Increases High Endurance cost to 3, VHE to 6, and adds EHE for 9

Also adjusts organ break damage across the board.

Unathi are TANKY BOIS.
80 damage to break their chest/groin compared to 60 on most, and 70 for head, compared to 50 for most.
This commit is contained in:
Rykka
2022-03-24 14:58:47 -06:00
parent e502b637e9
commit 404750da46
6 changed files with 18 additions and 20 deletions

View File

@@ -28,7 +28,7 @@ var/list/organ_cache = list()
// Damage vars.
var/min_bruised_damage = 10 // Damage before considered bruised
var/min_broken_damage = 30 // Damage before becoming broken
var/min_broken_damage = 60 // Damage before becoming broken CHOMPEdit: Flat doubling of all min_broken_damage
var/max_damage // Damage cap
var/can_reject = 1 // Can this organ reject?
var/rejecting // Is this organ already being rejected?
@@ -361,7 +361,7 @@ var/list/organ_cache = list()
robotize()
robotic = ORGAN_ASSISTED
min_bruised_damage = 15
min_broken_damage = 35
min_broken_damage = 60 // CHOMPEdit: Flat doubling of all min_broken_damage
butcherable = FALSE
/obj/item/organ/proc/digitize() //Used to make the circuit-brain. On this level in the event more circuit-organs are added/tweaks are wanted.

View File

@@ -9,7 +9,7 @@
/obj/item/organ/external
name = "external"
min_broken_damage = 30
min_broken_damage = 60 // CHOMPEdit: Flat doubling of all min_broken_damage
max_damage = 0
dir = SOUTH
organ_tag = "limb"

View File

@@ -9,7 +9,7 @@
organ_tag = BP_TORSO
icon_name = "torso"
max_damage = 100
min_broken_damage = 35
min_broken_damage = 60 // CHOMPEdit: Increase all min_broken_damage (Ribs should take more force to break)
w_class = ITEMSIZE_HUGE
body_part = UPPER_TORSO
vital = 1
@@ -59,7 +59,7 @@
organ_tag = BP_GROIN
icon_name = "groin"
max_damage = 100
min_broken_damage = 35
min_broken_damage = 50 // CHOMPEdit: Increase all min_broken_damage
w_class = ITEMSIZE_LARGE
body_part = LOWER_TORSO
vital = 1
@@ -89,7 +89,7 @@
name = "left arm"
icon_name = "l_arm"
max_damage = 80
min_broken_damage = 30
min_broken_damage = 40 // CHOMPEdit: Flat doubling of all min_broken_damage
w_class = ITEMSIZE_NORMAL
body_part = ARM_LEFT
parent_organ = BP_TORSO
@@ -129,7 +129,7 @@
name = "left leg"
icon_name = "l_leg"
max_damage = 80
min_broken_damage = 30
min_broken_damage = 40 // CHOMPEdit: Increase all min_broken_damage
w_class = ITEMSIZE_NORMAL
body_part = LEG_LEFT
icon_position = LEFT
@@ -168,7 +168,7 @@
name = "left foot"
icon_name = "l_foot"
max_damage = 50
min_broken_damage = 15
min_broken_damage = 30 // CHOMPEdit: Increase all min_broken_damage
w_class = ITEMSIZE_SMALL
body_part = FOOT_LEFT
icon_position = LEFT
@@ -213,7 +213,7 @@
name = "left hand"
icon_name = "l_hand"
max_damage = 50
min_broken_damage = 15
min_broken_damage = 30 // CHOMPEdit: Increase all min_broken_damage
w_class = ITEMSIZE_SMALL
body_part = HAND_LEFT
parent_organ = BP_L_ARM
@@ -262,7 +262,7 @@
name = "head"
slot_flags = SLOT_BELT
max_damage = 75
min_broken_damage = 35
min_broken_damage = 50 // CHOMPEdit: Increase all min_broken_damage
w_class = ITEMSIZE_NORMAL
body_part = HEAD
vital = 1

View File

@@ -1,16 +1,16 @@
/obj/item/organ/external/chest/unathi
max_damage = 100
min_broken_damage = 40
min_broken_damage = 80 // CHOMPEdit: Flat doubling of all min_broken_damage
encased = "upper ribplates"
/obj/item/organ/external/groin/unathi
max_damage = 100
min_broken_damage = 40
min_broken_damage = 80 // CHOMPEdit: Flat doubling of all min_broken_damage
encased = "lower ribplates"
/obj/item/organ/external/head/unathi
max_damage = 75
min_broken_damage = 35
min_broken_damage = 70 // CHOMPEdit: Flat doubling of all min_broken_damage
eye_icon = "eyes_s"
force = 5
throwforce = 10