network - -/mob/proc/removeFromVisibilityNetwork(var/datum/visibility_network/network) - if(network) - src.visibilityNetworks|=network - -#undef UPDATE_VISIBILITY_NETWORK_BUFFER \ No newline at end of file diff --git a/code/datums/visibility_networks/visibility_interface.dm b/code/datums/visibility_networks/visibility_interface.dm deleted file mode 100644 index 7d8efba41d..0000000000 --- a/code/datums/visibility_networks/visibility_interface.dm +++ /dev/null @@ -1,46 +0,0 @@ -/datum/visibility_interface - var/chunk_type = null - var/mob/controller = null - var/list/visible_chunks = list() - - -/datum/visibility_interface/New(var/mob/controller) - src.controller = controller - - -/datum/visibility_interface/proc/validMob() - return getClient() - -/datum/visibility_interface/proc/getClient() - return controller.client - -/datum/visibility_interface/proc/canBeAddedToChunk(var/datum/visibility_chunk/test_chunk) - return istype(test_chunk,chunk_type) - - -/datum/visibility_interface/proc/addChunk(var/datum/visibility_chunk/test_chunk) - visible_chunks+=test_chunk - var/client/currentClient = getClient() - if(currentClient) - currentClient.images += test_chunk.obscured - - -/datum/visibility_interface/proc/removeChunk(var/datum/visibility_chunk/test_chunk) - visible_chunks-=test_chunk - var/client/currentClient = getClient() - if(currentClient) - currentClient.images -= test_chunk.obscured - - -/datum/visibility_interface/proc/removeObscuredTurf(var/turf/target_turf) - if(validMob()) - var/client/currentClient = getClient() - if(currentClient) - currentClient.images -= target_turf.obscured - - -/datum/visibility_interface/proc/addObscuredTurf(var/turf/target_turf) - if(validMob()) - var/client/currentClient = getClient() - if(currentClient) - currentClient.images -= target_turf.obscured \ No newline at end of file diff --git a/code/datums/visibility_networks/visibility_network.dm b/code/datums/visibility_networks/visibility_network.dm deleted file mode 100644 index 225b6e3def..0000000000 --- a/code/datums/visibility_networks/visibility_network.dm +++ /dev/null @@ -1,141 +0,0 @@ -/datum/visibility_network - var/list/viewpoints = list() - - // the type of chunk used by this network - var/datum/visibility_chunk/ChunkType = /datum/visibility_chunk - - // The chunks of the map, mapping the areas that the viewpoints can see. - var/list/chunks = list() - - var/ready = 0 - - -// Creates a chunk key string from x,y,z coordinates -/datum/visibility_network/proc/createChunkKey(x,y,z) - x &= ~0xf - y &= ~0xf - return "[x],[y],[z]" - - -// Checks if a chunk has been Generated in x, y, z. -/datum/visibility_network/proc/chunkGenerated(x, y, z) - return (chunks[createChunkKey(x, y, z)]) - - -// Returns the chunk in the x, y, z. -// If there is no chunk, it creates a new chunk and returns that. -/datum/visibility_network/proc/getChunk(x, y, z) - var/key = createChunkKey(x, y, z) - if(!chunks[key]) - chunks[key] = new ChunkType(null, x, y, z) - return chunks[key] - - -/datum/visibility_network/proc/visibility(var/mob/targetMob) - - // if we've got not visibility interface on the mob, we canot do this - if (!targetMob.visibility_interface) - return - - // 0xf = 15 - var/x1 = max(0, targetMob.x - 16) & ~0xf - var/y1 = max(0, targetMob.y - 16) & ~0xf - var/x2 = min(world.maxx, targetMob.x + 16) & ~0xf - var/y2 = min(world.maxy, targetMob.y + 16) & ~0xf - - var/list/visibleChunks = list() - - for(var/x = x1; x <= x2; x += 16) - for(var/y = y1; y <= y2; y += 16) - visibleChunks += getChunk(x, y, targetMob.z) - - var/list/remove = targetMob.visibility_interface:visible_chunks - visibleChunks - var/list/add = visibleChunks - targetMob.visibility_interface:visible_chunks - - for(var/datum/visibility_chunk/chunk in remove) - chunk.remove(targetMob) - - for(var/datum/visibility_chunk/chunk in add) - chunk.add(targetMob) - - -// Updates the chunks that the turf is located in. Use this when obstacles are destroyed or when doors open. -/datum/visibility_network/proc/updateVisibility(atom/A, var/opacity_check = 1) - if(!ticker || (opacity_check && !A.opacity)) - return - majorChunkChange(A, 2) - - -/datum/visibility_network/proc/updateChunk(x, y, z) - if(!chunkGenerated(x, y, z)) - return - var/datum/visibility_chunk/chunk = getChunk(x, y, z) - chunk.hasChanged() - - -/datum/visibility_network/proc/validViewpoint(var/viewpoint) - return FALSE - - -/datum/visibility_network/proc/addViewpoint(var/viewpoint) - if(validViewpoint(viewpoint)) - majorChunkChange(viewpoint, 1) - - -/datum/visibility_network/proc/removeViewpoint(var/viewpoint) - if(validViewpoint(viewpoint)) - majorChunkChange(viewpoint, 0) - -/datum/visibility_network/proc/getViewpointFromMob(var/mob/currentMob) - return FALSE - -/datum/visibility_network/proc/updateMob(var/mob/currentMob) - var/viewpoint = getViewpointFromMob(currentMob) - if(viewpoint) - updateViewpoint(viewpoint) - - -/datum/visibility_network/proc/updateViewpoint(var/viewpoint) - if(validViewpoint(viewpoint)) - majorChunkChange(viewpoint, 1) - - -// Never access this proc directly!!!! -// This will update the chunk and all the surrounding chunks. -// It will also add the atom to the cameras list if you set the choice to 1. -// Setting the choice to 0 will remove the viewpoint from the chunks. -// If you want to update the chunks around an object, without adding/removing a viewpoint, use choice 2. -/datum/visibility_network/proc/majorChunkChange(atom/c, var/choice) - // 0xf = 15 - if(!c) - return - - var/turf/T = get_turf(c) - if(T) - var/x1 = max(0, T.x - 8) & ~0xf - var/y1 = max(0, T.y - 8) & ~0xf - var/x2 = min(world.maxx, T.x + 8) & ~0xf - var/y2 = min(world.maxy, T.y + 8) & ~0xf - - for(var/x = x1; x <= x2; x += 16) - for(var/y = y1; y <= y2; y += 16) - if(chunkGenerated(x, y, T.z)) - var/datum/visibility_chunk/chunk = getChunk(x, y, T.z) - if(choice == 0) - // Remove the viewpoint. - chunk.viewpoints -= c - else if(choice == 1) - // You can't have the same viewpoint in the list twice. - chunk.viewpoints |= c - chunk.hasChanged() - -// checks if the network can see a particular atom -/datum/visibility_network/proc/checkCanSee(var/atom/target) - var/turf/position = get_turf(target) - var/datum/visibility_chunk/chunk = getChunk(position.x, position.y, position.z) - if(chunk) - if(chunk.changed) - chunk.hasChanged(1) // Update now, no matter if it's visible or not. - if(chunk.visibleTurfs[position]) - return 1 - return 0 \ No newline at end of file diff --git a/code/defines/obj/weapon.dm b/code/defines/obj/weapon.dm index f16d2810b0..e11a950eee 100644 --- a/code/defines/obj/weapon.dm +++ b/code/defines/obj/weapon.dm @@ -431,7 +431,7 @@ /obj/item/weapon/camera_bug/attack_self(mob/usr as mob) var/list/cameras = new/list() - for (var/obj/machinery/camera/C in cameranet.viewpoints) + for (var/obj/machinery/camera/C in cameranet.cameras) if (C.bugged && C.status) cameras.Add(C) if (length(cameras) == 0) diff --git a/code/game/gamemodes/cult/cult.dm b/code/game/gamemodes/cult/cult.dm index b1e3442d34..45452a95e1 100644 --- a/code/game/gamemodes/cult/cult.dm +++ b/code/game/gamemodes/cult/cult.dm @@ -8,7 +8,6 @@ /proc/iscultist(mob/living/M as mob) return istype(M) && M.mind && ticker && ticker.mode && (M.mind in ticker.mode.cult) - /proc/is_convertable_to_cult(datum/mind/mind) if(!istype(mind)) return 0 if(istype(mind.current, /mob/living/carbon/human) && (mind.assigned_role in list("Captain", "Chaplain"))) return 0 @@ -138,8 +137,7 @@ mob << "Your training has allowed you to overcome your clownish nature, allowing you to wield weapons without harming yourself." mob.mutations.Remove(CLUMSY) - add_cult_viewpoint(mob) // give them a viewpoint - + var/obj/item/weapon/paper/talisman/supply/T = new(mob) var/list/slots = list ( "backpack" = slot_in_backpack, @@ -175,20 +173,11 @@ cult_mob.mind.store_memory("You remember that [wordexp]", 0, 0) -/datum/game_mode/proc/add_cult_viewpoint(var/mob/target) - for(var/obj/cult_viewpoint/viewpoint in target) - return - var/obj/cult_viewpoint/viewpoint = new(target) - viewpoint.loc = target - return viewpoint - - /datum/game_mode/proc/add_cultist(datum/mind/cult_mind) //BASE if (!istype(cult_mind)) return 0 if(!(cult_mind in cult) && is_convertable_to_cult(cult_mind)) cult += cult_mind - add_cult_viewpoint(cult_mind.current) update_cult_icons_added(cult_mind) return 1 @@ -205,133 +194,57 @@ cult -= cult_mind cult_mind.current << "\red An unfamiliar white light flashes through your mind, cleansing the taint of the dark-one and the memories of your time as his servant with it." cult_mind.memory = "" - - // remove the cult viewpoint object - var/obj/viewpoint = getCultViewpoint(cult_mind.current) - del(viewpoint) - update_cult_icons_removed(cult_mind) if(show_message) for(var/mob/M in viewers(cult_mind.current)) M << "[cult_mind.current] looks like they just reverted to their old faith!" - /datum/game_mode/proc/update_all_cult_icons() spawn(0) - // reset the cult - for(var/datum/mind/cultist in cult) - reset_cult_icons_for_cultist(cultist) - // reset the spirits - for(var/mob/spirit/currentSpirit in spirits) - reset_cult_icons_for_spirit(currentSpirit) - - -/datum/game_mode/proc/reset_cult_icons_for_cultist(var/datum/mind/target) - if(target.current) - if(target.current.client) - remove_all_cult_icons(target) - for(var/datum/mind/cultist in cult) - if(cultist.current) - add_cult_icon(target.current.client,cultist.current) - - -/datum/game_mode/proc/reset_cult_icons_for_spirit(mob/spirit/target) - if (target.client) - remove_all_cult_icons(target) for(var/datum/mind/cultist in cult) if(cultist.current) - add_cult_icon(target.client,cultist.current) - - -/datum/game_mode/proc/add_cult_icon(client/target_client,mob/target_mob) - var/I = image('icons/mob/mob.dmi', loc = target_mob, icon_state = "cult") - target_client.images += I + if(cultist.current.client) + for(var/image/I in cultist.current.client.images) + if(I.icon_state == "cult") + del(I) - -/datum/game_mode/proc/remove_cult_icon(client/target_client,mob/target_mob) - for(var/image/I in target_client.images) - if(I.icon_state == "cult" && I.loc == target_mob) - del(I) - - -/datum/game_mode/proc/remove_all_cult_icons_from_client(client/target) - for(var/image/I in target.images) - if(I.icon_state == "cult") - del(I) - - -/datum/game_mode/proc/remove_all_cult_icons(target) - var/datum/mind/cultist = target - if(istype(cultist)) - if(cultist.current) - if(cultist.current.client) - remove_all_cult_icons_from_client(cultist.current.client) - return TRUE - var/mob/spirit/currentSpirit = target - if(istype(currentSpirit)) - if (currentSpirit.client) - remove_all_cult_icons_from_client(currentSpirit.client) - return TRUE - return FALSE - - -/datum/game_mode/proc/add_cult_icon_to_spirit(mob/spirit/currentSpirit,datum/mind/cultist) - if(!istype(currentSpirit) || !istype(cultist)) - return FALSE - if (currentSpirit.client) - if (cultist.current) - add_cult_icon(currentSpirit.client,cultist.current) - - -/datum/game_mode/proc/add_cult_icon_to_cultist(datum/mind/first_cultist,datum/mind/second_cultist) - if(first_cultist.current && second_cultist.current) - if(first_cultist.current.client) - add_cult_icon(first_cultist.current.client, second_cultist.current) - - -/datum/game_mode/proc/remove_cult_icon_from_cultist(datum/mind/first_cultist,datum/mind/second_cultist) - if(first_cultist.current && second_cultist.current) - if(first_cultist.current.client) - remove_cult_icon(first_cultist.current.client,second_cultist.current) + for(var/datum/mind/cultist in cult) + if(cultist.current) + if(cultist.current.client) + for(var/datum/mind/cultist_1 in cult) + if(cultist_1.current) + var/I = image('icons/mob/mob.dmi', loc = cultist_1.current, icon_state = "cult") + cultist.current.client.images += I - -/datum/game_mode/proc/remove_cult_icon_from_spirit(mob/spirit/currentSpirit,datum/mind/cultist) - if(!istype(currentSpirit) || !istype(cultist)) - return FALSE - if (currentSpirit.client) - if (cultist.current) - remove_cult_icon(currentSpirit.client,cultist.current) - - -/datum/game_mode/proc/cult_icon_pair_link(datum/mind/first_cultist,datum/mind/second_cultist) - if (!istype(first_cultist) || !istype(second_cultist)) - return 0 - add_cult_icon_to_cultist(first_cultist,second_cultist) - add_cult_icon_to_cultist(second_cultist,first_cultist) - -/datum/game_mode/proc/cult_icon_pair_unlink(datum/mind/first_cultist,datum/mind/second_cultist) - if (!istype(first_cultist) || !istype(second_cultist)) - return 0 - remove_cult_icon(first_cultist,second_cultist) - remove_cult_icon(second_cultist,first_cultist) - - /datum/game_mode/proc/update_cult_icons_added(datum/mind/cult_mind) spawn(0) for(var/datum/mind/cultist in cult) - cult_icon_pair_link(cultist,cult_mind) - for(var/mob/spirit/currentSpirit in spirits) - add_cult_icon_to_spirit(currentSpirit,cult_mind) - - + if(cultist.current) + if(cultist.current.client) + var/I = image('icons/mob/mob.dmi', loc = cult_mind.current, icon_state = "cult") + cultist.current.client.images += I + if(cult_mind.current) + if(cult_mind.current.client) + var/image/J = image('icons/mob/mob.dmi', loc = cultist.current, icon_state = "cult") + cult_mind.current.client.images += J + + /datum/game_mode/proc/update_cult_icons_removed(datum/mind/cult_mind) spawn(0) for(var/datum/mind/cultist in cult) - cult_icon_pair_unlink(cultist,cult_mind) - for(var/mob/spirit/currentSpirit in spirits) - remove_cult_icon_from_spirit(currentSpirit,cult_mind) - + if(cultist.current) + if(cultist.current.client) + for(var/image/I in cultist.current.client.images) + if(I.icon_state == "cult" && I.loc == cult_mind.current) + del(I) + + if(cult_mind.current) + if(cult_mind.current.client) + for(var/image/I in cult_mind.current.client.images) + if(I.icon_state == "cult") + del(I) + /datum/game_mode/cult/proc/get_unconvertables() var/list/ucs = list() @@ -367,10 +280,6 @@ return 1 -/atom/proc/cult_log(var/message) - investigate_log(message, "cult") - - /datum/game_mode/cult/declare_completion() if(config.objectives_disabled) return 1 diff --git a/code/game/gamemodes/cult/ritual.dm b/code/game/gamemodes/cult/ritual.dm index 33a7b905d8..ac89f04647 100644 --- a/code/game/gamemodes/cult/ritual.dm +++ b/code/game/gamemodes/cult/ritual.dm @@ -1,7 +1,6 @@ //This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32 var/cultwords = list() -var/rune_to_english = list() var/runedec = 0 var/engwords = list("travel", "blood", "join", "hell", "destroy", "technology", "self", "see", "other", "hide") @@ -17,22 +16,19 @@ var/engwords = list("travel", "blood", "join", "hell", "destroy", "technology", /proc/runerandom() //randomizes word meaning var/list/runewords=list("ire","ego","nahlizet","certum","veri","jatkaa","mgar","balaq", "karazet", "geeri") ///"orkan" and "allaq" removed. for (var/word in engwords) - var/runeword = pick(runewords) - cultwords[word] = runeword - rune_to_english[runeword] = word + cultwords[word] = pick(runewords) runewords-=cultwords[word] - /obj/effect/rune desc = "" anchored = 1 icon = 'icons/obj/rune.dmi' icon_state = "1" var/visibility = 0 - var/view_range = 7 unacidable = 1 layer = TURF_LAYER + var/word1 var/word2 var/word3 @@ -65,112 +61,122 @@ var/engwords = list("travel", "blood", "join", "hell", "destroy", "technology", // self other technology - Communication rune //was other hear blood // join hide technology - stun rune. Rune color: bright pink. + New() + ..() + var/image/blood = image(loc = src) + blood.override = 1 + for(var/mob/living/silicon/ai/AI in player_list) + AI.client.images += blood -/obj/effect/rune/New() - ..() - var/image/blood = image(loc = src) - blood.override = 1 - for(var/mob/living/silicon/ai/AI in player_list) - AI.client.images += blood - cultNetwork.viewpoints+=src - cultNetwork.addViewpoint(src) + examine() + set src in view(2) -/obj/effect/rune/Del() - ..() - cultNetwork.viewpoints-=src - cultNetwork.removeViewpoint(src) + if(!iscultist(usr)) + usr << "A strange collection of symbols drawn in blood." + return + /* Explosions... really? + if(desc && !usr.stat) + usr << "It reads: [desc]." + sleep(30) + explosion(src.loc, 0, 2, 5, 5) + if(src) + del(src) + */ + if(!desc) + usr << "A spell circle drawn in blood. It reads: [word1] [word2] [word3]." + else + usr << "Explosive Runes inscription in blood. It reads: [desc]." -/obj/effect/rune/examine() - set src in view(2) - - if(!iscultist(usr) && !isSpirit(usr)) - usr << "A strange collection of symbols drawn in blood." return - if(!desc) - usr << "A spell circle drawn in blood. It reads: [word1] [word2] [word3]." - else - usr << "Explosive Runes inscription in blood. It reads: [desc]." - - return -/obj/effect/rune/attackby(I as obj, user as mob) - if(istype(I, /obj/item/weapon/tome) && iscultist(user)) - user << "You retrace your steps, carefully undoing the lines of the rune." - del(src) + attackby(I as obj, user as mob) + if(istype(I, /obj/item/weapon/tome) && iscultist(user)) + user << "You retrace your steps, carefully undoing the lines of the rune." + del(src) + return + else if(istype(I, /obj/item/weapon/nullrod)) + user << "\blue You disrupt the vile magic with the deadening field of the null rod!" + del(src) + return return - else if(istype(I, /obj/item/weapon/nullrod)) - user << "\blue You disrupt the vile magic with the deadening field of the null rod!" - del(src) - return - return -/obj/effect/rune/proc/get_word_string() - if (word1 == cultwords["travel"]) - if (word2 == cultwords["self"]) - return "teleport" - if (word2 == cultwords["other"]) - return "itemport" - return "[rune_to_english[word1]]_[rune_to_english[word2]]_[rune_to_english[word3]]" - - -/obj/effect/rune - var/list/effect_dictionary = list( "teleport"=/obj/effect/rune/proc/teleportRune, - "itemport"=/obj/effect/rune/proc/itemportRune, - "see_blood_hell"=/obj/effect/rune/proc/tomesummon, - "hell_destroy_other"=/obj/effect/rune/proc/armor, - "join_blood_self"=/obj/effect/rune/proc/convert, - "hell_join_self"=/obj/effect/rune/proc/tearreality, - "destroy_see_technology"=/obj/effect/rune/proc/empRune, - "travel_blood_self"=/obj/effect/rune/proc/drain, - "see_hell_join"=/obj/effect/rune/proc/seer, - "blood_join_hell"=/obj/effect/rune/proc/raise, - "hide_see_blood"=/obj/effect/rune/proc/obscureRune, - "hell_travel_self"=/obj/effect/rune/proc/ajourney, - "blood_see_travel"=/obj/effect/rune/proc/manifest, - "hell_technology_join"=/obj/effect/rune/proc/talisman, - "hell_blood_join"=/obj/effect/rune/proc/sacrifice, - "blood_see_hide"=/obj/effect/rune/proc/revealrunesrune, - "destroy_travel_self"=/obj/effect/rune/proc/wall, - "travel_technology_other"=/obj/effect/rune/proc/freedom, - "join_other_self"=/obj/effect/rune/proc/cultsummon, - "hide_other_see"=/obj/effect/rune/proc/deafen, - "destroy_see_other"=/obj/effect/rune/proc/blind, - "destroy_see_blood"=/obj/effect/rune/proc/bloodboil, - "self_other_technology"=/obj/effect/rune/proc/communicate, - "join_hide_technology"=/obj/effect/rune/proc/runestun ) - -/obj/effect/rune/attack_hand(mob/living/user as mob) - if(!iscultist(user)) - user << "You can't mouth the arcane scratchings without fumbling over them." - return - if(istype(user.wear_mask, /obj/item/clothing/mask/muzzle)) - user << "You are unable to speak the words of the rune." - return - if(user.silent) // checking if we've been muted somehow - user << "You are unable to speak at all! You cannot say the words of the rune." - if(!word1 || !word2 || !word3 || prob(user.getBrainLoss())) - return fizzle() - - var/word_string = get_word_string() - if (word_string in effect_dictionary) - cult_log("of type [effect_dictionary[word_string]] activated by [key_name_admin(user)].") - return call(src,effect_dictionary[word_string])() - return fizzle() + attack_hand(mob/living/user as mob) + if(!iscultist(user)) + user << "You can't mouth the arcane scratchings without fumbling over them." + return + if(istype(user.wear_mask, /obj/item/clothing/mask/muzzle)) + user << "You are unable to speak the words of the rune." + return + if(!word1 || !word2 || !word3 || prob(user.getBrainLoss())) + return fizzle() +// if(!src.visibility) +// src.visibility=1 + if(word1 == cultwords["travel"] && word2 == cultwords["self"]) + return teleport(src.word3) + if(word1 == cultwords["see"] && word2 == cultwords["blood"] && word3 == cultwords["hell"]) + return tomesummon() + if(word1 == cultwords["hell"] && word2 == cultwords["destroy"] && word3 == cultwords["other"]) + return armor() + if(word1 == cultwords["join"] && word2 == cultwords["blood"] && word3 == cultwords["self"]) + return convert() + if(word1 == cultwords["hell"] && word2 == cultwords["join"] && word3 == cultwords["self"]) + return tearreality() + if(word1 == cultwords["destroy"] && word2 == cultwords["see"] && word3 == cultwords["technology"]) + return emp(src.loc,3) + if(word1 == cultwords["travel"] && word2 == cultwords["blood"] && word3 == cultwords["self"]) + return drain() + if(word1 == cultwords["see"] && word2 == cultwords["hell"] && word3 == cultwords["join"]) + return seer() + if(word1 == cultwords["blood"] && word2 == cultwords["join"] && word3 == cultwords["hell"]) + return raise() + if(word1 == cultwords["hide"] && word2 == cultwords["see"] && word3 == cultwords["blood"]) + return obscure(4) + if(word1 == cultwords["hell"] && word2 == cultwords["travel"] && word3 == cultwords["self"]) + return ajourney() + if(word1 == cultwords["blood"] && word2 == cultwords["see"] && word3 == cultwords["travel"]) + return manifest() + if(word1 == cultwords["hell"] && word2 == cultwords["technology"] && word3 == cultwords["join"]) + return talisman() + if(word1 == cultwords["hell"] && word2 == cultwords["blood"] && word3 == cultwords["join"]) + return sacrifice() + if(word1 == cultwords["blood"] && word2 == cultwords["see"] && word3 == cultwords["hide"]) + return revealrunes(src) + if(word1 == cultwords["destroy"] && word2 == cultwords["travel"] && word3 == cultwords["self"]) + return wall() + if(word1 == cultwords["travel"] && word2 == cultwords["technology"] && word3 == cultwords["other"]) + return freedom() + if(word1 == cultwords["join"] && word2 == cultwords["other"] && word3 == cultwords["self"]) + return cultsummon() + if(word1 == cultwords["hide"] && word2 == cultwords["other"] && word3 == cultwords["see"]) + return deafen() + if(word1 == cultwords["destroy"] && word2 == cultwords["see"] && word3 == cultwords["other"]) + return blind() + if(word1 == cultwords["destroy"] && word2 == cultwords["see"] && word3 == cultwords["blood"]) + return bloodboil() + if(word1 == cultwords["self"] && word2 == cultwords["other"] && word3 == cultwords["technology"]) + return communicate() + if(word1 == cultwords["travel"] && word2 == cultwords["other"]) + return itemport(src.word3) + if(word1 == cultwords["join"] && word2 == cultwords["hide"] && word3 == cultwords["technology"]) + return runestun() + else + return fizzle() -/obj/effect/rune/proc/fizzle() - if(istype(src,/obj/effect/rune)) - usr.say(pick("Hakkrutju gopoenjim.", "Nherasai pivroiashan.", "Firjji prhiv mazenhor.", "Tanah eh wakantahe.", "Obliyae na oraie.", "Miyf hon vnor'c.", "Wakabai hij fen juswix.")) - else - usr.whisper(pick("Hakkrutju gopoenjim.", "Nherasai pivroiashan.", "Firjji prhiv mazenhor.", "Tanah eh wakantahe.", "Obliyae na oraie.", "Miyf hon vnor'c.", "Wakabai hij fen juswix.")) - for (var/mob/V in viewers(src)) - V.show_message("\red The markings pulse with a small burst of light, then fall dark.", 3, "\red You hear a faint fizzle.", 2) - return + proc + fizzle() + if(istype(src,/obj/effect/rune)) + usr.say(pick("Hakkrutju gopoenjim.", "Nherasai pivroiashan.", "Firjji prhiv mazenhor.", "Tanah eh wakantahe.", "Obliyae na oraie.", "Miyf hon vnor'c.", "Wakabai hij fen juswix.")) + else + usr.whisper(pick("Hakkrutju gopoenjim.", "Nherasai pivroiashan.", "Firjji prhiv mazenhor.", "Tanah eh wakantahe.", "Obliyae na oraie.", "Miyf hon vnor'c.", "Wakabai hij fen juswix.")) + for (var/mob/V in viewers(src)) + V.show_message("\red The markings pulse with a small burst of light, then fall dark.", 3, "\red You hear a faint fizzle.", 2) + return -/obj/effect/rune/proc/check_icon() - icon = get_uristrune_cult(word1, word2, word3) + check_icon() + icon = get_uristrune_cult(word1, word2, word3) /obj/item/weapon/tome name = "arcane tome" diff --git a/code/game/gamemodes/cult/runes.dm b/code/game/gamemodes/cult/runes.dm index d78c3333ea..a9217cd00f 100644 --- a/code/game/gamemodes/cult/runes.dm +++ b/code/game/gamemodes/cult/runes.dm @@ -1,205 +1,197 @@ var/list/sacrificed = list() - +/obj/effect/rune /////////////////////////////////////////FIRST RUNE -/obj/effect/rune/proc/teleportRune() - return teleport(src.word3) - -/obj/effect/rune/proc/teleport(var/key) - var/mob/living/user = usr - var/allrunesloc[] - allrunesloc = new/list() - var/index = 0 -// var/tempnum = 0 - for(var/obj/effect/rune/R in world) - if(R == src) - continue - if(R.word1 == cultwords["travel"] && R.word2 == cultwords["self"] && R.word3 == key && R.z != 2) - index++ - allrunesloc.len = index - allrunesloc[index] = R.loc - if(index >= 5) - user << "\red You feel pain, as rune disappears in reality shift caused by too much wear of space-time fabric" - if (istype(user, /mob/living)) - user.take_overall_damage(5, 0) - del(src) - if(allrunesloc && index != 0) - if(istype(src,/obj/effect/rune)) - user.say("Sas[pick("'","`")]so c'arta forbici!")//Only you can stop auto-muting - else - user.whisper("Sas[pick("'","`")]so c'arta forbici!") - user.visible_message("\red [user] disappears in a flash of red light!", \ - "\red You feel as your body gets dragged through the dimension of Nar-Sie!", \ - "\red You hear a sickening crunch and sloshing of viscera.") - user.loc = allrunesloc[rand(1,index)] - return - if(istype(src,/obj/effect/rune)) - return fizzle() //Use friggin manuals, Dorf, your list was of zero length. - else - call(/obj/effect/rune/proc/fizzle)() - return + proc + teleport(var/key) + var/mob/living/user = usr + var/allrunesloc[] + allrunesloc = new/list() + var/index = 0 + // var/tempnum = 0 + for(var/obj/effect/rune/R in world) + if(R == src) + continue + if(R.word1 == cultwords["travel"] && R.word2 == cultwords["self"] && R.word3 == key && R.z != 2) + index++ + allrunesloc.len = index + allrunesloc[index] = R.loc + if(index >= 5) + user << "\red You feel pain, as rune disappears in reality shift caused by too much wear of space-time fabric" + if (istype(user, /mob/living)) + user.take_overall_damage(5, 0) + del(src) + if(allrunesloc && index != 0) + if(istype(src,/obj/effect/rune)) + user.say("Sas[pick("'","`")]so c'arta forbici!")//Only you can stop auto-muting + else + user.whisper("Sas[pick("'","`")]so c'arta forbici!") + user.visible_message("\red [user] disappears in a flash of red light!", \ + "\red You feel as your body gets dragged through the dimension of Nar-Sie!", \ + "\red You hear a sickening crunch and sloshing of viscera.") + user.loc = allrunesloc[rand(1,index)] + return + if(istype(src,/obj/effect/rune)) + return fizzle() //Use friggin manuals, Dorf, your list was of zero length. + else + call(/obj/effect/rune/proc/fizzle)() + return -/obj/effect/rune/proc/itemportRune() - return itemport(src.word3) -/obj/effect/rune/proc/itemport(var/key) + + itemport(var/key) // var/allrunesloc[] // allrunesloc = new/list() // var/index = 0 -// var/tempnum = 0 - var/culcount = 0 - var/runecount = 0 - var/obj/effect/rune/IP = null - var/mob/living/user = usr - for(var/obj/effect/rune/R in world) - if(R == src) - continue - if(R.word1 == cultwords["travel"] && R.word2 == cultwords["other"] && R.word3 == key) - IP = R - runecount++ - if(runecount >= 2) - user << "\red You feel pain, as rune disappears in reality shift caused by too much wear of space-time fabric" - if (istype(user, /mob/living)) - user.take_overall_damage(5, 0) - del(src) - for(var/mob/living/carbon/C in orange(1,src)) - if(iscultist(C) && !C.stat) - culcount++ - if(culcount>=3) - user.say("Sas[pick("'","`")]so c'arta forbici tarem!") - user.visible_message("\red You feel air moving from the rune - like as it was swapped with somewhere else.", \ - "\red You feel air moving from the rune - like as it was swapped with somewhere else.", \ - "\red You smell ozone.") - for(var/obj/O in src.loc) - if(!O.anchored) - O.loc = IP.loc - for(var/mob/M in src.loc) - M.loc = IP.loc - return + // var/tempnum = 0 + var/culcount = 0 + var/runecount = 0 + var/obj/effect/rune/IP = null + var/mob/living/user = usr + for(var/obj/effect/rune/R in world) + if(R == src) + continue + if(R.word1 == cultwords["travel"] && R.word2 == cultwords["other"] && R.word3 == key) + IP = R + runecount++ + if(runecount >= 2) + user << "\red You feel pain, as rune disappears in reality shift caused by too much wear of space-time fabric" + if (istype(user, /mob/living)) + user.take_overall_damage(5, 0) + del(src) + for(var/mob/living/carbon/C in orange(1,src)) + if(iscultist(C) && !C.stat) + culcount++ + if(culcount>=3) + user.say("Sas[pick("'","`")]so c'arta forbici tarem!") + user.visible_message("\red You feel air moving from the rune - like as it was swapped with somewhere else.", \ + "\red You feel air moving from the rune - like as it was swapped with somewhere else.", \ + "\red You smell ozone.") + for(var/obj/O in src.loc) + if(!O.anchored) + O.loc = IP.loc + for(var/mob/M in src.loc) + M.loc = IP.loc + return - return fizzle() + return fizzle() /////////////////////////////////////////SECOND RUNE -/obj/effect/rune/proc/tomesummon() - if(istype(src,/obj/effect/rune)) - usr.say("N[pick("'","`")]ath reth sh'yro eth d'raggathnor!") - else - usr.whisper("N[pick("'","`")]ath reth sh'yro eth d'raggathnor!") - usr.visible_message("\red Rune disappears with a flash of red light, and in its place now a book lies.", \ - "\red You are blinded by the flash of red light! After you're able to see again, you see that now instead of the rune there's a book.", \ - "\red You hear a pop and smell ozone.") - if(istype(src,/obj/effect/rune)) - new /obj/item/weapon/tome(src.loc) - else - new /obj/item/weapon/tome(usr.loc) - del(src) - return + tomesummon() + if(istype(src,/obj/effect/rune)) + usr.say("N[pick("'","`")]ath reth sh'yro eth d'raggathnor!") + else + usr.whisper("N[pick("'","`")]ath reth sh'yro eth d'raggathnor!") + usr.visible_message("\red Rune disappears with a flash of red light, and in its place now a book lies.", \ + "\red You are blinded by the flash of red light! After you're able to see again, you see that now instead of the rune there's a book.", \ + "\red You hear a pop and smell ozone.") + if(istype(src,/obj/effect/rune)) + new /obj/item/weapon/tome(src.loc) + else + new /obj/item/weapon/tome(usr.loc) + del(src) + return /////////////////////////////////////////THIRD RUNE -/obj/effect/rune/proc/convert() - for(var/mob/living/carbon/M in src.loc) - if(iscultist(M)) - continue - if(M.stat==2) - continue - usr.say("Mah[pick("'","`")]weyh pleggh at e'ntrath!") - M.visible_message("\red [M] writhes in pain as the markings below him glow a bloody red.", \ - "\red AAAAAAHHHH!.", \ - "\red You hear an anguished scream.") - cult_log("[key_name_admin(usr)] tried to convert [key_name_admin(M)]") - if(is_convertable_to_cult(M.mind) && !jobban_isbanned(M, "cultist"))//putting jobban check here because is_convertable uses mind as argument - ticker.mode.add_cultist(M.mind) - M.mind.special_role = "Cultist" - M << "Your blood pulses. Your head throbs. The world goes red. All at once you are aware of a horrible, horrible truth. The veil of reality has been ripped away and in the festering wound left behind something sinister takes root." - M << "Assist your new compatriots in their dark dealings. Their goal is yours, and yours is theirs. You serve the Dark One above all else. Bring It back." - return 1 - else - M << "Your blood pulses. Your head throbs. The world goes red. All at once you are aware of a horrible, horrible truth. The veil of reality has been ripped away and in the festering wound left behind something sinister takes root." - M << "And you were able to force it out of your mind. You now know the truth, there's something horrible out there, stop it and its minions at all costs." - return 0 + convert() + for(var/mob/living/carbon/M in src.loc) + if(iscultist(M)) + continue + if(M.stat==2) + continue + usr.say("Mah[pick("'","`")]weyh pleggh at e'ntrath!") + M.visible_message("\red [M] writhes in pain as the markings below him glow a bloody red.", \ + "\red AAAAAAHHHH!.", \ + "\red You hear an anguished scream.") + if(is_convertable_to_cult(M.mind) && !jobban_isbanned(M, "cultist"))//putting jobban check here because is_convertable uses mind as argument + ticker.mode.add_cultist(M.mind) + M.mind.special_role = "Cultist" + M << "Your blood pulses. Your head throbs. The world goes red. All at once you are aware of a horrible, horrible truth. The veil of reality has been ripped away and in the festering wound left behind something sinister takes root." + M << "Assist your new compatriots in their dark dealings. Their goal is yours, and yours is theirs. You serve the Dark One above all else. Bring It back." + return 1 + else + M << "Your blood pulses. Your head throbs. The world goes red. All at once you are aware of a horrible, horrible truth. The veil of reality has been ripped away and in the festering wound left behind something sinister takes root." + M << "And you were able to force it out of your mind. You now know the truth, there's something horrible out there, stop it and its minions at all costs." + return 0 - return fizzle() + return fizzle() /////////////////////////////////////////FOURTH RUNE -/obj/effect/rune/proc/tearreality() - var/cultist_count = 0 - for(var/mob/M in range(1,src)) - if(iscultist(M) && !M.stat) - M.say("Tok-lyr rqa'nap g[pick("'","`")]lt-ulotf!") - cultist_count += 1 - if(cultist_count >= 9) - cult_log("THE CULT HAS SUMMONED NAR'SIE. GGNORE") - new /obj/machinery/singularity/narsie/large(src.loc) - if(ticker.mode.name == "cult") - ticker.mode:eldergod = 0 - return - else - return fizzle() + tearreality() + var/cultist_count = 0 + for(var/mob/M in range(1,src)) + if(iscultist(M) && !M.stat) + M.say("Tok-lyr rqa'nap g[pick("'","`")]lt-ulotf!") + cultist_count += 1 + if(cultist_count >= 9) + new /obj/machinery/singularity/narsie/large(src.loc) + if(ticker.mode.name == "cult") + ticker.mode:eldergod = 0 + return + else + return fizzle() /////////////////////////////////////////FIFTH RUNE -/obj/effect/rune/proc/empRune() - emp(src.loc,3) - -/obj/effect/rune/proc/emp(var/U,var/range_red) //range_red - var which determines by which number to reduce the default emp range, U is the source loc, needed because of talisman emps which are held in hand at the moment of using and that apparently messes things up -- Urist - if(istype(src,/obj/effect/rune)) - usr.say("Ta'gh fara[pick("'","`")]qha fel d'amar det!") - else - usr.whisper("Ta'gh fara[pick("'","`")]qha fel d'amar det!") - playsound(U, 'sound/items/Welder2.ogg', 25, 1) - var/turf/T = get_turf(U) - if(T) - T.hotspot_expose(700,125) - var/rune = src // detaching the proc - in theory - empulse(U, (range_red - 2), range_red) - del(rune) - return + + emp(var/U,var/range_red) //range_red - var which determines by which number to reduce the default emp range, U is the source loc, needed because of talisman emps which are held in hand at the moment of using and that apparently messes things up -- Urist + if(istype(src,/obj/effect/rune)) + usr.say("Ta'gh fara[pick("'","`")]qha fel d'amar det!") + else + usr.whisper("Ta'gh fara[pick("'","`")]qha fel d'amar det!") + playsound(U, 'sound/items/Welder2.ogg', 25, 1) + var/turf/T = get_turf(U) + if(T) + T.hotspot_expose(700,125) + var/rune = src // detaching the proc - in theory + empulse(U, (range_red - 2), range_red) + del(rune) + return /////////////////////////////////////////SIXTH RUNE -/obj/effect/rune/proc/drain() - var/drain = 0 - for(var/obj/effect/rune/R in world) - if(R.word1==cultwords["travel"] && R.word2==cultwords["blood"] && R.word3==cultwords["self"]) - for(var/mob/living/carbon/D in R.loc) - if(D.stat!=2) - cult_log("[key_name_admin(usr)] has drained blood from [key_name_admin(D)]") - var/bdrain = rand(1,25) - D << "\red You feel weakened." - D.take_overall_damage(bdrain, 0) - drain += bdrain - if(!drain) - return fizzle() - usr.say ("Yu[pick("'","`")]gular faras desdae. Havas mithum javara. Umathar uf'kal thenar!") - usr.visible_message("\red Blood flows from the rune into [usr]!", \ - "\red The blood starts flowing from the rune and into your frail mortal body. You feel... empowered.", \ - "\red You hear a liquid flowing.") - var/mob/living/user = usr - if(user.bhunger) - user.bhunger = max(user.bhunger-2*drain,0) - if(drain>=50) - user.visible_message("\red [user]'s eyes give off eerie red glow!", \ - "\red ...but it wasn't nearly enough. You crave, crave for more. The hunger consumes you from within.", \ - "\red You hear a heartbeat.") - user.bhunger += drain - src = user - spawn() - for (,user.bhunger>0,user.bhunger--) - sleep(50) - user.take_overall_damage(3, 0) - return - user.heal_organ_damage(drain%5, 0) - drain-=drain%5 - for (,drain>0,drain-=5) - sleep(2) - user.heal_organ_damage(5, 0) - return + drain() + var/drain = 0 + for(var/obj/effect/rune/R in world) + if(R.word1==cultwords["travel"] && R.word2==cultwords["blood"] && R.word3==cultwords["self"]) + for(var/mob/living/carbon/D in R.loc) + if(D.stat!=2) + var/bdrain = rand(1,25) + D << "\red You feel weakened." + D.take_overall_damage(bdrain, 0) + drain += bdrain + if(!drain) + return fizzle() + usr.say ("Yu[pick("'","`")]gular faras desdae. Havas mithum javara. Umathar uf'kal thenar!") + usr.visible_message("\red Blood flows from the rune into [usr]!", \ + "\red The blood starts flowing from the rune and into your frail mortal body. You feel... empowered.", \ + "\red You hear a liquid flowing.") + var/mob/living/user = usr + if(user.bhunger) + user.bhunger = max(user.bhunger-2*drain,0) + if(drain>=50) + user.visible_message("\red [user]'s eyes give off eerie red glow!", \ + "\red ...but it wasn't nearly enough. You crave, crave for more. The hunger consumes you from within.", \ + "\red You hear a heartbeat.") + user.bhunger += drain + src = user + spawn() + for (,user.bhunger>0,user.bhunger--) + sleep(50) + user.take_overall_damage(3, 0) + return + user.heal_organ_damage(drain%5, 0) + drain-=drain%5 + for (,drain>0,drain-=5) + sleep(2) + user.heal_organ_damage(5, 0) + return @@ -208,98 +200,98 @@ var/list/sacrificed = list() /////////////////////////////////////////SEVENTH RUNE -/obj/effect/rune/proc/seer() - if(usr.loc==src.loc) - if(usr.seer==1) - usr.say("Rash'tla sektath mal[pick("'","`")]zua. Zasan therium viortia.") - usr << "\red The world beyond fades from your vision." - usr.see_invisible = SEE_INVISIBLE_LIVING - usr.seer = 0 - else if(usr.see_invisible!=SEE_INVISIBLE_LIVING) - usr << "\red The world beyond flashes your eyes but disappears quickly, as if something is disrupting your vision." - usr.see_invisible = SEE_INVISIBLE_OBSERVER - usr.seer = 0 - else - usr.say("Rash'tla sektath mal[pick("'","`")]zua. Zasan therium vivira. Itonis al'ra matum!") - usr << "\red The world beyond opens to your eyes." - usr.see_invisible = SEE_INVISIBLE_OBSERVER - usr.seer = 1 - return - return fizzle() + seer() + if(usr.loc==src.loc) + if(usr.seer==1) + usr.say("Rash'tla sektath mal[pick("'","`")]zua. Zasan therium viortia.") + usr << "\red The world beyond fades from your vision." + usr.see_invisible = SEE_INVISIBLE_LIVING + usr.seer = 0 + else if(usr.see_invisible!=SEE_INVISIBLE_LIVING) + usr << "\red The world beyond flashes your eyes but disappears quickly, as if something is disrupting your vision." + usr.see_invisible = SEE_INVISIBLE_OBSERVER + usr.seer = 0 + else + usr.say("Rash'tla sektath mal[pick("'","`")]zua. Zasan therium vivira. Itonis al'ra matum!") + usr << "\red The world beyond opens to your eyes." + usr.see_invisible = SEE_INVISIBLE_OBSERVER + usr.seer = 1 + return + return fizzle() /////////////////////////////////////////EIGHTH RUNE -/obj/effect/rune/proc/raise() - var/mob/living/carbon/human/corpse_to_raise - var/mob/living/carbon/human/body_to_sacrifice + raise() + var/mob/living/carbon/human/corpse_to_raise + var/mob/living/carbon/human/body_to_sacrifice - var/is_sacrifice_target = 0 - for(var/mob/living/carbon/human/M in src.loc) - if(M.stat == DEAD) - if(ticker.mode.name == "cult" && M.mind == ticker.mode:sacrifice_target) - is_sacrifice_target = 1 - else - corpse_to_raise = M - if(M.key) - M.ghostize(1) //kick them out of their body - break - if(!corpse_to_raise) - if(is_sacrifice_target) - usr << "\red The Geometer of blood wants this mortal for himself." - return fizzle() - - - is_sacrifice_target = 0 - find_sacrifice: - for(var/obj/effect/rune/R in world) - if(R.word1==cultwords["blood"] && R.word2==cultwords["join"] && R.word3==cultwords["hell"]) - for(var/mob/living/carbon/human/N in R.loc) - if(ticker.mode.name == "cult" && N.mind && N.mind == ticker.mode:sacrifice_target) + var/is_sacrifice_target = 0 + for(var/mob/living/carbon/human/M in src.loc) + if(M.stat == DEAD) + if(ticker.mode.name == "cult" && M.mind == ticker.mode:sacrifice_target) is_sacrifice_target = 1 else - if(N.stat!= DEAD) - body_to_sacrifice = N - break find_sacrifice + corpse_to_raise = M + if(M.key) + M.ghostize(1) //kick them out of their body + break + if(!corpse_to_raise) + if(is_sacrifice_target) + usr << "\red The Geometer of blood wants this mortal for himself." + return fizzle() - if(!body_to_sacrifice) - if (is_sacrifice_target) - usr << "\red The Geometer of blood wants that corpse for himself." - else - usr << "\red The sacrifical corpse is not dead. You must free it from this world of illusions before it may be used." - return fizzle() - var/mob/dead/observer/ghost - for(var/mob/dead/observer/O in loc) - if(!O.client) continue - if(O.mind && O.mind.current && O.mind.current.stat != DEAD) continue - ghost = O - break + is_sacrifice_target = 0 + find_sacrifice: + for(var/obj/effect/rune/R in world) + if(R.word1==cultwords["blood"] && R.word2==cultwords["join"] && R.word3==cultwords["hell"]) + for(var/mob/living/carbon/human/N in R.loc) + if(ticker.mode.name == "cult" && N.mind && N.mind == ticker.mode:sacrifice_target) + is_sacrifice_target = 1 + else + if(N.stat!= DEAD) + body_to_sacrifice = N + break find_sacrifice - if(!ghost) - usr << "\red You require a restless spirit which clings to this world. Beckon their prescence with the sacred chants of Nar-Sie." - return fizzle() + if(!body_to_sacrifice) + if (is_sacrifice_target) + usr << "\red The Geometer of blood wants that corpse for himself." + else + usr << "\red The sacrifical corpse is not dead. You must free it from this world of illusions before it may be used." + return fizzle() - corpse_to_raise.revive() + var/mob/dead/observer/ghost + for(var/mob/dead/observer/O in loc) + if(!O.client) continue + if(O.mind && O.mind.current && O.mind.current.stat != DEAD) continue + ghost = O + break - corpse_to_raise.key = ghost.key //the corpse will keep its old mind! but a new player takes ownership of it (they are essentially possessed) - //This means, should that player leave the body, the original may re-enter - usr.say("Pasnar val'keriam usinar. Savrae ines amutan. Yam'toth remium il'tarat!") - corpse_to_raise.visible_message("\red [corpse_to_raise]'s eyes glow with a faint red as he stands up, slowly starting to breathe again.", \ - "\red Life... I'm alive again...", \ - "\red You hear a faint, slightly familiar whisper.") - body_to_sacrifice.visible_message("\red [body_to_sacrifice] is torn apart, a black smoke swiftly dissipating from his remains!", \ - "\red You feel as your blood boils, tearing you apart.", \ - "\red You hear a thousand voices, all crying in pain.") - body_to_sacrifice.gib() + if(!ghost) + usr << "\red You require a restless spirit which clings to this world. Beckon their prescence with the sacred chants of Nar-Sie." + return fizzle() + + corpse_to_raise.revive() + + corpse_to_raise.key = ghost.key //the corpse will keep its old mind! but a new player takes ownership of it (they are essentially possessed) + //This means, should that player leave the body, the original may re-enter + usr.say("Pasnar val'keriam usinar. Savrae ines amutan. Yam'toth remium il'tarat!") + corpse_to_raise.visible_message("\red [corpse_to_raise]'s eyes glow with a faint red as he stands up, slowly starting to breathe again.", \ + "\red Life... I'm alive again...", \ + "\red You hear a faint, slightly familiar whisper.") + body_to_sacrifice.visible_message("\red [body_to_sacrifice] is torn apart, a black smoke swiftly dissipating from his remains!", \ + "\red You feel as your blood boils, tearing you apart.", \ + "\red You hear a thousand voices, all crying in pain.") + body_to_sacrifice.gib() // if(ticker.mode.name == "cult") // ticker.mode:add_cultist(corpse_to_raise.mind) // else // ticker.mode.cult |= corpse_to_raise.mind - corpse_to_raise << "Your blood pulses. Your head throbs. The world goes red. All at once you are aware of a horrible, horrible truth. The veil of reality has been ripped away and in the festering wound left behind something sinister takes root." - corpse_to_raise << "Assist your new compatriots in their dark dealings. Their goal is yours, and yours is theirs. You serve the Dark One above all else. Bring It back." - return + corpse_to_raise << "Your blood pulses. Your head throbs. The world goes red. All at once you are aware of a horrible, horrible truth. The veil of reality has been ripped away and in the festering wound left behind something sinister takes root." + corpse_to_raise << "Assist your new compatriots in their dark dealings. Their goal is yours, and yours is theirs. You serve the Dark One above all else. Bring It back." + return @@ -307,118 +299,116 @@ var/list/sacrificed = list() /////////////////////////////////////////NINETH RUNE -/obj/effect/rune/proc/obscureRune() - return obscure(4) -/obj/effect/rune/proc/obscure(var/rad) - var/S=0 - for(var/obj/effect/rune/R in orange(rad,src)) - if(R!=src) - R.invisibility=INVISIBILITY_OBSERVER - S=1 - if(S) - if(istype(src,/obj/effect/rune)) - usr.say("Kla[pick("'","`")]atu barada nikt'o!") - for (var/mob/V in viewers(src)) - V.show_message("\red The rune turns into gray dust, veiling the surrounding runes.", 3) - del(src) - else - usr.whisper("Kla[pick("'","`")]atu barada nikt'o!") - usr << "\red Your talisman turns into gray dust, veiling the surrounding runes." - for (var/mob/V in orange(1,src)) - if(V!=usr) - V.show_message("\red Dust emanates from [usr]'s hands for a moment.", 3) + obscure(var/rad) + var/S=0 + for(var/obj/effect/rune/R in orange(rad,src)) + if(R!=src) + R.invisibility=INVISIBILITY_OBSERVER + S=1 + if(S) + if(istype(src,/obj/effect/rune)) + usr.say("Kla[pick("'","`")]atu barada nikt'o!") + for (var/mob/V in viewers(src)) + V.show_message("\red The rune turns into gray dust, veiling the surrounding runes.", 3) + del(src) + else + usr.whisper("Kla[pick("'","`")]atu barada nikt'o!") + usr << "\red Your talisman turns into gray dust, veiling the surrounding runes." + for (var/mob/V in orange(1,src)) + if(V!=usr) + V.show_message("\red Dust emanates from [usr]'s hands for a moment.", 3) - return - if(istype(src,/obj/effect/rune)) - return fizzle() - else - call(/obj/effect/rune/proc/fizzle)() - return + return + if(istype(src,/obj/effect/rune)) + return fizzle() + else + call(/obj/effect/rune/proc/fizzle)() + return /////////////////////////////////////////TENTH RUNE -/obj/effect/rune/proc/ajourney() //some bits copypastaed from admin tools - Urist - if(usr.loc==src.loc) - var/mob/living/carbon/human/L = usr - usr.say("Fwe[pick("'","`")]sh mah erl nyag r'ya!") - usr.visible_message("\red [usr]'s eyes glow blue as \he freezes in place, absolutely motionless.", \ - "\red The shadow that is your spirit separates itself from your body. You are now in the realm beyond. While this is a great sight, being here strains your mind and body. Hurry...", \ - "\red You hear only complete silence for a moment.") - usr.ghostize(1) - L.ajourn = 1 - while(L) - if(L.key) - L.ajourn=0 - return - else - L.take_organ_damage(10, 0) - sleep(100) - return fizzle() + ajourney() //some bits copypastaed from admin tools - Urist + if(usr.loc==src.loc) + var/mob/living/carbon/human/L = usr + usr.say("Fwe[pick("'","`")]sh mah erl nyag r'ya!") + usr.visible_message("\red [usr]'s eyes glow blue as \he freezes in place, absolutely motionless.", \ + "\red The shadow that is your spirit separates itself from your body. You are now in the realm beyond. While this is a great sight, being here strains your mind and body. Hurry...", \ + "\red You hear only complete silence for a moment.") + usr.ghostize(1) + L.ajourn = 1 + while(L) + if(L.key) + L.ajourn=0 + return + else + L.take_organ_damage(10, 0) + sleep(100) + return fizzle() /////////////////////////////////////////ELEVENTH RUNE -/obj/effect/rune/proc/manifest() - var/obj/effect/rune/this_rune = src - src = null - if(usr.loc!=this_rune.loc) - return this_rune.fizzle() - var/mob/dead/observer/ghost - for(var/mob/dead/observer/O in this_rune.loc) - if(!O.client) continue - if(O.mind && O.mind.current && O.mind.current.stat != DEAD) continue - ghost = O - break - if(!ghost) - return this_rune.fizzle() - if(jobban_isbanned(ghost, "cultist")) - return this_rune.fizzle() + manifest() + var/obj/effect/rune/this_rune = src + src = null + if(usr.loc!=this_rune.loc) + return this_rune.fizzle() + var/mob/dead/observer/ghost + for(var/mob/dead/observer/O in this_rune.loc) + if(!O.client) continue + if(O.mind && O.mind.current && O.mind.current.stat != DEAD) continue + ghost = O + break + if(!ghost) + return this_rune.fizzle() + if(jobban_isbanned(ghost, "cultist")) + return this_rune.fizzle() - usr.say("Gal'h'rfikk harfrandid mud[pick("'","`")]gib!") - var/mob/living/carbon/human/dummy/D = new(this_rune.loc) - usr.visible_message("\red A shape forms in the center of the rune. A shape of... a man.", \ - "\red A shape forms in the center of the rune. A shape of... a man.", \ - "\red You hear liquid flowing.") - D.real_name = "Unknown" - var/chose_name = 0 - for(var/obj/item/weapon/paper/P in this_rune.loc) - if(P.info) - D.real_name = copytext(P.info, findtext(P.info,">")+1, findtext(P.info,"<",2) ) - chose_name = 1 - break - if(!chose_name) - D.real_name = "[pick(first_names_male)] [pick(last_names)]" - D.universal_speak = 1 - D.status_flags &= ~GODMODE - D.s_tone = 35 - D.b_eyes = 200 - D.r_eyes = 200 - D.g_eyes = 200 - D.underwear = 0 + usr.say("Gal'h'rfikk harfrandid mud[pick("'","`")]gib!") + var/mob/living/carbon/human/dummy/D = new(this_rune.loc) + usr.visible_message("\red A shape forms in the center of the rune. A shape of... a man.", \ + "\red A shape forms in the center of the rune. A shape of... a man.", \ + "\red You hear liquid flowing.") + D.real_name = "Unknown" + var/chose_name = 0 + for(var/obj/item/weapon/paper/P in this_rune.loc) + if(P.info) + D.real_name = copytext(P.info, findtext(P.info,">")+1, findtext(P.info,"<",2) ) + chose_name = 1 + break + if(!chose_name) + D.real_name = "[pick(first_names_male)] [pick(last_names)]" + D.universal_speak = 1 + D.status_flags &= ~GODMODE + D.s_tone = 35 + D.b_eyes = 200 + D.r_eyes = 200 + D.g_eyes = 200 + D.underwear = 0 - D.key = ghost.key + D.key = ghost.key - if(ticker.mode.name == "cult") - ticker.mode:add_cultist(D.mind) - else - ticker.mode.cult+=D.mind + if(ticker.mode.name == "cult") + ticker.mode:add_cultist(D.mind) + else + ticker.mode.cult+=D.mind - D.mind.special_role = "Cultist" - D << "Your blood pulses. Your head throbs. The world goes red. All at once you are aware of a horrible, horrible truth. The veil of reality has been ripped away and in the festering wound left behind something sinister takes root." - D << "Assist your new compatriots in their dark dealings. Their goal is yours, and yours is theirs. You serve the Dark One above all else. Bring It back." + D.mind.special_role = "Cultist" + D << "Your blood pulses. Your head throbs. The world goes red. All at once you are aware of a horrible, horrible truth. The veil of reality has been ripped away and in the festering wound left behind something sinister takes root." + D << "Assist your new compatriots in their dark dealings. Their goal is yours, and yours is theirs. You serve the Dark One above all else. Bring It back." - var/mob/living/user = usr - while(this_rune && user && user.stat==CONSCIOUS && user.client && user.loc==this_rune.loc) - user.take_organ_damage(1, 0) - sleep(30) - if(D) - D.visible_message("\red [D] slowly dissipates into dust and bones.", \ - "\red You feel pain, as bonds formed between your soul and this homunculus break.", \ - "\red You hear faint rustle.") - D.dust() - return + var/mob/living/user = usr + while(this_rune && user && user.stat==CONSCIOUS && user.client && user.loc==this_rune.loc) + user.take_organ_damage(1, 0) + sleep(30) + if(D) + D.visible_message("\red [D] slowly dissipates into dust and bones.", \ + "\red You feel pain, as bonds formed between your soul and this homunculus break.", \ + "\red You hear faint rustle.") + D.dust() + return @@ -426,649 +416,625 @@ var/list/sacrificed = list() /////////////////////////////////////////TWELFTH RUNE -/obj/effect/rune/proc/talisman()//only hide, emp, teleport, deafen, blind and tome runes can be imbued atm - var/obj/item/weapon/paper/newtalisman - var/unsuitable_newtalisman = 0 - for(var/obj/item/weapon/paper/P in src.loc) - if(!P.info) - newtalisman = P - break - else - unsuitable_newtalisman = 1 - if (!newtalisman) - if (unsuitable_newtalisman) - usr << "\red The blank is tainted. It is unsuitable." - return fizzle() + talisman()//only hide, emp, teleport, deafen, blind and tome runes can be imbued atm + var/obj/item/weapon/paper/newtalisman + var/unsuitable_newtalisman = 0 + for(var/obj/item/weapon/paper/P in src.loc) + if(!P.info) + newtalisman = P + break + else + unsuitable_newtalisman = 1 + if (!newtalisman) + if (unsuitable_newtalisman) + usr << "\red The blank is tainted. It is unsuitable." + return fizzle() - var/obj/effect/rune/imbued_from - var/obj/item/weapon/paper/talisman/T - for(var/obj/effect/rune/R in orange(1,src)) - if(R==src) - continue - if(R.word1==cultwords["travel"] && R.word2==cultwords["self"]) //teleport - T = new(src.loc) - T.imbue = "[R.word3]" - T.info = "[R.word3]" - imbued_from = R - break - if(R.word1==cultwords["see"] && R.word2==cultwords["blood"] && R.word3==cultwords["hell"]) //tome - T = new(src.loc) - T.imbue = "newtome" - imbued_from = R - break - if(R.word1==cultwords["destroy"] && R.word2==cultwords["see"] && R.word3==cultwords["technology"]) //emp - T = new(src.loc) - T.imbue = "emp" - imbued_from = R - break - if(R.word1==cultwords["blood"] && R.word2==cultwords["see"] && R.word3==cultwords["destroy"]) //conceal - T = new(src.loc) - T.imbue = "conceal" - imbued_from = R - break - if(R.word1==cultwords["hell"] && R.word2==cultwords["destroy"] && R.word3==cultwords["other"]) //armor - T = new(src.loc) - T.imbue = "armor" - imbued_from = R - break - if(R.word1==cultwords["blood"] && R.word2==cultwords["see"] && R.word3==cultwords["hide"]) //reveal - T = new(src.loc) - T.imbue = "revealrunes" - imbued_from = R - break - if(R.word1==cultwords["hide"] && R.word2==cultwords["other"] && R.word3==cultwords["see"]) //deafen - T = new(src.loc) - T.imbue = "deafen" - imbued_from = R - break - if(R.word1==cultwords["destroy"] && R.word2==cultwords["see"] && R.word3==cultwords["other"]) //blind - T = new(src.loc) - T.imbue = "blind" - imbued_from = R - break - if(R.word1==cultwords["self"] && R.word2==cultwords["other"] && R.word3==cultwords["technology"]) //communicat - T = new(src.loc) - T.imbue = "communicate" - imbued_from = R - break - if(R.word1==cultwords["join"] && R.word2==cultwords["hide"] && R.word3==cultwords["technology"]) //communicat - T = new(src.loc) - T.imbue = "runestun" - imbued_from = R - break - if (imbued_from) - for (var/mob/V in viewers(src)) - V.show_message("\red The runes turn into dust, which then forms into an arcane image on the paper.", 3) - usr.say("H'drak v[pick("'","`")]loso, mir'kanas verbot!") - del(imbued_from) - del(newtalisman) - else - return fizzle() + var/obj/effect/rune/imbued_from + var/obj/item/weapon/paper/talisman/T + for(var/obj/effect/rune/R in orange(1,src)) + if(R==src) + continue + if(R.word1==cultwords["travel"] && R.word2==cultwords["self"]) //teleport + T = new(src.loc) + T.imbue = "[R.word3]" + T.info = "[R.word3]" + imbued_from = R + break + if(R.word1==cultwords["see"] && R.word2==cultwords["blood"] && R.word3==cultwords["hell"]) //tome + T = new(src.loc) + T.imbue = "newtome" + imbued_from = R + break + if(R.word1==cultwords["destroy"] && R.word2==cultwords["see"] && R.word3==cultwords["technology"]) //emp + T = new(src.loc) + T.imbue = "emp" + imbued_from = R + break + if(R.word1==cultwords["blood"] && R.word2==cultwords["see"] && R.word3==cultwords["destroy"]) //conceal + T = new(src.loc) + T.imbue = "conceal" + imbued_from = R + break + if(R.word1==cultwords["hell"] && R.word2==cultwords["destroy"] && R.word3==cultwords["other"]) //armor + T = new(src.loc) + T.imbue = "armor" + imbued_from = R + break + if(R.word1==cultwords["blood"] && R.word2==cultwords["see"] && R.word3==cultwords["hide"]) //reveal + T = new(src.loc) + T.imbue = "revealrunes" + imbued_from = R + break + if(R.word1==cultwords["hide"] && R.word2==cultwords["other"] && R.word3==cultwords["see"]) //deafen + T = new(src.loc) + T.imbue = "deafen" + imbued_from = R + break + if(R.word1==cultwords["destroy"] && R.word2==cultwords["see"] && R.word3==cultwords["other"]) //blind + T = new(src.loc) + T.imbue = "blind" + imbued_from = R + break + if(R.word1==cultwords["self"] && R.word2==cultwords["other"] && R.word3==cultwords["technology"]) //communicat + T = new(src.loc) + T.imbue = "communicate" + imbued_from = R + break + if(R.word1==cultwords["join"] && R.word2==cultwords["hide"] && R.word3==cultwords["technology"]) //communicat + T = new(src.loc) + T.imbue = "runestun" + imbued_from = R + break + if (imbued_from) + for (var/mob/V in viewers(src)) + V.show_message("\red The runes turn into dust, which then forms into an arcane image on the paper.", 3) + usr.say("H'drak v[pick("'","`")]loso, mir'kanas verbot!") + del(imbued_from) + del(newtalisman) + else + return fizzle() /////////////////////////////////////////THIRTEENTH RUNE -/obj/effect/rune/proc/mend() - var/mob/living/user = usr - src = null - user.say("Uhrast ka'hfa heldsagen ver[pick("'","`")]lot!") - user.take_overall_damage(200, 0) - runedec+=10 - user.visible_message("\red [user] keels over dead, his blood glowing blue as it escapes his body and dissipates into thin air.", \ - "\red In the last moment of your humble life, you feel an immense pain as fabric of reality mends... with your blood.", \ - "\red You hear faint rustle.") - for(,user.stat==2) - sleep(600) - if (!user) + mend() + var/mob/living/user = usr + src = null + user.say("Uhrast ka'hfa heldsagen ver[pick("'","`")]lot!") + user.take_overall_damage(200, 0) + runedec+=10 + user.visible_message("\red [user] keels over dead, his blood glowing blue as it escapes his body and dissipates into thin air.", \ + "\red In the last moment of your humble life, you feel an immense pain as fabric of reality mends... with your blood.", \ + "\red You hear faint rustle.") + for(,user.stat==2) + sleep(600) + if (!user) + return + runedec-=10 return - runedec-=10 - return /////////////////////////////////////////FOURTEETH RUNE -// returns 0 if the rune is not used. returns 1 if the rune is used. -/obj/effect/rune/proc/communicate() - . = 1 // Default output is 1. If the rune is deleted it will return 1 - var/input = stripped_input(usr, "Please choose a message to tell to the other acolytes.", "Voice of Blood", "") - if(!input) - if (istype(src)) - fizzle() - return 0 - else - return 0 - - // record this - cult_log("[key_name(usr,0)] says : [input]") + // returns 0 if the rune is not used. returns 1 if the rune is used. + communicate() + . = 1 // Default output is 1. If the rune is deleted it will return 1 + var/input = stripped_input(usr, "Please choose a message to tell to the other acolytes.", "Voice of Blood", "") + if(!input) + if (istype(src)) + fizzle() + return 0 + else + return 0 + if(istype(src,/obj/effect/rune)) + usr.say("O bidai nabora se[pick("'","`")]sma!") + else + usr.whisper("O bidai nabora se[pick("'","`")]sma!") - var/obj/cult_viewpoint/vp = getCultViewpoint(usr) - if (!vp) - return 0 - - var/displayName = vp.get_display_name() - var/cultName = vp.get_cult_name() - - if(istype(src,/obj/effect/rune)) - usr.say("O bidai nabora se[pick("'","`")]sma!") - else - usr.whisper("O bidai nabora se[pick("'","`")]sma!") - - if(istype(src,/obj/effect/rune)) - usr.say("[input]") - else - usr.whisper("[input]") - - for(var/datum/mind/H in ticker.mode.cult) - if (H.current) - H.current << "[cultName]: " - - for(var/mob/spirit/spirit in spirits) - spirit << "[displayName]: " - - del(src) - return 1 + if(istype(src,/obj/effect/rune)) + usr.say("[input]") + else + usr.whisper("[input]") + for(var/datum/mind/H in ticker.mode.cult) + if (H.current) + H.current << "\red \b [input]" + del(src) + return 1 /////////////////////////////////////////FIFTEENTH RUNE -/obj/effect/rune/proc/sacrifice() - var/list/mob/living/carbon/human/cultsinrange = list() - var/list/mob/living/carbon/human/victims = list() - for(var/mob/living/carbon/human/V in src.loc)//Checks for non-cultist humans to sacrifice - if(ishuman(V)) - if(!(iscultist(V))) - victims += V//Checks for cult status and mob type - for(var/obj/item/I in src.loc)//Checks for MMIs/brains/Intellicards - if(istype(I,/obj/item/brain)) - var/obj/item/brain/B = I - victims += B.brainmob - else if(istype(I,/obj/item/device/mmi)) - var/obj/item/device/mmi/B = I - victims += B.brainmob - else if(istype(I,/obj/item/device/aicard)) - for(var/mob/living/silicon/ai/A in I) - victims += A - for(var/mob/living/carbon/C in orange(1,src)) - if(iscultist(C) && !C.stat) - cultsinrange += C - C.say("Barhah hra zar[pick("'","`")]garis!") - for(var/mob/H in victims) - if (ticker.mode.name == "cult") - if(H.mind == ticker.mode:sacrifice_target) - if(cultsinrange.len >= 3) - sacrificed += H.mind - if(isrobot(H)) - H.dust()//To prevent the MMI from remaining + sacrifice() + var/list/mob/living/carbon/human/cultsinrange = list() + var/list/mob/living/carbon/human/victims = list() + for(var/mob/living/carbon/human/V in src.loc)//Checks for non-cultist humans to sacrifice + if(ishuman(V)) + if(!(iscultist(V))) + victims += V//Checks for cult status and mob type + for(var/obj/item/I in src.loc)//Checks for MMIs/brains/Intellicards + if(istype(I,/obj/item/brain)) + var/obj/item/brain/B = I + victims += B.brainmob + else if(istype(I,/obj/item/device/mmi)) + var/obj/item/device/mmi/B = I + victims += B.brainmob + else if(istype(I,/obj/item/device/aicard)) + for(var/mob/living/silicon/ai/A in I) + victims += A + for(var/mob/living/carbon/C in orange(1,src)) + if(iscultist(C) && !C.stat) + cultsinrange += C + C.say("Barhah hra zar[pick("'","`")]garis!") + for(var/mob/H in victims) + if (ticker.mode.name == "cult") + if(H.mind == ticker.mode:sacrifice_target) + if(cultsinrange.len >= 3) + sacrificed += H.mind + if(isrobot(H)) + H.dust()//To prevent the MMI from remaining + else + H.gib() + usr << "\red The Geometer of Blood accepts this sacrifice, your objective is now complete." + else + usr << "\red Your target's earthly bonds are too strong. You need more cultists to succeed in this ritual." else - H.gib() - usr << "\red The Geometer of Blood accepts this sacrifice, your objective is now complete." + if(cultsinrange.len >= 3) + if(H.stat !=2) + if(prob(80)) + usr << "\red The Geometer of Blood accepts this sacrifice." + ticker.mode:grant_runeword(usr) + else + usr << "\red The Geometer of blood accepts this sacrifice." + usr << "\red However, this soul was not enough to gain His favor." + if(isrobot(H)) + H.dust()//To prevent the MMI from remaining + else + H.gib() + else + if(prob(40)) + usr << "\red The Geometer of blood accepts this sacrifice." + ticker.mode:grant_runeword(usr) + else + usr << "\red The Geometer of blood accepts this sacrifice." + usr << "\red However, a mere dead body is not enough to satisfy Him." + if(isrobot(H)) + H.dust()//To prevent the MMI from remaining + else + H.gib() + else + if(H.stat !=2) + usr << "\red The victim is still alive, you will need more cultists chanting for the sacrifice to succeed." + else + if(prob(40)) + usr << "\red The Geometer of blood accepts this sacrifice." + ticker.mode:grant_runeword(usr) + else + usr << "\red The Geometer of blood accepts this sacrifice." + usr << "\red However, a mere dead body is not enough to satisfy Him." + if(isrobot(H)) + H.dust()//To prevent the MMI from remaining + else + H.gib() else - usr << "\red Your target's earthly bonds are too strong. You need more cultists to succeed in this ritual." - else - if(cultsinrange.len >= 3) - if(H.stat !=2) - if(prob(80)) - usr << "\red The Geometer of Blood accepts this sacrifice." + if(cultsinrange.len >= 3) + if(H.stat !=2) + if(prob(80)) + usr << "\red The Geometer of Blood accepts this sacrifice." + ticker.mode:grant_runeword(usr) + else + usr << "\red The Geometer of blood accepts this sacrifice." + usr << "\red However, this soul was not enough to gain His favor." + if(isrobot(H)) + H.dust()//To prevent the MMI from remaining + else + H.gib() + else + if(prob(40)) + usr << "\red The Geometer of blood accepts this sacrifice." + ticker.mode:grant_runeword(usr) + else + usr << "\red The Geometer of blood accepts this sacrifice." + usr << "\red However, a mere dead body is not enough to satisfy Him." + if(isrobot(H)) + H.dust()//To prevent the MMI from remaining + else + H.gib() + else + if(H.stat !=2) + usr << "\red The victim is still alive, you will need more cultists chanting for the sacrifice to succeed." + else + if(prob(40)) + usr << "\red The Geometer of blood accepts this sacrifice." + ticker.mode:grant_runeword(usr) + else + usr << "\red The Geometer of blood accepts this sacrifice." + usr << "\red However, a mere dead body is not enough to satisfy Him." + if(isrobot(H)) + H.dust()//To prevent the MMI from remaining + else + H.gib() + for(var/mob/living/carbon/monkey/M in src.loc) + if (ticker.mode.name == "cult") + if(M.mind == ticker.mode:sacrifice_target) + if(cultsinrange.len >= 3) + sacrificed += M.mind + usr << "\red The Geometer of Blood accepts this sacrifice, your objective is now complete." + else + usr << "\red Your target's earthly bonds are too strong. You need more cultists to succeed in this ritual." + continue + else + if(prob(20)) + usr << "\red The Geometer of Blood accepts your meager sacrifice." ticker.mode:grant_runeword(usr) else usr << "\red The Geometer of blood accepts this sacrifice." - usr << "\red However, this soul was not enough to gain His favor." - if(isrobot(H)) - H.dust()//To prevent the MMI from remaining - else - H.gib() - else - if(prob(40)) - usr << "\red The Geometer of blood accepts this sacrifice." - ticker.mode:grant_runeword(usr) - else - usr << "\red The Geometer of blood accepts this sacrifice." - usr << "\red However, a mere dead body is not enough to satisfy Him." - if(isrobot(H)) - H.dust()//To prevent the MMI from remaining - else - H.gib() + usr << "\red However, a mere monkey is not enough to satisfy Him." else - if(H.stat !=2) - usr << "\red The victim is still alive, you will need more cultists chanting for the sacrifice to succeed." - else - if(prob(40)) - usr << "\red The Geometer of blood accepts this sacrifice." - ticker.mode:grant_runeword(usr) - else - usr << "\red The Geometer of blood accepts this sacrifice." - usr << "\red However, a mere dead body is not enough to satisfy Him." - if(isrobot(H)) - H.dust()//To prevent the MMI from remaining - else - H.gib() - else - if(cultsinrange.len >= 3) - if(H.stat !=2) - if(prob(80)) - usr << "\red The Geometer of Blood accepts this sacrifice." - ticker.mode:grant_runeword(usr) - else - usr << "\red The Geometer of blood accepts this sacrifice." - usr << "\red However, this soul was not enough to gain His favor." - if(isrobot(H)) - H.dust()//To prevent the MMI from remaining - else - H.gib() - else - if(prob(40)) - usr << "\red The Geometer of blood accepts this sacrifice." - ticker.mode:grant_runeword(usr) - else - usr << "\red The Geometer of blood accepts this sacrifice." - usr << "\red However, a mere dead body is not enough to satisfy Him." - if(isrobot(H)) - H.dust()//To prevent the MMI from remaining - else - H.gib() - else - if(H.stat !=2) - usr << "\red The victim is still alive, you will need more cultists chanting for the sacrifice to succeed." - else - if(prob(40)) - usr << "\red The Geometer of blood accepts this sacrifice." - ticker.mode:grant_runeword(usr) - else - usr << "\red The Geometer of blood accepts this sacrifice." - usr << "\red However, a mere dead body is not enough to satisfy Him." - if(isrobot(H)) - H.dust()//To prevent the MMI from remaining - else - H.gib() - for(var/mob/living/carbon/monkey/M in src.loc) - if (ticker.mode.name == "cult") - if(M.mind == ticker.mode:sacrifice_target) - if(cultsinrange.len >= 3) - sacrificed += M.mind - usr << "\red The Geometer of Blood accepts this sacrifice, your objective is now complete." - else - usr << "\red Your target's earthly bonds are too strong. You need more cultists to succeed in this ritual." - continue - else - if(prob(20)) usr << "\red The Geometer of Blood accepts your meager sacrifice." - ticker.mode:grant_runeword(usr) - else - usr << "\red The Geometer of blood accepts this sacrifice." - usr << "\red However, a mere monkey is not enough to satisfy Him." - else - usr << "\red The Geometer of Blood accepts your meager sacrifice." - if(prob(20)) - ticker.mode.grant_runeword(usr) - M.gib() + if(prob(20)) + ticker.mode.grant_runeword(usr) + M.gib() /* for(var/mob/living/carbon/alien/A) - for(var/mob/K in cultsinrange) - K.say("Barhah hra zar'garis!") - A.dust() /// A.gib() doesnt work for some reason, and dust() leaves that skull and bones thingy which we dont really need. - if (ticker.mode.name == "cult") - if(prob(75)) - usr << "\red The Geometer of Blood accepts your exotic sacrifice." - ticker.mode:grant_runeword(usr) - else - usr << "\red The Geometer of Blood accepts your exotic sacrifice." - usr << "\red However, this alien is not enough to gain His favor." - else - usr << "\red The Geometer of Blood accepts your exotic sacrifice." - return - return fizzle() */ + for(var/mob/K in cultsinrange) + K.say("Barhah hra zar'garis!") + A.dust() /// A.gib() doesnt work for some reason, and dust() leaves that skull and bones thingy which we dont really need. + if (ticker.mode.name == "cult") + if(prob(75)) + usr << "\red The Geometer of Blood accepts your exotic sacrifice." + ticker.mode:grant_runeword(usr) + else + usr << "\red The Geometer of Blood accepts your exotic sacrifice." + usr << "\red However, this alien is not enough to gain His favor." + else + usr << "\red The Geometer of Blood accepts your exotic sacrifice." + return + return fizzle() */ /////////////////////////////////////////SIXTEENTH RUNE -/obj/effect/rune/proc/revealrunesrune() - revealrunes(src) - -/obj/effect/rune/proc/revealrunes(var/obj/W as obj) - var/go=0 - var/rad - var/S=0 - if(istype(W,/obj/effect/rune)) - rad = 6 - go = 1 - if (istype(W,/obj/item/weapon/paper/talisman)) - rad = 4 - go = 1 - if (istype(W,/obj/item/weapon/nullrod)) - rad = 1 - go = 1 - if(go) - for(var/obj/effect/rune/R in orange(rad,src)) - if(R!=src) - R:visibility=15 - S=1 - if(S) - if(istype(W,/obj/item/weapon/nullrod)) - usr << "\red Arcane markings suddenly glow from underneath a thin layer of dust!" - return - if(istype(W,/obj/effect/rune)) - usr.say("Nikt[pick("'","`")]o barada kla'atu!") - for (var/mob/V in viewers(src)) - V.show_message("\red The rune turns into red dust, reveaing the surrounding runes.", 3) - del(src) - return - if(istype(W,/obj/item/weapon/paper/talisman)) - usr.whisper("Nikt[pick("'","`")]o barada kla'atu!") - usr << "\red Your talisman turns into red dust, revealing the surrounding runes." - for (var/mob/V in orange(1,usr.loc)) - if(V!=usr) - V.show_message("\red Red dust emanates from [usr]'s hands for a moment.", 3) - return - return - if(istype(W,/obj/effect/rune)) - return fizzle() - if(istype(W,/obj/item/weapon/paper/talisman)) - call(/obj/effect/rune/proc/fizzle)() - return + revealrunes(var/obj/W as obj) + var/go=0 + var/rad + var/S=0 + if(istype(W,/obj/effect/rune)) + rad = 6 + go = 1 + if (istype(W,/obj/item/weapon/paper/talisman)) + rad = 4 + go = 1 + if (istype(W,/obj/item/weapon/nullrod)) + rad = 1 + go = 1 + if(go) + for(var/obj/effect/rune/R in orange(rad,src)) + if(R!=src) + R:visibility=15 + S=1 + if(S) + if(istype(W,/obj/item/weapon/nullrod)) + usr << "\red Arcane markings suddenly glow from underneath a thin layer of dust!" + return + if(istype(W,/obj/effect/rune)) + usr.say("Nikt[pick("'","`")]o barada kla'atu!") + for (var/mob/V in viewers(src)) + V.show_message("\red The rune turns into red dust, reveaing the surrounding runes.", 3) + del(src) + return + if(istype(W,/obj/item/weapon/paper/talisman)) + usr.whisper("Nikt[pick("'","`")]o barada kla'atu!") + usr << "\red Your talisman turns into red dust, revealing the surrounding runes." + for (var/mob/V in orange(1,usr.loc)) + if(V!=usr) + V.show_message("\red Red dust emanates from [usr]'s hands for a moment.", 3) + return + return + if(istype(W,/obj/effect/rune)) + return fizzle() + if(istype(W,/obj/item/weapon/paper/talisman)) + call(/obj/effect/rune/proc/fizzle)() + return /////////////////////////////////////////SEVENTEENTH RUNE -/obj/effect/rune/proc/wall() - usr.say("Khari[pick("'","`")]d! Eske'te tannin!") - src.density = !src.density - var/mob/living/user = usr - user.take_organ_damage(2, 0) - if(src.density) - usr << "\red Your blood flows into the rune, and you feel that the very space over the rune thickens." - else - usr << "\red Your blood flows into the rune, and you feel as the rune releases its grasp on space." - return + wall() + usr.say("Khari[pick("'","`")]d! Eske'te tannin!") + src.density = !src.density + var/mob/living/user = usr + user.take_organ_damage(2, 0) + if(src.density) + usr << "\red Your blood flows into the rune, and you feel that the very space over the rune thickens." + else + usr << "\red Your blood flows into the rune, and you feel as the rune releases its grasp on space." + return /////////////////////////////////////////EIGHTTEENTH RUNE -/obj/effect/rune/proc/freedom() - var/mob/living/user = usr - var/list/mob/living/carbon/cultists = new - for(var/datum/mind/H in ticker.mode.cult) - if (istype(H.current,/mob/living/carbon)) - cultists+=H.current - var/list/mob/living/carbon/users = new - for(var/mob/living/carbon/C in orange(1,src)) - if(iscultist(C) && !C.stat) - users+=C - if(users.len>=3) - var/mob/living/carbon/cultist = input("Choose the one who you want to free", "Followers of Geometer") as null|anything in (cultists - users) - if(!cultist) + freedom() + var/mob/living/user = usr + var/list/mob/living/carbon/cultists = new + for(var/datum/mind/H in ticker.mode.cult) + if (istype(H.current,/mob/living/carbon)) + cultists+=H.current + var/list/mob/living/carbon/users = new + for(var/mob/living/carbon/C in orange(1,src)) + if(iscultist(C) && !C.stat) + users+=C + if(users.len>=3) + var/mob/living/carbon/cultist = input("Choose the one who you want to free", "Followers of Geometer") as null|anything in (cultists - users) + if(!cultist) + return fizzle() + if (cultist == user) //just to be sure. + return + if(!(cultist.buckled || \ + cultist.handcuffed || \ + istype(cultist.wear_mask, /obj/item/clothing/mask/muzzle) || \ + (istype(cultist.loc, /obj/structure/closet)&&cultist.loc:welded) || \ + (istype(cultist.loc, /obj/structure/closet/secure_closet)&&cultist.loc:locked) || \ + (istype(cultist.loc, /obj/machinery/dna_scannernew)&&cultist.loc:locked) \ + )) + user << "\red The [cultist] is already free." + return + cultist.buckled = null + if (cultist.handcuffed) + cultist.drop_from_inventory(cultist.handcuffed) + if (cultist.legcuffed) + cultist.drop_from_inventory(cultist.legcuffed) + if (istype(cultist.wear_mask, /obj/item/clothing/mask/muzzle)) + cultist.u_equip(cultist.wear_mask) + if(istype(cultist.loc, /obj/structure/closet)&&cultist.loc:welded) + cultist.loc:welded = 0 + if(istype(cultist.loc, /obj/structure/closet/secure_closet)&&cultist.loc:locked) + cultist.loc:locked = 0 + if(istype(cultist.loc, /obj/machinery/dna_scannernew)&&cultist.loc:locked) + cultist.loc:locked = 0 + for(var/mob/living/carbon/C in users) + user.take_overall_damage(15, 0) + C.say("Khari[pick("'","`")]d! Gual'te nikka!") + del(src) return fizzle() - if (cultist == user) //just to be sure. - return - if(!(cultist.buckled || \ - cultist.handcuffed || \ - istype(cultist.wear_mask, /obj/item/clothing/mask/muzzle) || \ - (istype(cultist.loc, /obj/structure/closet)&&cultist.loc:welded) || \ - (istype(cultist.loc, /obj/structure/closet/secure_closet)&&cultist.loc:locked) || \ - (istype(cultist.loc, /obj/machinery/dna_scannernew)&&cultist.loc:locked) \ - )) - user << "\red The [cultist] is already free." - return - cultist.buckled = null - if (cultist.handcuffed) - cultist.handcuffed.loc = cultist.loc - cultist.handcuffed = null - cultist.update_inv_handcuffed() - if (cultist.legcuffed) - cultist.legcuffed.loc = cultist.loc - cultist.legcuffed = null - cultist.update_inv_legcuffed() - if (istype(cultist.wear_mask, /obj/item/clothing/mask/muzzle)) - cultist.u_equip(cultist.wear_mask) - if(istype(cultist.loc, /obj/structure/closet)&&cultist.loc:welded) - cultist.loc:welded = 0 - if(istype(cultist.loc, /obj/structure/closet/secure_closet)&&cultist.loc:locked) - cultist.loc:locked = 0 - if(istype(cultist.loc, /obj/machinery/dna_scannernew)&&cultist.loc:locked) - cultist.loc:locked = 0 - for(var/mob/living/carbon/C in users) - user.take_overall_damage(15, 0) - C.say("Khari[pick("'","`")]d! Gual'te nikka!") - del(src) - return fizzle() /////////////////////////////////////////NINETEENTH RUNE -/obj/effect/rune/proc/cultsummon() - var/mob/living/user = usr - var/list/mob/living/carbon/cultists = new - for(var/datum/mind/H in ticker.mode.cult) - if (istype(H.current,/mob/living/carbon)) - cultists+=H.current - var/list/mob/living/carbon/users = new - for(var/mob/living/carbon/C in orange(1,src)) - if(iscultist(C) && !C.stat) - users+=C - if(users.len>=3) - var/mob/living/carbon/cultist = input("Choose the one who you want to summon", "Followers of Geometer") as null|anything in (cultists - user) - if(!cultist) + cultsummon() + var/mob/living/user = usr + var/list/mob/living/carbon/cultists = new + for(var/datum/mind/H in ticker.mode.cult) + if (istype(H.current,/mob/living/carbon)) + cultists+=H.current + var/list/mob/living/carbon/users = new + for(var/mob/living/carbon/C in orange(1,src)) + if(iscultist(C) && !C.stat) + users+=C + if(users.len>=3) + var/mob/living/carbon/cultist = input("Choose the one who you want to summon", "Followers of Geometer") as null|anything in (cultists - user) + if(!cultist) + return fizzle() + if (cultist == user) //just to be sure. + return + if(cultist.buckled || cultist.handcuffed || (!isturf(cultist.loc) && !istype(cultist.loc, /obj/structure/closet))) + user << "\red You cannot summon \the [cultist], for his shackles of blood are strong." + return fizzle() + cultist.loc = src.loc + cultist.lying = 1 + cultist.regenerate_icons() + for(var/mob/living/carbon/human/C in orange(1,src)) + if(iscultist(C) && !C.stat) + C.say("N'ath reth sh'yro eth d[pick("'","`")]rekkathnor!") + C.take_overall_damage(25, 0) + user.visible_message("\red Rune disappears with a flash of red light, and in its place now a body lies.", \ + "\red You are blinded by the flash of red light! After you're able to see again, you see that now instead of the rune there's a body.", \ + "\red You hear a pop and smell ozone.") + del(src) return fizzle() - if (cultist == user) //just to be sure. - return - if(cultist.buckled || cultist.handcuffed || (!isturf(cultist.loc) && !istype(cultist.loc, /obj/structure/closet))) - user << "\red You cannot summon \the [cultist], for his shackles of blood are strong." - return fizzle() - cultist.loc = src.loc - cultist.lying = 1 - cultist.regenerate_icons() - for(var/mob/living/carbon/human/C in orange(1,src)) - if(iscultist(C) && !C.stat) - C.say("N'ath reth sh'yro eth d[pick("'","`")]rekkathnor!") - C.take_overall_damage(25, 0) - user.visible_message("\red Rune disappears with a flash of red light, and in its place now a body lies.", \ - "\red You are blinded by the flash of red light! After you're able to see again, you see that now instead of the rune there's a body.", \ - "\red You hear a pop and smell ozone.") - del(src) - return fizzle() /////////////////////////////////////////TWENTIETH RUNES -/obj/effect/rune/proc/deafen() - if(istype(src,/obj/effect/rune)) - var/affected = 0 - for(var/mob/living/carbon/C in range(7,src)) - if (iscultist(C)) - continue - var/obj/item/weapon/nullrod/N = locate() in C - if(N) - continue - C.ear_deaf += 50 - C.show_message("\red The world around you suddenly becomes quiet.", 3) - affected++ - if(prob(1)) - C.sdisabilities |= DEAF - if(affected) - usr.say("Sti[pick("'","`")] kaliedir!") - usr << "\red The world becomes quiet as the deafening rune dissipates into fine dust." - del(src) - else - return fizzle() - else - var/affected = 0 - for(var/mob/living/carbon/C in range(7,usr)) - if (iscultist(C)) - continue - var/obj/item/weapon/nullrod/N = locate() in C - if(N) - continue - C.ear_deaf += 30 - //talismans is weaker. - C.show_message("\red The world around you suddenly becomes quiet.", 3) - affected++ - if(affected) - usr.whisper("Sti[pick("'","`")] kaliedir!") - usr << "\red Your talisman turns into gray dust, deafening everyone around." - for (var/mob/V in orange(1,src)) - if(!(iscultist(V))) - V.show_message("\red Dust flows from [usr]'s hands for a moment, and the world suddenly becomes quiet..", 3) - return + deafen() + if(istype(src,/obj/effect/rune)) + var/affected = 0 + for(var/mob/living/carbon/C in range(7,src)) + if (iscultist(C)) + continue + var/obj/item/weapon/nullrod/N = locate() in C + if(N) + continue + C.ear_deaf += 50 + C.show_message("\red The world around you suddenly becomes quiet.", 3) + affected++ + if(prob(1)) + C.sdisabilities |= DEAF + if(affected) + usr.say("Sti[pick("'","`")] kaliedir!") + usr << "\red The world becomes quiet as the deafening rune dissipates into fine dust." + del(src) + else + return fizzle() + else + var/affected = 0 + for(var/mob/living/carbon/C in range(7,usr)) + if (iscultist(C)) + continue + var/obj/item/weapon/nullrod/N = locate() in C + if(N) + continue + C.ear_deaf += 30 + //talismans is weaker. + C.show_message("\red The world around you suddenly becomes quiet.", 3) + affected++ + if(affected) + usr.whisper("Sti[pick("'","`")] kaliedir!") + usr << "\red Your talisman turns into gray dust, deafening everyone around." + for (var/mob/V in orange(1,src)) + if(!(iscultist(V))) + V.show_message("\red Dust flows from [usr]'s hands for a moment, and the world suddenly becomes quiet..", 3) + return -/obj/effect/rune/proc/blind() - if(istype(src,/obj/effect/rune)) - var/affected = 0 - for(var/mob/living/carbon/C in viewers(src)) - if (iscultist(C)) - continue - var/obj/item/weapon/nullrod/N = locate() in C - if(N) - continue - C.eye_blurry += 50 - C.eye_blind += 20 - if(prob(5)) - C.disabilities |= NEARSIGHTED - if(prob(10)) - C.sdisabilities |= BLIND - C.show_message("\red Suddenly you see red flash that blinds you.", 3) - affected++ - if(affected) - usr.say("Sti[pick("'","`")] kaliesin!") - usr << "\red The rune flashes, blinding those who not follow the Nar-Sie, and dissipates into fine dust." - del(src) - else - return fizzle() - else - var/affected = 0 - for(var/mob/living/carbon/C in view(2,usr)) - if (iscultist(C)) - continue - var/obj/item/weapon/nullrod/N = locate() in C - if(N) - continue - C.eye_blurry += 30 - C.eye_blind += 10 - //talismans is weaker. - affected++ - C.show_message("\red You feel a sharp pain in your eyes, and the world disappears into darkness..", 3) - if(affected) - usr.whisper("Sti[pick("'","`")] kaliesin!") - usr << "\red Your talisman turns into gray dust, blinding those who not follow the Nar-Sie." - return + blind() + if(istype(src,/obj/effect/rune)) + var/affected = 0 + for(var/mob/living/carbon/C in viewers(src)) + if (iscultist(C)) + continue + var/obj/item/weapon/nullrod/N = locate() in C + if(N) + continue + C.eye_blurry += 50 + C.eye_blind += 20 + if(prob(5)) + C.disabilities |= NEARSIGHTED + if(prob(10)) + C.sdisabilities |= BLIND + C.show_message("\red Suddenly you see red flash that blinds you.", 3) + affected++ + if(affected) + usr.say("Sti[pick("'","`")] kaliesin!") + usr << "\red The rune flashes, blinding those who not follow the Nar-Sie, and dissipates into fine dust." + del(src) + else + return fizzle() + else + var/affected = 0 + for(var/mob/living/carbon/C in view(2,usr)) + if (iscultist(C)) + continue + var/obj/item/weapon/nullrod/N = locate() in C + if(N) + continue + C.eye_blurry += 30 + C.eye_blind += 10 + //talismans is weaker. + affected++ + C.show_message("\red You feel a sharp pain in your eyes, and the world disappears into darkness..", 3) + if(affected) + usr.whisper("Sti[pick("'","`")] kaliesin!") + usr << "\red Your talisman turns into gray dust, blinding those who not follow the Nar-Sie." + return -/obj/effect/rune/proc/bloodboil() //cultists need at least one DANGEROUS rune. Even if they're all stealthy. + bloodboil() //cultists need at least one DANGEROUS rune. Even if they're all stealthy. /* - var/list/mob/living/carbon/cultists = new - for(var/datum/mind/H in ticker.mode.cult) - if (istype(H.current,/mob/living/carbon)) - cultists+=H.current + var/list/mob/living/carbon/cultists = new + for(var/datum/mind/H in ticker.mode.cult) + if (istype(H.current,/mob/living/carbon)) + cultists+=H.current */ - var/culcount = 0 //also, wording for it is old wording for obscure rune, which is now hide-see-blood. + var/culcount = 0 //also, wording for it is old wording for obscure rune, which is now hide-see-blood. // var/list/cultboil = list(cultists-usr) //and for this words are destroy-see-blood. - for(var/mob/living/carbon/C in orange(1,src)) - if(iscultist(C) && !C.stat) - culcount++ - if(culcount>=3) - for(var/mob/living/carbon/M in viewers(usr)) - if(iscultist(M)) - continue - var/obj/item/weapon/nullrod/N = locate() in M - if(N) - continue - cult_log(": Blood Boil damaged [key_name_admin(M)].") - M.take_overall_damage(51,51) - M << "\red Your blood boils!" - if(prob(5)) - spawn(5) - M.gib() - for(var/obj/effect/rune/R in view(src)) - if(prob(10)) - explosion(R.loc, -1, 0, 1, 5) - for(var/mob/living/carbon/human/C in orange(1,src)) - if(iscultist(C) && !C.stat) - C.say("Dedo ol[pick("'","`")]btoh!") - C.take_overall_damage(15, 0) - del(src) - else - return fizzle() - return + for(var/mob/living/carbon/C in orange(1,src)) + if(iscultist(C) && !C.stat) + culcount++ + if(culcount>=3) + for(var/mob/living/carbon/M in viewers(usr)) + if(iscultist(M)) + continue + var/obj/item/weapon/nullrod/N = locate() in M + if(N) + continue + M.take_overall_damage(51,51) + M << "\red Your blood boils!" + if(prob(5)) + spawn(5) + M.gib() + for(var/obj/effect/rune/R in view(src)) + if(prob(10)) + explosion(R.loc, -1, 0, 1, 5) + for(var/mob/living/carbon/human/C in orange(1,src)) + if(iscultist(C) && !C.stat) + C.say("Dedo ol[pick("'","`")]btoh!") + C.take_overall_damage(15, 0) + del(src) + else + return fizzle() + return // WIP rune, I'll wait for Rastaf0 to add limited blood. -/obj/effect/rune/proc/burningblood() - var/culcount = 0 - for(var/mob/living/carbon/C in orange(1,src)) - if(iscultist(C) && !C.stat) - culcount++ - if(culcount >= 5) - for(var/obj/effect/rune/R in world) - if(R.blood_DNA == src.blood_DNA) - for(var/mob/living/M in orange(2,R)) - M.take_overall_damage(0,15) - if (R.invisibility>M.see_invisible) - M << "\red Aargh it burns!" - else - M << "\red Rune suddenly ignites, burning you!" - var/turf/T = get_turf(R) - T.hotspot_expose(700,125) - for(var/obj/effect/decal/cleanable/blood/B in world) - if(B.blood_DNA == src.blood_DNA) - for(var/mob/living/M in orange(1,B)) - M.take_overall_damage(0,5) - M << "\red Blood suddenly ignites, burning you!" - var/turf/T = get_turf(B) - T.hotspot_expose(700,125) - del(B) - del(src) + burningblood() + var/culcount = 0 + for(var/mob/living/carbon/C in orange(1,src)) + if(iscultist(C) && !C.stat) + culcount++ + if(culcount >= 5) + for(var/obj/effect/rune/R in world) + if(R.blood_DNA == src.blood_DNA) + for(var/mob/living/M in orange(2,R)) + M.take_overall_damage(0,15) + if (R.invisibility>M.see_invisible) + M << "\red Aargh it burns!" + else + M << "\red Rune suddenly ignites, burning you!" + var/turf/T = get_turf(R) + T.hotspot_expose(700,125) + for(var/obj/effect/decal/cleanable/blood/B in world) + if(B.blood_DNA == src.blood_DNA) + for(var/mob/living/M in orange(1,B)) + M.take_overall_damage(0,5) + M << "\red Blood suddenly ignites, burning you!" + var/turf/T = get_turf(B) + T.hotspot_expose(700,125) + del(B) + del(src) ////////// Rune 24 (counting burningblood, which kinda doesnt work yet.) -/obj/effect/rune/proc/runestun(var/mob/living/T as mob) - if(istype(src,/obj/effect/rune)) ///When invoked as rune, flash and stun everyone around. - usr.say("Fuu ma[pick("'","`")]jin!") - for(var/mob/living/L in viewers(src)) + runestun(var/mob/living/T as mob) + if(istype(src,/obj/effect/rune)) ///When invoked as rune, flash and stun everyone around. + usr.say("Fuu ma[pick("'","`")]jin!") + for(var/mob/living/L in viewers(src)) - if(iscarbon(L)) - var/mob/living/carbon/C = L - flick("e_flash", C.flash) - if(C.stuttering < 1 && (!(HULK in C.mutations))) - C.stuttering = 1 - C.Weaken(1) - C.Stun(1) - C.show_message("\red The rune explodes in a bright flash.", 3) + if(iscarbon(L)) + var/mob/living/carbon/C = L + flick("e_flash", C.flash) + if(C.stuttering < 1 && (!(HULK in C.mutations))) + C.stuttering = 1 + C.Weaken(1) + C.Stun(1) + C.show_message("\red The rune explodes in a bright flash.", 3) - else if(issilicon(L)) - var/mob/living/silicon/S = L - S.Weaken(5) - S.show_message("\red BZZZT... The rune has exploded in a bright flash.", 3) - del(src) - else ///When invoked as talisman, stun and mute the target mob. - usr.say("Dream sign ''Evil sealing talisman'[pick("'","`")]!") - var/obj/item/weapon/nullrod/N = locate() in T - if(N) - for(var/mob/O in viewers(T, null)) - O.show_message(text("\red [] invokes a talisman at [], but they are unaffected!", usr, T), 1) - else - for(var/mob/O in viewers(T, null)) - O.show_message(text("\red [] invokes a talisman at []", usr, T), 1) + else if(issilicon(L)) + var/mob/living/silicon/S = L + S.Weaken(5) + S.show_message("\red BZZZT... The rune has exploded in a bright flash.", 3) + del(src) + else ///When invoked as talisman, stun and mute the target mob. + usr.say("Dream sign ''Evil sealing talisman'[pick("'","`")]!") + var/obj/item/weapon/nullrod/N = locate() in T + if(N) + for(var/mob/O in viewers(T, null)) + O.show_message(text("\red [] invokes a talisman at [], but they are unaffected!", usr, T), 1) + else + for(var/mob/O in viewers(T, null)) + O.show_message(text("\red [] invokes a talisman at []", usr, T), 1) - if(issilicon(T)) - T.Weaken(15) + if(issilicon(T)) + T.Weaken(15) - else if(iscarbon(T)) - var/mob/living/carbon/C = T - flick("e_flash", C.flash) - if (!(HULK in C.mutations)) - C.silent += 15 - C.Weaken(25) - C.Stun(25) - return + else if(iscarbon(T)) + var/mob/living/carbon/C = T + flick("e_flash", C.flash) + if (!(HULK in C.mutations)) + C.silent += 15 + C.Weaken(25) + C.Stun(25) + return /////////////////////////////////////////TWENTY-FIFTH RUNE -/obj/effect/rune/proc/armor() - var/mob/living/carbon/human/user = usr - if(istype(src,/obj/effect/rune)) - usr.say("N'ath reth sh'yro eth d[pick("'","`")]raggathnor!") - else - usr.whisper("N'ath reth sh'yro eth d[pick("'","`")]raggathnor!") - usr.visible_message("\red The rune disappears with a flash of red light, and a set of armor appears on [usr]...", \ - "\red You are blinded by the flash of red light! After you're able to see again, you see that you are now wearing a set of armor.") + armor() + var/mob/living/carbon/human/user = usr + if(istype(src,/obj/effect/rune)) + usr.say("N'ath reth sh'yro eth d[pick("'","`")]raggathnor!") + else + usr.whisper("N'ath reth sh'yro eth d[pick("'","`")]raggathnor!") + usr.visible_message("\red The rune disappears with a flash of red light, and a set of armor appears on [usr]...", \ + "\red You are blinded by the flash of red light! After you're able to see again, you see that you are now wearing a set of armor.") - user.equip_to_slot_or_del(new /obj/item/clothing/head/culthood/alt(user), slot_head) - user.equip_to_slot_or_del(new /obj/item/clothing/suit/cultrobes/alt(user), slot_wear_suit) - user.equip_to_slot_or_del(new /obj/item/clothing/shoes/cult(user), slot_shoes) - user.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/cultpack(user), slot_back) - //the above update their overlay icons cache but do not call update_icons() - //the below calls update_icons() at the end, which will update overlay icons by using the (now updated) cache - user.put_in_hands(new /obj/item/weapon/melee/cultblade(user)) //put in hands or on floor + user.equip_to_slot_or_del(new /obj/item/clothing/head/culthood/alt(user), slot_head) + user.equip_to_slot_or_del(new /obj/item/clothing/suit/cultrobes/alt(user), slot_wear_suit) + user.equip_to_slot_or_del(new /obj/item/clothing/shoes/cult(user), slot_shoes) + user.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/cultpack(user), slot_back) + //the above update their overlay icons cache but do not call update_icons() + //the below calls update_icons() at the end, which will update overlay icons by using the (now updated) cache + user.put_in_hands(new /obj/item/weapon/melee/cultblade(user)) //put in hands or on floor - del(src) - return + del(src) + return diff --git a/code/game/gamemodes/malfunction/Malf_Modules.dm b/code/game/gamemodes/malfunction/Malf_Modules.dm index 81559bcfe3..104fbf1cdb 100644 --- a/code/game/gamemodes/malfunction/Malf_Modules.dm +++ b/code/game/gamemodes/malfunction/Malf_Modules.dm @@ -122,7 +122,7 @@ rcd light flash thingy on matter drain mod_pick_name = "recam" uses = 10 -/client/proc/reactivate_camera(obj/machinery/camera/C as obj in cameranet.viewpoints) +/client/proc/reactivate_camera(obj/machinery/camera/C as obj in cameranet.cameras) set name = "Reactivate Camera" set category = "Malfunction" if (istype (C, /obj/machinery/camera)) @@ -143,7 +143,7 @@ rcd light flash thingy on matter drain mod_pick_name = "upgradecam" uses = 10 -/client/proc/upgrade_camera(obj/machinery/camera/C as obj in cameranet.viewpoints) +/client/proc/upgrade_camera(obj/machinery/camera/C as obj in cameranet.cameras) set name = "Upgrade Camera" set category = "Malfunction" if(istype(C)) diff --git a/code/game/machinery/camera/camera.dm b/code/game/machinery/camera/camera.dm index e9257eacc0..5d206b9f94 100644 --- a/code/game/machinery/camera/camera.dm +++ b/code/game/machinery/camera/camera.dm @@ -39,7 +39,7 @@ assembly = new(src) assembly.state = 4 /* // Use this to look for cameras that have the same c_tag. - for(var/obj/machinery/camera/C in cameranet.viewpoints) + for(var/obj/machinery/camera/C in cameranet.cameras) var/list/tempnetwork = C.network&src.network if(C != src && C.c_tag == src.c_tag && tempnetwork.len) world.log << "[src.c_tag] [src.x] [src.y] [src.z] conflicts with [C.c_tag] [C.x] [C.y] [C.z]" diff --git a/code/game/machinery/camera/tracking.dm b/code/game/machinery/camera/tracking.dm index 631594d28e..b019c4ee86 100644 --- a/code/game/machinery/camera/tracking.dm +++ b/code/game/machinery/camera/tracking.dm @@ -4,7 +4,7 @@ return var/list/L = list() - for (var/obj/machinery/camera/C in cameranet.viewpoints) + for (var/obj/machinery/camera/C in cameranet.cameras) L.Add(C) camera_sort(L) diff --git a/code/game/machinery/computer/camera.dm b/code/game/machinery/computer/camera.dm index 9eaf5c6da7..d2bf8a1661 100644 --- a/code/game/machinery/computer/camera.dm +++ b/code/game/machinery/computer/camera.dm @@ -36,7 +36,7 @@ user.set_machine(src) var/list/L = list() - for (var/obj/machinery/camera/C in cameranet.viewpoints) + for (var/obj/machinery/camera/C in cameranet.cameras) L.Add(C) camera_sort(L) diff --git a/code/game/machinery/doors/door.dm b/code/game/machinery/doors/door.dm index fb4c43daee..950871d983 100644 --- a/code/game/machinery/doors/door.dm +++ b/code/game/machinery/doors/door.dm @@ -262,6 +262,15 @@ /obj/machinery/door/proc/requiresID() return 1 +/obj/machinery/door/proc/update_nearby_tiles(need_rebuild) + if(!air_master) + return 0 + + for(var/turf/simulated/turf in locs) + update_heat_protection(turf) + air_master.mark_for_update(turf) + + return 1 /obj/machinery/door/proc/update_heat_protection(var/turf/simulated/source) if(istype(source)) diff --git a/code/modules/admin/admin.dm b/code/modules/admin/admin.dm index 64728d2d9a..54b4c2c2fb 100644 --- a/code/modules/admin/admin.dm +++ b/code/modules/admin/admin.dm @@ -108,7 +108,6 @@ var/global/floorIsLava = 0 body += "Is an AI " else if(ishuman(M)) body += {"Make AI | - Make Mask | Make Robot | Make Alien | Make slime diff --git a/code/modules/admin/player_panel.dm b/code/modules/admin/player_panel.dm index 34c844487c..87ed478705 100644 --- a/code/modules/admin/player_panel.dm +++ b/code/modules/admin/player_panel.dm @@ -265,9 +265,6 @@ else if(isobserver(M)) M_job = "Ghost" - - else if(isSpirit(M)) - M_job = (ismask(M)) ? "Mask" : "Spirit" M_job = replacetext(M_job, "'", "") M_job = replacetext(M_job, "\"", "") @@ -351,10 +348,6 @@ dat += "