Merge pull request #5737 from Seris02/gargoyle

gargoyles
This commit is contained in:
Razgriz
2023-02-20 15:11:27 -07:00
committed by GitHub
4 changed files with 276 additions and 0 deletions

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@@ -79,3 +79,13 @@
),
autohiss_exempt = list("Vespinae"))
excludes = list(/datum/trait/neutral/autohiss_tajaran, /datum/trait/neutral/autohiss_unathi)
/datum/trait/neutral/gargoyle
name = "Gargoyle"
desc = "You turn into a statue at will, but also whenever you run out of energy. Being a statue replenishes your energy slowly."
cost = 0
custom_only = TRUE //slimes, xenochimera, diona, proteans, etc, basically anything but custom doesn't make sense (as much as I wanna play a petrifying slime)
/datum/trait/neutral/gargoyle/apply(var/datum/species/S,var/mob/living/carbon/human/H)
..(S,H)
H.LoadComponent(/datum/component/gargoyle)

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@@ -0,0 +1,95 @@
/datum/component/gargoyle
var/energy = 100
var/transformed = FALSE
var/paused = FALSE
var/paused_loc
var/cooldown
var/mob/living/carbon/human/gargoyle //easy reference
var/obj/structure/gargoyle/statue //another easy ref
/datum/component/gargoyle/Initialize()
if (!ishuman(parent))
return COMPONENT_INCOMPATIBLE
gargoyle = parent
gargoyle.verbs += /mob/living/carbon/human/proc/gargoyle_transformation
gargoyle.verbs += /mob/living/carbon/human/proc/gargoyle_pause
gargoyle.verbs += /mob/living/carbon/human/proc/gargoyle_checkenergy
START_PROCESSING(SSprocessing, src)
/datum/component/gargoyle/process()
if (!gargoyle)
return
if (paused && gargoyle.loc != paused_loc)
unpause()
if (energy > 0)
if (!transformed && !paused)
energy = max(0,energy-0.05)
else if (!transformed && isturf(gargoyle.loc))
gargoyle.gargoyle_transformation()
if (transformed)
if (!statue)
transformed = FALSE
statue.damage(-0.5)
energy = min(energy+0.3, 100)
/datum/component/gargoyle/proc/unpause()
if (!paused || transformed)
paused = FALSE
paused_loc = null
UnregisterSignal(gargoyle, COMSIG_ATOM_ENTERING)
return
if (gargoyle?.loc != paused_loc)
paused = FALSE
paused_loc = null
energy = max(energy - 5, 0)
if (energy == 0)
gargoyle.gargoyle_transformation()
UnregisterSignal(gargoyle, COMSIG_ATOM_ENTERING)
//verbs or action buttons...?
/mob/living/carbon/human/proc/gargoyle_transformation()
set name = "Gargoyle - Petrification"
set category = "Abilities"
set desc = "Turn yourself into (or back from) being a gargoyle."
if (stat == DEAD)
return
var/datum/component/gargoyle/comp = GetComponent(/datum/component/gargoyle)
if (comp)
if (comp.energy <= 0 && isturf(loc))
to_chat(src, "<span class='danger'>You suddenly turn into a statue as you run out of energy!</span>")
else if (comp.cooldown > world.time)
var/time_to_wait = (comp.cooldown - world.time) / (1 SECONDS)
to_chat(src, "<span class='warning'>You can't transform just yet again! Wait for another [round(time_to_wait,0.1)] seconds!</span>")
return
if (istype(loc, /obj/structure/gargoyle))
var/obj/structure/gargoyle/statue = loc
qdel(statue)
else if (isturf(loc))
new /obj/structure/gargoyle(loc, src)
/mob/living/carbon/human/proc/gargoyle_pause()
set name = "Gargoyle - Pause"
set category = "Abilities"
set desc = "Pause your energy while standing still, so you don't use up any more, though you will lose a small amount upon moving again."
if (stat)
return
var/datum/component/gargoyle/comp = GetComponent(/datum/component/gargoyle)
if (comp && !comp.transformed && !comp.paused)
comp.paused = TRUE
comp.paused_loc = loc
comp.RegisterSignal(src, COMSIG_ATOM_ENTERING, /datum/component/gargoyle/proc/unpause)
to_chat(src, "<span class='notice'>You start conserving your energy.</span>")
/mob/living/carbon/human/proc/gargoyle_checkenergy()
set name = "Gargoyle - Check Energy"
set category = "Abilities"
set desc = "Check how much energy you have remaining as a gargoyle."
var/datum/component/gargoyle/comp = GetComponent(/datum/component/gargoyle)
if (comp)
to_chat(src, "<span class='notice'>You have [round(comp.energy,0.01)] energy remaining. It is currently [comp.paused ? "stable" : (comp.transformed ? "increasing" : "decreasing")].</span>")

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@@ -0,0 +1,169 @@
/obj/structure/gargoyle
name = "statue"
desc = "A very lifelike carving."
density = TRUE
anchored = TRUE
var/mob/living/carbon/human/gargoyle
var/initial_sleep
var/initial_blind
var/initial_is_shifted
var/initial_lying
var/initial_lying_prev
var/wagging
var/flapping
var/obj_integrity = 100
var/original_int = 100
var/max_integrity = 100
var/stored_examine
/obj/structure/gargoyle/Initialize(mapload, var/mob/living/carbon/human/H)
. = ..()
if (isspace(loc) || isopenspace(loc))
anchored = FALSE
if (!istype(H) || !isturf(H.loc))
return
var/datum/component/gargoyle/comp = H.GetComponent(/datum/component/gargoyle)
if (comp)
comp.cooldown = world.time + (15 SECONDS)
comp.statue = src
comp.transformed = TRUE
comp.paused = FALSE
gargoyle = H
max_integrity = H.getMaxHealth() + 100
obj_integrity = H.health + 100
original_int = obj_integrity
name = "statue of [H.name]"
desc = "A very lifelike statue."
stored_examine = H.examine()
description_fluff = H.get_description_fluff()
if (H.buckled)
H.buckled.unbuckle_mob(H, TRUE)
icon = H.icon
copy_overlays(H)
color = list(rgb(77,77,77), rgb(150,150,150), rgb(28,28,28), rgb(0,0,0))
initial_sleep = H.sleeping
initial_blind = H.eye_blind
initial_is_shifted = H.is_shifted
transform = H.transform
layer = H.layer
pixel_x = H.pixel_x
pixel_y = H.pixel_y
dir = H.dir
initial_lying = H.lying
initial_lying_prev = H.lying_prev
H.sdisabilities |= MUTE
if (H.appearance_flags & PIXEL_SCALE)
appearance_flags |= PIXEL_SCALE
wagging = H.wagging
H.transforming = TRUE
flapping = H.flapping
H.toggle_tail(FALSE, FALSE)
H.toggle_wing(FALSE, FALSE)
H.visible_message("<span class='warning'>[H]'s skin rapidly turns to stone!</span>", "<span class='warning'>Your skin abruptly hardens as you turn to stone!</span>")
H.forceMove(src)
H.SetBlinded(0)
H.SetSleeping(0)
H.status_flags |= GODMODE
H.updatehealth()
H.canmove = 0
/obj/structure/gargoyle/Destroy()
unpetrify()
. = ..()
/obj/structure/gargoyle/examine_icon()
var/icon/examine_icon = ..()
examine_icon.MapColors(rgb(77,77,77), rgb(150,150,150), rgb(28,28,28), rgb(0,0,0))
return examine_icon
/obj/structure/gargoyle/get_description_info()
if (gargoyle)
if (isspace(loc) || isopenspace(loc))
return
return "It can be [anchored ? "un" : ""]anchored with a wrench."
/obj/structure/gargoyle/examine(mob/user)
. = ..()
if (gargoyle && stored_examine)
. += "The statue seems to have a bit more to them..."
. += stored_examine
return
/obj/structure/gargoyle/proc/unpetrify()
if (!gargoyle)
return
var/datum/component/gargoyle/comp = gargoyle.GetComponent(/datum/component/gargoyle)
if (comp)
comp.cooldown = world.time + (15 SECONDS)
comp.statue = null
comp.transformed = FALSE
gargoyle.forceMove(loc)
gargoyle.transform = transform
gargoyle.pixel_x = pixel_x
gargoyle.pixel_y = pixel_y
gargoyle.is_shifted = initial_is_shifted
gargoyle.dir = dir
gargoyle.lying = initial_lying
gargoyle.lying_prev = initial_lying_prev
gargoyle.toggle_tail(wagging, FALSE)
gargoyle.toggle_wing(flapping, FALSE)
gargoyle.sdisabilities &= ~MUTE //why is there no ADD_TRAIT etc here that's actually ussssed
gargoyle.status_flags &= ~GODMODE
gargoyle.SetBlinded(initial_blind)
gargoyle.SetSleeping(initial_sleep)
gargoyle.transforming = FALSE
gargoyle.canmove = 1
gargoyle.update_canmove()
var/hurtmessage = ""
if (obj_integrity < original_int)
var/f = (original_int - obj_integrity) / 10
for (var/x in 1 to 10)
gargoyle.adjustBruteLoss(f)
hurtmessage = " <b>You feel your body take the damage that was dealt while being stone!</b>"
gargoyle.updatehealth()
alpha = 0
gargoyle.visible_message("<span class='warning'>[gargoyle]'s skin rapidly softens, returning them to normal!</span>", "<span class='warning'>Your skin softens, freeing your movement once more![hurtmessage]</span>")
/obj/structure/gargoyle/return_air()
return return_air_for_internal_lifeform()
/obj/structure/gargoyle/return_air_for_internal_lifeform(var/mob/living/lifeform)
var/air_type = /datum/gas_mixture/belly_air
if(istype(lifeform))
air_type = lifeform.get_perfect_belly_air_type()
var/air = new air_type(1000)
return air
/obj/structure/gargoyle/proc/damage(var/damage)
obj_integrity = min(obj_integrity-damage, max_integrity)
if(obj_integrity <= 0)
qdel(src)
/obj/structure/gargoyle/take_damage(var/damage)
damage(damage)
/obj/structure/gargoyle/attack_generic(var/mob/user, var/damage, var/attack_message = "hits")
user.do_attack_animation(src)
visible_message("<span class='danger'>[user] [attack_message] the [src]!</span>")
damage(damage)
/obj/structure/gargoyle/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
if(W.is_wrench())
if (isspace(loc) || isopenspace(loc))
to_chat(user, "<span class='warning'>You can't anchor that here!</span>")
anchored = FALSE
return ..()
playsound(src, W.usesound, 50, 1)
if (do_after(user, (2 SECONDS) * W.toolspeed, target = src))
to_chat("<span class='notice'>You [anchored ? "un" : ""]anchor the [src].</span>")
anchored = !anchored
else if (!(W.flags & NOBLUDGEON))
user.setClickCooldown(user.get_attack_speed(W))
if(W.damtype == BRUTE || W.damtype == BURN)
user.do_attack_animation(src)
playsound(src, W.hitsound, 50, 1)
damage(W.force)
else
return ..()

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@@ -4522,6 +4522,7 @@
#include "modular_chomp\code\datums\autolathe\arms.dm"
#include "modular_chomp\code\datums\autolathe\engineering_ch.dm"
#include "modular_chomp\code\datums\autolathe\general_ch.dm"
#include "modular_chomp\code\datums\components\gargoyle.dm"
#include "modular_chomp\code\datums\outfits\jobs\noncrew.dm"
#include "modular_chomp\code\datums\supplypacks\medical.dm"
#include "modular_chomp\code\game\dna\dna2.dm"
@@ -4532,6 +4533,7 @@
#include "modular_chomp\code\game\machinery\autolathe_armory.dm"
#include "modular_chomp\code\game\objects\items\clockwork\ratvarian_spear.dm"
#include "modular_chomp\code\game\objects\structures\desert_planet_structures.dm"
#include "modular_chomp\code\game\objects\structures\gargoyle.dm"
#include "modular_chomp\code\game\objects\structures\loot_pile.dm"
#include "modular_chomp\code\game\objects\structures\watercloset_ch.dm"
#include "modular_chomp\code\game\objects\structures\crate_lockers\largecrate.dm"