diff --git a/code/modules/awaymissions/loot_vr.dm b/code/modules/awaymissions/loot_vr.dm index ad5d566ef7..e4dcd06464 100644 --- a/code/modules/awaymissions/loot_vr.dm +++ b/code/modules/awaymissions/loot_vr.dm @@ -52,7 +52,7 @@ var/amount = rand(2,6) var/quantity = rand(10,50) var/list/possible_spawns = list() - for(var/bar_type in typesof(/obj/item/stack/material) - /obj/item/stack/material - /obj/item/stack/material/animalhide - typesof(/obj/item/stack/material/cyborg)) + for(var/bar_type in typesof(/obj/item/stack/material) - /obj/item/stack/material - /obj/item/stack/animalhide - typesof(/obj/item/stack/material/cyborg)) possible_spawns += bar_type var/bar_type = pick(possible_spawns) diff --git a/code/modules/reagents/Chemistry-Recipes_vr.dm b/code/modules/reagents/Chemistry-Recipes_vr.dm index 6044f611fe..78e50c807b 100644 --- a/code/modules/reagents/Chemistry-Recipes_vr.dm +++ b/code/modules/reagents/Chemistry-Recipes_vr.dm @@ -207,11 +207,11 @@ var/blocked = list( /obj/item/stack/material, //Technical stacks - /obj/item/stack/material/hairlesshide, //Useless leather production steps - /obj/item/stack/material/wetleather, + /obj/item/stack/hairlesshide, //Useless leather production steps + /obj/item/stack/wetleather, /obj/item/stack/material/algae/ten) //Why is this one even a separate thing blocked += typesof(/obj/item/stack/material/cyborg) //Borg matter synths, should only exist in borgs - blocked += typesof(/obj/item/stack/material/animalhide) //Hides which are only used for leather production anyway + blocked += typesof(/obj/item/stack/animalhide) //Hides which are only used for leather production anyway var/rare_types = list( /obj/item/stack/material/morphium, //Complex materials requiring Particle Smasher to create