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APC event tweak.
The APC event now instead checks for the new is_critical flag.
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@@ -45,10 +45,5 @@
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return pick(apcs)
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return pick(apcs)
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/datum/event/apc_damage/proc/is_valid_apc(var/obj/machinery/power/apc/apc)
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/datum/event/apc_damage/proc/is_valid_apc(var/obj/machinery/power/apc/apc)
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// Type must be exactly a basic APC.
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// This generally prevents affecting APCs in critical areas (AI core, engine room, etc.) as they often use higher capacity subtypes.
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if(apc.type != /obj/machinery/power/apc)
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return 0
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var/turf/T = get_turf(apc)
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var/turf/T = get_turf(apc)
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return !apc.emagged && T && (T.z in config.player_levels)
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return !apc.is_critical && !apc.emagged && T && (T.z in config.player_levels)
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