Allows damage to accumulate past max_damage on vital organs

Fixes #9214
This commit is contained in:
mwerezak
2015-05-16 02:05:44 -04:00
parent 4f40e92a95
commit 413276a4c5
2 changed files with 11 additions and 2 deletions

View File

@@ -114,6 +114,10 @@ var/list/gamemode_cache = list()
var/organ_health_multiplier = 1
var/organ_regeneration_multiplier = 1
//Paincrit knocks someone down once they hit 60 shock_stage, so by default make it so that close to 100 additional damage needs to be dealt,
//so that it's similar to HALLOSS. Lowered it a bit since hitting paincrit takes much longer to wear off than a halloss stun.
var/organ_damage_spillover_multiplier = 0.5
var/bones_can_break = 0
var/limbs_can_break = 0
@@ -670,6 +674,8 @@ var/list/gamemode_cache = list()
config.organ_health_multiplier = value / 100
if("organ_regeneration_multiplier")
config.organ_regeneration_multiplier = value / 100
if("organ_damage_spillover_multiplier")
config.organ_damage_spillover_multiplier = value / 100
if("bones_can_break")
config.bones_can_break = value
if("limbs_can_break")