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https://github.com/CHOMPStation2/CHOMPStation2.git
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Donk Co. Toys
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@@ -3,8 +3,6 @@
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* Balloons
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* Fake telebeacon
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* Fake singularity
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* Toy gun
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* Toy crossbow
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* Toy swords
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* Toy bosun's whistle
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* Snap pops
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@@ -145,127 +143,6 @@
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icon = 'icons/obj/singularity.dmi'
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icon_state = "singularity_s1"
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/*
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* Toy crossbow
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*/
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/obj/item/toy/crossbow
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name = "foam dart crossbow"
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desc = "A weapon favored by many overactive children. Ages 8 and up."
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icon = 'icons/obj/gun.dmi'
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icon_state = "crossbow"
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item_icons = list(
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icon_l_hand = 'icons/mob/items/lefthand_guns.dmi',
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icon_r_hand = 'icons/mob/items/righthand_guns.dmi',
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)
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slot_flags = SLOT_HOLSTER
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w_class = ITEMSIZE_SMALL
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attack_verb = list("attacked", "struck", "hit")
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var/bullets = 5
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drop_sound = 'sound/items/drop/gun.ogg'
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/obj/item/toy/crossbow/examine(mob/user)
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. = ..()
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if(bullets && get_dist(user, src) <= 2)
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. += "<span class='notice'>It is loaded with [bullets] foam darts!</span>"
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/obj/item/toy/crossbow/attackby(obj/item/I as obj, mob/user as mob)
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if(istype(I, /obj/item/toy/ammo/crossbow))
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if(bullets <= 4)
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user.drop_item()
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qdel(I)
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bullets++
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to_chat(user, "<span class='notice'>You load the foam dart into the crossbow.</span>")
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else
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to_chat(usr, "<span class='warning'>It's already fully loaded.</span>")
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/obj/item/toy/crossbow/afterattack(atom/target as mob|obj|turf|area, mob/user as mob, flag)
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if(!isturf(target.loc) || target == user) return
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if(flag) return
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if (locate (/obj/structure/table, src.loc))
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return
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else if (bullets)
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var/turf/trg = get_turf(target)
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var/obj/effect/foam_dart_dummy/D = new/obj/effect/foam_dart_dummy(get_turf(src))
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bullets--
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D.icon_state = "foamdart"
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D.name = "foam dart"
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playsound(src, 'sound/items/syringeproj.ogg', 50, 1)
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for(var/i=0, i<6, i++)
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if (D)
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if(D.loc == trg) break
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step_towards(D,trg)
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for(var/mob/living/M in D.loc)
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if(!istype(M,/mob/living)) continue
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if(M == user) continue
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for(var/mob/O in viewers(world.view, D))
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O.show_message(text("<span class='warning'>\The [] was hit by the foam dart!</span>", M), 1)
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new /obj/item/toy/ammo/crossbow(M.loc)
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qdel(D)
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return
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for(var/atom/A in D.loc)
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if(A == user) continue
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if(A.density)
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new /obj/item/toy/ammo/crossbow(A.loc)
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qdel(D)
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sleep(1)
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spawn(10)
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if(D)
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new /obj/item/toy/ammo/crossbow(D.loc)
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qdel(D)
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return
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else if (bullets == 0)
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user.Weaken(5)
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for(var/mob/O in viewers(world.view, user))
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O.show_message(text("<span class='warning'>\The [] realized they were out of ammo and starting scrounging for some!</span>", user), 1)
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/obj/item/toy/crossbow/attack(mob/M as mob, mob/user as mob)
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src.add_fingerprint(user)
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// ******* Check
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if (src.bullets > 0 && M.lying)
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for(var/mob/O in viewers(M, null))
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if(O.client)
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O.show_message(text("<span class='danger'>\The [] casually lines up a shot with []'s head and pulls the trigger!</span>", user, M), 1, "<span class='warning'>You hear the sound of foam against skull</span>", 2)
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O.show_message(text("<span class='warning'>\The [] was hit in the head by the foam dart!</span>", M), 1)
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playsound(src, 'sound/items/syringeproj.ogg', 50, 1)
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new /obj/item/toy/ammo/crossbow(M.loc)
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src.bullets--
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else if (M.lying && src.bullets == 0)
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for(var/mob/O in viewers(M, null))
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if (O.client) O.show_message(text("<span class='danger'>\The [] casually lines up a shot with []'s head, pulls the trigger, then realizes they are out of ammo and drops to the floor in search of some!</span>", user, M), 1, "<span class='warning'>You hear someone fall</span>", 2)
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user.Weaken(5)
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return
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/obj/item/toy/ammo/crossbow
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name = "foam dart"
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desc = "It's nerf or nothing! Ages 8 and up."
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icon = 'icons/obj/toy.dmi'
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icon_state = "foamdart"
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w_class = ITEMSIZE_TINY
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slot_flags = SLOT_EARS
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drop_sound = 'sound/items/drop/food.ogg'
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/obj/effect/foam_dart_dummy
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name = ""
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desc = ""
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icon = 'icons/obj/toy.dmi'
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icon_state = "null"
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anchored = TRUE
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density = FALSE
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/*
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* Toy swords
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*/
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@@ -394,7 +271,6 @@
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/*
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* Bosun's whistle
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*/
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/obj/item/toy/bosunwhistle
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name = "bosun's whistle"
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desc = "A genuine Admiral Krush Bosun's Whistle, for the aspiring ship's captain! Suitable for ages 8 and up, do not swallow."
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@@ -1526,7 +1402,7 @@
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name = "black king"
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desc = "A black king chess piece."
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description_info = "The King can move exactly one square horizontally, vertically, or diagonally. If your opponent captures this piece, you lose."
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icon_state = "black_king"
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icon_state = "black_king"
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/// Balloon structures
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