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https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
Low/er end combat force adjustments
This commit is contained in:
@@ -10,7 +10,7 @@
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w_class = 3.0
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w_class = 3.0
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throw_speed = 2
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throw_speed = 2
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throw_range = 10
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throw_range = 10
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force = 10.0
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force = 15
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matter = list(DEFAULT_WALL_MATERIAL = 90)
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matter = list(DEFAULT_WALL_MATERIAL = 90)
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attack_verb = list("slammed", "whacked", "bashed", "thunked", "battered", "bludgeoned", "thrashed")
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attack_verb = list("slammed", "whacked", "bashed", "thunked", "battered", "bludgeoned", "thrashed")
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@@ -8,8 +8,8 @@
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sharp = 1
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sharp = 1
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edge = 1
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edge = 1
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w_class = 2
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w_class = 2
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force_divisor = 0.2 // 6 with hardness 30 (glass)
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force_divisor = 0.3 // 9 with hardness 30 (glass)
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thrown_force_divisor = 0.4 // 4 with weight 15 (glass)
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thrown_force_divisor = 0.5
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item_state = "shard-glass"
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item_state = "shard-glass"
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attack_verb = list("stabbed", "slashed", "sliced", "cut")
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attack_verb = list("stabbed", "slashed", "sliced", "cut")
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default_material = "glass"
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default_material = "glass"
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@@ -87,7 +87,7 @@
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if(affecting)
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if(affecting)
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if(affecting.robotic >= ORGAN_ROBOT)
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if(affecting.robotic >= ORGAN_ROBOT)
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return
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return
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if(affecting.take_damage(5, 0))
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if(affecting.take_damage(force, 0))
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H.UpdateDamageIcon()
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H.UpdateDamageIcon()
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H.updatehealth()
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H.updatehealth()
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if(affecting.can_feel_pain())
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if(affecting.can_feel_pain())
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@@ -5,7 +5,7 @@
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icon_state = "red"
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icon_state = "red"
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item_state = "toolbox_red"
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item_state = "toolbox_red"
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flags = CONDUCT
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flags = CONDUCT
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force = 5
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force = 10
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throwforce = 10
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throwforce = 10
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throw_speed = 1
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throw_speed = 1
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throw_range = 7
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throw_range = 7
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@@ -67,7 +67,7 @@
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icon_state = "syndicate"
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icon_state = "syndicate"
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item_state = "toolbox_syndi"
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item_state = "toolbox_syndi"
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origin_tech = list(TECH_COMBAT = 1, TECH_ILLEGAL = 1)
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origin_tech = list(TECH_COMBAT = 1, TECH_ILLEGAL = 1)
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force = 7.0
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force = 14
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/obj/item/weapon/storage/toolbox/syndicate/New()
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/obj/item/weapon/storage/toolbox/syndicate/New()
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..()
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..()
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@@ -21,9 +21,9 @@
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icon_state = "wrench"
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icon_state = "wrench"
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flags = CONDUCT
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flags = CONDUCT
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slot_flags = SLOT_BELT
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slot_flags = SLOT_BELT
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force = 5.0
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force = 6
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throwforce = 7.0
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throwforce = 7
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w_class = 2.0
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w_class = 2
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origin_tech = list(TECH_MATERIAL = 1, TECH_ENGINEERING = 1)
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origin_tech = list(TECH_MATERIAL = 1, TECH_ENGINEERING = 1)
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matter = list(DEFAULT_WALL_MATERIAL = 150)
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matter = list(DEFAULT_WALL_MATERIAL = 150)
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attack_verb = list("bashed", "battered", "bludgeoned", "whacked")
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attack_verb = list("bashed", "battered", "bludgeoned", "whacked")
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@@ -39,9 +39,9 @@
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icon_state = "screwdriver"
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icon_state = "screwdriver"
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flags = CONDUCT
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flags = CONDUCT
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slot_flags = SLOT_BELT | SLOT_EARS
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slot_flags = SLOT_BELT | SLOT_EARS
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force = 5.0
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force = 6
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w_class = 1.0
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w_class = 1
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throwforce = 5.0
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throwforce = 5
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throw_speed = 3
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throw_speed = 3
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throw_range = 5
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throw_range = 5
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matter = list(DEFAULT_WALL_MATERIAL = 75)
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matter = list(DEFAULT_WALL_MATERIAL = 75)
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@@ -100,7 +100,7 @@
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icon_state = "cutters"
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icon_state = "cutters"
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flags = CONDUCT
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flags = CONDUCT
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slot_flags = SLOT_BELT
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slot_flags = SLOT_BELT
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force = 6.0
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force = 6
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throw_speed = 2
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throw_speed = 2
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throw_range = 9
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throw_range = 9
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w_class = 2.0
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w_class = 2.0
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@@ -411,10 +411,10 @@
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icon_state = "crowbar"
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icon_state = "crowbar"
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flags = CONDUCT
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flags = CONDUCT
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slot_flags = SLOT_BELT
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slot_flags = SLOT_BELT
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force = 5.0
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force = 6
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throwforce = 7.0
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throwforce = 7
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item_state = "crowbar"
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item_state = "crowbar"
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w_class = 2.0
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w_class = 2
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origin_tech = list(TECH_ENGINEERING = 1)
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origin_tech = list(TECH_ENGINEERING = 1)
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matter = list(DEFAULT_WALL_MATERIAL = 50)
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matter = list(DEFAULT_WALL_MATERIAL = 50)
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attack_verb = list("attacked", "bashed", "battered", "bludgeoned", "whacked")
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attack_verb = list("attacked", "bashed", "battered", "bludgeoned", "whacked")
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@@ -6,7 +6,7 @@
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amount_per_transfer_from_this = 10
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amount_per_transfer_from_this = 10
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volume = 100
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volume = 100
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item_state = "broken_beer" //Generic held-item sprite until unique ones are made.
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item_state = "broken_beer" //Generic held-item sprite until unique ones are made.
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force = 5
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force = 6
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var/smash_duration = 5 //Directly relates to the 'weaken' duration. Lowered by armor (i.e. helmets)
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var/smash_duration = 5 //Directly relates to the 'weaken' duration. Lowered by armor (i.e. helmets)
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var/isGlass = 1 //Whether the 'bottle' is made of glass or not so that milk cartons dont shatter when someone gets hit by it
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var/isGlass = 1 //Whether the 'bottle' is made of glass or not so that milk cartons dont shatter when someone gets hit by it
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@@ -172,7 +172,7 @@
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desc = "A bottle with a sharp broken bottom."
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desc = "A bottle with a sharp broken bottom."
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icon = 'icons/obj/drinks.dmi'
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icon = 'icons/obj/drinks.dmi'
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icon_state = "broken_bottle"
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icon_state = "broken_bottle"
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force = 9
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force = 13
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throwforce = 5
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throwforce = 5
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throw_speed = 3
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throw_speed = 3
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throw_range = 5
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throw_range = 5
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