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https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 10:43:20 +00:00
Added stun, weaken and paralysis-related procs in place of directly editing the vars. Hulk is 5% chance now due to being completely immune to any sort of stunning (will nerf more later). Think that's all but not entirely sure.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2683 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -504,7 +504,7 @@
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W.dropped(M)
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W.layer = initial(W.layer)
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//teleport person to cell
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M.paralysis += 5
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M.Paralyse(5)
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sleep(5) //so they black out before warping
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M.loc = pick(prisonwarp)
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if(istype(M, /mob/living/carbon/human))
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@@ -571,7 +571,7 @@
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W.loc = M.loc
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W.dropped(M)
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W.layer = initial(W.layer)
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M.paralysis += 5
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M.Paralyse(5)
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sleep(5)
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M.loc = pick(tdome1)
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spawn(50)
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@@ -597,7 +597,7 @@
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W.loc = M.loc
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W.dropped(M)
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W.layer = initial(W.layer)
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M.paralysis += 5
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M.Paralyse(5)
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sleep(5)
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M.loc = pick(tdome2)
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spawn(50)
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@@ -612,7 +612,7 @@
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if(istype(M, /mob/living/silicon/ai))
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alert("The AI can't be sent to the thunderdome you jerk!", null, null, null, null, null)
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return
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M.paralysis += 5
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M.Paralyse(5)
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sleep(5)
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M.loc = pick(tdomeadmin)
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spawn(50)
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@@ -642,7 +642,7 @@
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var/mob/living/carbon/human/observer = M
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observer.equip_if_possible(new /obj/item/clothing/under/suit_jacket(observer), observer.slot_w_uniform)
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observer.equip_if_possible(new /obj/item/clothing/shoes/black(observer), observer.slot_shoes)
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M.paralysis += 5
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M.Paralyse(5)
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sleep(5)
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M.loc = pick(tdomeobserve)
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spawn(50)
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@@ -1153,7 +1153,7 @@
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if(loc.z > 1 || prisonwarped.Find(H))
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//don't warp them if they aren't ready or are already there
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continue
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H.paralysis += 5
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H.Paralyse(5)
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if(H.wear_id)
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var/obj/item/weapon/card/id/id = H.get_idcard()
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for(var/A in id.access)
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