Fixes file discrepancy for autolathe ammo recipies

This commit is contained in:
Heroman
2019-10-14 05:35:30 +10:00
parent df79f20be7
commit 3e31046aef
9 changed files with 348 additions and 18 deletions

View File

@@ -32,3 +32,21 @@
name = "magazine (.44 rubber)"
path =/obj/item/ammo_magazine/m44/rubber
hidden = 1
/datum/category_item/autolathe/arms/classic_smg_9mm
name = "SMG magazine (9mm)"
path = /obj/item/ammo_magazine/m9mml
hidden = 1
/* De-coded?
/datum/category_item/autolathe/arms/classic_smg_9mmr
name = "SMG magazine (9mm rubber)"
path = /obj/item/ammo_magazine/m9mml/rubber
/datum/category_item/autolathe/arms/classic_smg_9mmp
name = "SMG magazine (9mm practice)"
path = /obj/item/ammo_magazine/m9mml/practice
/datum/category_item/autolathe/arms/classic_smg_9mmf
name = "SMG magazine (9mm flash)"
path = /obj/item/ammo_magazine/m9mml/flash
*/

View File

@@ -1,17 +0,0 @@
/datum/category_item/autolathe/arms/classic_smg_9mm
name = "SMG magazine (9mm)"
path = /obj/item/ammo_magazine/m9mml
hidden = 1
/* De-coded?
/datum/category_item/autolathe/arms/classic_smg_9mmr
name = "SMG magazine (9mm rubber)"
path = /obj/item/ammo_magazine/m9mml/rubber
/datum/category_item/autolathe/arms/classic_smg_9mmp
name = "SMG magazine (9mm practice)"
path = /obj/item/ammo_magazine/m9mml/practice
/datum/category_item/autolathe/arms/classic_smg_9mmf
name = "SMG magazine (9mm flash)"
path = /obj/item/ammo_magazine/m9mml/flash
*/

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@@ -0,0 +1,3 @@
#define AB_SHIFT_NONE 0
#define AB_SHIFT_PASSIVE 1
#define AB_SHIFT_ACTIVE 2

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@@ -0,0 +1,86 @@
/mob/living/simple_mob/vore/demon
name = "Rift Walker"
desc = "A large bipedal creature, body a mix of dark fur and scales. Marks on the creatures body pulse slowly with red light"
icon_state = "boxfox"
icon_living = "boxfox"
icon_dead = "boxfox_dead"
icon_rest = "boxfox_rest"
icon = 'icons/mob/demon_vr.dmi'
faction = "demon"
maxHealth = 30
health = 30
movement_cooldown = 0
min_oxy = 0
max_oxy = 0
min_tox = 0
max_tox = 0
min_co2 = 0
max_co2 = 0
min_n2 = 0
max_n2 = 0
minbodytemp = 0
maxbodytemp = INFINITY
response_help = "touches"
response_disarm = "pushes"
response_harm = "hits"
melee_damage_lower = 3
melee_damage_upper = 1
attacktext = list("clawed")
vore_active = TRUE
vore_icons = SA_ICON_LIVING
var/shifted_out = FALSE
var/shift_state = AB_SHIFT_NONE
var/last_shift = 0
var/is_shifting = FALSE
/mob/living/simple_mob/vore/demon/init_vore()
..()
var/obj/belly/B = vore_selected
B.name = "Stomach"
B.desc = "You slide down the slick, slippery gullet of the creature. It's warm, and the air is thick. You can feel the doughy walls of the creatures gut push and knead into your form! Slimy juices coat your form stinging against your flesh as they waste no time to start digesting you. The creature's heartbeat and the gurgling of their stomach are all you can hear as your jostled about, treated like nothing but food."
/mob/living/simple_mob/vore/demon/UnarmedAttack()
if(shifted_out)
return FALSE
. = ..()
/mob/living/simple_mob/vore/demon/can_fall()
if(shifted_out)
return FALSE
return ..()
/mob/living/simple_mob/vore/demon/zMove(direction)
if(shifted_out)
var/turf/destination = (direction == UP) ? GetAbove(src) : GetBelow(src)
if(destination)
forceMove(destination)
return TRUE
return ..()
/mob/living/simple_mob/vore/demon/Life()
. = ..()
if(shifted_out)
density = FALSE
/mob/living/simple_mob/vore/demon/handle_atmos()
if(shifted_out)
return
else
return .=..()
/mob/living/simple_mob/vore/demon/update_canmove()
if(is_shifting)
canmove = FALSE
return canmove
else
return ..()

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@@ -0,0 +1,214 @@
/mob/living/simple_mob/vore/demon/verb/blood_crawl()
set name = "Bloodcrawl"
set desc = "Shift out of reality using blood as your gateway"
set category = "Abilities"
var/turf/T = get_turf(src)
if(!T.CanPass(src,T) || loc != T)
to_chat(src,"<span class='warning'>You can't use that here!</span>")
return FALSE
if(shift_state && shift_state == AB_SHIFT_ACTIVE)
to_chat(src,"<span class='warning'>You can't do a shift while actively shifting!</span>")
return FALSE
if(!(locate(/obj/effect/decal/cleanable/blood) in src.loc))
to_chat(src,"<span class='warning'>You need blood to shift between realities!</span>")
return FALSE
forceMove(T)
var/original_canmove = canmove
SetStunned(0)
SetWeakened(0)
if(buckled)
buckled.unbuckle_mob()
if(pulledby)
pulledby.stop_pulling()
stop_pulling()
canmove = FALSE
is_shifting = TRUE
//Shifting in
if(shifted_out)
shifted_out = FALSE
name = real_name
for(var/belly in vore_organs)
var/obj/belly/B = belly
B.escapable = initial(B.escapable)
overlays.Cut()
alpha = initial(alpha)
invisibility = initial(invisibility)
see_invisible = initial(see_invisible)
incorporeal_move = initial(incorporeal_move)
density = initial(density)
force_max_speed = initial(force_max_speed)
//Cosmetics mostly
flick("phasein",src)
custom_emote(1,"phases in!")
sleep(30) //The duration of the TP animation
is_shifting = FALSE
canmove = original_canmove
//Potential phase-in vore
if(can_be_drop_pred) //Toggleable in vore panel
var/list/potentials = living_mobs(0)
if(potentials.len)
var/mob/living/target = pick(potentials)
if(istype(target) && vore_selected)
target.forceMove(vore_selected)
to_chat(target,"<span class='warning'>\The [src] phases in around you, [vore_selected.vore_verb]ing you into their [vore_selected.name]!</span>")
// Do this after the potential vore, so we get the belly
update_icon()
shift_state = AB_SHIFT_NONE
/*
//Affect nearby lights
var/destroy_lights = 0
for(var/obj/machinery/light/L in machines)
if(L.z != z || get_dist(src,L) > 10)
continue
if(prob(destroy_lights))
spawn(rand(5,25))
L.broken()
else
L.flicker(10)
*/
//Shifting out
else
shifted_out = TRUE
shift_state = AB_SHIFT_PASSIVE
custom_emote(1,"phases out!")
real_name = name
name = "Something"
health = maxHealth //Fullheal
for(var/belly in vore_organs)
var/obj/belly/B = belly
B.escapable = FALSE
overlays.Cut()
flick("phaseout",src)
sleep(30)
invisibility = INVISIBILITY_LEVEL_TWO
see_invisible = INVISIBILITY_LEVEL_TWO
update_icon()
alpha = 127
is_shifting = FALSE
canmove = original_canmove
incorporeal_move = TRUE
density = FALSE
force_max_speed = TRUE
/mob/living/simple_mob/vore/demon/verb/phase_shift()
set name = "Phase Shift"
set desc = "Shift out of reality temporarily"
set category = "Abilities"
var/turf/T = get_turf(src)
if(shift_state && shift_state == AB_SHIFT_PASSIVE)
to_chat(src,"<span class='warning'>You can't do a shift while passively shifting!</span>")
return FALSE
if(shifted_out)
to_chat(src,"<span class='warning'>You can't return to the physical world yet!</span>")
return FALSE
if(world.time - last_shift < 600)
to_chat(src,"<span class='warning'>You can't temporarily shift so soon! You need to wait [round(((last_shift+600)-world.time)/10)] second\s!</span>")
return FALSE
shift_state = AB_SHIFT_ACTIVE
forceMove(T)
var/original_canmove = canmove
SetStunned(0)
SetWeakened(0)
if(buckled)
buckled.unbuckle_mob()
if(pulledby)
pulledby.stop_pulling()
stop_pulling()
canmove = FALSE
is_shifting = TRUE
shifted_out = TRUE
custom_emote(1,"phases out!")
real_name = name
name = "Something"
for(var/belly in vore_organs)
var/obj/belly/B = belly
B.escapable = FALSE
overlays.Cut()
flick("phaseout",src)
sleep(30)
invisibility = INVISIBILITY_LEVEL_TWO
see_invisible = INVISIBILITY_LEVEL_TWO
update_icon()
alpha = 127
is_shifting = FALSE
canmove = original_canmove
incorporeal_move = TRUE
density = FALSE
force_max_speed = TRUE
spawn(300)
shifted_out = FALSE
name = real_name
for(var/belly in vore_organs)
var/obj/belly/B = belly
B.escapable = initial(B.escapable)
overlays.Cut()
alpha = initial(alpha)
invisibility = initial(invisibility)
see_invisible = initial(see_invisible)
incorporeal_move = initial(incorporeal_move)
density = initial(density)
force_max_speed = initial(force_max_speed)
original_canmove = canmove
canmove = FALSE
is_shifting = TRUE
//Cosmetics mostly
flick("phasein",src)
custom_emote(1,"phases in!")
sleep(30) //The duration of the TP animation
is_shifting = FALSE
canmove = original_canmove
var/turf/NT = get_turf(src)
if(!NT.CanPass(src,NT))
for(var/direction in list(1,2,4,8,5,6,9,10))
var/turf/L = get_step(NT, direction)
if(L)
if(L.CanPass(src,L))
forceMove(L)
break
//Potential phase-in vore
if(can_be_drop_pred) //Toggleable in vore panel
var/list/potentials = living_mobs(0)
if(potentials.len)
var/mob/living/target = pick(potentials)
if(istype(target) && vore_selected)
target.forceMove(vore_selected)
to_chat(target,"<span class='warning'>\The [src] phases in around you, [vore_selected.vore_verb]ing you into their [vore_selected.name]!</span>")
// Do this after the potential vore, so we get the belly
update_icon()
shift_state = AB_SHIFT_NONE
last_shift = world.time

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@@ -0,0 +1,19 @@
/mob/living/simple_mob/vore/demon/engorge
name = "Engorge"
icon_state = "engorge"
icon_living = "engorge"
icon_dead = "engorge_dead"
icon_rest = "engorge_rest"
vore_icons = null
/mob/living/simple_mob/vore/demon/zellic
name = "Zellic"
icon_state = "zellic"
icon_living = "zellic"
icon_dead = "zellic_dead"
icon_rest = null
vore_icons = null

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@@ -0,0 +1,3 @@
#undef AB_SHIFT_NONE
#undef AB_SHIFT_PASSIVE
#undef AB_SHIFT_ACTIVE

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@@ -706,7 +706,6 @@
#include "code\game\machinery\alarm.dm"
#include "code\game\machinery\atmo_control.dm"
#include "code\game\machinery\autolathe.dm"
#include "code\game\machinery\autolathe_vr.dm"
#include "code\game\machinery\Beacon.dm"
#include "code\game\machinery\biogenerator.dm"
#include "code\game\machinery\bioprinter.dm"
@@ -2536,6 +2535,11 @@
#include "code\modules\mob\living\simple_mob\subtypes\vore\wolf.dm"
#include "code\modules\mob\living\simple_mob\subtypes\vore\wolfgirl.dm"
#include "code\modules\mob\living\simple_mob\subtypes\vore\zz_vore_overrides.dm"
#include "code\modules\mob\living\simple_mob\subtypes\vore\demon\_defines.dm"
#include "code\modules\mob\living\simple_mob\subtypes\vore\demon\demon.dm"
#include "code\modules\mob\living\simple_mob\subtypes\vore\demon\demon_abilities.dm"
#include "code\modules\mob\living\simple_mob\subtypes\vore\demon\demon_subtypes.dm"
#include "code\modules\mob\living\simple_mob\subtypes\vore\demon\~defines.dm"
#include "code\modules\mob\living\simple_mob\subtypes\vore\morph\morph.dm"
#include "code\modules\mob\living\simple_mob\subtypes\vore\shadekin\_defines.dm"
#include "code\modules\mob\living\simple_mob\subtypes\vore\shadekin\ability_objects.dm"