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https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
Mutant event control files
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@@ -85,6 +85,8 @@
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// Pure RP fun, no mechanical effects.
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new /datum/event_meta(EVENT_LEVEL_MODERATE, "Ion Storm", /datum/event/ionstorm, 0, list(ASSIGNMENT_AI = 80, ASSIGNMENT_CYBORG = 50, ASSIGNMENT_ENGINEER = 15, ASSIGNMENT_SCIENTIST = 5)),
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new /datum/event_meta(EVENT_LEVEL_MODERATE, "Meteor Shower", /datum/event/meteor_wave, -50, list(ASSIGNMENT_ENGINEER = 45), 1),
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//New CHOMPStation event. Mice and lizards grow into rats and lizardmen.
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new /datum/event_meta(EVENT_LEVEL_MODERATE, "Mutants", /datum/event/mutants, 20, list(ASSIGNMENT_ANY = 15, ASSIGNMENT_SECURITY = 25), 1),
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// Opens doors in brig. So just RP fun
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new /datum/event_meta(EVENT_LEVEL_MODERATE, "Prison Break", /datum/event/prison_break, -10, list(ASSIGNMENT_SECURITY = 30, ASSIGNMENT_ENGINEER = 20), 1),
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new /datum/event_meta(EVENT_LEVEL_MODERATE, "Radiation Storm", /datum/event/radiation_storm, 50, list(ASSIGNMENT_MEDICAL = 50), 1), //YW EDIT, Readded
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@@ -1,12 +1,15 @@
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//CHOMP Edit changed for Southern Cross areas
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#define LOC_KITCHEN 0
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#define LOC_ATMOS 1
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#define LOC_CHAPEL 2
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#define LOC_LIBRARY 3
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#define LOC_HYDRO 4
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#define LOC_VAULT 5
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#define LOC_CONSTR 6
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#define LOC_TECH 7
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#define LOC_GARDEN 8
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#define LOC_TECH 5
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#define LOC_HANGAR1 6
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#define LOC_HANGAR2 7
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#define LOC_HANGAR3 8
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#define LOC_VAULT 9
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#define VERM_MICE 0
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#define VERM_LIZARDS 1
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@@ -21,8 +24,8 @@
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var/vermstring
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/datum/event/infestation/start()
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location = rand(0,8)
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//CHOMP Edit changed for Southern Cross areas
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location = rand(0,9)
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var/list/turf/simulated/floor/turfs = list()
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var/spawn_area_type
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switch(location)
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@@ -41,18 +44,21 @@
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if(LOC_HYDRO)
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spawn_area_type = /area/hydroponics
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locstring = "hydroponics"
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if(LOC_VAULT)
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spawn_area_type = /area/security/nuke_storage
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locstring = "the vault"
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if(LOC_CONSTR)
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spawn_area_type = /area/construction
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locstring = "the construction area"
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if(LOC_TECH)
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spawn_area_type = /area/storage/tech
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locstring = "technical storage"
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if(LOC_GARDEN)
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spawn_area_type = /area/hydroponics/garden
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locstring = "the public garden"
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if(LOC_HANGAR1)
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spawn_area_type = /area/hangar/one
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locstring = "the hangar deck"
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if(LOC_HANGAR1)
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spawn_area_type = /area/hangar/two
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locstring = "the hangar deck"
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if(LOC_HANGAR1)
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spawn_area_type = /area/hangar/three
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locstring = "the hangar deck"
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if(LOC_VAULT)
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spawn_area_type = /area/security/nuke_storage
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locstring = "the vault"
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for(var/areapath in typesof(spawn_area_type))
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var/area/A = locate(areapath)
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@@ -100,9 +106,11 @@
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#undef LOC_CHAPEL
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#undef LOC_LIBRARY
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#undef LOC_HYDRO
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#undef LOC_VAULT
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#undef LOC_TECH
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#undef LOC_GARDEN
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#undef LOC_HANGAR1
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#undef LOC_HANGAR2
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#undef LOC_HANGAR3
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#undef LOC_VAULT
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#undef VERM_MICE
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#undef VERM_LIZARDS
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100
code/modules/events/mutants.dm
Normal file
100
code/modules/events/mutants.dm
Normal file
@@ -0,0 +1,100 @@
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#define LOC_KITCHEN 0
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#define LOC_ATMOS 1
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#define LOC_CHAPEL 2
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#define LOC_LIBRARY 3
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#define LOC_HYDRO 4
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#define LOC_TECH 5
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#define LOC_HANGAR1 6
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#define LOC_HANGAR2 7
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#define LOC_HANGAR3 8
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#define VERM_RATS 0
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#define VERM_LIZARDMEN 1
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/datum/event/mutants
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announceWhen = 25
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endWhen = 26
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var/location
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var/locstring
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var/vermin
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var/vermstring
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/datum/event/mutants/start()
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location = rand(0,8)
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var/list/turf/simulated/floor/turfs = list()
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var/spawn_area_type
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switch(location)
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if(LOC_KITCHEN)
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spawn_area_type = /area/crew_quarters/kitchen
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locstring = "the kitchen"
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if(LOC_ATMOS)
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spawn_area_type = /area/engineering/atmos
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locstring = "atmospherics"
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if(LOC_CHAPEL)
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spawn_area_type = /area/chapel/main
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locstring = "the chapel"
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if(LOC_LIBRARY)
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spawn_area_type = /area/library
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locstring = "the library"
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if(LOC_HYDRO)
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spawn_area_type = /area/hydroponics
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locstring = "hydroponics"
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if(LOC_TECH)
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spawn_area_type = /area/storage/tech
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locstring = "technical storage"
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if(LOC_HANGAR1)
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spawn_area_type = /area/hangar/one
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locstring = "the hangar deck"
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if(LOC_HANGAR1)
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spawn_area_type = /area/hangar/two
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locstring = "the hangar deck"
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if(LOC_HANGAR1)
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spawn_area_type = /area/hangar/three
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locstring = "the hangar deck"
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for(var/areapath in typesof(spawn_area_type))
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var/area/A = locate(areapath)
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for(var/turf/simulated/floor/F in A.contents)
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if(turf_clear(F))
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turfs += F
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var/list/spawn_types = list()
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var/max_number
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vermin = rand(0,1)
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switch(vermin)
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if(VERM_RATS)
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spawn_types = list(/mob/living/simple_mob/animal/passive/mouse/event)
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max_number = 6
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vermstring = "mutant mice"
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if(VERM_LIZARDMEN)
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spawn_types = list(/mob/living/simple_mob/animal/passive/lizard/event)
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max_number = 6
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vermstring = "mutant lizards"
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spawn(0)
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var/num = rand(2,max_number)
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while(turfs.len > 0 && num > 0)
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var/turf/simulated/floor/T = pick(turfs)
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turfs.Remove(T)
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num--
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var/spawn_type = pick(spawn_types)
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new spawn_type(T)
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/datum/event/mutants/announce()
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command_announcement.Announce("Bioscans indicate... What are those? It looks like [vermstring] have been breeding in [locstring]. Clear them out, just in case.", "Vermin infestation")
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#undef LOC_KITCHEN
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#undef LOC_ATMOS
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#undef LOC_CHAPEL
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#undef LOC_LIBRARY
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#undef LOC_HYDRO
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#undef LOC_TECH
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#undef LOC_HANGAR1
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#undef LOC_HANGAR2
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#undef LOC_HANGAR3
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#undef VERM_RATS
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#undef VERM_LIZARDS
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