Added stun, weaken and paralysis-related procs in place of directly editing the vars. Hulk is 5% chance now due to being completely immune to any sort of stunning (will nerf more later). Think that's all but not entirely sure.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2683 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
uporotiy
2011-12-14 16:38:46 +00:00
parent 8c1f50297a
commit 3f5b76aff0
83 changed files with 454 additions and 475 deletions

View File

@@ -504,7 +504,7 @@
W.dropped(M)
W.layer = initial(W.layer)
//teleport person to cell
M.paralysis += 5
M.Paralyse(5)
sleep(5) //so they black out before warping
M.loc = pick(prisonwarp)
if(istype(M, /mob/living/carbon/human))
@@ -571,7 +571,7 @@
W.loc = M.loc
W.dropped(M)
W.layer = initial(W.layer)
M.paralysis += 5
M.Paralyse(5)
sleep(5)
M.loc = pick(tdome1)
spawn(50)
@@ -597,7 +597,7 @@
W.loc = M.loc
W.dropped(M)
W.layer = initial(W.layer)
M.paralysis += 5
M.Paralyse(5)
sleep(5)
M.loc = pick(tdome2)
spawn(50)
@@ -612,7 +612,7 @@
if(istype(M, /mob/living/silicon/ai))
alert("The AI can't be sent to the thunderdome you jerk!", null, null, null, null, null)
return
M.paralysis += 5
M.Paralyse(5)
sleep(5)
M.loc = pick(tdomeadmin)
spawn(50)
@@ -642,7 +642,7 @@
var/mob/living/carbon/human/observer = M
observer.equip_if_possible(new /obj/item/clothing/under/suit_jacket(observer), observer.slot_w_uniform)
observer.equip_if_possible(new /obj/item/clothing/shoes/black(observer), observer.slot_shoes)
M.paralysis += 5
M.Paralyse(5)
sleep(5)
M.loc = pick(tdomeobserve)
spawn(50)
@@ -1153,7 +1153,7 @@
if(loc.z > 1 || prisonwarped.Find(H))
//don't warp them if they aren't ready or are already there
continue
H.paralysis += 5
H.Paralyse(5)
if(H.wear_id)
var/obj/item/weapon/card/id/id = H.get_idcard()
for(var/A in id.access)