mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 10:43:20 +00:00
All coats that can be buttoned are now subtypes of /obj/item/clothing/suit/storage/toggle
This includes labcoats, IA jackets, first responder jackets, and the brown leather jackets. This way, code for button toggling doesn't have to be duplicated for labcoats and other coats, and it's easier to add other types of coats that can be buttoned up if someone wants.
This commit is contained in:
@@ -181,7 +181,7 @@
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name = "Scientist"
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corpseradio = /obj/item/device/radio/headset/headset_sci
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corpseuniform = /obj/item/clothing/under/rank/scientist
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corpsesuit = /obj/item/clothing/suit/storage/labcoat/science
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corpsesuit = /obj/item/clothing/suit/storage/toggle/labcoat/science
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corpseback = /obj/item/weapon/storage/backpack
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corpseshoes = /obj/item/clothing/shoes/white
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corpseid = 1
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@@ -18,13 +18,13 @@ var/global/list/gear_datums = list()
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//create a list of gear datums to sort
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for(var/type in typesof(/datum/gear)-/datum/gear)
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var/datum/gear/G = new type()
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var/category = (G.sort_category in sort_categories)? G.sort_category : "unknown"
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sort_categories[category][G.display_name] = G
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for (var/category in sort_categories)
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gear_datums.Add(sortAssoc(sort_categories[category]))
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return 1
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/datum/gear
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@@ -475,13 +475,13 @@ var/global/list/gear_datums = list()
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/datum/gear/brown_jacket
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display_name = "leather jacket, brown"
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path = /obj/item/clothing/suit/storage/brown_jacket
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path = /obj/item/clothing/suit/storage/toggle/brown_jacket
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cost = 3
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slot = slot_wear_suit
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/datum/gear/brown_jacket_nt
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display_name = "leather jacket, NanoTrasen, brown"
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path = /obj/item/clothing/suit/storage/brown_jacket/nanotrasen
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path = /obj/item/clothing/suit/storage/toggle/brown_jacket/nanotrasen
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cost = 3
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slot = slot_wear_suit
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@@ -158,62 +158,31 @@
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body_parts_covered = UPPER_TORSO|ARMS
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//Internal Affairs
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/obj/item/clothing/suit/storage/internalaffairs
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/obj/item/clothing/suit/storage/toggle/internalaffairs
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name = "Internal Affairs Jacket"
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desc = "A smooth black jacket."
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icon_state = "ia_jacket_open"
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item_state = "ia_jacket"
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icon_open = "ia_jacket_open"
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icon_closed = "ia_jacket"
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blood_overlay_type = "coat"
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body_parts_covered = UPPER_TORSO|ARMS
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verb/toggle()
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set name = "Toggle Coat Buttons"
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set category = "Object"
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set src in usr
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if(!usr.canmove || usr.stat || usr.restrained())
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return 0
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switch(icon_state)
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if("ia_jacket_open")
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src.icon_state = "ia_jacket"
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usr << "You button up the jacket."
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if("ia_jacket")
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src.icon_state = "ia_jacket_open"
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usr << "You unbutton the jacket."
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else
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usr << "You attempt to button-up the velcro on your [src], before promptly realising how retarded you are."
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return
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update_clothing_icon() //so our overlays update
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//Medical
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/obj/item/clothing/suit/storage/fr_jacket
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/obj/item/clothing/suit/storage/toggle/fr_jacket
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name = "first responder jacket"
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desc = "A high-visibility jacket worn by medical first responders."
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icon_state = "fr_jacket_open"
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item_state = "fr_jacket"
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icon_open = "fr_jacket_open"
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icon_closed = "fr_jacket"
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blood_overlay_type = "armor"
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allowed = list(/obj/item/stack/medical, /obj/item/weapon/reagent_containers/dropper, /obj/item/weapon/reagent_containers/hypospray, /obj/item/weapon/reagent_containers/syringe, \
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/obj/item/device/healthanalyzer, /obj/item/device/flashlight, /obj/item/device/radio, /obj/item/weapon/tank/emergency_oxygen)
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body_parts_covered = UPPER_TORSO|ARMS
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verb/toggle()
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set name = "Toggle Jacket Buttons"
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set category = "Object"
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set src in usr
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if(!usr.canmove || usr.stat || usr.restrained())
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return 0
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switch(icon_state)
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if("fr_jacket_open")
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src.icon_state = "fr_jacket"
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usr << "You button up the jacket."
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if("fr_jacket")
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src.icon_state = "fr_jacket_open"
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usr << "You unbutton the jacket."
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update_clothing_icon() //so our overlays update
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//Mime
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/obj/item/clothing/suit/suspenders
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name = "suspenders"
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@@ -1,4 +1,4 @@
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/obj/item/clothing/suit/storage/labcoat
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/obj/item/clothing/suit/storage/toggle/labcoat
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name = "labcoat"
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desc = "A suit that protects against minor chemical spills."
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icon_state = "labcoat_open"
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@@ -8,29 +8,8 @@
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allowed = list(/obj/item/device/analyzer,/obj/item/stack/medical,/obj/item/weapon/dnainjector,/obj/item/weapon/reagent_containers/dropper,/obj/item/weapon/reagent_containers/syringe,/obj/item/weapon/reagent_containers/hypospray,/obj/item/device/healthanalyzer,/obj/item/device/flashlight/pen,/obj/item/weapon/reagent_containers/glass/bottle,/obj/item/weapon/reagent_containers/glass/beaker,/obj/item/weapon/reagent_containers/pill,/obj/item/weapon/storage/pill_bottle,/obj/item/weapon/paper)
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 50, rad = 0)
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sprite_sheets = list("Vox" = 'icons/mob/species/vox/suit.dmi')
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/obj/item/clothing/suit/storage/labcoat/var/icon_open = "labcoat_open"
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/obj/item/clothing/suit/storage/labcoat/var/icon_closed = "labcoat_closed"
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verb/toggle()
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set name = "Toggle Labcoat Buttons"
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set category = "Object"
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set src in usr
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if(!usr.canmove || usr.stat || usr.restrained())
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return 0
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if(icon_state == icon_open) //Changes whatever the current icon state is for the other, tells user about it.
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icon_state = icon_closed
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usr << "You button up the labcoat."
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else if(icon_state == icon_closed)
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icon_state = icon_open
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usr << "You unbutton the labcoat."
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else //Left in in case an admin does something silly and changes the icon state without changing labcoat_open or labcoat_closed
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usr << "You attempt to button-up the velcro on your [src], before promptly realising how silly you are."
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return
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update_clothing_icon() //so our overlays update
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/obj/item/clothing/suit/storage/labcoat/red
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/obj/item/clothing/suit/storage/toggle/labcoat/red
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name = "red labcoat"
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desc = "A suit that protects against minor chemical spills. This one is red."
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icon_state = "red_labcoat_open"
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@@ -38,7 +17,7 @@
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icon_open = "red_labcoat_open"
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icon_closed = "red_labcoat"
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/obj/item/clothing/suit/storage/labcoat/blue
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/obj/item/clothing/suit/storage/toggle/labcoat/blue
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name = "blue labcoat"
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desc = "A suit that protects against minor chemical spills. This one is blue."
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icon_state = "blue_labcoat_open"
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@@ -46,7 +25,7 @@
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icon_open = "blue_labcoat_open"
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icon_closed = "blue_labcoat"
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/obj/item/clothing/suit/storage/labcoat/purple
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/obj/item/clothing/suit/storage/toggle/labcoat/purple
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name = "purple labcoat"
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desc = "A suit that protects against minor chemical spills. This one is purple."
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icon_state = "purple_labcoat_open"
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@@ -54,7 +33,7 @@
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icon_open = "purple_labcoat_open"
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icon_closed = "purple_labcoat"
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/obj/item/clothing/suit/storage/labcoat/orange
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/obj/item/clothing/suit/storage/toggle/labcoat/orange
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name = "orange labcoat"
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desc = "A suit that protects against minor chemical spills. This one is orange."
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icon_state = "orange_labcoat_open"
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@@ -62,7 +41,7 @@
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icon_open = "orange_labcoat_open"
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icon_closed = "orange_labcoat"
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/obj/item/clothing/suit/storage/labcoat/green
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/obj/item/clothing/suit/storage/toggle/labcoat/green
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name = "green labcoat"
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desc = "A suit that protects against minor chemical spills. This one is green."
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icon_state = "green_labcoat_open"
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@@ -70,7 +49,7 @@
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icon_open = "green_labcoat_open"
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icon_closed = "green_labcoat"
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/obj/item/clothing/suit/storage/labcoat/cmo
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/obj/item/clothing/suit/storage/toggle/labcoat/cmo
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name = "chief medical officer's labcoat"
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desc = "Bluer than the standard model."
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icon_state = "labcoat_cmo_open"
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@@ -78,14 +57,14 @@
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icon_open = "labcoat_cmo_open"
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icon_closed = "labcoat_cmo"
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/obj/item/clothing/suit/storage/labcoat/cmoalt
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/obj/item/clothing/suit/storage/toggle/labcoat/cmoalt
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name = "chief medical officer labcoat"
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desc = "A labcoat with command blue highlights."
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icon_state = "labcoat_cmoalt_open"
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icon_open = "labcoat_cmoalt_open"
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icon_closed = "labcoat_cmoalt"
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/obj/item/clothing/suit/storage/labcoat/mad
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/obj/item/clothing/suit/storage/toggle/labcoat/mad
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name = "The Mad's labcoat"
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desc = "It makes you look capable of konking someone on the noggin and shooting them into space."
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icon_state = "labgreen_open"
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@@ -93,21 +72,21 @@
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icon_open = "labgreen_open"
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icon_closed = "labgreen"
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/obj/item/clothing/suit/storage/labcoat/genetics
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/obj/item/clothing/suit/storage/toggle/labcoat/genetics
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name = "Geneticist labcoat"
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desc = "A suit that protects against minor chemical spills. Has a blue stripe on the shoulder."
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icon_state = "labcoat_gen_open"
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icon_open = "labcoat_gen_open"
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icon_closed = "labcoat_gen"
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/obj/item/clothing/suit/storage/labcoat/chemist
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/obj/item/clothing/suit/storage/toggle/labcoat/chemist
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name = "Chemist labcoat"
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desc = "A suit that protects against minor chemical spills. Has an orange stripe on the shoulder."
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icon_state = "labcoat_chem_open"
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icon_open = "labcoat_chem_open"
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icon_closed = "labcoat_chem"
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/obj/item/clothing/suit/storage/labcoat/virologist
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/obj/item/clothing/suit/storage/toggle/labcoat/virologist
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name = "Virologist labcoat"
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desc = "A suit that protects against minor chemical spills. Offers slightly more protection against biohazards than the standard model. Has a green stripe on the shoulder."
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icon_state = "labcoat_vir_open"
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@@ -115,7 +94,7 @@
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icon_closed = "labcoat_vir"
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 60, rad = 0)
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/obj/item/clothing/suit/storage/labcoat/science
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/obj/item/clothing/suit/storage/toggle/labcoat/science
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name = "Scientist labcoat"
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desc = "A suit that protects against minor chemical spills. Has a purple stripe on the shoulder."
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icon_state = "labcoat_tox_open"
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@@ -401,38 +401,20 @@
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icon_state = "leather_jacket_nt"
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//This one has buttons for some reason
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/obj/item/clothing/suit/storage/brown_jacket
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/obj/item/clothing/suit/storage/toggle/brown_jacket
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name = "leather jacket"
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desc = "A brown leather coat."
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icon_state = "brown_jacket"
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item_state = "brown_jacket"
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var/open_state = "brown_jacket_open"
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icon_open = "brown_jacket_open"
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icon_closed = "brown_jacket"
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body_parts_covered = UPPER_TORSO|ARMS
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/obj/item/clothing/suit/storage/brown_jacket/nanotrasen
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/obj/item/clothing/suit/storage/toggle/brown_jacket/nanotrasen
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desc = "A brown leather coat. The letters NT are proudly displayed on the back."
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icon_state = "brown_jacket_nt"
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open_state = "brown_jacket_nt_open"
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/obj/item/clothing/suit/storage/brown_jacket/verb/toggle()
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set name = "Toggle Jacket Buttons"
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set category = "Object"
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set src in usr
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if(!usr.canmove || usr.stat || usr.restrained())
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return 0
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//The inhand sprite (the mob sprite that appears when holding the item in your hand)
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//is unchanged, so update only icon_state, not item_state.
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if(icon_state == open_state)
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usr << "You button up the jacket."
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src.icon_state = initial(icon_state)
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else if(icon_state == initial(icon_state))
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usr << "You unbutton the jacket."
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src.icon_state = open_state
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update_clothing_icon() //so our overlays update
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icon_open = "brown_jacket_nt_open"
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icon_closed = "brown_jacket_nt"
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/obj/item/clothing/suit/hoodie
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name = "grey hoodie"
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@@ -26,4 +26,26 @@
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/obj/item/clothing/suit/storage/hear_talk(mob/M, var/msg)
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pockets.hear_talk(M, msg)
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..()
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..()
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//Jackets with buttons, used for labcoats, IA jackets, First Responder jackets, and brown jackets.
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/obj/item/clothing/suit/storage/toggle
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/obj/item/clothing/suit/storage/toggle/var/icon_open
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/obj/item/clothing/suit/storage/toggle/var/icon_closed
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verb/toggle()
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set name = "Toggle Coat Buttons"
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set category = "Object"
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set src in usr
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if(!usr.canmove || usr.stat || usr.restrained())
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return 0
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if(icon_state == icon_open) //Will check whether icon state is currently set to the "open" or "closed" state and switch it around with a message to the user
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icon_state = icon_closed
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usr << "You button up the coat."
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else if(icon_state == icon_closed)
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icon_state = icon_open
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usr << "You unbutton the coat."
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else //in case some goofy admin switches icon states around without switching the icon_open or icon_closed
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usr << "You attempt to button-up the velcro on your [src], before promptly realising how retarded you are."
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return
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update_clothing_icon() //so our overlays update
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Reference in New Issue
Block a user