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Low/er end combat force adjustments
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@@ -6,7 +6,7 @@
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amount_per_transfer_from_this = 10
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volume = 100
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item_state = "broken_beer" //Generic held-item sprite until unique ones are made.
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force = 5
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force = 6
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var/smash_duration = 5 //Directly relates to the 'weaken' duration. Lowered by armor (i.e. helmets)
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var/isGlass = 1 //Whether the 'bottle' is made of glass or not so that milk cartons dont shatter when someone gets hit by it
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@@ -172,7 +172,7 @@
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desc = "A bottle with a sharp broken bottom."
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icon = 'icons/obj/drinks.dmi'
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icon_state = "broken_bottle"
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force = 9
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force = 13
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throwforce = 5
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throw_speed = 3
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throw_range = 5
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