mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 10:43:20 +00:00
1
code/game/objects/closets/detective.dm
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1
code/game/objects/closets/detective.dm
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/obj/structure/closet/detective
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46
code/game/objects/closets/secure/cargo.dm
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46
code/game/objects/closets/secure/cargo.dm
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/obj/structure/closet/secure_closet/qm_personal
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name = "Quartermaster's Locker"
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req_access = list(access_qm)
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New()
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..()
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sleep(2)
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new /obj/item/wardrobe/qm(src)
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//
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var/obj/item/weapon/storage/backpack/BPK = new /obj/item/weapon/storage/backpack(src)
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var/obj/item/weapon/storage/box/B = new(BPK)
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new /obj/item/weapon/pen(B)
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new /obj/item/weapon/clipboard(src)
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new /obj/item/device/pda/quartermaster(src)
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new /obj/item/clothing/glasses/sunglasses(src)
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new /obj/item/device/radio/headset/heads/qm(src)
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/obj/structure/closet/secure_closet/cargo_tech_personal
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name = "Cargo Tech's Locker"
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req_access = list(access_cargo)
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New()
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..()
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sleep(2)
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new /obj/item/wardrobe/cargo_tech(src)
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//
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var/obj/item/weapon/storage/backpack/BPK = new /obj/item/weapon/storage/backpack(src)
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var/obj/item/weapon/storage/box/B = new(BPK)
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new /obj/item/weapon/pen(B)
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new /obj/item/device/pda/quartermaster(src)
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new /obj/item/device/radio/headset/headset_cargo(src)
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/obj/structure/closet/secure_closet/miner_personal
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name = "Miner's Locker"
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req_access = list(access_cargo)
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New()
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..()
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sleep(2)
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new /obj/item/wardrobe/cargo_tech(src)
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//
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var/obj/item/weapon/storage/backpack/industrial/BPK = new /obj/item/weapon/storage/backpack/industrial(src)
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var/obj/item/weapon/storage/box/B = new(BPK)
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new /obj/item/weapon/pen(B)
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new /obj/item/device/radio/headset/headset_mine(src)
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130
code/game/objects/closets/secure/civilian.dm
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130
code/game/objects/closets/secure/civilian.dm
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@@ -0,0 +1,130 @@
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/obj/structure/closet/secure_closet/chef_personal
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name = "Chef's Locker"
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req_access = list(access_kitchen)
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New()
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..()
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sleep(2)
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new /obj/item/wardrobe/chef(src)
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//
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var/obj/item/weapon/storage/backpack/BPK = new /obj/item/weapon/storage/backpack(src)
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var/obj/item/weapon/storage/box/B = new(BPK)
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new /obj/item/weapon/pen(B)
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new /obj/item/device/radio/headset(src)
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/obj/structure/closet/secure_closet/bar
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name = "Booze"
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req_access = list(access_bar)
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New()
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..()
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sleep(2)
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new /obj/item/weapon/reagent_containers/food/drinks/beer( src )
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new /obj/item/weapon/reagent_containers/food/drinks/beer( src )
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new /obj/item/weapon/reagent_containers/food/drinks/beer( src )
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new /obj/item/weapon/reagent_containers/food/drinks/beer( src )
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new /obj/item/weapon/reagent_containers/food/drinks/beer( src )
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new /obj/item/weapon/reagent_containers/food/drinks/beer( src )
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new /obj/item/weapon/reagent_containers/food/drinks/beer( src )
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new /obj/item/weapon/reagent_containers/food/drinks/beer( src )
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new /obj/item/weapon/reagent_containers/food/drinks/beer( src )
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new /obj/item/weapon/reagent_containers/food/drinks/beer( src )
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return
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/obj/structure/closet/secure_closet/barman_personal
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name = "Barman's Locker"
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req_access = list(access_bar)
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New()
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..()
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sleep(2)
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new /obj/item/wardrobe/bartender(src)
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//
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var/obj/item/weapon/storage/backpack/BPK = new /obj/item/weapon/storage/backpack(src)
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var/obj/item/weapon/storage/box/B = new(BPK)
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new /obj/item/weapon/pen(B)
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new /obj/item/device/radio/headset(src)
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new /obj/item/ammo_casing/shotgun/beanbag(BPK)
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new /obj/item/ammo_casing/shotgun/beanbag(BPK)
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new /obj/item/ammo_casing/shotgun/beanbag(BPK)
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new /obj/item/ammo_casing/shotgun/beanbag(BPK)
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/obj/structure/closet/secure_closet/hydro_personal
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name = "Botanist's Locker"
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req_access = list(access_hydroponics)
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New()
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..()
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sleep(2)
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new /obj/item/wardrobe/hydro
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//
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var/obj/item/weapon/storage/backpack/BPK = new /obj/item/weapon/storage/backpack(src)
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var/obj/item/weapon/storage/box/B = new(BPK)
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new /obj/item/weapon/pen(B)
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new /obj/item/device/analyzer/plant_analyzer(src)
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new /obj/item/device/radio/headset(src)
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/obj/structure/closet/secure_closet/janitor_personal
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name = "Janitor's Locker"
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req_access = list(access_janitor)
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New()
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..()
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sleep(2)
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new /obj/item/wardrobe/janitor(src)
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//
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var/obj/item/weapon/storage/backpack/BPK = new /obj/item/weapon/storage/backpack(src)
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var/obj/item/weapon/storage/box/B = new(BPK)
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new /obj/item/weapon/pen(B)
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new /obj/item/device/pda/janitor(src)
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/obj/structure/closet/secure_closet/lawyer_personal
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name = "Lawyer's Locker"
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req_access = list(access_lawyer)
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New()
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..()
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sleep(2)
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new /obj/item/wardrobe/lawyer(src)
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//
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var/obj/item/weapon/storage/backpack/BPK = new /obj/item/weapon/storage/backpack(src)
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var/obj/item/weapon/storage/box/B = new(BPK)
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new /obj/item/weapon/pen(B)
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new /obj/item/device/pda/lawyer(src)
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new /obj/item/device/detective_scanner(src)
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new /obj/item/weapon/storage/briefcase(src)
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/obj/structure/closet/secure_closet/librarian_personal
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name = "Librarian's Locker"
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req_access = list(access_library)
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New()
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..()
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sleep(2)
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new /obj/item/wardrobe/librarian(src)
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//
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var/obj/item/weapon/storage/backpack/BPK = new /obj/item/weapon/storage/backpack(src)
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var/obj/item/weapon/storage/box/B = new(BPK)
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new /obj/item/weapon/pen(B)
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new /obj/item/weapon/barcodescanner(src)
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/obj/structure/closet/secure_closet/counselor_personal
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name = "Counselor's Locker"
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req_access = list(access_chapel_office)
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New()
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..()
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sleep(2)
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new /obj/item/wardrobe/chaplain(src)
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//
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new /obj/item/weapon/storage/backpack/cultpack (src)
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var/obj/item/weapon/storage/backpack/BPK = new /obj/item/weapon/storage/backpack(src)
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var/obj/item/weapon/storage/box/B = new(BPK)
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new /obj/item/weapon/pen(B)
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new /obj/item/weapon/storage/bible/booze(src)
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new /obj/item/device/pda/chaplain(src)
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new /obj/item/device/radio/headset(src)
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new /obj/item/weapon/candlepack(src)
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new /obj/item/weapon/candlepack(src)
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36
code/game/objects/closets/secure/research.dm
Normal file
36
code/game/objects/closets/secure/research.dm
Normal file
@@ -0,0 +1,36 @@
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/obj/structure/closet/secure_closet/rd
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name = "Research Director's Locker"
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req_access = list(access_cmo)
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New()
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..()
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sleep(2)
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new /obj/item/wardrobe/rd(src)
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//
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var/obj/item/weapon/storage/backpack/BPK = new /obj/item/weapon/storage/backpack(src)
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var/obj/item/weapon/storage/box/B = new(BPK)
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new /obj/item/weapon/pen(B)
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new /obj/item/weapon/clipboard(src)
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new /obj/item/weapon/tank/air(src)
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new /obj/item/clothing/mask/gas(src)
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new /obj/item/device/flash(src)
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new /obj/item/device/radio/headset/heads/rd(src)
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//
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/obj/structure/closet/secure_closet/scientist
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name = "Scientist's Locker"
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req_access = list(access_cmo)
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New()
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..()
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sleep(2)
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new /obj/item/wardrobe/scientist(src)
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//
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var/obj/item/weapon/storage/backpack/BPK = new /obj/item/weapon/storage/backpack(src)
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var/obj/item/weapon/storage/box/B = new(BPK)
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new /obj/item/weapon/pen(B)
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new /obj/item/device/pda/toxins(src)
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new /obj/item/weapon/tank/oxygen(src)
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new /obj/item/clothing/mask/gas(src)
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new /obj/item/device/radio/headset/headset_sci(src)
|
||||||
Reference in New Issue
Block a user