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Readded monkey dexterity checks in each attack_hand as appropriate.
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@@ -74,7 +74,6 @@
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return
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if (!user.IsAdvancedToolUser())
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user << "\red You don't have the dexterity to do this!"
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return
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if(istype(user, /mob/living))
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var/mob/living/M = user
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@@ -39,7 +39,6 @@
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/obj/item/weapon/gun/launcher/Fire(atom/target as mob|obj|turf|area, mob/living/user as mob|obj, params, reflex = 0)
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if (!user.IsAdvancedToolUser())
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user << "\red You don't have the dexterity to do this!"
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return 0
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add_fingerprint(user)
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