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Add footstep sounds to almost every single tile.
Shuttle tiles, default floors are still "regular". Lava, sand, water, grass, beach, mining turfs all have sounds playing now for each footstep. <3 Massive credit to @Arokha for helping me figure out the floor system and sitting through getting it put together. <3 <3 <3
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@@ -154,6 +154,8 @@ turf/simulated/mineral/floor/light_corner
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if(random_icon)
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dir = pick(alldirs)
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. = INITIALIZE_HINT_LATELOAD
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var/decl/flooring/F = get_flooring_data(/decl/flooring/sand)
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footstep_sounds = F?.footstep_sounds
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/turf/simulated/mineral/LateInitialize()
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if(density && mineral)
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