Low/er end combat force adjustments

This commit is contained in:
Yoshax
2016-08-07 01:31:45 +01:00
parent f8250e08ba
commit 403c9adcdb
5 changed files with 18 additions and 18 deletions

View File

@@ -6,7 +6,7 @@
amount_per_transfer_from_this = 10
volume = 100
item_state = "broken_beer" //Generic held-item sprite until unique ones are made.
force = 5
force = 6
var/smash_duration = 5 //Directly relates to the 'weaken' duration. Lowered by armor (i.e. helmets)
var/isGlass = 1 //Whether the 'bottle' is made of glass or not so that milk cartons dont shatter when someone gets hit by it
@@ -172,7 +172,7 @@
desc = "A bottle with a sharp broken bottom."
icon = 'icons/obj/drinks.dmi'
icon_state = "broken_bottle"
force = 9
force = 13
throwforce = 5
throw_speed = 3
throw_range = 5