Rewrites LOOC and emote to use new proc

And to be more simple and sane
This commit is contained in:
Arokha Sieyes
2016-06-11 21:53:56 -04:00
parent 1e9e55d73d
commit 40d0d75804
2 changed files with 66 additions and 44 deletions

View File

@@ -106,7 +106,13 @@
log_ooc("(LOCAL) [mob.name]/[key] : [msg]") log_ooc("(LOCAL) [mob.name]/[key] : [msg]")
var/mob/source = mob.get_looc_source() var/mob/source = mob.get_looc_source()
var/list/heard = get_mobs_or_objects_in_view(7, get_turf(source), 1, 0) var/turf/T = get_turf(source)
if(!T) return
var/list/in_range = get_mobs_and_objs_in_view_fast(T,world.view,0)
var/list/m_viewers = in_range["mobs"]
var/list/receivers = list() // Clients, not mobs.
var/list/r_receivers = list()
var/display_name = key var/display_name = key
if(holder && holder.fakekey) if(holder && holder.fakekey)
@@ -114,34 +120,69 @@
if(mob.stat != DEAD) if(mob.stat != DEAD)
display_name = mob.name display_name = mob.name
// Everyone in normal viewing range of the LOOC
for(var/mob/viewer in m_viewers)
if(viewer.client && viewer.client.is_preference_enabled(/datum/client_preference/show_looc))
receivers |= viewer.client
else if(istype(viewer,/mob/observer/eye)) // For AI eyes and the like
var/mob/observer/eye/E = viewer
if(E.owner && E.owner.client)
receivers |= E.owner.client
// Admins with RLOOC displayed who weren't already in
for(var/client/admin in admins)
if(!(admin in receivers) && admin.is_preference_enabled(/datum/client_preference/holder/show_rlooc))
r_receivers |= admin
// Send a message
for(var/client/target in receivers)
var/admin_stuff = ""
if(target in admins)
admin_stuff += "/([key])"
target << "<span class='ooc'><span class='looc'>" + create_text_tag("looc", "LOOC:", target) + " <EM>[display_name][admin_stuff]:</EM> <span class='message'>[msg]</span></span></span>"
for(var/client/target in r_receivers)
var/admin_stuff = "/([key])([admin_jump_link(mob, target.holder)])"
target << "<span class='ooc'><span class='looc'>" + create_text_tag("looc", "LOOC:", target) + " <span class='prefix'>(R)</span><EM>[display_name][admin_stuff]:</EM> <span class='message'>[msg]</span></span></span>"
/*
for(var/client/target in clients) for(var/client/target in clients)
if(target.is_preference_enabled(/datum/client_preference/show_looc)) if(target.is_preference_enabled(/datum/client_preference/show_looc))
var/prefix = "" var/prefix = ""
var/admin_stuff = "" var/admin_stuff = ""
var/send = 0 var/send = 0
// Admins get extra data.
if(target in admins) if(target in admins)
admin_stuff += "/([key])" admin_stuff += "/([key])"
if(target != src) if(target != src)
admin_stuff += "([admin_jump_link(mob, target.holder)])" admin_stuff += "([admin_jump_link(mob, target.holder)])"
if(target.mob in heard) // For AIs, needs work done to see if the eye is in range as we're going over clients not mobs.
send = 1 if(isAI(target.mob))
if(isAI(target.mob)) var/mob/living/silicon/ai/A = target.mob
if(A.eyeobj in m_viewers)
send = 1
prefix = "(Eye) " // Prefer the (Eye) prefix if they are in range of core and eye.
else if (A in m_viewers)
send = 1
prefix = "(Core) " prefix = "(Core) "
else if(isAI(target.mob)) // Special case // If you're in range, you get the LOOC.
var/mob/living/silicon/ai/A = target.mob else if(target.mob in m_viewers)
if(A.eyeobj in hearers(7, source)) send = 1
send = 1
prefix = "(Eye) " // If you weren't going to otherwise get it, but can see (R)LOOC.
if(!send && (target in admins) && target.is_preference_enabled(/datum/client_preference/holder/show_rlooc)) if(!send && (target in admins) && target.is_preference_enabled(/datum/client_preference/holder/show_rlooc))
send = 1 send = 1
prefix = "(R)" prefix = "(R)"
// Deliver message directly to the client with stream operator, not another proc. LOOC is important.
if(send) if(send)
target << "<span class='ooc'><span class='looc'>" + create_text_tag("looc", "LOOC:", target) + " <span class='prefix'>[prefix]</span><EM>[display_name][admin_stuff]:</EM> <span class='message'>[msg]</span></span></span>" target << "<span class='ooc'><span class='looc'>" + create_text_tag("looc", "LOOC:", target) + " <span class='prefix'>[prefix]</span><EM>[display_name][admin_stuff]:</EM> <span class='message'>[msg]</span></span></span>"
*/
/mob/proc/get_looc_source() /mob/proc/get_looc_source()
return src return src

View File

@@ -1,7 +1,7 @@
// All mobs should have custom emote, really.. // All mobs should have custom emote, really..
//m_type == 1 --> visual. //m_type == 1 --> visual.
//m_type == 2 --> audible //m_type == 2 --> audible
/mob/proc/custom_emote(var/m_type=1,var/message = null) /mob/proc/custom_emote(var/m_type=1,var/message = null,var/range=world.view)
if(stat || !use_me && usr == src) if(stat || !use_me && usr == src)
src << "You are unable to emote." src << "You are unable to emote."
return return
@@ -23,42 +23,23 @@
if (message) if (message)
log_emote("[name]/[key] : [message]") log_emote("[name]/[key] : [message]")
//Hearing gasp and such every five seconds is not good emotes were not global for a reason. // Hearing gasp and such every five seconds is not good emotes were not global for a reason.
// Maybe some people are okay with that. // Maybe some people are okay with that.
for(var/mob/M in player_list) var/turf/T = get_turf(src)
if (!M.client) if(!T) return
continue //skip monkeys and leavers var/list/in_range = get_mobs_and_objs_in_view_fast(T,range,2)
if (istype(M, /mob/new_player)) var/list/m_viewers = in_range["mobs"]
continue var/list/o_viewers = in_range["objs"]
if(findtext(message," snores.")) //Because we have so many sleeping people.
break
if(M.stat == DEAD && M.is_preference_enabled(/datum/client_preference/ghost_sight) && !(M in viewers(src,null)))
M.show_message(message, m_type)
if (m_type & 1) for(var/mob/M in m_viewers)
var/list/see = get_mobs_or_objects_in_view(world.view,src) | viewers(get_turf(src), null) spawn(0) // It's possible that it could be deleted in the meantime, or that it runtimes.
for(var/I in see) if(M)
if(isobj(I)) M.show_message(message, m_type)
spawn(0) for(var/obj/O in o_viewers)
if(I) //It's possible that it could be deleted in the meantime. spawn(0)
var/obj/O = I if(O)
O.see_emote(src, message, 1) O.see_emote(src, message, m_type)
else if(ismob(I))
var/mob/M = I
M.show_message(message, 1)
else if (m_type & 2)
var/list/hear = get_mobs_or_objects_in_view(world.view,src)
for(var/I in hear)
if(isobj(I))
spawn(0)
if(I) //It's possible that it could be deleted in the meantime.
var/obj/O = I
O.see_emote(src, message, 2)
else if(ismob(I))
var/mob/M = I
M.show_message(message, 2)
/mob/proc/emote_dead(var/message) /mob/proc/emote_dead(var/message)