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Merge pull request #7366 from Rykka-Stormheart/shep-dev-soundstuff
Ambiance and Sound Updates
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@@ -822,6 +822,7 @@
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var/atom/flick_holder = new /atom/movable/porta_turret_cover(loc)
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flick_holder.layer = layer + 0.1
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flick("popup_[turret_type]", flick_holder)
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playsound(src, 'sound/machines/turrets/turret_deploy.ogg', 100, 1)
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sleep(10)
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qdel(flick_holder)
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@@ -843,6 +844,7 @@
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var/atom/flick_holder = new /atom/movable/porta_turret_cover(loc)
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flick_holder.layer = layer + 0.1
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flick("popdown_[turret_type]", flick_holder)
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playsound(src, 'sound/machines/turrets/turret_retract.ogg', 100, 1)
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sleep(10)
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qdel(flick_holder)
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@@ -863,6 +865,7 @@
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spawn()
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popUp() //pop the turret up if it's not already up.
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set_dir(get_dir(src, target)) //even if you can't shoot, follow the target
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playsound(src, 'sound/machines/turrets/turret_rotate.ogg', 100, 1) // Play rotating sound
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spawn()
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shootAt(target)
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return 1
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