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Tether 1,8 work
Adds solar farm to the left of z1
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@@ -45,10 +45,11 @@
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var/turf/simulated/mineral/T = locate((origin_x-1)+x,(origin_y-1)+y,origin_z)
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if(istype(T) && !T.ignore_mapgen)
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if(map[current_cell] == FLOOR_CHAR)
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if(prob(90))
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T.make_floor()
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else
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T.ChangeTurf(/turf/space/cracked_asteroid)
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T.make_floor() //VOREStation Edit - Don't make cracked sand on surface map, jerk.
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//if(prob(90))
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//T.make_floor()
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//else
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//T.ChangeTurf(/turf/space/cracked_asteroid)
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else
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T.make_wall()
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if(map[current_cell] == DOOR_CHAR)
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