diff --git a/code/datums/supplypacks/munitions_vr.dm b/code/datums/supplypacks/munitions_vr.dm index d53a496928..f18f8a6044 100644 --- a/code/datums/supplypacks/munitions_vr.dm +++ b/code/datums/supplypacks/munitions_vr.dm @@ -1,23 +1,25 @@ -/datum/supply_pack/munitions/expeditionguns - name = "Frontier phaser (station-locked) crate" +/datum/supply_pack/munitions/expeditionguns //CHOMP Edit begin: Re-appropriating this whole block. Changing frontier phasers to phaseguns. + name = "Exploration phasegun (station-locked) crate" contains = list( - /obj/item/weapon/gun/energy/locked/frontier = 2, - /obj/item/weapon/gun/energy/locked/frontier/holdout = 2, + /obj/item/weapon/gun/energy/locked/phasegun/pistol = 2, + /obj/item/weapon/gun/energy/locked/phasegun/rifle = 2, + /obj/item/weapon/gun/energy/locked/phasegun = 2 ) cost = 35 containertype = /obj/structure/closet/crate/secure - containername = "frontier phaser crate" + containername = "phasegun crate" access = access_explorer -/datum/supply_pack/munitions/expeditionbows - name = "Frontier bows (station-locked) crate" +/datum/supply_pack/munitions/expeditioncannon + name = "Exploration phasecannon (station-locked) crate" contains = list( - /obj/item/weapon/gun/energy/locked/frontier/handbow=2 + /obj/item/weapon/gun/energy/locked/phasegun/cannon = 1 ) - cost = 20 + cost = 50 containertype = /obj/structure/closet/crate/secure - containername = "phaser handbow crate" - access = access_explorer + containername = "phasegun cannon crate" + access = access_explorer +//CHOMP Edit end /datum/supply_pack/munitions/ofd_charge_emp name = "OFD Charge - EMP" diff --git a/code/modules/mining/ore_redemption_machine/survey_vendor.dm b/code/modules/mining/ore_redemption_machine/survey_vendor.dm index 14bac95bf3..99189b3ecf 100644 --- a/code/modules/mining/ore_redemption_machine/survey_vendor.dm +++ b/code/modules/mining/ore_redemption_machine/survey_vendor.dm @@ -54,9 +54,10 @@ EQUIPMENT("Defense Equipment - Plasteel Machete", /obj/item/weapon/material/knife/machete, 50), EQUIPMENT("Defense Equipment - Razor Drone Deployer", /obj/item/weapon/grenade/spawnergrenade/manhacks/station/locked, 100), EQUIPMENT("Defense Equipment - Sentry Drone Deployer", /obj/item/weapon/grenade/spawnergrenade/ward, 150), - EQUIPMENT("Defense Equipment - Frontier Carbine", /obj/item/weapon/gun/energy/locked/frontier/carbine, 400), //CHOMPEDIT - EQUIPMENT("Defense Equipment - Frontier Phaser", /obj/item/weapon/gun/energy/locked/frontier, 150), //CHOMPADD - EQUIPMENT("Defense Equipment - Holdout Phaser", /obj/item/weapon/gun/energy/locked/frontier/holdout, 100), //CHOMPADD + EQUIPMENT("Defense Equipment - Marksman Frontier Phaser", /obj/item/weapon/gun/energy/locked/frontier/rifle, 1500), //CHOMPADD + EQUIPMENT("Defense Equipment - Frontier Carbine", /obj/item/weapon/gun/energy/locked/frontier/carbine, 1500), //CHOMPEDIT + EQUIPMENT("Defense Equipment - Frontier Phaser", /obj/item/weapon/gun/energy/locked/frontier, 1200), //CHOMPADD + EQUIPMENT("Defense Equipment - Holdout Frontier Phaser", /obj/item/weapon/gun/energy/locked/frontier/holdout, 700), //CHOMPADD EQUIPMENT("Hybrid Equipment - Proto-Kinetic Dagger", /obj/item/weapon/kinetic_crusher/machete/dagger, 75), EQUIPMENT("Hybrid Equipment - Proto-Kinetic Machete", /obj/item/weapon/kinetic_crusher/machete, 250), EQUIPMENT("Fishing Net", /obj/item/weapon/material/fishing_net, 50), diff --git a/code/modules/projectiles/guns/energy/laser_vr.dm b/code/modules/projectiles/guns/energy/laser_vr.dm index 15de81b515..a43ebcc7be 100644 --- a/code/modules/projectiles/guns/energy/laser_vr.dm +++ b/code/modules/projectiles/guns/energy/laser_vr.dm @@ -185,7 +185,7 @@ break playsound(src,'sound/items/change_drill.ogg',25,1) user.hud_used.update_ammo_hud(user, src) - if(power_supply.give(phase_power) < phase_power) + if(power_supply.give(phase_power/8) < phase_power/8) //CHOMP Edit: Nerfed charge time of all phasers by adding /8 in a couple spots to this line break recharging = 0 diff --git a/modular_chomp/code/modules/research/designs/weapons.dm b/modular_chomp/code/modules/research/designs/weapons.dm index 58a7d23be6..daefa87dcd 100644 --- a/modular_chomp/code/modules/research/designs/weapons.dm +++ b/modular_chomp/code/modules/research/designs/weapons.dm @@ -3,7 +3,7 @@ desc = "Stuff it with paper and shoot! You'll be a hit at every party." id = "confetti_cannon" req_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2) - materials = list(DEFAULT_WALL_MATERIAL = 3000, "glass" = 3000) + materials = list(MAT_STEEL = 3000, MAT_GLASS = 3000) build_path = /obj/item/weapon/gun/launcher/confetti_cannon sort_string = "MAAVD" @@ -11,34 +11,71 @@ /datum/design/item/weapon/phase/phase_pistol id = "phasepistol" req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 2, TECH_POWER = 2) - materials = list(DEFAULT_WALL_MATERIAL = 4000, MAT_COPPER = 30) + materials = list(MAT_STEEL = 4000, MAT_GLASS = 500) build_path = /obj/item/weapon/gun/energy/locked/phasegun/pistol sort_string = "MACAA" /datum/design/item/weapon/phase/phase_carbine id = "phasecarbine" req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 2, TECH_POWER = 2) - materials = list(DEFAULT_WALL_MATERIAL = 6000, "glass" = 1500, MAT_COPPER = 40) + materials = list(MAT_STEEL = 6000, MAT_GLASS = 500) build_path = /obj/item/weapon/gun/energy/locked/phasegun sort_string = "MACAB" /datum/design/item/weapon/phase/phase_rifle id = "phaserifle" req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 3, TECH_POWER = 3) - materials = list(DEFAULT_WALL_MATERIAL = 7000, "glass" = 2000, "silver" = 500) + materials = list(MAT_STEEL = 7000, MAT_GLASS = 500, MAT_SILVER = 500) build_path = /obj/item/weapon/gun/energy/locked/phasegun/rifle sort_string = "MACAC" /datum/design/item/weapon/phase/phase_cannon id = "phasecannon" req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 4, TECH_POWER = 4) - materials = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 2000, "silver" = 1000, "diamond" = 750) + materials = list(MAT_STEEL = 10000, MAT_GLASS = 2000, MAT_SILVER = 2000, MAT_DIAMOND = 750) build_path = /obj/item/weapon/gun/energy/locked/phasegun/cannon sort_string = "MACAD" + +/datum/design/item/weapon/phase/frontier_holdout + id = "holdout frontier phaser" + req_tech = list(TECH_COMBAT = 4, TECH_POWER = 7, TECH_MATERIAL = 6, TECH_PHORON = 6) + materials = list(MAT_STEEL = 6000, MAT_GLASS = 900, MAT_DURASTEEL = 100, MAT_METALHYDROGEN = 150, MAT_VERDANTIUM = 100, MAT_PHORON = 1000) + build_path = /obj/item/weapon/gun/energy/locked/frontier/holdout + sort_string = "MACAE" + +/datum/design/item/weapon/phase/frontier_phaser + id = "frontier phaser" + req_tech = list(TECH_COMBAT = 4, TECH_POWER = 7, TECH_MATERIAL = 6, TECH_PHORON = 6) + materials = list(MAT_STEEL = 7000, MAT_GLASS = 900, MAT_DURASTEEL = 100, MAT_METALHYDROGEN = 200, MAT_VERDANTIUM = 150, MAT_PHORON = 2000) + build_path = /obj/item/weapon/gun/energy/locked/frontier + sort_string = "MACAF" + +/datum/design/item/weapon/phase/frontier_carbine + id = "carbine frontier phaser" + req_tech = list(TECH_COMBAT = 4, TECH_POWER = 8, TECH_MATERIAL = 6, TECH_PHORON = 6) + materials = list(MAT_STEEL = 6500, MAT_GLASS = 900, MAT_DURASTEEL = 150, MAT_METALHYDROGEN = 250, MAT_VERDANTIUM = 200, MAT_PHORON = 4000) + build_path = /obj/item/weapon/gun/energy/locked/frontier/carbine + sort_string = "MACAG" + +/datum/design/item/weapon/phase/frontier_rifle + id = "marksman rifle frontier phaser" + req_tech = list(TECH_COMBAT = 4, TECH_POWER = 7, TECH_MATERIAL = 6, TECH_PHORON = 6) + materials = list(MAT_STEEL = 8000, MAT_GLASS = 900, MAT_DURASTEEL = 200, MAT_METALHYDROGEN = 300, MAT_VERDANTIUM = 250, MAT_PHORON = 2000) + build_path = /obj/item/weapon/gun/energy/locked/frontier/rifle + sort_string = "MACAH" + +/datum/design/item/weapon/phase/frontier_handbow + id = "handbow frontier phaser" + req_tech = list(TECH_COMBAT = 4, TECH_POWER = 7, TECH_MATERIAL = 6, TECH_PHORON = 6) + materials = list(MAT_STEEL = 5000, MAT_GLASS = 900, MAT_DURASTEEL = 100, MAT_METALHYDROGEN = 200, MAT_VERDANTIUM = 150, MAT_PHORON = 1000) + build_path = /obj/item/weapon/gun/energy/locked/frontier/handbow + sort_string = "MACAI" + //Leathals And any new CHOMP weapons. /datum/design/item/weapon/gun/projectile/caseless/prototype id = "caselessrifle" req_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 5, TECH_PHORON = 5) - materials = list(DEFAULT_WALL_MATERIAL = 7000, "titanium" = 4000) + materials = list(MAT_STEEL = 7000, MAT_TITANIUM = 4000) build_path = /obj/item/weapon/gun/projectile/caseless/prototype - sort_string = "MACAE" + sort_string = "MACBA" +