From bf0b12f8a5d57a39a313d49d6dd9c11453a2f978 Mon Sep 17 00:00:00 2001 From: Killian <49700375+KillianKirilenko@users.noreply.github.com> Date: Thu, 23 Apr 2020 02:11:28 +0100 Subject: [PATCH] Sec Voidsuit Sync --- code/datums/supplypacks/voidsuits.dm | 8 +++---- .../clothing/spacesuits/void/station.dm | 21 ++++++++++++------- 2 files changed, 17 insertions(+), 12 deletions(-) diff --git a/code/datums/supplypacks/voidsuits.dm b/code/datums/supplypacks/voidsuits.dm index 8cb3b1738a..9fe547c63a 100644 --- a/code/datums/supplypacks/voidsuits.dm +++ b/code/datums/supplypacks/voidsuits.dm @@ -169,13 +169,13 @@ /obj/item/clothing/shoes/magboots = 2, /obj/item/weapon/tank/oxygen = 2 ) - cost = 40 + cost = 60 containertype = /obj/structure/closet/crate/secure containername = "Security Crowd Control voidsuit crate" access = access_armory /datum/supply_pack/voidsuits/security/alt - name = "Security EVA Riot voidsuits" + name = "Security EVA voidsuits" contains = list( /obj/item/clothing/suit/space/void/security/alt = 2, /obj/item/clothing/head/helmet/space/void/security/alt = 2, @@ -183,9 +183,9 @@ /obj/item/clothing/shoes/magboots = 2, /obj/item/weapon/tank/oxygen = 2 ) - cost = 50 + cost = 60 containertype = /obj/structure/closet/crate/secure - containername = "Security EVA Riot voidsuit crate" + containername = "Security EVA voidsuit crate" access = access_armory /datum/supply_pack/voidsuits/supply diff --git a/code/modules/clothing/spacesuits/void/station.dm b/code/modules/clothing/spacesuits/void/station.dm index d15db0f77d..9e353dbe19 100644 --- a/code/modules/clothing/spacesuits/void/station.dm +++ b/code/modules/clothing/spacesuits/void/station.dm @@ -193,27 +193,32 @@ /obj/item/clothing/head/helmet/space/void/security/riot name = "crowd control voidsuit helmet" + desc = "A heavy-set and ominous looking crowd control suit helmet. Fitted with state of the art shock absorbing materials, to disperse blunt force trauma." icon_state = "rig0-sec_riot" + armor = list(melee = 70, bullet = 15, laser = 15, energy = 5, bomb = 40, bio = 100, rad = 10) item_state_slots = list(slot_r_hand_str = "sec_helm_riot", slot_l_hand_str = "sec_helm_riot") /obj/item/clothing/suit/space/void/security/riot name = "crowd control voidsuit" + desc = "A heavy-set and ominous looking crowd control suit. Fitted with state of the art shock absorbing materials, to disperse blunt force trauma." icon_state = "rig-sec_riot" + armor = list(melee = 70, bullet = 15, laser = 15, energy = 5, bomb = 40, bio = 100, rad = 10) item_state_slots = list(slot_r_hand_str = "sec_voidsuit_riot", slot_l_hand_str = "sec_voidsuit_riot") //Security Surplus Voidsuit /obj/item/clothing/head/helmet/space/void/security/alt - name = "riot security voidsuit helmet" - desc = "A somewhat tacky voidsuit helmet, a fact mitigated by heavy armor plating." + name = "security EVA voidsuit helmet" + desc = "A grey-black voidsuit helmet with red highlights. A little tacky, but it offers better protection against modern firearms and radiation than standard-issue security voidsuit helmets." + armor = list(melee = 30, bullet = 40, laser = 40, energy = 25, bomb = 60, bio = 100, rad = 50) icon_state = "rig0-secalt" - armor = list(melee = 70, bullet = 20, laser = 30, energy = 5, bomb = 35, bio = 100, rad = 10) - + item_state_slots = list(slot_r_hand_str = "syndicate-helm-black", slot_l_hand_str = "syndicate-helm-black") + /obj/item/clothing/suit/space/void/security/alt + name = "security EVA voidsuit" + desc = "A grey-black voidsuit with red highlights. A little tacky, but it offers better protection against modern firearms and radiation than standard-issue security voidsuits." + armor = list(melee = 30, bullet = 40, laser = 40, energy = 25, bomb = 60, bio = 100, rad = 50) icon_state = "rig-secalt" - name = "riot security voidsuit" - desc = "A heavily armored voidsuit, designed to intimidate people who find black intimidating. Surprisingly slimming." - armor = list(melee = 70, bullet = 20, laser = 30, energy = 5, bomb = 35, bio = 100, rad = 10) - allowed = list(/obj/item/weapon/gun,/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/melee/baton) + item_state_slots = list(slot_r_hand_str = "sec_voidsuitTG", slot_l_hand_str = "sec_voidsuitTG") //Atmospherics /obj/item/clothing/head/helmet/space/void/atmos