Adds Gene Targetting mode to Floral Somatoray

While I was rooting around in hydroponics code, I saw that a list was being regenerated with UI interaction, so I threw the list into the plant controller.

No proper sprites for the Floral Somatoray's new mode yet, but it uses the gun sprite from mutate mode, and the projectile sprite from yield mode.
This commit is contained in:
Datraen
2017-01-22 11:44:57 -05:00
committed by Yoshax
parent 3c9698c53d
commit 3d442044d1
9 changed files with 249 additions and 9 deletions

View File

@@ -44,10 +44,12 @@
origin_tech = list(TECH_MATERIAL = 2, TECH_BIO = 3, TECH_POWER = 3)
modifystate = "floramut"
self_recharge = 1
var/decl/plantgene/gene = null
firemodes = list(
list(mode_name="induce mutations", projectile_type=/obj/item/projectile/energy/floramut, modifystate="floramut"),
list(mode_name="increase yield", projectile_type=/obj/item/projectile/energy/florayield, modifystate="florayield"),
list(mode_name="induce specific mutations", projectile_type=/obj/item/projectile/energy/floramut/gene, modifystate="floramut"),
)
/obj/item/weapon/gun/energy/floragun/afterattack(obj/target, mob/user, adjacent_flag)
@@ -58,6 +60,28 @@
return
..()
/obj/item/weapon/gun/energy/floragun/verb/select_gene()
set name = "Select Gene"
set category = "Object"
set src in view(1)
var/genemask = input("Choose a gene to modify.") as null|anything in plant_controller.plant_gene_datums
if(!genemask)
return
gene = plant_controller.plant_gene_datums[genemask]
to_chat(usr, "<span class='info'>You set the [src]'s targeted genetic area to [genemask].</span>")
return
/obj/item/weapon/gun/energy/floragun/consume_next_projectile()
. = ..()
var/obj/item/projectile/energy/floramut/gene/G = .
if(istype(G))
G.gene = gene
/obj/item/weapon/gun/energy/meteorgun
name = "meteor gun"
desc = "For the love of god, make sure you're aiming this the right way!"

View File

@@ -121,6 +121,15 @@
else
return 1
/obj/item/projectile/energy/floramut/gene
name = "gamma somatoray"
icon_state = "energy2"
damage = 0
damage_type = TOX
nodamage = 1
check_armour = "energy"
var/decl/plantgene/gene = null
/obj/item/projectile/energy/florayield
name = "beta somatoray"
icon_state = "energy2"