diff --git a/code/game/area/Space Station 13 areas.dm b/code/game/area/Space Station 13 areas.dm index b98b2370ce..610e5577f6 100755 --- a/code/game/area/Space Station 13 areas.dm +++ b/code/game/area/Space Station 13 areas.dm @@ -48,7 +48,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station var/obj/machinery/power/apc/apc = null var/no_air = null // var/list/lights // list of all lights on this area - var/list/all_doors = list() //Added by Strumpetplaya - Alarm Change - Contains a list of doors adjacent to this area + var/list/all_doors = null //Added by Strumpetplaya - Alarm Change - Contains a list of doors adjacent to this area var/firedoors_closed = 0 var/list/ambience = list('sound/ambience/ambigen1.ogg','sound/ambience/ambigen3.ogg','sound/ambience/ambigen4.ogg','sound/ambience/ambigen5.ogg','sound/ambience/ambigen6.ogg','sound/ambience/ambigen7.ogg','sound/ambience/ambigen8.ogg','sound/ambience/ambigen9.ogg','sound/ambience/ambigen10.ogg','sound/ambience/ambigen11.ogg','sound/ambience/ambigen12.ogg','sound/ambience/ambigen14.ogg') var/list/forced_ambience = null diff --git a/code/game/area/areas.dm b/code/game/area/areas.dm index 4a77ec2c84..6ce2de18d3 100644 --- a/code/game/area/areas.dm +++ b/code/game/area/areas.dm @@ -75,6 +75,8 @@ /area/proc/firedoors_close() if(!firedoors_closed) firedoors_closed = TRUE + if(!all_doors) + return for(var/obj/machinery/door/firedoor/E in all_doors) if(!E.blocked) if(E.operating) @@ -87,6 +89,8 @@ /area/proc/firedoors_open() if(firedoors_closed) firedoors_closed = FALSE + if(!all_doors) + return for(var/obj/machinery/door/firedoor/E in all_doors) if(!E.blocked) if(E.operating) diff --git a/code/game/machinery/doors/firedoor.dm b/code/game/machinery/doors/firedoor.dm index 1162264dd7..6ccbb46ac1 100644 --- a/code/game/machinery/doors/firedoor.dm +++ b/code/game/machinery/doors/firedoor.dm @@ -60,18 +60,18 @@ var/area/A = get_area(src) ASSERT(istype(A)) - A.all_doors.Add(src) + LAZYADD(A.all_doors, src) areas_added = list(A) for(var/direction in cardinal) A = get_area(get_step(src,direction)) if(istype(A) && !(A in areas_added)) - A.all_doors.Add(src) + LAZYADD(A.all_doors, src) areas_added += A /obj/machinery/door/firedoor/Destroy() for(var/area/A in areas_added) - A.all_doors.Remove(src) + LAZYREMOVE(A.all_doors, src) . = ..() /obj/machinery/door/firedoor/get_material()